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mirror of https://github.com/ppy/osu.git synced 2025-03-24 09:37:19 +08:00

Guard other multiplayer client calls with exception handling

This commit is contained in:
Dean Herbert 2022-03-30 23:58:30 +09:00
parent e0c125a628
commit 0b6db31511
6 changed files with 17 additions and 18 deletions

View File

@ -114,18 +114,17 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
bool isReady() => Client.LocalUser?.State == MultiplayerUserState.Ready || Client.LocalUser?.State == MultiplayerUserState.Spectating;
void toggleReady() => Client.ToggleReady().ContinueWith(_ => endOperation());
void toggleReady() => Client.ToggleReady().FireAndForget(
onSuccess: endOperation,
onError: _ => endOperation());
void startMatch() => Client.StartMatch().ContinueWith(t =>
void startMatch() => Client.StartMatch().FireAndForget(onSuccess: () =>
{
// accessing Exception here silences any potential errors from the antecedent task
if (t.Exception != null)
{
// gameplay was not started due to an exception; unblock button.
endOperation();
}
// gameplay is starting, the button will be unblocked on load requested.
}, onError: _ =>
{
// gameplay was not started due to an exception; unblock button.
endOperation();
});
}

View File

@ -62,7 +62,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
{
base.LoadComplete();
RequestDeletion = item => multiplayerClient.RemovePlaylistItem(item.ID);
RequestDeletion = item => multiplayerClient.RemovePlaylistItem(item.ID).FireAndForget();
multiplayerClient.RoomUpdated += onRoomUpdated;
onRoomUpdated();

View File

@ -48,7 +48,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
// If gameplay wasn't finished, then we have a simple path back to the idle state by aborting gameplay.
if (!playerLoader.GameplayPassed)
{
client.AbortGameplay();
client.AbortGameplay().FireAndForget();
return;
}

View File

@ -281,7 +281,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
if (client.Room == null)
return;
client.ChangeUserMods(mods.NewValue);
client.ChangeUserMods(mods.NewValue).FireAndForget();
modSettingChangeTracker = new ModSettingChangeTracker(mods.NewValue);
modSettingChangeTracker.SettingChanged += onModSettingsChanged;
@ -296,7 +296,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
if (client.Room == null)
return;
client.ChangeUserMods(UserMods.Value);
client.ChangeUserMods(UserMods.Value).FireAndForget();
}, 500);
}
@ -305,7 +305,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
if (client.Room == null)
return;
client.ChangeBeatmapAvailability(availability.NewValue);
client.ChangeBeatmapAvailability(availability.NewValue).FireAndForget();
if (availability.NewValue.State != DownloadState.LocallyAvailable)
{

View File

@ -169,7 +169,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
Origin = Anchor.Centre,
Alpha = 0,
Margin = new MarginPadding(4),
Action = () => Client.KickUser(User.UserID),
Action = () => Client.KickUser(User.UserID).FireAndForget(),
},
},
}
@ -231,7 +231,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
if (!Client.IsHost)
return;
Client.TransferHost(targetUser);
Client.TransferHost(targetUser).FireAndForget();
}),
new OsuMenuItem("Kick", MenuItemType.Destructive, () =>
{
@ -239,7 +239,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
if (!Client.IsHost)
return;
Client.KickUser(targetUser);
Client.KickUser(targetUser).FireAndForget();
})
};
}

View File

@ -83,7 +83,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
Client.SendMatchRequest(new ChangeTeamRequest
{
TeamID = ((Client.LocalUser?.MatchState as TeamVersusUserState)?.TeamID + 1) % 2 ?? 0,
});
}).FireAndForget();
}
public int? DisplayedTeam { get; private set; }