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Remove unnecessary container logic
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3137417994
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07632cd1e5
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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/// </summary>
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private int rollingHits;
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private Container<DrawableDrumRollTick> tickContainer;
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private Container tickContainer;
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private Color4 colourIdle;
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private Color4 colourEngaged;
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@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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updateColour();
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((Container)MainPiece.Drawable).Add(tickContainer = new Container<DrawableDrumRollTick> { RelativeSizeAxes = Axes.Both });
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Content.Add(tickContainer = new Container { RelativeSizeAxes = Axes.Both });
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if (MainPiece.Drawable is IHasAccentColour accentMain)
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accentMain.AccentColour = colourIdle;
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@ -139,6 +139,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this);
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private void updateColour()
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{
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Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1);
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(MainPiece.Drawable as IHasAccentColour)?.FadeAccent(newColour, 100);
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}
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private class StrongNestedHit : DrawableStrongNestedHit
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{
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public StrongNestedHit(StrongHitObject strong, DrawableDrumRoll drumRoll)
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@ -156,11 +162,5 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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public override bool OnPressed(TaikoAction action) => false;
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}
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private void updateColour()
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{
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Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1);
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(MainPiece.Drawable as IHasAccentColour)?.FadeAccent(newColour, 100);
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}
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}
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}
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@ -1,7 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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{
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@ -12,18 +14,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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RelativeSizeAxes = Axes.Y;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AccentColour = colours.YellowDark;
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}
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protected override void Update()
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{
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base.Update();
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var padding = Content.DrawHeight * Content.Width / 2;
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Content.Padding = new MarginPadding
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{
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Left = padding,
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Right = padding,
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};
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Width = Parent.DrawSize.X + DrawHeight;
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}
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}
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@ -11,12 +11,8 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.Skinning
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{
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public class LegacyDrumRoll : Container, IHasAccentColour
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public class LegacyDrumRoll : CompositeDrawable, IHasAccentColour
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{
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protected override Container<Drawable> Content => content;
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private Container content;
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private LegacyCirclePiece headCircle;
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private Sprite body;
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@ -25,42 +21,34 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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public LegacyDrumRoll()
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{
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RelativeSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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private void load(ISkinSource skin, OsuColour colours)
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{
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InternalChildren = new Drawable[]
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{
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content = new Container
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end = new Sprite
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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Texture = skin.GetTexture("taiko-roll-end"),
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FillMode = FillMode.Fit,
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},
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body = new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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headCircle = new LegacyCirclePiece
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{
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Depth = float.MinValue,
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RelativeSizeAxes = Axes.Y,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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},
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body = new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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Texture = skin.GetTexture("taiko-roll-middle"),
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},
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end = new Sprite
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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Texture = skin.GetTexture("taiko-roll-end"),
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FillMode = FillMode.Fit,
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},
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},
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Texture = skin.GetTexture("taiko-roll-middle"),
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},
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headCircle = new LegacyCirclePiece
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{
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RelativeSizeAxes = Axes.Y,
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},
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};
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AccentColour = colours.YellowDark;
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}
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protected override void LoadComplete()
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@ -69,21 +57,6 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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updateAccentColour();
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}
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protected override void Update()
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{
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base.Update();
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var padding = Content.DrawHeight * Content.Width / 2;
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Content.Padding = new MarginPadding
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{
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Left = padding,
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Right = padding,
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};
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Width = Parent.DrawSize.X + DrawHeight;
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}
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private Color4 accentColour;
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public Color4 AccentColour
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