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Disable "final" sample in countdown for the time being

This commit is contained in:
Dean Herbert 2022-04-05 13:16:06 +09:00
parent 174dc1641c
commit 31bf0c4a9b

View File

@ -104,7 +104,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
lastTickSampleTime = Time.Current;
if (secondsRemaining < 10) countdownTickSample?.Play();
if (secondsRemaining <= 3) countdownTickFinalSample?.Play();
// disabled for now pending further work on sound effect
// if (secondsRemaining <= 3) countdownTickFinalSample?.Play();
}
private void updateButtonText()