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Fix back-to-front conditional check

This commit is contained in:
Dean Herbert 2022-04-06 15:13:02 +09:00
parent f795f77cf9
commit 2b8a5833dd

View File

@ -77,7 +77,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
loadingLayer.Hide();
// If an error or server side trigger occurred this screen may have already exited by external means.
if (!this.IsCurrentScreen())
if (this.IsCurrentScreen())
this.Exit();
}), onError: _ => Schedule(() =>
{