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Place rim hits using right mosue for now
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parent
50fcd4149f
commit
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@ -169,8 +169,10 @@ namespace osu.Game.Rulesets.Taiko
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{
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private readonly HitPiece piece;
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private static Hit hit;
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public HitPlacementBlueprint()
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: base(new Hit())
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: base(hit = new Hit())
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{
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InternalChild = piece = new HitPiece
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{
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@ -180,13 +182,20 @@ namespace osu.Game.Rulesets.Taiko
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (e.Button == MouseButton.Left)
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switch (e.Button)
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{
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EndPlacement(true);
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return true;
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case MouseButton.Left:
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hit.Type = HitType.Centre;
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EndPlacement(true);
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return true;
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case MouseButton.Right:
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hit.Type = HitType.Rim;
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EndPlacement(true);
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return true;
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}
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return base.OnMouseDown(e);
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return false;
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}
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public override void UpdatePosition(SnapResult snapResult)
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