mirror of
https://github.com/ppy/osu.git
synced 2025-01-15 08:12:56 +08:00
Add animation to countdown button when countdown is active
This commit is contained in:
parent
0146717fcb
commit
5725cc36ff
@ -30,6 +30,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
|
||||
};
|
||||
|
||||
public new Action<TimeSpan> Action;
|
||||
|
||||
public Action CancelAction;
|
||||
|
||||
[Resolved]
|
||||
@ -61,6 +62,38 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
|
||||
background.Colour = colours.Green;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
multiplayerClient.RoomUpdated += onRoomUpdated;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
multiplayerClient.RoomUpdated -= onRoomUpdated;
|
||||
}
|
||||
|
||||
private void onRoomUpdated() => Scheduler.AddOnce(() =>
|
||||
{
|
||||
bool countdownActive = multiplayerClient.Room?.Countdown != null;
|
||||
|
||||
if (countdownActive)
|
||||
{
|
||||
background
|
||||
.FadeColour(colours.YellowLight, 100, Easing.In)
|
||||
.Then()
|
||||
.FadeColour(colours.YellowDark, 900, Easing.OutQuint)
|
||||
.Loop();
|
||||
}
|
||||
else
|
||||
{
|
||||
background
|
||||
.FadeColour(colours.Green, 200, Easing.OutQuint);
|
||||
}
|
||||
});
|
||||
|
||||
public Popover GetPopover()
|
||||
{
|
||||
var flow = new FillFlowContainer
|
||||
@ -77,7 +110,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = $"Start match in {duration.Humanize()}",
|
||||
BackgroundColour = background.Colour,
|
||||
BackgroundColour = colours.Green,
|
||||
Action = () =>
|
||||
{
|
||||
Action(duration);
|
||||
@ -91,7 +124,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
|
||||
flow.Add(new OsuButton
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = "Cancel",
|
||||
Text = "Stop countdown",
|
||||
BackgroundColour = colours.Red,
|
||||
Action = () =>
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user