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Don't scale big pop out as much
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@ -70,7 +70,7 @@ namespace osu.Game.Screens.Play.HUD
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Margin = new MarginPadding(10);
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Scale = new Vector2(1.3f);
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Scale = new Vector2(1.28f);
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InternalChildren = new[]
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{
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@ -184,7 +184,7 @@ namespace osu.Game.Screens.Play.HUD
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{
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((IHasText)popOutCount).Text = formatCount(newValue);
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popOutCount.ScaleTo(1.6f);
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popOutCount.ScaleTo(1.56f);
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popOutCount.FadeTo(0.6f);
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popOutCount.ScaleTo(1, big_pop_out_duration);
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