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Move null assert in MultiplayerPlayer
on to update thread
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@ -133,6 +133,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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failAndBail();
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}
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}), true);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Debug.Assert(client.Room != null);
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}
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