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Move null check in JoinRoom
on to update thread
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@ -163,13 +163,13 @@ namespace osu.Game.Online.Multiplayer
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/// <param name="password">An optional password to use for the join operation.</param>
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public async Task JoinRoom(Room room, string? password = null)
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{
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if (Room != null)
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throw new InvalidOperationException("Cannot join a multiplayer room while already in one.");
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var cancellationSource = joinCancellationSource = new CancellationTokenSource();
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await joinOrLeaveTaskChain.Add(async () =>
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{
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if (Room != null)
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throw new InvalidOperationException("Cannot join a multiplayer room while already in one.");
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Debug.Assert(room.RoomID.Value != null);
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// Join the server-side room.
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@ -183,6 +183,8 @@ namespace osu.Game.Online.Multiplayer
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// Update the stored room (must be done on update thread for thread-safety).
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await runOnUpdateThreadAsync(() =>
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{
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Debug.Assert(Room == null);
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Room = joinedRoom;
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APIRoom = room;
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