1
0
mirror of https://github.com/ppy/osu.git synced 2026-06-02 02:29:54 +08:00

Add test sprites and make alignment initially better

This commit is contained in:
Dean Herbert
2020-04-06 20:13:25 +09:00
Unverified
parent 6575f589b4
commit 40267cb1fe
5 changed files with 9 additions and 4 deletions
@@ -0,0 +1,5 @@
[General]
Name: an old skin
Author: an old guy
// no version specified means v1
Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.5 KiB

@@ -82,15 +82,15 @@ namespace osu.Game.Rulesets.Taiko.Skinning
{
rimHit = new Sprite
{
Anchor = flipped ? Anchor.CentreRight : Anchor.CentreLeft,
Origin = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreLeft, // opposite due to scale inversion.
Scale = new Vector2(-1, 1),
Alpha = 0,
},
centreHit = new Sprite
{
Anchor = flipped ? Anchor.CentreRight : Anchor.CentreLeft,
Origin = flipped ? Anchor.CentreRight : Anchor.CentreLeft,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Alpha = 0,
}
};