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Merge pull request #17449 from smoogipoo/countdown-button-ux

Improve multiplayer ready button/countdown button UX
This commit is contained in:
Dean Herbert 2022-03-27 13:42:10 +09:00 committed by GitHub
commit 01980effe2
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 89 additions and 56 deletions

View File

@ -67,7 +67,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200, 50),
Size = new Vector2(250, 50),
}
};
});
@ -85,7 +85,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
InputManager.Click(MouseButton.Left);
});
AddAssert("countdown button not visible", () => !this.ChildrenOfType<MultiplayerCountdownButton>().Single().IsPresent);
AddStep("finish countdown", () => MultiplayerClient.SkipToEndOfCountdown());
AddUntilStep("match started", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.WaitingForLoad);
}
@ -103,7 +102,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
InputManager.Click(MouseButton.Left);
});
ClickButtonWhenEnabled<MultiplayerReadyButton>();
ClickButtonWhenEnabled<MultiplayerCountdownButton>();
AddStep("click the cancel button", () =>
{
var popoverButton = this.ChildrenOfType<Popover>().Single().ChildrenOfType<OsuButton>().Last();
InputManager.MoveMouseTo(popoverButton);
InputManager.Click(MouseButton.Left);
});
AddStep("finish countdown", () => MultiplayerClient.SkipToEndOfCountdown());
AddUntilStep("match not started", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
@ -128,43 +133,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
public void TestCountdownButtonEnablementAndVisibilityWhileSpectating()
public void TestCountdownWhileSpectating()
{
AddStep("set spectating", () => MultiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
AddUntilStep("local user is spectating", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
AddAssert("countdown button is visible", () => this.ChildrenOfType<MultiplayerCountdownButton>().Single().IsPresent);
AddAssert("countdown button disabled", () => !this.ChildrenOfType<MultiplayerCountdownButton>().Single().Enabled.Value);
AddAssert("countdown button enabled", () => this.ChildrenOfType<MultiplayerCountdownButton>().Single().Enabled.Value);
AddStep("add second user", () => MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" }));
AddAssert("countdown button disabled", () => !this.ChildrenOfType<MultiplayerCountdownButton>().Single().Enabled.Value);
AddAssert("countdown button enabled", () => this.ChildrenOfType<MultiplayerCountdownButton>().Single().Enabled.Value);
AddStep("set second user ready", () => MultiplayerClient.ChangeUserState(2, MultiplayerUserState.Ready));
AddAssert("countdown button enabled", () => this.ChildrenOfType<MultiplayerCountdownButton>().Single().Enabled.Value);
}
[Test]
public void TestReadyButtonEnabledWhileSpectatingDuringCountdown()
{
AddStep("add second user", () => MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" }));
AddStep("set second user ready", () => MultiplayerClient.ChangeUserState(2, MultiplayerUserState.Ready));
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("countdown button shown", () => this.ChildrenOfType<MultiplayerCountdownButton>().SingleOrDefault()?.IsPresent == true);
ClickButtonWhenEnabled<MultiplayerCountdownButton>();
AddStep("click the first countdown button", () =>
{
var popoverButton = this.ChildrenOfType<Popover>().Single().ChildrenOfType<OsuButton>().First();
InputManager.MoveMouseTo(popoverButton);
InputManager.Click(MouseButton.Left);
});
AddStep("set spectating", () => MultiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
AddUntilStep("local user is spectating", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
AddAssert("ready button enabled", () => this.ChildrenOfType<MultiplayerReadyButton>().Single().Enabled.Value);
}
[Test]
public void TestBecomeHostDuringCountdownAndReady()
{

View File

@ -30,7 +30,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
private Sample sampleReadyAll;
private Sample sampleUnready;
private readonly BindableBool enabled = new BindableBool();
private readonly MultiplayerReadyButton readyButton;
private readonly MultiplayerCountdownButton countdownButton;
private int countReady;
private ScheduledDelegate readySampleDelegate;
@ -50,12 +50,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
{
new Drawable[]
{
new MultiplayerReadyButton
readyButton = new MultiplayerReadyButton
{
RelativeSizeAxes = Axes.Both,
Size = Vector2.One,
Action = onReadyClick,
Enabled = { BindTarget = enabled },
},
countdownButton = new MultiplayerCountdownButton
{
@ -63,7 +62,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
Size = new Vector2(40, 1),
Alpha = 0,
Action = startCountdown,
Enabled = { BindTarget = enabled }
CancelAction = cancelCountdown
}
}
}
@ -108,30 +107,15 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
Debug.Assert(clickOperation == null);
clickOperation = ongoingOperationTracker.BeginOperation();
// Ensure the current user becomes ready before being able to do anything else (start match, stop countdown, unready).
if (!isReady() || !Client.IsHost || Room.Settings.AutoStartEnabled)
{
if (isReady() && Client.IsHost && Room.Countdown == null)
startMatch();
else
toggleReady();
return;
}
// Local user is the room host and is in a ready state.
// The only action they can take is to stop a countdown if one's currently running.
if (Room.Countdown != null)
{
stopCountdown();
return;
}
// And if a countdown isn't running, start the match.
startMatch();
bool isReady() => Client.LocalUser?.State == MultiplayerUserState.Ready || Client.LocalUser?.State == MultiplayerUserState.Spectating;
void toggleReady() => Client.ToggleReady().ContinueWith(_ => endOperation());
void stopCountdown() => Client.SendMatchRequest(new StopCountdownRequest()).ContinueWith(_ => endOperation());
void startMatch() => Client.StartMatch().ContinueWith(t =>
{
// accessing Exception here silences any potential errors from the antecedent task
@ -153,6 +137,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
Client.SendMatchRequest(new StartMatchCountdownRequest { Duration = duration }).ContinueWith(_ => endOperation());
}
private void cancelCountdown()
{
Debug.Assert(clickOperation == null);
clickOperation = ongoingOperationTracker.BeginOperation();
Client.SendMatchRequest(new StopCountdownRequest()).ContinueWith(_ => endOperation());
}
private void endOperation()
{
clickOperation?.Dispose();
@ -163,7 +155,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
{
if (Room == null)
{
enabled.Value = false;
readyButton.Enabled.Value = false;
countdownButton.Enabled.Value = false;
return;
}
@ -172,7 +165,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
int newCountReady = Room.Users.Count(u => u.State == MultiplayerUserState.Ready);
int newCountTotal = Room.Users.Count(u => u.State != MultiplayerUserState.Spectating);
if (!Client.IsHost || Room.Countdown != null || Room.Settings.AutoStartEnabled)
if (!Client.IsHost || Room.Settings.AutoStartEnabled)
countdownButton.Hide();
else
{
@ -182,6 +175,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
countdownButton.Hide();
break;
case MultiplayerUserState.Idle:
case MultiplayerUserState.Spectating:
case MultiplayerUserState.Ready:
countdownButton.Show();
@ -189,15 +183,15 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
}
}
enabled.Value =
readyButton.Enabled.Value = countdownButton.Enabled.Value =
Room.State == MultiplayerRoomState.Open
&& CurrentPlaylistItem.Value?.ID == Room.Settings.PlaylistItemId
&& !Room.Playlist.Single(i => i.ID == Room.Settings.PlaylistItemId).Expired
&& !operationInProgress.Value;
// When the local user is the host and spectating the match, the "start match" state should be enabled if any users are ready.
// When the local user is the host and spectating the match, the ready button should be enabled only if any users are ready.
if (localUser?.State == MultiplayerUserState.Spectating)
enabled.Value &= Client.IsHost && newCountReady > 0;
readyButton.Enabled.Value &= Client.IsHost && newCountReady > 0 && Room.Countdown == null;
if (newCountReady == countReady)
return;

View File

@ -14,6 +14,7 @@ using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Online.Multiplayer;
using osuTK;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
@ -30,6 +31,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
public new Action<TimeSpan> Action;
public Action CancelAction;
[Resolved]
private MultiplayerClient multiplayerClient { get; set; }
[Resolved]
private OsuColour colours { get; set; }
private readonly Drawable background;
public MultiplayerCountdownButton()
@ -53,6 +62,38 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
background.Colour = colours.Green;
}
protected override void LoadComplete()
{
base.LoadComplete();
multiplayerClient.RoomUpdated += onRoomUpdated;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
multiplayerClient.RoomUpdated -= onRoomUpdated;
}
private void onRoomUpdated() => Scheduler.AddOnce(() =>
{
bool countdownActive = multiplayerClient.Room?.Countdown != null;
if (countdownActive)
{
background
.FadeColour(colours.YellowLight, 100, Easing.In)
.Then()
.FadeColour(colours.YellowDark, 900, Easing.OutQuint)
.Loop();
}
else
{
background
.FadeColour(colours.Green, 200, Easing.OutQuint);
}
});
public Popover GetPopover()
{
var flow = new FillFlowContainer
@ -69,7 +110,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
{
RelativeSizeAxes = Axes.X,
Text = $"Start match in {duration.Humanize()}",
BackgroundColour = background.Colour,
BackgroundColour = colours.Green,
Action = () =>
{
Action(duration);
@ -78,6 +119,21 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
});
}
if (multiplayerClient.Room?.Countdown != null && multiplayerClient.IsHost)
{
flow.Add(new OsuButton
{
RelativeSizeAxes = Axes.X,
Text = "Stop countdown",
BackgroundColour = colours.Red,
Action = () =>
{
CancelAction();
this.HidePopover();
}
});
}
return new OsuPopover { Child = flow };
}
}