mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 08:52:55 +08:00
Change inheritance of taiko hit pieces to better allow for skinning
This commit is contained in:
parent
3a36c0008f
commit
7fba291134
54
osu.Game.Rulesets.Taiko.Tests/TestSceneDrawableHit.cs
Normal file
54
osu.Game.Rulesets.Taiko.Tests/TestSceneDrawableHit.cs
Normal file
@ -0,0 +1,54 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneDrawableHit : TaikoSkinnableTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
|
||||
{
|
||||
typeof(DrawableHit),
|
||||
typeof(DrawableCentreHit),
|
||||
typeof(DrawableRimHit),
|
||||
}).ToList();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddStep("Centre hit", () => SetContents(() => new DrawableCentreHit(createHitAtCurrentTime())
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}));
|
||||
AddStep("Rim hit", () => SetContents(() => new DrawableRimHit(createHitAtCurrentTime())
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}));
|
||||
}
|
||||
|
||||
private Hit createHitAtCurrentTime()
|
||||
{
|
||||
var hit = new Hit
|
||||
{
|
||||
StartTime = Time.Current + 3000,
|
||||
};
|
||||
|
||||
hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
return hit;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,8 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
@ -14,13 +13,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
public DrawableCentreHit(Hit hit)
|
||||
: base(hit)
|
||||
{
|
||||
MainPiece.Add(new CentreHitSymbolPiece());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
MainPiece.AccentColour = colours.PinkDarker;
|
||||
}
|
||||
protected override CompositeDrawable CreateMainPiece() => new CentreHitCirclePiece();
|
||||
}
|
||||
}
|
||||
|
@ -34,17 +34,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
private Color4 colourIdle;
|
||||
private Color4 colourEngaged;
|
||||
|
||||
private ElongatedCirclePiece elongatedPiece;
|
||||
|
||||
public DrawableDrumRoll(DrumRoll drumRoll)
|
||||
: base(drumRoll)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
MainPiece.Add(tickContainer = new Container<DrawableDrumRollTick> { RelativeSizeAxes = Axes.Both });
|
||||
elongatedPiece.Add(tickContainer = new Container<DrawableDrumRollTick> { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
MainPiece.AccentColour = colourIdle = colours.YellowDark;
|
||||
elongatedPiece.AccentColour = colourIdle = colours.YellowDark;
|
||||
colourEngaged = colours.YellowDarker;
|
||||
}
|
||||
|
||||
@ -84,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
return base.CreateNestedHitObject(hitObject);
|
||||
}
|
||||
|
||||
protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece();
|
||||
protected override CompositeDrawable CreateMainPiece() => elongatedPiece = new ElongatedCirclePiece();
|
||||
|
||||
public override bool OnPressed(TaikoAction action) => false;
|
||||
|
||||
@ -101,7 +103,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
rollingHits = Math.Clamp(rollingHits, 0, rolling_hits_for_engaged_colour);
|
||||
|
||||
Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1);
|
||||
MainPiece.FadeAccent(newColour, 100);
|
||||
(MainPiece as IHasAccentColour)?.FadeAccent(newColour, 100);
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
@ -19,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
protected override TaikoPiece CreateMainPiece() => new TickPiece
|
||||
protected override CompositeDrawable CreateMainPiece() => new TickPiece
|
||||
{
|
||||
Filled = HitObject.FirstTick
|
||||
};
|
||||
|
@ -1,8 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
@ -14,13 +13,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
public DrawableRimHit(Hit hit)
|
||||
: base(hit)
|
||||
{
|
||||
MainPiece.Add(new RimHitSymbolPiece());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
MainPiece.AccentColour = colours.BlueDarker;
|
||||
}
|
||||
protected override CompositeDrawable CreateMainPiece() => new RimHitCirclePiece();
|
||||
}
|
||||
}
|
||||
|
@ -9,11 +9,11 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
@ -34,8 +34,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
private readonly CircularContainer targetRing;
|
||||
private readonly CircularContainer expandingRing;
|
||||
|
||||
private readonly SwellSymbolPiece symbol;
|
||||
|
||||
public DrawableSwell(Swell swell)
|
||||
: base(swell)
|
||||
{
|
||||
@ -107,18 +105,22 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
});
|
||||
|
||||
AddInternal(ticks = new Container<DrawableSwellTick> { RelativeSizeAxes = Axes.Both });
|
||||
|
||||
MainPiece.Add(symbol = new SwellSymbolPiece());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
MainPiece.AccentColour = colours.YellowDark;
|
||||
expandingRing.Colour = colours.YellowLight;
|
||||
targetRing.BorderColour = colours.YellowDark.Opacity(0.25f);
|
||||
}
|
||||
|
||||
protected override CompositeDrawable CreateMainPiece() => new SwellCirclePiece
|
||||
{
|
||||
// to allow for rotation transform
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
};
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
@ -182,7 +184,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
.Then()
|
||||
.FadeTo(completion / 8, 2000, Easing.OutQuint);
|
||||
|
||||
symbol.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint);
|
||||
MainPiece.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint);
|
||||
|
||||
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
|
||||
|
||||
|
@ -2,7 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
@ -28,5 +30,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
}
|
||||
|
||||
public override bool OnPressed(TaikoAction action) => false;
|
||||
|
||||
protected override CompositeDrawable CreateMainPiece() => new TickPiece();
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using osuTK;
|
||||
using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
@ -108,19 +107,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class DrawableTaikoHitObject<TTaikoHit> : DrawableTaikoHitObject
|
||||
where TTaikoHit : TaikoHitObject
|
||||
public abstract class DrawableTaikoHitObject<TObject> : DrawableTaikoHitObject
|
||||
where TObject : TaikoHitObject
|
||||
{
|
||||
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
|
||||
|
||||
public new TTaikoHit HitObject;
|
||||
public new TObject HitObject;
|
||||
|
||||
protected readonly Vector2 BaseSize;
|
||||
protected readonly TaikoPiece MainPiece;
|
||||
protected readonly CompositeDrawable MainPiece;
|
||||
|
||||
private readonly Container<DrawableStrongNestedHit> strongHitContainer;
|
||||
|
||||
protected DrawableTaikoHitObject(TTaikoHit hitObject)
|
||||
protected DrawableTaikoHitObject(TObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
@ -132,7 +131,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
Size = BaseSize = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
|
||||
|
||||
Content.Add(MainPiece = CreateMainPiece());
|
||||
MainPiece.KiaiMode = HitObject.Kiai;
|
||||
|
||||
AddInternal(strongHitContainer = new Container<DrawableStrongNestedHit>());
|
||||
}
|
||||
@ -169,7 +167,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
// Normal and clap samples are handled by the drum
|
||||
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
|
||||
|
||||
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
|
||||
protected abstract CompositeDrawable CreateMainPiece();
|
||||
|
||||
/// <summary>
|
||||
/// Creates the handler for this <see cref="DrawableHitObject"/>'s <see cref="StrongHitObject"/>.
|
||||
|
@ -1,36 +1,52 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// The symbol used for centre hit pieces.
|
||||
/// </summary>
|
||||
public class CentreHitSymbolPiece : Container
|
||||
public class CentreHitCirclePiece : CirclePiece
|
||||
{
|
||||
public CentreHitSymbolPiece()
|
||||
public CentreHitCirclePiece()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
Add(new CentreHitSymbolPiece());
|
||||
}
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(CirclePiece.SYMBOL_SIZE);
|
||||
Padding = new MarginPadding(CirclePiece.SYMBOL_BORDER);
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = colours.PinkDarker;
|
||||
}
|
||||
|
||||
Children = new[]
|
||||
/// <summary>
|
||||
/// The symbol used for centre hit pieces.
|
||||
/// </summary>
|
||||
public class CentreHitSymbolPiece : Container
|
||||
{
|
||||
public CentreHitSymbolPiece()
|
||||
{
|
||||
new CircularContainer
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(SYMBOL_SIZE);
|
||||
Padding = new MarginPadding(SYMBOL_BORDER);
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new[] { new Box { RelativeSizeAxes = Axes.Both } }
|
||||
}
|
||||
};
|
||||
new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new[] { new Box { RelativeSizeAxes = Axes.Both } }
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,55 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
{
|
||||
public class RimHitCirclePiece : CirclePiece
|
||||
{
|
||||
public RimHitCirclePiece()
|
||||
{
|
||||
Add(new RimHitSymbolPiece());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = colours.BlueDarker;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The symbol used for rim hit pieces.
|
||||
/// </summary>
|
||||
public class RimHitSymbolPiece : CircularContainer
|
||||
{
|
||||
public RimHitSymbolPiece()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(SYMBOL_SIZE);
|
||||
|
||||
BorderThickness = SYMBOL_BORDER;
|
||||
BorderColour = Color4.White;
|
||||
Masking = true;
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,39 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// The symbol used for rim hit pieces.
|
||||
/// </summary>
|
||||
public class RimHitSymbolPiece : CircularContainer
|
||||
{
|
||||
public RimHitSymbolPiece()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(CirclePiece.SYMBOL_SIZE);
|
||||
|
||||
BorderThickness = CirclePiece.SYMBOL_BORDER;
|
||||
BorderColour = Color4.White;
|
||||
Masking = true;
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -1,36 +1,52 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// The symbol used for swell pieces.
|
||||
/// </summary>
|
||||
public class SwellSymbolPiece : Container
|
||||
public class SwellCirclePiece : CirclePiece
|
||||
{
|
||||
public SwellSymbolPiece()
|
||||
public SwellCirclePiece()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
Add(new SwellSymbolPiece());
|
||||
}
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(CirclePiece.SYMBOL_SIZE);
|
||||
Padding = new MarginPadding(CirclePiece.SYMBOL_BORDER);
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = colours.YellowDark;
|
||||
}
|
||||
|
||||
Children = new[]
|
||||
/// <summary>
|
||||
/// The symbol used for swell pieces.
|
||||
/// </summary>
|
||||
public class SwellSymbolPiece : Container
|
||||
{
|
||||
public SwellSymbolPiece()
|
||||
{
|
||||
new SpriteIcon
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(SYMBOL_SIZE);
|
||||
Padding = new MarginPadding(SYMBOL_BORDER);
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Icon = FontAwesome.Solid.Asterisk,
|
||||
Shadow = false
|
||||
}
|
||||
};
|
||||
new SpriteIcon
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Icon = FontAwesome.Solid.Asterisk,
|
||||
Shadow = false
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
{
|
||||
public class TickPiece : TaikoPiece
|
||||
public class TickPiece : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// Any tick that is not the first for a drumroll is not filled, but is instead displayed
|
||||
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
FillMode = FillMode.Fit;
|
||||
Size = new Vector2(tick_size);
|
||||
|
||||
Add(new CircularContainer
|
||||
InternalChild = new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
});
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user