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Disable "final" sample in countdown for the time being
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@ -104,7 +104,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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lastTickSampleTime = Time.Current;
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if (secondsRemaining < 10) countdownTickSample?.Play();
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if (secondsRemaining <= 3) countdownTickFinalSample?.Play();
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// disabled for now pending further work on sound effect
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// if (secondsRemaining <= 3) countdownTickFinalSample?.Play();
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}
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private void updateButtonText()
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