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Fix back-to-front conditional check
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@@ -77,7 +77,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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loadingLayer.Hide();
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// If an error or server side trigger occurred this screen may have already exited by external means.
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if (!this.IsCurrentScreen())
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if (this.IsCurrentScreen())
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this.Exit();
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}), onError: _ => Schedule(() =>
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{
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