Dean Herbert
bd5957bc0a
Add dynamic compilation exclusion rules for ruleset types
2020-07-10 14:49:44 +09:00
smoogipoo
5db103dc61
Improve quality of taiko hit target
2020-06-29 14:42:20 +09:00
Dean Herbert
9119f41604
Merge branch 'master' into results-screen-statistics-overlapping-transition
2020-06-24 18:22:51 +09:00
Dean Herbert
14ad3835ff
Update naming
2020-06-23 21:27:01 +09:00
smoogipoo
988baad16f
Expand statistics to fill more of the screen
2020-06-22 19:20:43 +09:00
smoogipoo
261adfc4e6
Create a local playable beatmap instead
2020-06-22 18:38:41 +09:00
smoogipoo
33fdd7466c
Merge branch 'master' into results-screen-statistics-overlapping-transition
2020-06-22 15:38:48 +09:00
Bartłomiej Dach
ad85c5f538
Add base legacy skin transformer
2020-06-21 23:06:55 +02:00
smoogipoo
486b899e8f
Rename method
2020-06-19 22:11:29 +09:00
smoogipoo
83e6c3efdb
Adjust API for returning statistics
2020-06-19 20:31:52 +09:00
smoogipoo
68027fcc2c
Update with latest changes
2020-06-08 16:30:26 +09:00
Dean Herbert
61f906d9c4
Fix span piece being incorrect in some drag scenarios
2020-06-02 21:02:09 +09:00
Dean Herbert
665530f1c3
Remove excess newline
2020-06-02 17:22:59 +09:00
Dean Herbert
816f721f3d
Move selection blueprint to correct namespace
2020-05-30 15:24:44 +09:00
Dean Herbert
b068992a15
Add missing licence headers
2020-05-29 18:58:34 +09:00
Dean Herbert
e0aae15c0a
Hard type incoming ruleset
2020-05-29 16:45:47 +09:00
Dean Herbert
da289c474e
Split files out
2020-05-29 16:45:47 +09:00
Dean Herbert
7f8f41715d
Remove stray whitespace
2020-05-29 16:45:47 +09:00
Dean Herbert
7b52faa76d
Update override
2020-05-29 16:45:47 +09:00
Dean Herbert
3e973c176f
Remove unnecessary overrides
2020-05-29 16:45:47 +09:00
Dean Herbert
b2fad91589
Add swell and drumroll blueprints
2020-05-29 16:45:47 +09:00
Dean Herbert
dd7dbfd548
Rename to IHasDuration
2020-05-29 16:45:47 +09:00
Dean Herbert
534dccc0c3
Move sett from EndTime to Duration
2020-05-29 16:45:47 +09:00
Dean Herbert
a953f9e422
Add drum roll composition support
2020-05-29 16:45:47 +09:00
Dean Herbert
280b0adb1d
Split out IHasPath from IHasCurve to better define hitobjects
2020-05-29 16:45:47 +09:00
Dean Herbert
a2eec5d963
Fix strong bindable changes for DrumRolls
2020-05-29 16:45:47 +09:00
Dean Herbert
910326623c
Place rim hits using right mosue for now
2020-05-29 16:45:47 +09:00
Dean Herbert
50fcd4149f
Support Strong bindable changes
2020-05-29 16:45:47 +09:00
Dean Herbert
4e9631b546
Support HitType bindable changes
2020-05-29 16:45:47 +09:00
Dean Herbert
3487c1fd1b
Add menus to mark as rim and strong
2020-05-29 16:45:47 +09:00
Dean Herbert
4b1a2b5bc2
Fix offsets
2020-05-29 16:45:47 +09:00
Dean Herbert
90acba8c36
Introduce initial placement blueprint logic
2020-05-29 16:45:39 +09:00
Dean Herbert
7d4e60f05e
Add basic setup for TaikoHitObjectComposer
2020-05-29 16:45:39 +09:00
smoogipoo
bc35bc5efb
Merge branch 'master' into applydefaults-cancellation
2020-05-25 16:45:30 +09:00
smoogipoo
5852a37eb7
Update with latest changes
2020-05-24 11:48:56 +09:00
smoogipoo
9461097b00
Update with latest changes
2020-05-22 20:50:21 +09:00
smoogipoo
d04da46522
Merge branch 'master' into morth-taiko-changes
2020-05-22 20:48:04 +09:00
Dean Herbert
c0e68f9854
Also support taiko drum
2020-05-21 11:08:06 +09:00
Dean Herbert
db4e3047dd
Add test for final sample output
2020-05-19 23:28:13 +09:00
Dean Herbert
e9710b6f83
Add taiko type conversion test coverage
2020-05-19 09:43:05 +09:00
Dean Herbert
013683c23b
Fix taiko rim markers incorrectly playing as whistle samples
2020-05-19 00:17:13 +09:00
smoogipoo
1865cd0762
Fix possible exceptions in performance calculators
2020-05-18 15:10:59 +09:00
smoogipoo
6534510999
Use cancellation token in taiko swell/drumroll
2020-05-15 19:25:14 +09:00
smoogipoo
98125102a7
Add cancellation token support to CreateNestedHitObjects()
2020-05-15 18:07:41 +09:00
Dan Balasescu
f761c5e119
Merge branch 'master' into reposition-taiko-playfield
2020-05-14 19:37:05 +09:00
smoogipoo
4bf5477252
Merge branch 'master' into fix-taiko-scroller-time-control
2020-05-14 17:04:09 +09:00
Dean Herbert
134a94e86d
Rename enum members (no idea what a TaikoDon is)
2020-05-14 10:02:47 +09:00
Dean Herbert
9ba1a8af88
Fix mascot getting stuck in clear state on rewind
2020-05-14 09:44:21 +09:00
Bartłomiej Dach
0933217389
Simplify mascot scaling
2020-05-13 18:53:47 +02:00
Dean Herbert
6f2cc23a43
Merge branch 'master' into taiko-don
2020-05-13 19:27:54 +09:00
Dean Herbert
00efeb7cc6
Fix spawning too many sprites due to not yet populated sizing
2020-05-13 19:19:58 +09:00
Bartłomiej Dach
942cc48e99
Improve mascot scaling
2020-05-12 20:26:11 +02:00
Dean Herbert
e28e89213f
Fix incorrect spawning when scale adjustments are applied to child sprites
2020-05-12 16:58:47 +09:00
Dean Herbert
c04f2b0840
Reposition taiko playfield to be closer to the top of the screen
2020-05-12 15:51:59 +09:00
Dean Herbert
c7d8793c1d
Remove unnecessary overlap
2020-05-12 15:44:14 +09:00
Dean Herbert
949e17cc0e
Rework scroller to support backwards playback
2020-05-12 15:23:47 +09:00
Dean Herbert
3b1680583e
Fix taiko scroller not following gameplay time
2020-05-12 11:31:08 +09:00
Bartłomiej Dach
e5821ff2b2
Integrate GameplayBeatmap changes
2020-05-11 22:53:05 +02:00
Dean Herbert
77041bdbb5
Move implementation to DrawableHit to avoid "breaking" legacy encoding
2020-05-11 16:29:50 +09:00
smoogipoo
b0ed39f32b
Do not use statics
2020-05-11 14:57:47 +09:00
smoogipoo
779af48802
Resolve errors + auto-format
2020-05-11 14:53:42 +09:00
smoogipoo
d613888803
Add initial changes
2020-05-11 14:50:02 +09:00
Craftplacer
43342c57b8
Fix switch case
...
... caused by a poor merge
2020-05-11 07:13:06 +02:00
Dan Balasescu
d697de29a6
Merge branch 'master' into taiko-don
2020-05-11 13:24:27 +09:00
Dean Herbert
b4d790c076
Fix taiko sample mapping for strong hits
2020-05-11 12:53:54 +09:00
Dean Herbert
8243dc239a
Merge branch 'master' into taiko-don
2020-05-10 22:34:47 +09:00
Dean Herbert
5902cd81a4
Move passing transforms to post-load for safety
2020-05-10 07:52:54 +09:00
Dean Herbert
3565fe1cb2
Fix incorrect passing logic
2020-05-10 07:51:39 +09:00
Dean Herbert
115cbf25ae
Fix new sprites not getting spawned with correct passing state
2020-05-08 19:15:19 +09:00
Dean Herbert
1a31e1f10f
Also check for AffectsCombo to avoid too many passing switches
2020-05-08 19:13:41 +09:00
Dean Herbert
cea6be5e52
Expose as JudgementResult instead of "passing" state
2020-05-03 23:55:44 +09:00
Dean Herbert
ff1d63060d
Add and consume passing state in GameplayBeatmap
2020-05-01 20:08:18 +09:00
Dean Herbert
3033ab80ce
Add passing/failing test
2020-05-01 19:49:30 +09:00
Dean Herbert
6ff31fb786
Fix sizing when gameplay scale is adjusted
2020-05-01 19:49:23 +09:00
Dean Herbert
510df8b282
Improve tiling logic
2020-05-01 19:49:01 +09:00
Dean Herbert
afcb45f28b
Move to playfield
2020-05-01 19:48:31 +09:00
Dean Herbert
8955b98cbb
Add basic taiko scroller implementation
2020-05-01 17:56:09 +09:00
Bartłomiej Dach
d021e213b2
Reword comment
2020-05-01 00:29:03 +02:00
Bartłomiej Dach
1e7b10320f
Adjust mascot positioning in playfield layout
2020-05-01 00:19:12 +02:00
Bartłomiej Dach
f5526890cc
Add comment about animation presence
2020-04-30 22:51:22 +02:00
Bartłomiej Dach
db4c8b2ba5
Fix transition out of clear state
2020-04-30 22:16:25 +02:00
Bartłomiej Dach
5cfc05e12a
Ensure correct initial state
2020-04-30 22:03:39 +02:00
Bartłomiej Dach
22fde8d2a0
Implement partial clear transition logic
2020-04-30 21:58:05 +02:00
Dan Balasescu
68efdd145d
Merge pull request #8909 from peppy/fix-legacy-explosion-rewind
...
Fix skinned taiko hit explosions not being removed on rewind
2020-04-30 21:00:41 +09:00
Dean Herbert
d0a8c0fa71
Add kiai support to osu!taiko skinned playfields
2020-04-30 16:43:00 +09:00
Dean Herbert
48af4d4eb4
Fix skinned taiko hit explosions not being removed on rewind
2020-04-30 16:18:15 +09:00
Dean Herbert
49a98fde73
Move to non-legacy class
2020-04-30 09:57:14 +09:00
Dean Herbert
783dc58ef0
Move taiko additive blending locally to avoid applying to legacy skins
2020-04-30 09:41:56 +09:00
Bartłomiej Dach
b0e97793b6
Implement transitions into and from clear state
2020-04-30 00:14:27 +02:00
Bartłomiej Dach
0d917ca339
Ensure correct behaviour for clear animation
2020-04-29 21:52:09 +02:00
Bartłomiej Dach
9d6720e7e6
Scope up parameter
2020-04-29 21:30:13 +02:00
Bartłomiej Dach
e81d33dcec
Refactor mascot animations to split logic paths
2020-04-29 21:27:02 +02:00
Bartłomiej Dach
6e2ed0c4f3
Refactor mascot to only contain state transitions
2020-04-29 20:28:46 +02:00
Dean Herbert
48733a7e2f
Change taiko hit explosion animation to match stable for skins
2020-04-29 17:53:37 +09:00
Bartłomiej Dach
5f0a4103c2
Merge branch 'master' into taiko-don
2020-04-28 23:46:42 +02:00
Dan Balasescu
79e1b16119
Merge branch 'master' into taiko-explosion-skinning
2020-04-28 12:17:09 +09:00
Dean Herbert
84641765c5
Adjust exceptions and fix capitalisation
2020-04-28 11:08:19 +09:00
Craftplacer
6de6f068fd
Merge branch 'taiko-don' of https://github.com/Craftplacer/osu into taiko-don
2020-04-27 23:19:22 +02:00
Craftplacer
74d36cad78
Change state variables
2020-04-27 23:19:18 +02:00
Craftplacer
96660b2cca
Flip frame count check
2020-04-27 23:18:40 +02:00
Craftplacer
834eeb6d98
Reduce duplicate texture retrieval code
2020-04-27 23:18:26 +02:00
Craftplacer
9b3c1e4126
Remove unused bindables
2020-04-27 23:17:52 +02:00
Craftplacer
5caa4dedc2
Update osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs
...
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-04-27 22:27:03 +02:00
Craftplacer
c049302650
Update osu.Game.Rulesets.Taiko/UI/TaikoMascotTextureAnimation.cs
...
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-04-27 22:23:04 +02:00
Dean Herbert
be59ee945a
Add taiko hit explosion skinning support
2020-04-27 22:36:27 +09:00
Craftplacer
e8a0b77729
Merge remote-tracking branch 'upstream/master' into taiko-don
2020-04-27 12:43:51 +02:00
Dean Herbert
ca055581af
Fix taiko hit target alpha on legacy skins
2020-04-27 18:18:11 +09:00
Dean Herbert
52cf1e1859
Fix hit type not being provided and hit time offset not being considered
2020-04-27 16:48:27 +09:00
Dean Herbert
b9f28c8373
Combine hit types and remove old drumroll hits using a more efficient method
2020-04-27 16:13:28 +09:00
Dean Herbert
ff736a22dd
Fix typos in comment
2020-04-27 14:41:19 +09:00
Dean Herbert
1cd4fd2ac4
Merge branch 'master' into taiko-drumroll-party
2020-04-27 13:27:10 +09:00
smoogipoo
20ae973e4a
Use max result instead of GOOD
2020-04-27 12:29:11 +09:00
smoogipoo
2630fc1405
Break instead of return for consistency
2020-04-27 12:27:43 +09:00
smoogipoo
7dc090cc24
Add support for hit explosions
2020-04-27 12:23:53 +09:00
smoogipoo
dd36b839b9
Refactor
2020-04-27 12:01:31 +09:00
Craftplacer
e830c7d833
Merge remote-tracking branch 'upstream/master' into taiko-don
2020-04-27 02:13:09 +02:00
Craftplacer
d46643ec52
Rework special case for strong hits
2020-04-27 02:10:12 +02:00
Craftplacer
dc6acf6ec9
Various code changes, fixes
2020-04-27 01:40:57 +02:00
Dean Herbert
4ca7ce7715
Merge branch 'master' into taiko-barline-skinning
2020-04-25 18:58:44 +09:00
Tim Oliver
c1c930c472
Fixed linting warnings
2020-04-25 13:47:20 +08:00
Tim Oliver
2a197db481
Merge branch 'master' into taiko-drumroll-party
...
# Conflicts:
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
2020-04-25 13:31:50 +08:00
Tim Oliver
3cc0b21eae
Added more smart checking to removing rewound drumroll hits
2020-04-25 13:18:02 +08:00
Craftplacer
364f5bf788
Update osu.Game.Rulesets.Taiko/UI/TaikoMascotTextureAnimation.cs
...
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-04-24 22:57:23 +02:00
Tim Oliver
477fe72fcf
Changed note playback to happen on new result
2020-04-25 00:15:59 +08:00
Tim Oliver
2be3a8184d
Removed modifications to drum roll object
2020-04-25 00:15:37 +08:00
Dan Balasescu
b3175f9dfa
Merge branch 'master' into taiko-playfield-background-skinning
2020-04-24 19:27:38 +09:00
Dean Herbert
05b3db0147
Remove masking
2020-04-24 16:56:18 +09:00
Craftplacer
8ae119ab62
Fix last formatting error
2020-04-24 08:05:57 +02:00
Craftplacer
84aa37d7c3
Fix all local tests
2020-04-24 07:57:16 +02:00
Craftplacer
ac44185f09
Fix formatting
2020-04-24 07:09:20 +02:00
Craftplacer
dbf39be607
Decide on the name "Mascot", add testing, bug fixed, etc.
2020-04-24 06:59:05 +02:00
Craftplacer
6de08db653
Add removed skin component back
2020-04-24 02:50:47 +02:00
Craftplacer
bbe831698c
Remove unused code
2020-04-24 02:50:33 +02:00
Craftplacer
608596c3b3
Rename DefaultTaikoDonTextureAnimation to TaikoDonTextureAnimation
2020-04-24 02:50:10 +02:00
Tim Oliver
029d15f2a2
Fixed syntax warning for playfield children
2020-04-23 20:14:39 +08:00
Tim Oliver
1fa3764a1d
Cleaned up Update method in Taiko Playfield
2020-04-23 18:26:53 +08:00
Tim Oliver
c059588a09
Removed un-needed unproxy method
2020-04-23 18:26:40 +08:00
Tim Oliver
dded4f8176
Fixed syntax warnings in Taiko playfield
2020-04-23 18:17:31 +08:00
Tim Oliver
f1ae8af581
Removed un-needed using directives
2020-04-23 18:16:05 +08:00
Tim Oliver
a9897ba627
Moved proxy behaviour to drumroll container
2020-04-23 18:15:12 +08:00
Tim Oliver
b471a240cc
Fixed merge typo in playfield members
2020-04-23 16:59:56 +08:00
Dean Herbert
12f156dcec
Add taiko barline skinning support
2020-04-23 14:32:48 +09:00
Dean Herbert
b4e1ad81d0
Fix alignment of right half of legacy input drum
2020-04-23 13:48:08 +09:00
Dean Herbert
f804be25d1
Remove incorrect area sizing (now using fillmode / relative instead)
2020-04-23 13:39:44 +09:00
Dean Herbert
559487b205
Move playfield background implementation to its own file
2020-04-23 13:23:49 +09:00
Dean Herbert
4032d66959
Apply same legacy scale adjust logic to TaikoLegacyHitTarget
2020-04-23 13:17:46 +09:00
Dean Herbert
61d2580e1c
Fix gap to left of InputDrum on legacy skins
2020-04-23 13:07:38 +09:00
Dean Herbert
2e022fbcb5
Add comment about padding update computation
2020-04-23 12:49:53 +09:00
Dean Herbert
49568a3d56
Adjust input drum to work with new playfield changes
2020-04-23 12:49:53 +09:00
Dean Herbert
37f7e0a734
Restructure TaikoPlayfield for better skin support
2020-04-23 12:49:53 +09:00
Dean Herbert
58bf288595
Remove DrawableHit's custom sizing logic
...
Turns out this was unnecessary and never actually being used.
2020-04-23 12:17:52 +09:00
Dean Herbert
ca56e6c0d2
Rename taiko HitTarget classes to avoid conflict with mania
2020-04-23 12:11:30 +09:00
Tim Oliver
81c51f0661
Merge branch 'master' into taiko-drumroll-party
...
# Conflicts:
# osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
2020-04-22 23:15:48 +08:00
Tim Oliver
2600518b1b
Moved drumroll container and removed rewound notes
2020-04-22 22:50:00 +08:00
Tim Oliver
26779a57b4
Exposed public ability to unproxy content
2020-04-22 22:49:30 +08:00
Craftplacer
8446fa98b5
Merge remote-tracking branch 'upstream/master' into taiko-don
2020-04-22 15:21:54 +02:00
Craftplacer
617d27ace9
Restart branch
2020-04-22 15:19:29 +02:00
Tim Oliver
44405d4771
Moved result to load complete for flying hits
2020-04-22 15:50:23 +08:00
smoogipoo
ba12e23d9e
Fix inspection
2020-04-22 09:06:04 +09:00
smoogipoo
d8fdd73e17
Implement IHasCurve on DrumRoll
2020-04-22 09:06:04 +09:00
Dean Herbert
bfc17bf4c0
Add taiko hit target skinning
2020-04-21 19:06:43 +09:00
Tim Oliver
5b4f69bb8c
Moved flying hit objects to separate files
2020-04-20 13:32:51 +08:00
Dean Herbert
58a1c6e171
Reapply taiko visibility hack at a higher level
2020-04-17 19:52:58 +09:00
Dean Herbert
f36477e39d
Add back "filled" property setting
2020-04-16 10:04:09 +09:00
Dean Herbert
bfc0d41c0c
Add tick skinning support
2020-04-15 19:24:50 +09:00
Dean Herbert
07632cd1e5
Remove unnecessary container logic
2020-04-15 18:44:12 +09:00
Dean Herbert
3137417994
Add drumroll skinning
2020-04-15 18:03:23 +09:00
Dean Herbert
45d88b70f8
Split out base logic from LegacyHit into LegacyCirclePiece
2020-04-15 18:03:23 +09:00
Dean Herbert
eb165840cb
Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
2020-04-15 18:03:23 +09:00
Andrei Zavatski
f4b5a17b65
Fix typo in DrawableTaikoHitObject
2020-04-15 07:00:38 +03:00
Dean Herbert
c3f0475748
Make CirclePiece abstract
2020-04-12 17:40:22 +09:00
Tim Oliver
412ac6121f
Merge branch 'master' into taiko-drumroll-party
2020-04-12 15:36:07 +08:00
Tim Oliver
162a85042a
Removed un-needed using
2020-04-12 10:38:22 +08:00
Tim Oliver
3ad36c7b84
Moved flying objects to use ignore hit judgements
2020-04-11 17:20:52 +08:00
Tim Oliver
1c0ad13d82
Added ignore hit object
2020-04-11 17:20:37 +08:00
Dean Herbert
3d5a622db7
Tidy up comments
2020-04-11 15:04:58 +09:00
Dean Herbert
63ebb7f80c
Add support for taikobigcircle and fix exception on missing layers
2020-04-11 15:02:50 +09:00
Dean Herbert
96bf86099c
Fix scaling of strong hits
2020-04-11 14:43:57 +09:00
Dean Herbert
dc56be0a1d
Add support for skinned hits
2020-04-11 14:23:13 +09:00
Dean Herbert
009b138364
Prepare for skinnable versions
2020-04-11 14:19:59 +09:00
Dean Herbert
78db83fd0e
Remove TaikoPiece class and localise kiai for now
2020-04-11 14:19:59 +09:00
Dean Herbert
7fba291134
Change inheritance of taiko hit pieces to better allow for skinning
2020-04-11 13:33:49 +09:00
Dean Herbert
d786a2c5b3
Add alignment support for skin versions older than 2.1
2020-04-08 19:42:31 +09:00
Dean Herbert
40267cb1fe
Add test sprites and make alignment initially better
2020-04-08 19:42:31 +09:00
Tim Oliver
c30ea2ec29
Added content proxying to drull roll elements
2020-04-08 12:46:02 +08:00
Tim Oliver
b883586add
Added logic to allow strong notes
2020-04-08 12:46:02 +08:00
Tim Oliver
7751c5e3aa
Added separate scrolling track to display drum roll notes
2020-04-08 12:46:02 +08:00
Tim Oliver
9d5a977501
Added judgement forwarder to drumroll tick object
2020-04-08 12:46:02 +08:00
Tim Oliver
1057981c79
Added arbitrary hit handler to drum roll object
2020-04-08 12:46:02 +08:00
Tim Oliver
6e12f1b69b
Added “instant fly” variant of hit notes
2020-04-08 12:46:02 +08:00
Dean Herbert
53c99d137a
Merge branch 'master' into mania-config-lookup-refactor
2020-04-03 22:22:59 +09:00
Dean Herbert
d896d5a231
Rename filename to match class
2020-04-03 18:51:34 +09:00
Dean Herbert
0a7d9b930c
Add osu!taiko legacy drum skinning support
2020-04-03 18:23:03 +09:00
smoogipoo
1f797207f7
Rework lookups to not require total playfield columns
2020-04-03 12:31:05 +09:00
Dean Herbert
8a2aac5f83
Rename conversion methods for clarity
2020-03-25 20:21:34 +09:00
Dean Herbert
800e395bc8
Merge branch 'master' into replay-recording
2020-03-25 20:20:59 +09:00
Dean Herbert
388cf5c83a
Fix catch positional data being incorrectly recorded
2020-03-24 15:38:54 +09:00
Dean Herbert
96a849f897
Add remaining replay recorders
2020-03-24 14:55:49 +09:00
Dean Herbert
022465f546
Add encoding and import support
2020-03-24 14:51:52 +09:00
Dean Herbert
546772192c
Add helper method to convert to legacy mods enums
2020-03-24 13:07:51 +09:00
smoogipoo
e3a5be71cc
Implement random mod for taiko
2020-03-23 12:09:30 +09:00
smoogipoo
5106d275ca
Remove CentreHit/RimHit hitobject abstraction
2020-03-23 12:08:15 +09:00
Dean Herbert
5b8aaba4a6
Merge branch 'master' into fix-perfect-judgements
2020-03-06 00:18:05 +09:00
smoogipoo
bb4193d985
Fix taiko infinity health drain on some beatmaps
2020-03-02 13:25:04 +09:00
smoogipoo
da89798765
Merge remote-tracking branch 'origin/master' into layout-rework
2020-02-26 15:06:40 +09:00
smoogipoo
6c28fd21c7
osu-side changes
2020-02-24 20:52:15 +09:00
Dean Herbert
0e29d3c4a2
Correctly expire bar lines in osu!taiko and osu!mania
2020-02-23 13:50:05 +09:00
Dean Herbert
ffc7eaa3f2
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
...
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.
This fixes BananaShower and JuiceStreams in osu!catch.
This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
Dean Herbert
cd6902a312
Make EndTime and RepeatCount settable
2020-02-05 17:52:51 +09:00
smoogipoo
7b2f58eb30
Apply OnRelease method signature refactorings
2020-01-22 13:22:34 +09:00
smoogipoo
91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
Albie Spriddell
3a903339d6
add playingverb and database migrations
2020-01-03 11:39:15 +00:00
smoogipoo
9c49da8942
Remove unnecessary extra "wait" frame
2020-01-03 16:24:39 +09:00
smoogipoo
97b4c65554
Fix taiko replay frames being mis-ordered
2020-01-03 16:24:29 +09:00
smoogipoo
cba6d9f7e6
Fix taiko samples not being loaded
2020-01-02 15:58:11 +09:00
smoogipoo
0f8a76afde
Remove manual hitobject sample namespacing
2020-01-02 14:27:27 +09:00
Dean Herbert
b330aec03e
Drain starting at the first hitobject, not gameplay start
2019-12-27 16:16:30 +09:00
Dean Herbert
cac011edc1
Merge branch 'master' into hp-drain
2019-12-26 23:51:12 +09:00
smoogipoo
d45556eb6a
Remove whitespace
2019-12-26 17:57:16 +09:00
smoogipoo
429272b864
Clean up + document taiko health processor
2019-12-26 15:28:30 +09:00
smoogipoo
e0c1072ab2
Add xmldocs
2019-12-26 15:01:19 +09:00
smoogipoo
eba6371526
Re-implement taiko's accumulating health processor
2019-12-26 15:01:19 +09:00
smoogipoo
522847987b
Implement break/gameplay start times
2019-12-26 15:00:58 +09:00
smoogipoo
90cb9d9162
Simplify scoreprocesor/healthprocessor implementations
2019-12-26 14:59:49 +09:00
smoogipoo
7414a6aadd
Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
...
# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Mania/ManiaRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
2019-12-26 14:56:54 +09:00
Dan Balasescu
9702cc9809
Merge branch 'master' into remove-legacy-id
2019-12-25 21:01:12 +09:00
Dean Herbert
504a55e803
Merge branch 'master' into better-beatmap-conversion
2019-12-25 19:52:06 +09:00
Dean Herbert
0677f746aa
Provide the ruleset to converter classes
2019-12-24 16:02:16 +09:00
Dean Herbert
a324bfbc2c
Remove LegacyID from Ruleset
2019-12-24 13:48:27 +09:00
smoogipoo
6e7426a098
Simplify/improve beatmap conversion precheck
2019-12-23 17:44:18 +09:00
unknown
00ef2bd8d3
remove unused usings
2019-12-22 16:57:07 +08:00
unknown
fe73b9f8d3
make HP and OD generic and instantiate CS and AR to modes that need it
2019-12-22 16:45:32 +08:00
unknown
08b477ed52
make ModDifficultyAdjust abstract
2019-12-20 18:30:23 +08:00
smoogipoo
76f2fb378f
Separate score and health parts of ScoreProcessor
2019-12-19 20:03:14 +09:00
Dean Herbert
ea661fce21
Merge branch 'master' into adjustable-map-settings
2019-12-18 18:44:11 +09:00
Dean Herbert
51a01c7006
Merge pull request #7256 from peppy/remove-ruleset-ctor-param
...
Remove RulesetInfo parameter from Ruleset constructor
2019-12-18 18:42:42 +09:00
smoogipoo
2a128340d0
Merge remote-tracking branch 'refs/remotes/origin/master' into nightcore-beats
2019-12-18 17:58:37 +09:00
Dean Herbert
6e0802e50c
Remove RulesetInfo parameter from Ruleset constructor
2019-12-18 14:49:09 +09:00
Dean Herbert
e0ce87adca
Move CreateScoreProcessor() to Ruleset ( #7244 )
...
Move CreateScoreProcessor() to Ruleset
2019-12-17 22:15:42 +09:00
Dan Balasescu
fd2785bab3
Merge branch 'master' into fxcop
2019-12-17 20:14:45 +09:00
smoogipoo
49bf8d27d1
Move CreateScoreProcessor() to Ruleset
2019-12-17 20:08:13 +09:00
Huo Yaoyuan
40b43b85f1
CA1715: use prefix for generic parameters.
2019-12-17 13:00:25 +08:00
Huo Yaoyuan
ecfc6dfa3d
CA1825: use Array.Empty.
2019-12-17 12:59:48 +08:00
Dean Herbert
b5db927d93
Merge branch 'master' into cinema-mod
2019-12-17 12:56:06 +09:00
unknown
01c036b0b0
implement backing beats for nightcore mods
2019-12-15 16:56:02 +08:00
Huo Yaoyuan
ddb2cfc46d
Use GetEndTime in Taiko and Mania
2019-12-14 18:16:13 +08:00
unknown
002a125b4a
make ModDifficultyAdjust generic
2019-12-12 21:14:26 +08:00
Dean Herbert
37a94988a3
Merge branch 'improve-hud-hiding' into cinema-mod
2019-12-12 16:12:19 +09:00
smoogipoo
5861eca80d
Make DrawableRuleset take a converted beatmap
2019-12-12 15:58:11 +09:00
unknown
b0cf44c3be
fix appveyor issues
2019-12-11 20:12:29 +08:00