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Add comment about wedgedBeatmapInfo performance issues.

This commit is contained in:
Dean Herbert
2016-11-22 21:43:35 +09:00
Unverified
parent b73cdba08c
commit ccb00aeb94
@@ -231,6 +231,7 @@ namespace osu.Game.Screens.Select
(Background as BackgroundModeBeatmap)?.BlurTo(BACKGROUND_BLUR, 1000);
}
//todo: move to own class and fix async logic (move every call on WorkingBeatmap.* to load() and use Preload to create it.
refreshWedgedBeatmapInfo(beatmap);
}