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mirror of https://github.com/ppy/osu.git synced 2024-12-14 07:33:20 +08:00

Introduce initial placement blueprint logic

This commit is contained in:
Dean Herbert 2020-05-25 19:23:36 +09:00
parent 7d4e60f05e
commit 90acba8c36
2 changed files with 119 additions and 8 deletions

View File

@ -15,15 +15,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
{
public class TestSceneTaikoHitObjectComposer : EditorClockTestScene
{
private TestComposer composer;
[SetUp]
public void Setup() => Schedule(() =>
{
BeatDivisor.Value = 8;
Clock.Seek(0);
Child = composer = new TestComposer { RelativeSizeAxes = Axes.Both };
Child = new TestComposer { RelativeSizeAxes = Axes.Both };
});
[Test]
@ -37,8 +35,6 @@ namespace osu.Game.Rulesets.Taiko.Tests
[Cached(typeof(IBeatSnapProvider))]
public readonly EditorBeatmap EditorBeatmap;
public readonly TaikoHitObjectComposer Composer;
public TestComposer()
{
InternalChildren = new Drawable[]
@ -47,7 +43,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
{
BeatmapInfo = { Ruleset = new TaikoRuleset().RulesetInfo }
},
Composer = new TaikoHitObjectComposer(new TaikoRuleset())
new TaikoHitObjectComposer(new TaikoRuleset())
};
for (int i = 0; i < 10; i++)

View File

@ -2,14 +2,22 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Rulesets.Taiko
{
@ -22,13 +30,120 @@ namespace osu.Game.Rulesets.Taiko
{
}
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new List<HitObjectCompositionTool>();
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new[]
{
new HitCompositionTool()
};
protected override ComposeBlueprintContainer CreateBlueprintContainer() => new ComposeBlueprintContainer(drawableRuleset.Playfield.AllHitObjects);
protected override ComposeBlueprintContainer CreateBlueprintContainer() => new TaikoBlueprintContainer(drawableRuleset.Playfield.AllHitObjects);
protected override DrawableRuleset<TaikoHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
{
return drawableRuleset = new DrawableTaikoRuleset(ruleset, beatmap, mods);
}
}
public class TaikoBlueprintContainer : ComposeBlueprintContainer
{
public TaikoBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
: base(hitObjects)
{
}
public override OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) =>
new TaikoSelectionBlueprint(hitObject);
}
public class TaikoSelectionBlueprint : OverlaySelectionBlueprint
{
public TaikoSelectionBlueprint(DrawableHitObject hitObject)
: base(hitObject)
{
RelativeSizeAxes = Axes.None;
AddInternal(new HitPiece { RelativeSizeAxes = Axes.Both });
}
protected override void Update()
{
base.Update();
// Move the rectangle to cover the hitobjects
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
var bottomRight = new Vector2(float.MinValue, float.MinValue);
topLeft = Vector2.ComponentMin(topLeft, Parent.ToLocalSpace(DrawableObject.ScreenSpaceDrawQuad.TopLeft));
bottomRight = Vector2.ComponentMax(bottomRight, Parent.ToLocalSpace(DrawableObject.ScreenSpaceDrawQuad.BottomRight));
Size = bottomRight - topLeft;
Position = topLeft;
}
}
public class HitCompositionTool : HitObjectCompositionTool
{
public HitCompositionTool()
: base(nameof(Hit))
{
}
public override PlacementBlueprint CreatePlacementBlueprint() => new HitPlacementBlueprint();
}
public class HitPlacementBlueprint : PlacementBlueprint
{
private readonly HitPiece piece;
public HitPlacementBlueprint()
: base(new Hit())
{
InternalChild = piece = new HitPiece
{
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT)
};
}
protected override bool OnMouseDown(MouseDownEvent e)
{
if (e.Button == MouseButton.Left)
{
EndPlacement(true);
return true;
}
return base.OnMouseDown(e);
}
public override void UpdatePosition(SnapResult snapResult)
{
piece.Position = ToLocalSpace(snapResult.ScreenSpacePosition);
base.UpdatePosition(snapResult);
}
}
public class HitPiece : CompositeDrawable
{
public HitPiece()
{
Origin = Anchor.Centre;
InternalChild = new CircularContainer
{
Masking = true,
BorderThickness = 10,
BorderColour = Color4.Yellow,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
AlwaysPresent = true,
Alpha = 0,
RelativeSizeAxes = Axes.Both
}
}
};
}
}
}