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Audio
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Remove manual hitobject sample namespacing
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2020-01-02 14:27:27 +09:00 |
Beatmaps
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Implement IHasCurve on DrumRoll
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2020-04-22 09:06:04 +09:00 |
Difficulty
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Remove CentreHit/RimHit hitobject abstraction
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2020-03-23 12:08:15 +09:00 |
Judgements
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Fix hitobjects with unknown lifetimes by enforcing non-null judgement
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2020-02-23 13:49:06 +09:00 |
Mods
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Implement random mod for taiko
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2020-03-23 12:09:30 +09:00 |
Objects
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Fix hit type not being provided and hit time offset not being considered
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2020-04-27 16:48:27 +09:00 |
Properties
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Merge remote-tracking branch 'upstream/master' into android
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2019-01-29 18:13:43 -06:00 |
Replays
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Rename conversion methods for clarity
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2020-03-25 20:21:34 +09:00 |
Resources
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Fix taiko samples not being loaded
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2020-01-02 15:58:11 +09:00 |
Scoring
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Fix taiko infinity health drain on some beatmaps
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2020-03-02 13:25:04 +09:00 |
Skinning
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Fix taiko hit target alpha on legacy skins
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2020-04-27 18:18:11 +09:00 |
UI
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Fix hit type not being provided and hit time offset not being considered
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2020-04-27 16:48:27 +09:00 |
osu.Game.Rulesets.Taiko.csproj
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Update .Net Standard projects to 2.1
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2019-11-18 18:35:58 +08:00 |
TaikoInputManager.cs
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Fix remaining issues
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2019-02-28 13:31:40 +09:00 |
TaikoRuleset.cs
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Rework lookups to not require total playfield columns
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2020-04-03 12:31:05 +09:00 |
TaikoSkinComponent.cs
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Update naming
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2019-08-30 15:13:29 +09:00 |
TaikoSkinComponents.cs
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Add taiko barline skinning support
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2020-04-23 14:32:48 +09:00 |