Dean Herbert
d4286255a0
Expose and set GameplayStartTime
directly, rather than via Reset
parameter
2022-04-13 13:58:44 +09:00
Dean Herbert
017f3852c8
Replace incorrectly chosen ??=
with ??
2022-04-13 13:32:36 +09:00
Dean Herbert
9c68b3edc5
Merge branch 'master' into fix-spectator-seeks
2022-04-13 12:33:41 +09:00
Dean Herbert
282fccb4c8
Fix typo in xmldoc
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-04-13 12:24:47 +09:00
Dean Herbert
8b1cee75fa
Use BindableLong
instead of BindableInt
for user score tracking
2022-04-12 14:13:07 +09:00
Dean Herbert
0ba95a4483
Ensure all users are shown on leaderboard (even when API lookup fails)
2022-04-12 11:54:30 +09:00
Dean Herbert
ebee9e6888
Fix MultiplayerGameplayLeaderboard
not immediately updating totals on scoring mode change
2022-04-12 11:27:27 +09:00
Dan Balasescu
37976c569a
Merge pull request #17762 from peppy/fix-unobserved-exceptions
...
Avoid throwing unobserved exception when `PerformancePointsCounter` requests timed attributes
2022-04-11 14:50:12 +09:00
Dean Herbert
cb6e557212
Fix MasterGameplayClockContainer
having incorrect rate-based offsets immediately after LoadComplete
...
I've attempted to explain why this is required using inline comments.
There's also further conversation at
https://github.com/ppy/osu/pull/17302#issuecomment-1091850927 .
2022-04-11 14:11:26 +09:00
Dean Herbert
808f0ecb74
Ensure running state is updated before performing Seek
in GameplayClockContainer.Reset
2022-04-11 14:10:50 +09:00
Dean Herbert
2b74dbca28
Fix potential crash in DrawableRoom
due to lack of null check on post-lookup beatmap
2022-04-11 13:44:34 +09:00
Dean Herbert
19b655d75b
Avoid throwing unobserved exception when PerformancePointsCounter
requests timed attributes
2022-04-11 13:30:21 +09:00
Dean Herbert
24c2d465a9
Move null assert in MultiplayerPlayer
on to update thread
2022-04-08 14:53:14 +09:00
Dean Herbert
eb0653fa7b
Merge pull request #17698 from Joehuu/fix-replay-button-local-being-disabled
...
Fix replay button being disabled when available locally but not online
2022-04-07 14:18:02 +09:00
Joseph Madamba
358931842f
Move enabled setting to each case
2022-04-06 21:22:56 -07:00
Jamie Taylor
8a73831115
Add MP lobby 'warning' SFX for the final seconds of countdown
2022-04-07 13:12:33 +09:00
Joseph Madamba
4432a93d09
Fix replay button being disabled when available locally but not online
2022-04-06 20:43:56 -07:00
Dan Balasescu
4b3569ea79
Merge pull request #17576 from peppy/fix-multiplayer-unobserved
...
Centralise exception handling of `MultiplayerClient` calls
2022-04-07 09:09:55 +09:00
Dean Herbert
c42ef43faa
Ensure intro beatmap has protected flag set
...
In cases this isn't set, the beatmap has likely entered a bad state.
Closes https://github.com/ppy/osu/issues/17659 .
2022-04-06 16:46:53 +09:00
Dean Herbert
2b8a5833dd
Fix back-to-front conditional check
2022-04-06 15:13:02 +09:00
Dean Herbert
a3695c7e97
Merge branch 'master' into fix-spectator-seeks
2022-04-06 12:58:43 +09:00
Dean Herbert
c540810943
Merge branch 'master' into fix-multiplayer-unobserved
2022-04-06 11:33:10 +09:00
Dean Herbert
01da3924cc
Simplify IsCurrentScreen
check to only apply to relevant call
2022-04-06 11:32:35 +09:00
Dan Balasescu
c973d33bfd
Merge pull request #17604 from nekodex/mp-countdown-sfx
...
Add SFX for multiplayer lobby countdown timer
2022-04-05 16:40:26 +09:00
Dean Herbert
3d8ae0465f
Reword comment slightly
2022-04-05 15:51:04 +09:00
Dean Herbert
8e543204cd
Remove debounce logic (not required after switching to Update
clock time)
2022-04-05 15:49:47 +09:00
Dean Herbert
5f415cbe53
Full potential null reference and add better commentary on countdown scheduling
2022-04-05 15:48:18 +09:00
Dean Herbert
d0f83885ce
Appease the CI
2022-04-05 13:20:34 +09:00
Dean Herbert
31bf0c4a9b
Disable "final" sample in countdown for the time being
2022-04-05 13:16:06 +09:00
Dean Herbert
174dc1641c
Fix multiple issues with timekeeping
...
- Using realtime (`DateTimeOffset.Now`) meant that values would be
changing in the same frame, causing misfirings or incorrect displays
- No debounce on sample playback meant that scheduling edge cases could
potentially cause samples to be played more than once.
2022-04-05 11:49:58 +09:00
Dean Herbert
3ca365ad7f
Merge branch 'master' into dangerous-delete-actions
2022-04-05 10:55:01 +09:00
Ame
32c89f8643
Handle repeated OnPressed()
on FooterButton
(without FooterButtonRandom
)
2022-04-05 00:33:41 +02:00
CenTdemeern1
9a07a95d39
Make several delete confirmation buttons dangerous buttons
...
Includes:
- Mass deletion
- Beatmap deletion
- Local score deletion
2022-04-04 19:22:53 +02:00
Dean Herbert
64ba24c4f7
Merge branch 'master' into mp-countdown-sfx
2022-04-05 01:04:57 +09:00
Dan Balasescu
cbcbcd1a4a
Merge pull request #17643 from peppy/stable-countdown
...
Stabilise countdown updates to be based on when whole seconds change
2022-04-04 22:19:06 +09:00
Dean Herbert
0abebe4d23
Stabilise countdown updates to be based on when whole seconds change
2022-04-04 14:41:32 +09:00
Jamie Taylor
0f4b75ab15
Add multiplayer lobby countdown SFX
2022-04-01 21:33:57 +09:00
Dan Balasescu
16d4544ff9
Prevent reloads when playlist item order changes
2022-04-01 17:06:37 +09:00
Dean Herbert
01829cf2d8
Move SkinnableInfo
error handling to lower level
...
Handling was recently added to handle the usage in
`Skin.GetDrawableCompoent`, but it turns out this is also required for
`DrawableExtensions.ApplySkinnableInfo` which can throw in a similar
fashion.
Found while working on sprite support for the editor, where this becomes
an actual issue (ie. switching to a branch where the new sprite support
is not present can cause unexpected crashes).
2022-04-01 14:30:04 +09:00
Joseph Madamba
d0873d67e1
Move difficulty graph toggle to individual skin settings
2022-03-31 18:56:57 -07:00
Bartłomiej Dach
e14d5b8adb
Remove unused using directives
2022-03-31 21:20:30 +02:00
CenTdemeern1
a6875383fc
Rebind SaveState()
to bpmTextEntry
2022-03-31 21:06:05 +02:00
CenTdemeern1
52d723aaa6
Remove BPM slider
2022-03-31 20:11:07 +02:00
Dean Herbert
0b6db31511
Guard other multiplayer client calls with exception handling
2022-03-31 19:45:38 +09:00
Dean Herbert
e0c125a628
Replace existing usage with helper method
2022-03-31 19:27:45 +09:00
Dean Herbert
ef5e37c47a
Fix multiplayer sounds playing too much after gameplay
...
Regressed in https://github.com/ppy/osu/pull/15936 .
Closes #17295 .
2022-03-31 16:18:28 +09:00
Dean Herbert
ad14b7cac5
Merge pull request #17565 from smoogipoo/fix-gameplay-leaderboard-allocations
...
Remove ScoreInfo allocations in multiplayer leaderboard
2022-03-31 15:48:14 +09:00
Joseph Madamba
36c02573a8
Fix osu! logo being clicked when exiting via cmd-q on initial state
2022-03-30 21:26:30 -07:00
Salman Ahmed
9c19ae1df8
Remove no longer necessary ruleset field
2022-03-31 06:40:38 +03:00
Dan Balasescu
6e94a9780b
Remove ScoreInfo allocations in multi leaderboard
2022-03-31 12:23:00 +09:00
Bartłomiej Dach
436dec68c9
Use provided extension method instead of reimplementing locally
2022-03-30 22:04:54 +02:00
Bartłomiej Dach
9621a7f9cb
Merge branch 'master' into fix-autoplay-mod-user-id
2022-03-30 21:41:45 +02:00
Salman Ahmed
0f144f6801
Merge branch 'master' into fix-countdown-refresh
2022-03-30 16:26:12 +03:00
Dan Balasescu
b60c253831
Merge pull request #17556 from peppy/fix-multiplayer-unobserved
...
Fix `MultiplayerMatchSongSelect` potentially attempting to exit when not the current screen
2022-03-30 21:10:11 +09:00
Dean Herbert
671386ba6c
Fix MultiplayerMatchSongSelect
potentially attempting to exit when not the current screen
2022-03-30 20:36:12 +09:00
Dan Balasescu
cb1ee05539
Merge pull request #17555 from peppy/remove-source-from-wedge
...
Remove song source from main wedge display
2022-03-30 18:57:25 +09:00
Dean Herbert
f9f6248101
Simplify string bindings
2022-03-30 17:59:45 +09:00
Dean Herbert
bc0b982102
Remove song source from main wedge display
...
This was definitely added at someone's request, since I wouldn't have
put it here. But it's displayed below in the details section already and
also not displayed in the updated "wedge" in the new design.
See https://github.com/ppy/osu/discussions/17537 for discussion.
2022-03-30 17:59:40 +09:00
Dean Herbert
99f141d396
Merge pull request #17546 from frenzibyte/autoplay-cinema-incompatibility
...
Mark both "Autoplay" and "Cinema" mods as mutually exclusive
2022-03-30 16:41:07 +09:00
Sebastian Krajewski
cb62d3d4b9
Remove skin dependency as component is reinitialized on skin change
2022-03-30 01:09:05 +02:00
Sebastian Krajewski
7582c943a4
Use In/Out instead of {In/Out}Quad
2022-03-30 00:48:59 +02:00
Salman Ahmed
cef1b93471
Improve behaviour of "Autoplay" shortcut during gameplay start
...
This also opens up the way to adding shortcut for "Cinema" mod
(Ctrl+Shift+Enter), but will leave adding that until there's a demand
for it.
2022-03-30 01:07:48 +03:00
Dean Herbert
ea9495eb74
Update all existing calls to extension method with correct fallback handling
2022-03-29 16:51:30 +09:00
Dean Herbert
8948bcce19
Restructure transforms slightly
2022-03-29 13:18:31 +09:00
Dan Balasescu
375a752e24
Fix countdown timer not refreshing on new countdown
2022-03-29 11:27:26 +09:00
Sebastian Krajewski
caf641e1ab
Remove redundant ClearTransforms
2022-03-28 23:50:35 +02:00
Sebastian Krajewski
981ef735cf
Always start small pop out from its initial size
2022-03-28 19:57:59 +02:00
Sebastian Krajewski
e3289bb080
Don't scale big pop out as much
2022-03-28 19:33:00 +02:00
Sebastian Krajewski
265b2111ef
Remove comment
2022-03-28 18:08:51 +02:00
Sebastian Krajewski
001a98e069
Fix LegacyComboCounter not unsubscribing from skin
2022-03-28 18:08:35 +02:00
Sebastian Krajewski
05a978ce8c
Update LegacyComboCounter layout and scaling
2022-03-28 16:36:37 +02:00
Dean Herbert
01980effe2
Merge pull request #17449 from smoogipoo/countdown-button-ux
...
Improve multiplayer ready button/countdown button UX
2022-03-27 13:42:10 +09:00
Dean Herbert
1edf1d8f40
Merge pull request #17464 from smoogipoo/fix-logo-thread-safety
...
Fix LogoVisualisation draw thread safety
2022-03-27 09:50:42 +09:00
Bartłomiej Dach
f400249f32
Fix multiplayer match settings overlay dropdown Z-ordering
2022-03-26 18:28:38 +01:00
Dan Balasescu
6384531317
Fix LogoVisualisation draw thread safety
2022-03-27 01:43:47 +09:00
Dean Herbert
5725cc36ff
Add animation to countdown button when countdown is active
2022-03-26 14:29:53 +09:00
Dean Herbert
03f24c8b58
Merge branch 'master' into countdown-button-ux
2022-03-26 10:34:51 +09:00
Dean Herbert
a30d6256f4
Merge pull request #17447 from peppy/countdown-button-icon
...
Use more appropriate icon on countdown button (and give tooltip)
2022-03-26 10:20:07 +09:00
Dean Herbert
f92a31cd39
Merge pull request #17402 from smoogipoo/multiplayer-auto-countdown
...
Add multiplayer auto-start countdown timer
2022-03-25 20:31:14 +09:00
Dan Balasescu
11ee78b395
Merge branch 'master' into countdown-button-icon
2022-03-25 19:40:25 +09:00
Dan Balasescu
3986dfd160
Merge pull request #17444 from peppy/fix-countdown-counting
...
Update multiplayer countdown button text more often
2022-03-25 19:40:04 +09:00
Dean Herbert
f989158a31
Add back playlist availability control (because it's hooked up half way?)
2022-03-25 19:20:16 +09:00
Dan Balasescu
9963efce51
Improve ready/countdown button UX
2022-03-25 18:40:32 +09:00
Dean Herbert
320110f179
Remove "room visibility" from playlists settings to match
2022-03-25 18:37:46 +09:00
Dean Herbert
b13408aed0
Add back "room visibility" control commented out for now
2022-03-25 18:37:20 +09:00
Dan Balasescu
3ad092d808
Always show the countdown button when host
2022-03-25 18:29:00 +09:00
Dean Herbert
463091bde2
Use more appropriate icon on countdown button (and give tooltip)
2022-03-25 18:25:48 +09:00
Dean Herbert
aa9e642e40
Merge branch 'master' into pin-multiplayer-host
2022-03-25 16:49:35 +09:00
Dean Herbert
4a30b6ef56
Update multiplayer countdown button text more often
...
At once a second, it regularly skips whole seconds (because scheduler
isn't guaranteed to run exactly as often as specified). 10 updates a
second seems amicable and less noticeable to my eye.
2022-03-25 16:25:20 +09:00
Dean Herbert
b1f0f89fdd
Simplify AutoStart
and Host
checks
2022-03-25 15:41:01 +09:00
Dean Herbert
416b57ea69
Fix main menu buttons handling keys when super (cmd) is held
2022-03-25 15:13:22 +09:00
Dean Herbert
816fcae3a1
Rename Button
to MainMenuButton
to differentiate better
2022-03-25 15:12:39 +09:00
Bartłomiej Dach
878e8d21a3
Remove assertion to fix "expression always true" inspection
2022-03-24 21:51:10 +01:00
Dan Balasescu
1abf3f7bf4
Fix cancel tooltip showing for autostart countdowns
2022-03-24 20:25:17 +09:00
Dan Balasescu
40eca0fbe2
Merge branch 'master' into multiplayer-auto-countdown
2022-03-24 18:11:51 +09:00
Dean Herbert
2d58feebb1
Guard against potential null CurrentItem
in ParticipantPanel
2022-03-24 17:54:21 +09:00
Dean Herbert
e3f8bc0588
Revert Availability
to private
2022-03-24 17:15:17 +09:00
Dan Balasescu
528ffea38d
Fix incorrect event binding
2022-03-24 17:11:08 +09:00
Dean Herbert
8ca9cbc866
Set a more correct initial value for pauseFreqAdjust
...
As the `GameplayClock` now starts paused, this value needs to match to
ensure things work correctly.
For a better explanation of how we got here, see discussion at
https://github.com/ppy/osu/pull/17302#discussion_r830017735 .
2022-03-24 14:50:00 +09:00
Dan Balasescu
96a447f68b
Rename Multiplayer prefix to button classes
2022-03-24 14:28:38 +09:00
Dan Balasescu
90c7945bca
Re-remove PopoverButton class with better test fix
2022-03-24 14:26:31 +09:00
Dean Herbert
6f529cf7a4
Merge branch 'master' into fix-spectator-seeks
2022-03-24 14:24:20 +09:00
Dan Balasescu
547418e47e
Revert "Remove PopoverButton class"
...
This reverts commit 6b712be97d
.
2022-03-24 11:15:51 +09:00
Dan Balasescu
34a367b369
Merge branch 'master' into multiplayer-countdown-timers-2
2022-03-23 15:40:50 +09:00
Dan Balasescu
a83a90e675
Rename countdown Delay -> Duration
2022-03-23 15:21:16 +09:00
Dan Balasescu
f7c0047206
Send time remaining in countdowns instead
2022-03-23 15:19:43 +09:00
Dan Balasescu
d4ad4ac9db
Limit countdown updates to once per second
2022-03-23 10:50:05 +09:00
Dan Balasescu
6b712be97d
Remove PopoverButton class
2022-03-23 10:40:38 +09:00
Dan Balasescu
9138aaf780
Split MultiplayerReadyButton
2022-03-23 10:38:56 +09:00
Dan Balasescu
1ffa1e1219
Merge pull request #17400 from nagilson/screen-mod-retention
...
Fix mods from single player carrying over to multiplayer
2022-03-23 08:36:15 +09:00
Dan Balasescu
8591630e5c
Merge branch 'master' into editor-exit-harsh-blocking
2022-03-23 07:06:25 +09:00
Bartłomiej Dach
f3aad77239
Remove unused local variable
2022-03-22 22:00:24 +01:00
Bartłomiej Dach
a38bafab91
Remove unused using directive
2022-03-22 22:00:05 +01:00
Bartłomiej Dach
8647bebdca
Merge branch 'master' into hold-to-discard-changes
2022-03-22 20:37:43 +01:00
Dean Herbert
ff8352b749
Merge branch 'master' into screen-mod-retention
2022-03-22 17:27:26 +09:00
Dean Herbert
61ddf1e6cf
Disallow exiting the editor without saving (unless explicitly confirming)
2022-03-22 15:42:56 +09:00
Dean Herbert
f95bd89166
Revert editor exit behaviour to exit without changes for now
2022-03-22 14:46:57 +09:00
Dan Balasescu
23be0f1be9
Remove availability picker for now
2022-03-22 14:34:06 +09:00
Dan Balasescu
d0fee53e1f
Implement auto countdown timers
...
Change to using TimeSpan
2022-03-22 14:34:06 +09:00
Dan Balasescu
4630aa15cc
Apply refactorings according to reviews
2022-03-22 12:54:19 +09:00
NAGILSON
17b639b404
Implement suggested change to wipe mods on multiplayer screen
2022-03-21 22:42:17 -04:00
Dan Balasescu
aea03ca21d
Merge pull request #17359 from frenzibyte/fix-score-panel-max-combo
...
Improve method of retrieving beatmap maximum combo for results score panels
2022-03-22 06:28:30 +09:00
Dean Herbert
d811a70f4b
Change button types on editor exit dialog to match purpose
...
Addresses https://github.com/ppy/osu/discussions/17363 .
2022-03-21 16:06:59 +09:00
Salman Ahmed
5c1e11c153
Merge branch 'master' into queue-list-counter
2022-03-21 05:01:09 +03:00
Salman Ahmed
2a78042038
GetBeatmapMaximumComboAsync
-> GetMaximumAchievableComboAsync
2022-03-20 16:18:53 +03:00
Salman Ahmed
add9f3ec91
Rename multiplayer mod usages to make more sense
2022-03-20 13:12:24 +03:00
Salman Ahmed
70e943fbcc
ModUsage.Solo
-> ModUsage.User
2022-03-20 06:36:51 +03:00
Salman Ahmed
e1d22e58bf
Simplify queue count text logic
2022-03-20 06:25:14 +03:00
Salman Ahmed
7529d6fc00
Bind queue items during playlist initialization
...
Along with where the other bindables are bound together (only bind, not
listening).
2022-03-20 06:23:44 +03:00
Salman Ahmed
eca7975864
Compute the beatmap maximum achievable combo instead of Beatmap.MaxCombo
2022-03-20 05:38:14 +03:00
hwabis
ef823d58a7
address frenzibyte review (refactor bindable flow, clean up CI stuff)
2022-03-19 13:05:35 -04:00
Salman Ahmed
9afe82a0d5
Fix potentially null drawable call to SetLayoutPosition
2022-03-19 14:54:58 +03:00
Bartłomiej Dach
b7d5a628bc
Merge branch 'master' into fix-spectator-seeks-hot
2022-03-19 11:39:01 +01:00
Dean Herbert
a903aee17e
Use schedule to workaround seek issue instead
2022-03-19 18:00:14 +09:00
Dean Herbert
cf2212e794
Revert "Fix spectator not starting from correct seek point (hotfix)"
...
This reverts commit 2b59eff465
.
2022-03-19 17:20:54 +09:00
Dean Herbert
2b59eff465
Fix spectator not starting from correct seek point (hotfix)
2022-03-19 15:14:25 +09:00
Dean Herbert
dae5569e36
Use nullable
in PlayerLoader
2022-03-19 15:06:22 +09:00
Dean Herbert
da76358ee0
Expose the loading player in PlayerLoader
2022-03-19 15:06:22 +09:00
Salman Ahmed
b99541fb5e
Revert "Swap placements of "hold for menu" and key counter"
...
This reverts commit 5bcb7c167c
.
2022-03-19 08:08:07 +03:00
hwabis
5d16519a82
make code prettier
2022-03-18 23:41:55 -04:00
Salman Ahmed
ad9b119e3d
Reduce "hold for menu" radius of visibility
2022-03-19 05:04:54 +03:00
Salman Ahmed
486be83177
Calculate position adjustment distance in local parent space
2022-03-19 05:04:13 +03:00
Salman Ahmed
5bcb7c167c
Swap placements of "hold for menu" and key counter
2022-03-19 05:02:22 +03:00
Salman Ahmed
0adad3a599
Handle potential null room hosts
2022-03-19 04:01:35 +03:00
hwabis
5a5629eb5a
(works now) use BindValueChanged to set the Queue text
2022-03-18 20:47:45 -04:00
hwabis
5e5fbc496e
(still not working) try bindables instead of int
2022-03-18 20:32:37 -04:00
hwabis
d9b2a29c6d
(not working yet) add MultiplayerPlaylistTabControl, "Queue ({count})"
2022-03-18 20:02:26 -04:00
hwabis
faa36c78e5
put count and tabs into new fillflowcontainer
2022-03-18 12:55:00 -04:00
Dean Herbert
fc75aa0807
Merge pull request #17324 from frenzibyte/score-panel-max-combo
...
Display beatmap maximum combo next to score combo in results panel
2022-03-18 22:59:38 +09:00
Salman Ahmed
fa8eb1feec
Update score panel to check for all combo-breaking statistics
2022-03-18 15:23:14 +03:00
Dan Balasescu
04f4e81852
Rename start countdown request
2022-03-18 21:05:19 +09:00
Dean Herbert
ed90dc6d6b
Fix centering of labels using Height
instead of location to better handle rotations
2022-03-18 20:17:04 +09:00
Dean Herbert
bd488d139d
Better centre text labels for hit error meter
2022-03-18 20:11:05 +09:00
Salman Ahmed
af22e67e15
Fix perfect combo check not accounting for LargeTickMiss
...
`LargeTickMiss` can affect combo, see
a352a140bc/osu.Game/Rulesets/Scoring/HitResult.cs (L124-L144)
.
2022-03-18 13:11:41 +03:00
Salman Ahmed
9215384229
Display beatmap maximum combo in score panel
2022-03-18 13:11:41 +03:00
Dean Herbert
7c9fe4036c
Add setting to change the style of the early/late markers
2022-03-18 17:50:37 +09:00
Dean Herbert
919583137e
Add line style for centre marker
2022-03-18 17:50:37 +09:00
Dean Herbert
cdeab1b14e
Add setting to change the style of the centre marker
2022-03-18 17:50:37 +09:00
Dean Herbert
331cb2aa80
Add setting to show or hide the moving average arrow
2022-03-18 17:50:37 +09:00
Dean Herbert
3f92bef9df
Add setting for judgement line thickness
2022-03-18 17:50:37 +09:00
Dean Herbert
611562c650
Add more comments around catch up logic
2022-03-18 16:21:14 +09:00
Dean Herbert
f09a946722
Start GameplayClockContainer
paused for better state control
2022-03-18 15:28:22 +09:00
Dean Herbert
59aef88504
Simplify clock reset/start flow in MultiSpectatorScreen
2022-03-18 15:07:57 +09:00
hwabis
c2e7ff7e3e
display count of listQueue
2022-03-18 01:37:53 -04:00
Dan Balasescu
72843a6797
Add support for starting/stopping countdowns
2022-03-18 14:33:09 +09:00
Dan Balasescu
efce471f0b
Add countdown button + popover
2022-03-18 14:31:57 +09:00
Dan Balasescu
b76a87e6f8
Split ready button visual logic into button itself
2022-03-18 14:31:57 +09:00
Salman Ahmed
1bd08b4a4b
Remove kick button fading as well to not look jarring
2022-03-18 08:09:15 +03:00
Salman Ahmed
98b420ee6f
Remove no longer correct crown fade animation
...
Since the host is pinned to the top without any animation, it would look
jarring for the crown to fade away from the old panel (and at a 50ms
duration).
2022-03-18 07:25:12 +03:00
Salman Ahmed
1c899d00b9
Pin multiplayer host panel to the top of the list
2022-03-18 07:25:03 +03:00
Dan Balasescu
af6d53ad64
Merge pull request #17279 from peppy/skin-editor-borrowed-dependencies
...
Only show components in skin editor which are usable on the current screen
2022-03-18 11:29:12 +09:00
Salman Ahmed
f2248ecc08
Update usages to use IsPlayable
instead
2022-03-18 02:11:18 +03:00
Dean Herbert
c6be26eb01
Rename start time calculation method and add more commenting to explain purpose better
2022-03-18 01:35:50 +09:00
Dean Herbert
e3ab5de8cd
Tidy up constructor logic overlap with gameplayStartTime
2022-03-18 01:35:50 +09:00
Dean Herbert
a4a0241800
Use a more explicit flow to set and reset GameplayClockContainer
start time
2022-03-17 20:57:30 +09:00
Dean Herbert
5164b4d640
Use nullable
in PlayerLoader
2022-03-17 20:57:30 +09:00
Dean Herbert
e3a5299b1a
Expose the loading player in PlayerLoader
2022-03-17 19:32:01 +09:00
Dean Herbert
4650c197a3
Make SongProgress.DrawableRuleset
nullable to allow test scene to work
2022-03-17 18:45:37 +09:00
Dan Balasescu
da0ffab14e
Integrate ready button implementation
2022-03-17 18:43:04 +09:00
Dan Balasescu
461d41529b
Integrate spectate button implementation
2022-03-17 18:36:33 +09:00
Dean Herbert
fd71aa4a4d
Change SongProgress
resolution requirements to be required
2022-03-17 15:05:54 +09:00
Dean Herbert
ac739c9dae
Change PerformancePointsCounter
resolution requirements to be required
...
All other similar UI components have required dependencies, so this is
mainly to bring things in line with expectations. I am using this fact
in the skin editor to only show components which can be used in the
current editor context (by `try-catch`ing their
`Activator.CreateInstance`).
2022-03-17 14:56:35 +09:00
Salman Ahmed
187059a37f
Replace hardcoded overrides with the newly introduced Mod
properties
2022-03-17 03:51:27 +03:00
Dean Herbert
c6aa32a003
Add basic song select setup for skinnability
2022-03-16 19:12:06 +09:00
Dan Balasescu
7e8aa77b2b
Merge pull request #17260 from peppy/editor-sidebar
...
Add `EditorSidebar` component
2022-03-16 18:20:18 +09:00
Salman Ahmed
1025e1939b
Disable "Adaptive Speed" mod in multiplayer
2022-03-16 11:54:18 +03:00
Dean Herbert
ba1642a680
Allow section headers to wrap
2022-03-16 17:19:08 +09:00
Dan Balasescu
d80830b415
Merge pull request #17226 from peppy/skin-component-settings
...
Allow skin components to have settings
2022-03-16 17:12:11 +09:00
Dean Herbert
a0a033520f
Rider no add licence headers
2022-03-15 16:48:14 +09:00
Dean Herbert
4ab5d6e3f0
Remove unnecessary FillFlowContainer
from section
2022-03-15 16:47:08 +09:00
Dean Herbert
9e476ced63
Add EditorSidebar
component
2022-03-15 16:38:00 +09:00
Dean Herbert
1814a325d8
Move GetSettingUnderlyingValue
to a SettingSource
extension method
2022-03-15 14:54:00 +09:00
Dean Herbert
6fb06d69cc
Merge branch 'master' into pp-counter-alloc-reduction
2022-03-15 13:31:57 +09:00
Dean Herbert
deb4aeb4b2
Merge pull request #17242 from smoogipoo/performance-calculator-cleanup
...
Restructure PerformanceCalculator to not require ScoreInfo argument
2022-03-15 13:31:34 +09:00
Dan Balasescu
4ff6879b85
Fix incorrect copied room end dates
2022-03-15 11:30:57 +09:00
Dean Herbert
e047413329
Merge pull request #17196 from frenzibyte/skinnable-welcome-intro
...
Add skinning support for "Welcome" intro sequence
2022-03-14 22:54:19 +09:00
Dean Herbert
163cd48bf6
Further metrics tweaking
2022-03-14 19:27:53 +09:00
Dean Herbert
e91b3ae5f1
Move constants closer to usages
2022-03-14 19:18:47 +09:00
Dean Herbert
6eed2c35a4
Adjust visual appearance of BarHitErrorMeter
for easier reading
2022-03-14 19:16:38 +09:00
Dan Balasescu
028750936c
Apply review suggestions
2022-03-14 17:10:37 +09:00
Dan Balasescu
3fff7f4b7e
Require ScoreProcessor to receive ruleset
2022-03-14 15:51:10 +09:00
Dan Balasescu
926827207a
Reduce calculator allocations in counter
2022-03-14 14:44:06 +09:00
Dan Balasescu
4a3e3aba65
Restructure PerformanceCalculator to not require ScoreInfo argument
2022-03-14 14:25:28 +09:00
Dean Herbert
c99397f75a
Add the ability to add settings to skinnable elements
2022-03-13 17:03:25 +09:00
Bartłomiej Dach
398af246a5
Merge branch 'master' into blueprint-container-selected-items-bind
2022-03-11 00:37:45 +01:00
Salman Ahmed
8cbc8b944f
Rescope scheduling and improve comment
2022-03-10 17:25:13 +03:00
Dean Herbert
68aedd63a7
Move SelectionHandler
's SelectedItems
binding to the base implementation
...
Until now it was up to each implementation to connect
`BlueprintContainer` to its `SelectionHandler`, which didn't make much
sense at all.
2022-03-10 23:22:19 +09:00
Dean Herbert
e31b174cc2
Merge pull request #17198 from smoogipoo/fix-beatmap-wedge-async-mutation
...
Fix beatmap wedge possibly applying transforms incorrectly and crashing
2022-03-10 23:12:58 +09:00
Dean Herbert
cee6a12d0b
Merge pull request #17199 from smoogipoo/fix-multiplayer-test-failures
...
Fix potential multiplayer crash with async disposal
2022-03-10 23:07:05 +09:00
Dan Balasescu
885cb3ce5b
Add current screen checks for added safety
2022-03-10 20:03:02 +09:00
Dan Balasescu
2de7795844
Fix always rolling up from zero
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2022-03-10 19:59:05 +09:00
Dean Herbert
2d135e5be6
Explain purpose of Schedule
call in MultiplayerPlayer.onResultsReady
2022-03-10 19:56:13 +09:00
Dan Balasescu
dfe98c6536
Merge pull request #17162 from peppy/realm-offset-feedback-fix-2
...
Fix feedback from realm writes causing offset slider to jump around
2022-03-10 18:53:08 +09:00
Dan Balasescu
45d537ef72
Fix potential multiplayer crash with async disposal
2022-03-10 18:50:53 +09:00
Dan Balasescu
671d614c92
Fix beatmap wedge mutating transforms incorrectly
2022-03-10 17:54:33 +09:00
Dean Herbert
db5c2c15dc
Merge pull request #17164 from smoogipoo/scoreprocessor-rework
...
Rework ScoreProcessor score calculation methods to fix various issues
2022-03-10 16:48:58 +09:00
Dan Balasescu
13a4058efd
Merge pull request #17191 from peppy/fix-mod-conversion-exceptions
...
Change `ToMod` to return an `UnknownMod` rather than throw if a mod isn't available
2022-03-10 16:20:50 +09:00
Salman Ahmed
2c1589e068
Add skinning support for "seeya" sample
2022-03-10 05:52:45 +03:00
Salman Ahmed
b8ee786d77
Add skinning support for "welcome" sample
2022-03-10 05:52:45 +03:00
Salman Ahmed
b38de6e580
Add skinning support for welcome sprite text
2022-03-10 05:52:43 +03:00
Dean Herbert
94ff6a338f
Merge branch 'master' into scoreprocessor-rework
2022-03-09 23:04:18 +09:00
Dean Herbert
df500dec04
Merge pull request #17187 from smoogipoo/fix-playlist-copy
...
Fix unable to copy playlist rooms without first opening
2022-03-09 23:03:43 +09:00
Dean Herbert
02f44d7061
Merge branch 'master' into fix-mod-conversion-exceptions
2022-03-09 18:07:42 +09:00
Dean Herbert
2eb3365f46
Fix regressing issues when attempting to exit Player
after an unsuccessful beatmap load
2022-03-09 17:57:58 +09:00
Dean Herbert
1ee0be5e39
Ensure gameplay can't start when an UnknownMod
is present
2022-03-09 17:57:58 +09:00
Dan Balasescu
4839bd8044
Notify if copying room fails
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2022-03-09 16:47:47 +09:00
Dean Herbert
520d2d6cfa
Fix beatmap carousel panels accepting input while marked as not-visible
...
This is an issue as carousel panels manage their own animated state. If
they are marked as not-visible (done at a higher level, from filtering
or update pathways) but clicked while fading out, they will animate back
to a visible state but not be marked as visible.
No tests for this one as it's probably not worthwhile to test (and hard
to do so). Manual testing can be done with the following patch:
```diff
diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs
b/osu.Game/Screens/Select/BeatmapCarousel.cs
index c3d340ac61..3372242acc 100644
--- a/osu.Game/Screens/Select/BeatmapCarousel.cs
+++ b/osu.Game/Screens/Select/BeatmapCarousel.cs
@@ -255,7 +255,7 @@ private void
beatmapSetsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeS
}
foreach (int i in changes.NewModifiedIndices)
- UpdateBeatmapSet(sender[i].Detach());
+ Scheduler.AddDelayed(() =>
UpdateBeatmapSet(sender[i].Detach()), 100, true);
foreach (int i in changes.InsertedIndices)
UpdateBeatmapSet(sender[i].Detach());
```
- Enter gameplay and adjust beatmap offset then return to song select
and click the flashing panel.
OR
- Enter editor and save then return to song select and click the
flashing panel.
Closes https://github.com/ppy/osu/discussions/17171 .
2022-03-09 16:08:52 +09:00
Dan Balasescu
b07a1e8d09
Fix unable to copy playlist rooms without first opening
2022-03-09 15:38:00 +09:00
Dean Herbert
6bf436cd62
Only null the realm write task if it actually completed
2022-03-09 13:52:58 +09:00
Dan Balasescu
f1c40bd9ed
Rework GetScore() method signatures + implementations
...
Rename legacy-facing overload to mention as much
2022-03-08 22:30:44 +09:00
Dan Balasescu
5b6b8d1fa9
Remove GetStandardisedScore() proxy method
2022-03-08 21:49:41 +09:00
Dan Balasescu
2c382bd1d9
Rename GetImmediateScore() as overload of GetScore()
2022-03-08 21:49:40 +09:00
Dean Herbert
960b6528ca
Ensure the value used during realm async write is the same as whe compared for equality
2022-03-08 19:36:23 +09:00
Dean Herbert
daa42584f4
Fix feedback from realm writes causing offset slider to jump around
2022-03-08 19:36:08 +09:00
Dean Herbert
622ec53130
Fix BeatmapLeaderboard
refreshing on unrelated changes to a beatmap
2022-03-08 14:50:47 +09:00
Dean Herbert
31d6c75f40
Merge branch 'master' into realm-property-watching
2022-03-07 13:53:17 +09:00
Dan Balasescu
b90a5864b1
Merge pull request #17138 from peppy/disallow-icon-interaction
...
Disallow interaction with carousel set difficulty icons unless selected
2022-03-07 13:00:18 +09:00
Dean Herbert
da29947ecd
Disallow interaction with carousel set difficulty icons unless selected
...
I kinda liked this flow, but from multiple reports from users it
definitely seems in the way. We can revisit after the new design is
applied to song select.
Note that this means the tooltips also don't display. If it is preferred
that they should (arguable from a UX perspective, since I'd expect to be
able to click at that point) then the issue can be addressed using a
slightly different path (a few more lines - nothing too complex).
2022-03-07 11:34:08 +09:00
Salman Ahmed
e5a6564034
Merge branch 'master' into fix-storyboard-sample-rate
2022-03-07 03:12:40 +03:00
Bartłomiej Dach
e1eeb9c6bb
Allow tabbing between textboxes in sample point popover
2022-03-06 01:43:56 +01:00
Dean Herbert
06512e8bd9
Use const
for minimum height specification in final usage location
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-03-06 01:01:22 +09:00
Dean Herbert
f8ef352306
Don't consider judgements beneath the minimum height as being applicable
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-03-06 01:00:47 +09:00
Bartłomiej Dach
e4b4c3c5c4
Merge branch 'master' into offset-ui-improvements
2022-03-05 16:10:18 +01:00
Bartłomiej Dach
346cec3577
Merge branch 'add-offset-adjust-tooltip-text' into combine-time-slider-implementation
2022-03-05 14:58:56 +01:00
Dean Herbert
ce51ce49cf
Revert changes to GetTooltipText
and use TooltipText
override directly
2022-03-05 22:46:13 +09:00
Dean Herbert
bbc2b36117
Merge branch 'master' into add-offset-adjust-tooltip-text
2022-03-05 22:37:04 +09:00
Dean Herbert
d6e78e7d95
Merge pull request #17068 from peppy/fix-hit-distribution-rounding
...
Fix hit distribution graph midpoint rounding not looking great around zero
2022-03-04 22:16:30 +09:00
Dean Herbert
1c40fcb79e
Reorder math to be easier to pass
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-03-04 17:54:04 +09:00
Dean Herbert
5a164e4520
Hide adjustment when no adjustment is applied
2022-03-04 15:19:55 +09:00
Dean Herbert
e9e92b991e
Fix calibrating offset from previous non-zero offset not applying adjustment correctly
2022-03-04 15:09:44 +09:00
Dean Herbert
8c7b1e0aa8
Only construct the adjustment portion of bars when required
2022-03-04 15:01:54 +09:00
Dean Herbert
2785218b79
Only apply animation if the bar is going to be larger than the minimum height
2022-03-04 14:59:53 +09:00
Dean Herbert
540d7d0e2c
Add the ability to set and show an offset value on timing distribution graph
2022-03-04 14:36:15 +09:00
Dean Herbert
d3e04fe594
Colour centre bin in distribution graph differently
2022-03-04 14:09:27 +09:00
Dean Herbert
c063a73742
Fix autosize weirdness by specifying a constant size for the x axis
2022-03-04 14:05:42 +09:00
Dean Herbert
010fa7ed01
Allow an offset to be shown on the timing distribution graph
2022-03-04 14:05:42 +09:00
Dean Herbert
e09dd7d8fe
Fix calibrating offset from previous non-zero offset not applying adjustment correctly
2022-03-04 13:25:14 +09:00
Dean Herbert
cc4f89eef4
Add tooltip text for offset adjustment slider
2022-03-04 12:44:02 +09:00
Dean Herbert
835cb09537
Merge branch 'master' into fix-hit-distribution-rounding
2022-03-04 12:43:57 +09:00
Dean Herbert
8b504bb5ac
Ensure rounding is still applied in non-midpoint cases
2022-03-04 12:42:07 +09:00
Dean Herbert
7854a0a913
Use double
instead of float
for UIHoldActivationDelay
configuration value
...
All times use double, so let's also use double here.
2022-03-04 12:22:56 +09:00
Dean Herbert
b0688cc6dd
Merge branch 'master' into fix-storyboard-sample-rate
2022-03-04 12:04:49 +09:00
Dean Herbert
1d7d6a1b65
Merge pull request #17042 from peppy/ruleset-leaderboard-unavailable
...
Improve leaderboard messaging when using a custom ruleset (and add localisation support)
2022-03-04 11:56:04 +09:00
Bartłomiej Dach
e1610b5d32
Merge branch 'master' into ruleset-leaderboard-unavailable
2022-03-03 22:52:20 +01:00
Bartłomiej Dach
9dbb0bd85c
Merge branch 'master' into player-loader-settings-scroll
2022-03-03 21:17:53 +01:00
Bartłomiej Dach
15f65c7897
Rename lambda param to avoid name shadowing
2022-03-03 20:28:19 +01:00
Bartłomiej Dach
2e24e7ef56
Use property expression rather than block
2022-03-03 20:28:00 +01:00
Bartłomiej Dach
edd361d256
Trim unused using directives
2022-03-03 20:21:48 +01:00
Dean Herbert
cecc746f9e
Update existing usages to use SubscribeToPropertyChanged
2022-03-03 17:42:50 +09:00
Dean Herbert
3848964faa
Add tooltip text for offset adjustment slider
2022-03-03 17:07:46 +09:00
Dean Herbert
9c43500ad3
Add ability for player loading screen settings to scroll
...
As we add more items here this is going to become necessary. Until the design no doubt gets changed.
2022-03-03 16:23:31 +09:00
Dean Herbert
a06d806fb9
Fix hit distribution graph midpoint rounding not looking great around zero
...
Not sure this will be accepted and it's likely only ever going to show
in tests, but seems to be a better approach to midpoint rounding for
this case?
2022-03-03 15:43:02 +09:00
Dean Herbert
ab0ee26540
Remove padding from distribution graph bars to fix some bars becoming invisible at low sizes
2022-03-03 15:13:42 +09:00
Dean Herbert
a38eb426ef
Merge pull request #17026 from peppy/beatmap-offset-control
...
Add basic beatmap offset adjustment
2022-03-03 14:23:19 +09:00
Dean Herbert
42e07b7308
Convert to extension method to avoid recursive calls
2022-03-03 14:15:37 +09:00
Dean Herbert
fab9323707
Replace all legacy ruleset checks with a helper property call
2022-03-03 14:08:48 +09:00
Salman Ahmed
cbb8dc2891
Fix storyboard samples rate not adjusted from actual gameplay mods
2022-03-02 20:56:18 +03:00
Dean Herbert
f15b8781bb
Move editor mode selector out of EditorMenuBar
to allow for better reuse
2022-03-02 20:05:01 +09:00
Dean Herbert
763f881d4a
Use more correct mod check to encompass more than just autoplay
2022-03-02 14:42:10 +09:00
Dean Herbert
e184b26cdd
Remove Precision
call for database write shortcutting
...
Shouldn't be required.
2022-03-02 14:39:29 +09:00
Dean Herbert
8bd66f1ed7
Fix incorrect precision specification for button disable check
2022-03-02 14:36:49 +09:00
Dean Herbert
3cbcb702f6
Fix calibration button disabled state not checking in corrrect direction
2022-03-02 14:36:15 +09:00
Dean Herbert
c07f754565
Enable nullable
on BeatmapOffsetControl
2022-03-02 14:34:24 +09:00
Dean Herbert
c342030b2c
Add specific placeholder message for custom rulesets rather than showing network error
2022-03-02 14:10:59 +09:00
Salman Ahmed
97c54de3bf
Fix performance statistic not handling rulesets with unimplemented calculator
2022-03-01 20:43:20 +03:00
Dean Herbert
222f50d211
Fix calibration being back-to-front
2022-03-01 20:41:54 +09:00
Dean Herbert
6c09237956
Reorder fields in BeatmapOffsetControl
and MasterGameplayClockContainer
2022-03-01 20:16:55 +09:00
Dean Herbert
9792f0653a
Don't show calibration controls for autoplay
2022-03-01 20:12:59 +09:00
Dean Herbert
4aee57c9c1
Add localisation of all beatmap offset strings
2022-03-01 20:12:59 +09:00
Dean Herbert
4d9efe771b
Don't display calibration options when the previous play was too short to be useful
2022-03-01 20:12:59 +09:00
Dean Herbert
bc2a15db96
Handle cases of beatmaps not existing in realm for tests
2022-03-01 20:12:59 +09:00
Dean Herbert
99c1ba19aa
Allow BeatmapOffsetControl
to react to external changes to offset
2022-03-01 20:12:59 +09:00
Dean Herbert
bb8caabb8b
Subscribe to changes in offset
2022-03-01 20:12:59 +09:00
Dean Herbert
071ba5c1df
Make writes asynchronously to avoid synchronous overhead
2022-03-01 20:12:59 +09:00
Dean Herbert
047e801da9
Store and retrieve offset from realm
2022-03-01 20:12:59 +09:00
Dean Herbert
2901d2a650
Hook offset adjustment control up to last play via PlayerLoader
2022-03-01 18:44:15 +09:00
Dean Herbert
350b0b488c
TODO: Get score from previous play session for further analysis
2022-03-01 18:44:15 +09:00
Dean Herbert
1847f69bf9
Add basic beatmap offset adjustment control
2022-03-01 18:44:15 +09:00
Dean Herbert
4117a6adf7
Move player loader audio settings to new group
2022-03-01 18:44:15 +09:00
Dean Herbert
a41e1c80f1
Show hit error on results screen
...
Leading up to implementation of "local offset", this feels like a good
thing to have visible first and foremost.
2022-02-28 19:11:06 +09:00