OliBomby
8eb23f8a60
remove redundant CanScaleFromSelectionOrigin
2024-05-28 16:19:57 +02:00
OliBomby
a89ba33b47
rename CanScaleSelectionOrigin/PlayfieldOrigin to make clear its not the origin being scaled
2024-05-28 16:14:16 +02:00
OliBomby
d4489545f2
add axis toggles
2024-05-25 21:44:08 +02:00
OliBomby
37530eebcc
Enable scale buttons at the correct times
2024-05-25 20:35:06 +02:00
OliBomby
4eeebdf60c
calculate max scale bounds for scale slider
2024-05-25 20:17:27 +02:00
OliBomby
88314dc584
select all input text on popup for an easy typing experience
2024-05-25 18:41:31 +02:00
OliBomby
6aa92bcc45
Add simple scale tool
2024-05-25 18:31:19 +02:00
Bartłomiej Dach
9f19ab092d
Merge branch 'master' into grids-1
2024-05-24 14:39:55 +02:00
Bartłomiej Dach
2be50c1a2a
Merge branch 'master' into undo_sliderpoint_curvetype_change
2024-05-24 10:45:31 +02:00
Dean Herbert
c7a89c35af
Merge pull request #28285 from tsunyoku/rank-traceable
...
Set `Ranked` to `true` for `OsuModTraceable`
2024-05-24 11:39:30 +08:00
Dan Balasescu
863f7151e0
Merge pull request #28288 from Hecatia-Lapislazuli/selection-mathing-slider-size
...
Fix path blueprint becoming desynced from slider path size
2024-05-24 00:19:34 +09:00
Dan Balasescu
b1c7afd75b
Move to ctor
2024-05-23 23:45:04 +09:00
Bartłomiej Dach
d8ba95f877
Remove leftover log
...
whooops.
2024-05-23 15:13:42 +02:00
Bartłomiej Dach
8a2dd4d816
Merge branch 'master' into scaling
2024-05-23 15:10:40 +02:00
Bartłomiej Dach
3e34b2d37e
Bring back clamping in osu! scale handler
...
Being able to flip doesn't really feel all that good and `master` was
already clamping, so let's just bring that back for now. Flipping can be
reconsidered in a follow-up if it actually can be made to behave well.
2024-05-23 15:01:29 +02:00
Bartłomiej Dach
f7bcccacb0
Simplify original state management in osu! scale handler
2024-05-23 15:01:29 +02:00
Aurelian
f17f70dca7
Changed Size to be handled by AutoSizeAxes
2024-05-23 14:36:49 +02:00
Aurelian
c3a2a1361d
SliderBody's Size getter updates size to the body/path's Size
2024-05-22 18:42:23 +02:00
tsunyoku
97fe59cb24
set Ranked
to true
for OsuModTraceable
2024-05-22 10:38:47 +01:00
Dean Herbert
d0b1ebff5a
Revert "Temporary rollback of framework / SDL3"
...
This reverts commit d7d569cf4e
.
2024-05-22 16:29:39 +08:00
Dean Herbert
d7d569cf4e
Temporary rollback of framework / SDL3
2024-05-21 14:36:16 +08:00
Dan Balasescu
976c6c4f25
Merge pull request #28235 from tsunyoku/optimise-rhythm-evaluator-loop-logic
...
Reduce `Previous` calls in `RhythmEvaluator` by optimising loop logic
2024-05-20 20:31:46 +09:00
James Wilson
f31928875b
Reduce Previous
calls in RhythmEvaluator
by optimising loop logic
2024-05-19 16:26:51 +01:00
James Wilson
609268786f
remove unneeded extra Previous
calls from RhythmEvaluator
2024-05-19 13:29:49 +01:00
Andrei Zavatski
614cbdf0a4
Reduce container nesting in PathControlPointPiece
2024-05-18 22:51:58 +03:00
Givikap120
e58ecccf8c
refactoring and high AR rebalance
...
high AR length bonus change
2024-05-18 13:20:03 +03:00
OliBomby
8df5f22b4e
Merge remote-tracking branch 'upstream/master' into scaling
2024-05-15 23:05:19 +02:00
Dan Balasescu
ff0c0d54c9
Fix taps on judged circles changing cursor position
2024-05-14 01:23:55 +09:00
Dan Balasescu
3b8b56cbcb
Apply required changes after framework masking updates
2024-05-09 20:18:53 +09:00
Givikap120
bb25b54a76
Update OsuDifficultyAttributes.cs
2024-05-06 01:56:17 +03:00
Givikap120
de912425a2
added TD and RX support
2024-05-06 01:31:19 +03:00
Givikap120
d50df4e95d
Update OsuPerformanceCalculator.cs
2024-05-06 00:47:49 +03:00
Givikap120
fd4beb5cdb
lil bit clean-up
2024-05-06 00:45:20 +03:00
Andrei Zavatski
e319a3e885
Don't perform masking updates in PathControlPointVisualiser
2024-05-04 22:07:08 +03:00
Andrei Zavatski
cf313cd67f
Use single path to display slider control point connections
2024-05-04 21:53:48 +03:00
Givikap120
86f7b7dea9
optimization and code quality
2024-05-03 00:00:40 +03:00
Givikap120
e4d8ed9afb
optimizations
2024-05-02 16:57:31 +03:00
Givikap120
3d9584df56
more balancing
...
and improved low AR acc bonus
2024-04-29 00:43:16 +03:00
Givikap120
07cb7011e5
Balancing
2024-04-28 13:01:51 +03:00
Givikap120
856b631471
Merge branch 'cognition' of https://github.com/Givikap120/osu into cognition
2024-04-25 17:31:31 +03:00
Givikap120
3888bd440b
removed old HD bonus
2024-04-25 17:31:25 +03:00
Givikap120
d4f8340d55
Merge branch 'ppy:master' into cognition
2024-04-25 17:29:51 +03:00
Givikap120
7750b43ce6
Update OsuPerformanceCalculator.cs
2024-04-25 17:29:15 +03:00
Givikap120
81f1136c4f
added old HD bonus to merge with master
2024-04-25 17:28:11 +03:00
Bartłomiej Dach
94275f148e
Fix adding slider control points via context menu not undoing correctly
...
Closes https://github.com/ppy/osu/issues/27985 .
2024-04-25 09:01:47 +02:00
DavidBeh
8c2a4eb78a
Fix formatting
2024-04-24 12:40:23 +02:00
DavidBeh
16190a4ed7
Made judgements follow DrawableOsuHitObjects. Enabled judgements for depth mod
2024-04-24 00:23:45 +02:00
DavidBeh
7dac5afd90
Enabled judgements for repel (but not in depth). Updated comments in repel, mag, depth
2024-04-23 23:57:27 +02:00
DavidBeh
f863ea30e1
Made judgements always on and disabled follow paths again
2024-04-23 23:31:23 +02:00
DavidBeh
3a914b9337
Fixed judgements with MG mod without causing side effects
2024-04-23 23:24:51 +02:00
DavidBeh
331f1f31b0
Attempt to position DrawableOsuJudgement based on its DrawableOsuHitObject instead of DrawableOsuHitObject.HitObject
2024-04-23 19:19:11 +02:00
DavidBeh
beee76d64a
enabled and fixed judgements for the magnetised mod
2024-04-22 20:25:43 +02:00
Givikap120
0d6a4c5c5d
balancing HD
...
AR11 HD nerfed AR0 HD buffed
2024-04-22 19:40:30 +03:00
Dean Herbert
fb1d20bd39
Comment in some clarification
2024-04-22 15:07:11 +08:00
Dan Balasescu
0170c04baf
Fix cursormiddle
not using the same source as cursor
2024-04-22 15:01:28 +09:00
Dan Balasescu
40c48f903b
Add failing test
2024-04-22 15:01:28 +09:00
Dan Balasescu
362a7b2c77
Remove unused members from GameplaySkinComponentLookup
2024-04-19 18:03:13 +09:00
Givikap120
463a6cec1e
many HD-related changes
2024-04-18 22:02:24 +03:00
Givikap120
6a4bd648f6
better reading cap curve
2024-04-16 17:31:30 +03:00
Bartłomiej Dach
e5e345712e
Fix resume overlay not appearing after pausing inside window but outside of actual playfield area
...
Related to https://github.com/ppy/osu/discussions/27871 (although does
not actually fix the issue with the pause button, _if_ it is to be
considered an issue - the problem there is that the gameplay cursor
gets hidden, so the other condition in the modified check takes over).
Regressed in
bce3bd55e5
.
Reasoning for breakage is silent change in `this` when moving the
`Contains()` check (`DrawableRuleset` will encompass screen bounds,
while `OsuResumeOverlay` is only as big as the actual playfield).
2024-04-16 13:45:09 +02:00
Bartłomiej Dach
f9873968a5
Apply NRT in OsuResumeOverlay
2024-04-16 13:39:06 +02:00
Dan Balasescu
0e218ee271
Merge pull request #27148 from Givikap120/traceable_pp
...
Add Traceable performance calculation support
2024-04-16 04:54:57 +09:00
Givikap120
84b7bad54a
minor changes
2024-04-15 13:26:40 +03:00
Givikap120
9a7c21b3b3
high AR clean-up and balancing
2024-04-14 21:45:43 +03:00
Givikap120
8d080ccd10
Angle penalty change
2024-04-14 21:11:59 +03:00
Givikap120
4a21ff9726
removed duplication
2024-04-13 13:59:09 +03:00
Givikap120
feb9b5bdb8
Make traceable pp match HD
2024-04-13 13:42:57 +03:00
Bartłomiej Dach
518addf323
Merge branch 'master' into fix-catmull-bulbs
2024-04-10 11:25:02 +02:00
Givikap120
33d1e2fe36
bit of high AR balancing
2024-04-09 01:29:49 +03:00
Givikap120
faf18e1303
heavy optimisations
...
now it's much faster than earlier
2024-04-09 00:24:18 +03:00
Givikap120
af9255915c
fixed the bug
...
high AR calc haven't accounted for speed difficulty
also, minor optimisation
2024-04-08 22:10:29 +03:00
Givikap120
a2e4cb8fea
Minor fixes
2024-04-07 22:44:37 +03:00
Givikap120
801843bce8
Update ReadingEvaluator.cs
2024-04-07 22:32:15 +03:00
Givikap120
ae4f0a10ac
Many changes
...
1) High AR nerf
2) Overlap fix
3) Optimisation
2024-04-07 22:28:55 +03:00
Givikap120
2dbdd4f7d7
balancing
2024-04-04 18:36:58 +03:00
Dean Herbert
94cbe1838f
Replace usages of is null
with == null
2024-04-03 01:50:39 +08:00
Dean Herbert
51e9348d27
Merge pull request #26702 from honguyenminh/fix-rotate-editor-button-disabled
...
Fix rotate tool button in editor disabled when selecting 1 circle
2024-04-02 14:31:43 +08:00
Nguyên Minh Hồ
6642702fa9
Update plurals in editor rotate button tooltip
...
Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
2024-04-02 12:36:44 +07:00
Dean Herbert
eca242c1c7
Change tooltip text slightly
2024-04-02 13:17:16 +08:00
Dean Herbert
ed5dd5c8cd
Bind using local bindables to avoid potentially event pollution
2024-04-02 13:04:34 +08:00
Dan Balasescu
4806ea54f1
Only optimise Catmull segments in osu ruleset
2024-04-01 17:22:50 +09:00
Dan Balasescu
099ad22a92
Use local bindable instead
...
Binding events directly to an external bindable will cause that
bindable to hold a permanent reference to the current object.
We use `GetBoundCopy()` or otherwise a local bindable + `.BindTo()` to create a
weak-referenced copy of the target bindable. When the local bindable's
lifetime expires, so does the external bindable's reference to it.
2024-04-01 15:31:35 +09:00
Nguyên Minh Hồ
1adba68357
Merge branch 'fix-rotate-editor-button-disabled' of https://github.com/honguyenminh/osu into fix-rotate-editor-button-disabled
2024-03-31 16:00:58 +07:00
Nguyên Minh Hồ
86def7e263
Change editor rotate button disabled tooltip text
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2024-03-31 16:00:47 +07:00
Arthur Araujo
450e7016bc
Bind StackHeight
changes to visual update methods
2024-03-30 21:23:05 -03:00
Givikap120
23808be9b2
new experimental overlap summing
2024-03-30 14:16:27 +02:00
Nguyên Minh Hồ
b445e27ad6
Aggregate two CanRotate bindable for enabling the Rotate button
2024-03-30 17:54:27 +07:00
Nguyên Minh Hồ
6f782266b5
Fix inspection
2024-03-30 17:28:57 +07:00
Nguyên Minh Hồ
5d497ba4a8
Simplify TooltipText for EditorRadioButton
2024-03-30 16:04:22 +07:00
Nguyên Minh Hồ
8d6358a138
Fix editor rotation allowing spinner only bug
2024-03-30 16:02:31 +07:00
Nguyên Minh Hồ
9950395e5f
Merge branch 'fix-rotate-editor-button-disabled' of https://github.com/honguyenminh/osu into fix-rotate-editor-button-disabled
2024-03-30 13:57:44 +07:00
Nguyên Minh Hồ
113dbcd10f
Merge branch 'master' into fix-rotate-editor-button-disabled
2024-03-30 13:56:31 +07:00
Bartłomiej Dach
21201e616d
Merge pull request #27723 from 64ArthurAraujo/editor-fix-reverse-selection
...
Fix reverse selection not updating new combo location
2024-03-28 11:25:17 +01:00
Bartłomiej Dach
2f786ffc32
Simplify implementation
2024-03-28 10:12:27 +01:00
Arthur Araujo
01a72d5afa
Fix combo not reversing properly depending on the order of selection
2024-03-26 12:10:40 -03:00
Givikap120
71df659533
bandaid for Rainbow Dash +EZ
2024-03-26 16:38:28 +02:00
Bartłomiej Dach
b74f8dba41
Merge branch 'master' into verify-abnormal-difficulty-settings
2024-03-26 11:13:16 +01:00
Bartłomiej Dach
1866b4b6b1
Refactor abstract check to reduce duplication
2024-03-26 11:13:03 +01:00
Bartłomiej Dach
9b923b1909
Fix code quality issues
2024-03-26 10:55:49 +01:00
Arthur Araujo
10683de578
Use order of new combo flags instead of StartTime
2024-03-26 04:59:47 -03:00
Givikap120
c4af2bbf69
optimisation
2024-03-26 02:55:06 +02:00
Givikap120
6ec5bb5dca
Fixed the overlap bug
2024-03-26 02:25:40 +02:00
Givikap120
d96eeeb27c
high AR changes
2024-03-25 19:05:53 +02:00
Arthur Araujo
78037fa477
Handle new combo on HandleReverse
2024-03-25 04:19:14 -03:00
Givikap120
b4fadc373e
change SR scalig
2024-03-25 01:07:14 +02:00
Givikap120
98873e2401
fixed high AR (i hope)
2024-03-25 01:02:38 +02:00
Givikap120
4051413c92
rubik's cube bandaid
2024-03-24 19:34:06 +02:00
Givikap120
403dc5b8b0
Walk This Way bandaid
2024-03-24 00:21:34 +02:00
Givikap120
c016ed0a8a
Update OsuDifficultyHitObject.cs
2024-03-23 15:25:29 +02:00
Givikap120
6b1320e1cd
increased stability of the overlaps
2024-03-23 15:21:19 +02:00
Givikap120
4d2cb57887
fixed very stupid bug
2024-03-23 15:08:03 +02:00
Givikap120
529bd8483b
more clean-up
2024-03-23 13:44:47 +02:00
Givikap120
53b918ecc1
deleted more db-stuff
2024-03-23 13:35:29 +02:00
Givikap120
cead94de77
minor balancing update
2024-03-23 02:35:11 +02:00
Arthur Araujo
6fa663c8ca
Make check ruleset specific
2024-03-22 14:48:22 -03:00
Givikap120
333bfd2490
added acc bonus for low AR
...
and slight balancing
2024-03-21 21:35:29 +02:00
Givikap120
ab47d39d0d
Balancing
...
1) overlaps now giving proper amount of pp
2) high AR is nerfed outside of AR11
3) i hope FL won't crash calc anymore
4) flow aim low AR bonus is nerfed
2024-03-21 20:21:52 +02:00
Dean Herbert
35df381717
Merge branch 'master' into tcm-resume
2024-03-20 01:25:40 +08:00
Bartłomiej Dach
c9bbeeb49a
Merge branch 'master' into heatmap-misses
2024-03-18 14:43:24 +01:00
Givikap120
5e2f3e3918
Increased stability
...
Now low AR difficulty won't drop with lowering AR
2024-03-17 13:28:09 +02:00
Givikap120
5e35121b14
Merge branch 'ppy:master' into cognition
2024-03-16 19:34:47 +02:00
Givikap120
d3cdb671c7
low AR streams balancing
2024-03-16 19:34:17 +02:00
Dan Balasescu
0beaa8e8c5
Merge branch 'master' into tcm-resume
2024-03-14 12:22:46 +09:00
Dan Balasescu
e0f1f70b82
Adjust NRT to prevent future issues
...
This way, it will yet at us if the setter is ever moved out of the ctor.
2024-03-11 15:52:40 +09:00
Dean Herbert
fc05268fc3
Apply NRT to DrawableOsuEditorRuleset
too
2024-03-11 14:45:52 +08:00
Dean Herbert
091425db30
Fix nullability hint
2024-03-11 14:43:58 +08:00
Dean Herbert
f3d154a995
Add inline comment explaining optimisation
2024-03-11 11:28:15 +08:00
Dean Herbert
2be6d1f1c6
Apply NRT to OsuPlayfield
2024-03-11 11:26:03 +08:00
Andrei Zavatski
6ff4b1d7e3
Don't update SubTreeMasking in OsuPlayfield
2024-03-10 15:42:03 +03:00
Dean Herbert
fcc35a6acc
Fix cross-talk between pooled DrawableSliderRepeat
usage causing incorrect rotation
2024-03-08 11:37:13 +08:00
Givikap120
a8b6ae978b
high AR speed nerf
2024-03-08 03:02:34 +02:00
Givikap120
4b5d4635c9
Update Reading.cs
2024-03-07 18:34:07 +02:00
Givikap120
c2e5d767f9
Fixed reading cap
...
Now it's bound to HDFL difficulty instead of FL
This means that adding HD to a AR12 map will not increase pp from nothing
2024-03-07 18:32:54 +02:00
Dean Herbert
646edb239a
Merge pull request #27429 from bdach/rewind-slider-tracking
...
Fix slider tracking state not restoring correctly in all cases on rewind
2024-03-07 22:41:12 +08:00
Bartłomiej Dach
3d8fdc52a4
Merge pull request #27501 from turbedi/throw_helper
...
Use ThrowHelper methods in more places
2024-03-07 11:36:21 +01:00
Dean Herbert
b53b752e54
Update usage of MathUtils
2024-03-06 12:13:12 +08:00
Dean Herbert
6455c0583b
Update usage of CircularProgress.Current
2024-03-06 12:13:10 +08:00
Berkan Diler
a891303484
Use ArgumentOutOfRangeException throw helper methods
2024-03-05 10:20:30 +01:00
Dan Balasescu
bce3bd55e5
Fix catch by moving cursor-specific handling local
2024-03-04 16:08:17 +09:00
Bartłomiej Dach
876b806423
Store tracking history to slider judgement result instead
2024-02-29 12:11:50 +01:00
Bartłomiej Dach
1d1db951f0
Reset slider input manager state completely on new object application
...
Kind of scary this wasn't happening already.
Mirrors `SpinnerRotationTracker`.
2024-02-29 11:59:19 +01:00
Bartłomiej Dach
d05b31933f
Fix slider tracking state not restoring correctly in all cases on rewind
2024-02-29 11:59:15 +01:00
Dean Herbert
4506ad23a0
Merge pull request #27401 from bdach/fix-slider-tail-dim
...
Fix slider tails sometimes not dimming correctly
2024-02-28 22:28:17 +08:00
Givikap120
c8e9602e15
Update ReadingEvaluator.cs
2024-02-28 16:01:42 +02:00
Bartłomiej Dach
b5ce2642aa
Fix subscribing to ApplyCustomUpdateState
too much
2024-02-28 13:20:41 +01:00
Bartłomiej Dach
71b1fbb9d0
Merge pull request #27383 from Detze/slider-border-thickness
...
Rewrite legacy slider path rendering to match stable better
2024-02-28 10:02:46 +01:00
Sheepposu
7687ab63ed
fix code formatting
2024-02-27 22:03:45 -05:00
Sheepposu
29e5f409ba
remove skinnable
...
better to add skinnable elements later
2024-02-27 21:51:54 -05:00
Salman Ahmed
b3aa9e25d2
Disable legacy slider AA for now
2024-02-27 23:18:29 +03:00
Bartłomiej Dach
bbdd85020c
Fix slider tails sometimes not dimming correctly
...
Originally noticed during review of another change:
https://github.com/ppy/osu/pull/27369#issuecomment-1966140198 .
`DrawableOsuHitObject` tries to solve the initial dimming of objects
by applying transform to a list of dimmable parts. For plain drawables
this is safe, but if one of the parts is a DHO, it is not safe,
because drawable transforms can be cleared at will.
In particular, on first use of a drawable slider,
`UpdateInitialTransforms()` would fire via `LoadComplete()` on the
`DrawableSlider`, but *then*, also via `LoadComplete()`,
the `DrawableSliderTail` would update its own state and by doing so
inadvertently clear the dim transform just added by the slider.
To fix, ensure dim transforms are applied to DHOs
via `ApplyCustomUpdateState`.
2024-02-27 11:45:03 +01:00
Bartłomiej Dach
087a2a741a
Merge pull request #27369 from Detze/incorrect-slider-head-dim
...
Fix slider head being incorrectly dimmed twice
2024-02-27 11:17:34 +01:00
Salman Ahmed
83af9dfb39
Fix aa_width
being incorrect
2024-02-27 02:43:02 +03:00
Salman Ahmed
18e26e39fe
Remove SliderBorderSize
for simplicity
2024-02-27 02:20:34 +03:00
Salman Ahmed
2f54775182
Add stable code references
2024-02-27 02:17:02 +03:00
Salman Ahmed
81e6a6d96a
Rewrite LegacySliderBody
rendering to perfectly match stable
2024-02-27 02:11:32 +03:00
Salman Ahmed
e01722a266
Revert "Match stable's slider border thickness more closely"
...
This reverts commit 3502ec456d
.
2024-02-27 01:30:20 +03:00
Salman Ahmed
8363c39da8
Revert "Match stable's slider border thickness perfectly"
...
This reverts commit 8032ce9225
.
2024-02-27 01:30:20 +03:00
Detze
8032ce9225
Match stable's slider border thickness perfectly
2024-02-26 18:37:27 +01:00
Detze
3502ec456d
Match stable's slider border thickness more closely
2024-02-26 04:36:09 +01:00
Dean Herbert
e8d2abc4f7
Merge pull request #27364 from EVAST9919/spinner-alloc
...
Reduce osu spinner allocations
2024-02-25 09:36:02 +08:00
Dean Herbert
e12f8c03ee
Reset lastRecord
on resetState
for good measure
2024-02-25 08:18:19 +08:00
Detze
91d7bd1026
Don't dim slider head in DrawableSlider
2024-02-24 21:56:44 +01:00
Andrei Zavatski
9e90f7fb0d
Store last enqueued RotationRecord in SpinnerSpmCalculator
2024-02-24 20:36:06 +03:00
Andrei Zavatski
1fb19e7129
Reduce allocations in DrawableSpinner
2024-02-24 20:18:30 +03:00
Dean Herbert
a3429986bc
Merge branch 'master' into spinner-stutter
2024-02-25 00:13:48 +08:00
Dean Herbert
824d671cce
Simplify implementation
2024-02-25 00:12:20 +08:00
Andrei Zavatski
2696620d12
Completely remove transform flow for spm counter
2024-02-24 17:09:49 +03:00
Andrei Zavatski
4bba0eaf4b
Remove repeated TimeStarted check
2024-02-24 16:42:44 +03:00
Andrei Zavatski
9b526912e9
Fix incorrect operator
2024-02-24 16:41:53 +03:00
Andrei Zavatski
e7d8ca3292
Fix Argon and Trianles spinner stutter
2024-02-24 14:22:34 +03:00
Sheepposu
822ecb7106
remove unnecessary changes
2024-02-23 23:52:17 -05:00
Sheepposu
8cdd9c9ddc
skinning changes
...
improve default design
2024-02-23 23:46:50 -05:00
Sheepposu
c95e85368f
remove old files
2024-02-23 23:45:58 -05:00
Sheepposu
4d669c56a2
implement pooling
...
Uses pooling for all analysis objects and creates the lifetime entries from replay data when the analysis container is constructed.
2024-02-23 23:32:35 -05:00
Givikap120
5d4c78239b
added density aim multiplier
2024-02-23 19:52:00 +02:00
Givikap120
9e6ae3587a
Changes to highAR and angle nerf
...
HighAR now have passive strain bonus to buff low SR maps
Angle nerf now applied inplace (copied from HD calc)
2024-02-23 17:44:56 +02:00
Andrei Zavatski
31dabaefaa
Reduce smoke allocations
2024-02-23 18:21:11 +03:00
Sheepposu
2a1fa8ccac
fix OsuAnalysisSettings text not updating
2024-02-22 22:34:38 -05:00
Sheepposu
45444b39d4
fix formatting issues
2024-02-22 19:01:52 -05:00
Salman Ahmed
bbf3f6b56c
Fix old-style legacy spinner fade in not matching stable
2024-02-22 16:31:13 +03:00
Sheepposu
af13389a9e
fix hit marker skinnables
2024-02-22 07:31:56 -05:00
Sheepposu
35b89966bc
revert mod visibility toggle
2024-02-21 23:23:40 -05:00
Dean Herbert
1f4ab7a0e8
Merge branch 'slider-input-alloc' into update-framework
2024-02-21 21:45:14 +08:00
Bartłomiej Dach
cd1acf1ef9
Merge pull request #27288 from peppy/fix-follow-circle-animation
...
Fix classic skin follow circles animating from incorrect starting point
2024-02-21 10:53:56 +01:00
Dean Herbert
a137fa5480
Fix classic skin follow circles animating from incorrect starting point
2024-02-21 15:43:53 +08:00
Dean Herbert
a11a83ac48
Improve comment regarding scale adjust of approach circles
2024-02-21 13:44:04 +08:00
Dean Herbert
86e3b597b4
Fix LegacyApproachCircle
incorrectly applying scaling factor
2024-02-21 13:18:51 +08:00
Sheepposu
1d552e7c90
move skin component logic
2024-02-20 22:28:25 -05:00
Andrei Zavatski
3791ab30c4
Reduce allocations in HitCircleOverlapMarker
2024-02-19 20:55:43 +03:00
Andrei Zavatski
29900353d9
Reduce allocations in SliderSelectionBlueprint
2024-02-19 20:26:15 +03:00
Andrei Zavatski
3059ddf3b2
Fix allocations in SliderInputManager
2024-02-19 01:08:40 +03:00
Andrei Zavatski
572f693eec
Fix failing tests related to slider ticks
2024-02-17 23:28:35 +03:00
Dean Herbert
0df6e8f595
Remove list allocations in UpdateNestedSamples
2024-02-18 03:23:34 +08:00
Dean Herbert
0714a4fc1e
Revert sample lookup logic that was not allocating anything
2024-02-18 03:18:50 +08:00
Andrei Zavatski
22f5a66c02
Reduce allocations during beatmap selection
2024-02-17 15:46:38 +03:00
Salman Ahmed
ce903987e7
Fix cursor ripples being added on release positions in replays
2024-02-17 00:53:53 +03:00
Bartłomiej Dach
7f76ff1f5d
Merge pull request #27145 from tsunyoku/legacy-relax-replays-key-presses
...
Create key-presses when watching legacy Relax replays
2024-02-14 10:06:06 +01:00
Givikap120
83d391e54b
Merge branch 'master' into cognition
2024-02-13 19:35:49 +02:00
Bartłomiej Dach
22e9c4a3b5
Use private interface rather than weird inheritance
2024-02-13 10:20:06 +01:00
James Wilson
5101979ac0
only use LegacyReplayPressHandler
on legacy replays
2024-02-13 00:34:06 +00:00
Givikap120
5639155009
Update OsuModTraceable.cs
2024-02-12 23:31:00 +02:00
Givikap120
6402f23f02
Added Traceable support for pp
2024-02-12 21:00:15 +02:00
tsunyoku
cc733ea809
add inline comment for supposedly backwards ternary
2024-02-12 18:00:05 +00:00
Givikap120
e6f1a4067d
Change scaling to make high AR woth more on low SR
2024-02-12 19:55:52 +02:00
tsunyoku
2a02566283
refactor down
and wasLeft
management into respective PressHandler
classes
2024-02-12 17:45:00 +00:00
tsunyoku
581ae2f679
handle key presses when watching legacy relax replays
2024-02-12 12:51:35 +00:00
tsunyoku
c5f392c17d
only compute flashlight in osu! difficulty calculations when required
2024-02-10 15:25:03 +00:00
Bartłomiej Dach
6954a185c4
Merge branch 'master' into deselect-slider-adds-control-point-bug
2024-02-10 15:35:03 +01:00
Sheepposu
288eed53df
new features + improvements
...
Hit & aim markers are skinnable. Hidden can be toggled off. Aim line with skinnable color was added. The fadeout time is based on the approach rate. Cursor hide fixed.
2024-02-10 02:02:26 -05:00
Berkan Diler
6adf0ac01e
Use new LINQ Order() instead of OrderBy() when possible
2024-02-08 18:01:00 +01:00
Dan Balasescu
1f13124b38
Always process position as long as it's hittable
...
For example... If a hitobject is pressed but the result is a shake, this
will stop processing hits.
2024-02-07 03:52:56 +09:00
Dan Balasescu
e2867986c5
Add xmldocs
2024-02-07 03:52:14 +09:00
Dan Balasescu
38f7913b31
Fix inverted condition
2024-02-07 03:50:56 +09:00
Dan Balasescu
9b8f206486
Enable NRT for DrawableHitCircle to clean up
2024-02-07 03:38:07 +09:00
Dan Balasescu
44b1515cc5
Remove LangVersion redefintions
2024-02-07 03:28:40 +09:00
Bartłomiej Dach
d150d69abf
Merge branch 'master' into heatmap-misses
2024-02-06 18:02:50 +01:00
Bartłomiej Dach
2a11d37995
Merge pull request #27062 from smoogipoo/fix-heatmap-offset
...
Fix hit accuracy heatmap points being offset
2024-02-06 18:02:30 +01:00
Dan Balasescu
99d716f8fc
Make miss points into crosses
2024-02-06 22:30:22 +09:00
Dan Balasescu
5850d6a578
Show near-misses on the results-screen heatmap
2024-02-06 22:30:22 +09:00
Dan Balasescu
891346f795
Fix hit accuracy heatmap points being offset
2024-02-06 21:56:52 +09:00
Dean Herbert
d784934bce
Merge pull request #26935 from bdach/new-mods-for-pp
...
Allow a few new mods and mod settings for pp
2024-02-06 20:54:20 +08:00
Bartłomiej Dach
a84f53b169
Allow pp for Blinds
...
The mod does impact pp, but it requires no extra difficulty attributes
(https://github.com/ppy/osu/pull/26935#issuecomment-1925734171 ).
2024-02-06 13:03:05 +01:00
Dan Balasescu
c18cd65081
Merge pull request #26694 from chandler14362/hit-object-result-allocations
...
Avoid closure allocations when applying hit object results
2024-02-06 17:49:26 +09:00
Bartłomiej Dach
c093fe6bcf
Merge pull request #26763 from frenzibyte/fix-relax-mod
...
Fix relax mod not respecting tracking state of sliders when triggering actions
2024-02-06 09:41:44 +01:00
Sheppsu
d255976279
Merge branch 'ppy:master' into replay-analysis-settings
2024-02-06 03:13:09 -05:00
kongehund
0da67e64b3
Fix deselecting slider adding control points
2024-02-06 00:28:39 +01:00
Bartłomiej Dach
f65449375e
Merge branch 'master' into scrolling-alloc
2024-02-05 19:59:47 +01:00
Bartłomiej Dach
3e29a9c334
Merge pull request #26877 from smoogipoo/adjust-default-minresult
...
Adjust default min result of `SliderTailHit`, remove override
2024-02-05 14:15:38 +01:00
Dean Herbert
cc5e1e0af3
Merge pull request #26957 from smoogipoo/net8
...
Update to .NET 8 + C# 12
2024-02-05 20:59:31 +08:00
Bartłomiej Dach
fb80d76b4a
Apply further changes to remove remaining weirdness
2024-02-05 13:37:38 +01:00
Bartłomiej Dach
39fe078984
Merge branch 'master' into hit-object-result-allocations
2024-02-05 13:24:10 +01:00
Bartłomiej Dach
efe6bb25b1
Refactor result application around again to remove requirement for fields
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2024-02-05 13:21:01 +01:00
Givikap120
639f877d04
Minor SR adjust for high AR bonus
2024-02-04 02:30:11 +02:00
Andrei Zavatski
e2e3c61c9c
Use AliveEntries where we don't need startTime order
2024-02-03 19:54:08 +03:00
Givikap120
1a68e29a95
Big amount of changes
...
1) Fully remade HD calc: now it's strain-based
2) Remade high AR calc: now it's using more correct aim-speed summing
3) Added explicit nerf for fiery patterns
4) Fixed bug where HR pop-offing slideraim difficulty due to sliderend position not being mirrored (no longer Rat Race +50)
5) Splitted some files cuz it's more convenient for me to edit
2024-02-02 21:15:05 +02:00
Dan Balasescu
6e4d52863c
Upgrade to .NET 8 SDK
2024-02-02 21:28:51 +09:00
Sheepposu
b5dbf24d27
early replay analysis settings version
...
committing early version for others in the discussion to do their own testing with it
2024-02-01 10:19:09 -05:00
Bartłomiej Dach
f89923aeae
Annotate mods that give pp
2024-01-31 14:59:35 +01:00
Bartłomiej Dach
dfea2ade6d
Revert incorrect end position optimisation
...
Closes https://github.com/ppy/osu/issues/26867 .
Reverts 882f490390
and ce643aa68f
.
The applied optimisation may have been valid as long as it was
constrained to `Slider`. But it is not, as `SliderTailCircle` stores a
local copy of the object position. And as the commit message of
ce643aa68f
states, this could be bypassed
by some pretty hacky delegation from `SliderTailCircle.Position` to the
slider, but it'd also be pretty hacky because it would make flows like
`PositionBindable` break down.
Long-term solution is to probably remove bindables from hitobjects.
2024-01-31 12:45:42 +01:00
Dan Balasescu
0642a0ee11
Adjust default min result of SliderTailHit, remove override
2024-01-31 18:01:29 +09:00
Dean Herbert
fbc923b47e
Revert "Merge pull request #26870 from smoogipoo/adjust-default-minresult"
...
This reverts commit 1acff746ee
, reversing
changes made to 696ecda398
.
2024-01-31 17:51:38 +09:00
Dean Herbert
ebf637bd3c
Adjust slider tick / end misses to show slightly longer
2024-01-31 17:41:26 +09:00
Dan Balasescu
9b1bbe5f48
Adjust default min result of SliderTailHit, remove override
2024-01-31 16:12:05 +09:00
Bartłomiej Dach
2667cb8b36
Merge pull request #26703 from peppy/smaller-slider-misses
...
Adjust slider tick / end defaults again
2024-01-29 13:51:07 +01:00
Dean Herbert
a3199333bb
Merge pull request #26698 from EVAST9919/slider-sample-alloc
...
Reduce sliding sample allocations in `DrawableSlider`
2024-01-29 20:37:32 +09:00
Dean Herbert
034f8c0388
Also fix spinner case
2024-01-29 20:36:59 +09:00
Dean Herbert
760368709a
Mark some delegates as static because we can
2024-01-29 16:16:28 +09:00
Givikap120
51eb5c0a01
Alternating angle nerf
...
Fixed alternating angle (fiery jumps for example) gaining too much unfair reading pp
Reworked similar-angle nerf as a whole
Normalised global pp multiplier
2024-01-28 23:51:56 +02:00
Salman Ahmed
ee4fe1c068
Fix relax mod not handling objects close to a previous slider's follow area
2024-01-28 23:11:42 +03:00
Givikap120
7c294c864f
Merge branch 'ppy:master' into cognition
2024-01-27 18:09:42 +02:00