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Update multiplayer countdown button text more often
At once a second, it regularly skips whole seconds (because scheduler isn't guaranteed to run exactly as often as specified). 10 updates a second seems amicable and less noticeable to my eye.
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@ -47,7 +47,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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countdown = room?.Countdown;
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if (room?.Countdown != null)
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countdownUpdateDelegate ??= Scheduler.AddDelayed(updateButtonText, 1000, true);
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countdownUpdateDelegate ??= Scheduler.AddDelayed(updateButtonText, 100, true);
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else
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{
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countdownUpdateDelegate?.Cancel();
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