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Update usage of MathUtils
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@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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// multiply the SPM by 1.01 to ensure that the spinner is completed. if the calculation is left exact,
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// some spinners may not complete due to very minor decimal loss during calculation
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float rotationSpeed = (float)(1.01 * spinner.HitObject.SpinsRequired / spinner.HitObject.Duration);
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spinner.RotationTracker.AddRotation(MathUtils.RadiansToDegrees((float)rateIndependentElapsedTime * rotationSpeed * MathF.PI * 2.0f));
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spinner.RotationTracker.AddRotation(float.RadiansToDegrees((float)rateIndependentElapsedTime * rotationSpeed * MathF.PI * 2.0f));
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}
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}
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}
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@ -146,7 +146,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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break;
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}
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float aimRotation = MathUtils.RadiansToDegrees(MathF.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X));
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float aimRotation = float.RadiansToDegrees(MathF.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X));
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while (Math.Abs(aimRotation - Arrow.Rotation) > 180)
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aimRotation += aimRotation < Arrow.Rotation ? 360 : -360;
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@ -342,7 +342,7 @@ namespace osu.Game.Rulesets.Osu.Replays
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// 0.05 rad/ms, or ~477 RPM, as per stable.
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// the redundant conversion from RPM to rad/ms is here for ease of testing custom SPM specs.
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const float spin_rpm = 0.05f / (2 * MathF.PI) * 60000;
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float radsPerMillisecond = MathUtils.DegreesToRadians(spin_rpm * 360) / 60000;
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float radsPerMillisecond = float.DegreesToRadians(spin_rpm * 360) / 60000;
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switch (h)
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{
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@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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if (mousePosition is Vector2 pos)
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{
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float thisAngle = -MathUtils.RadiansToDegrees(MathF.Atan2(pos.X - DrawSize.X / 2, pos.Y - DrawSize.Y / 2));
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float thisAngle = -float.RadiansToDegrees(MathF.Atan2(pos.X - DrawSize.X / 2, pos.Y - DrawSize.Y / 2));
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float delta = lastAngle == null ? 0 : thisAngle - lastAngle.Value;
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// Normalise the delta to -180 .. 180
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@ -246,7 +246,7 @@ namespace osu.Game.Rulesets.Osu.Statistics
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// Likewise sin(pi/2)=1 and sin(3pi/2)=-1, whereas we actually want these values to appear on the bottom/top respectively, so the y-coordinate also needs to be inverted.
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//
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// We also need to apply the anti-clockwise rotation.
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double rotatedAngle = finalAngle - MathUtils.DegreesToRadians(rotation);
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double rotatedAngle = finalAngle - float.DegreesToRadians(rotation);
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var rotatedCoordinate = -1 * new Vector2((float)Math.Cos(rotatedAngle), (float)Math.Sin(rotatedAngle));
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Vector2 localCentre = new Vector2(points_per_dimension - 1) / 2;
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@ -6,7 +6,6 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.IO;
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using osu.Game.Storyboards;
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@ -230,7 +229,7 @@ namespace osu.Game.Beatmaps.Formats
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{
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float startValue = Parsing.ParseFloat(split[4]);
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float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue;
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timelineGroup?.Rotation.Add(easing, startTime, endTime, MathUtils.RadiansToDegrees(startValue), MathUtils.RadiansToDegrees(endValue));
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timelineGroup?.Rotation.Add(easing, startTime, endTime, float.RadiansToDegrees(startValue), float.RadiansToDegrees(endValue));
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break;
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}
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@ -157,7 +157,7 @@ namespace osu.Game.Graphics.Cursor
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if (dragRotationState == DragRotationState.Rotating && distance > 0)
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{
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Vector2 offset = e.MousePosition - positionMouseDown;
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float degrees = MathUtils.RadiansToDegrees(MathF.Atan2(-offset.X, offset.Y)) + 24.3f;
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float degrees = float.RadiansToDegrees(MathF.Atan2(-offset.X, offset.Y)) + 24.3f;
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// Always rotate in the direction of least distance
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float diff = (degrees - activeCursor.Rotation) % 360;
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@ -1,14 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Extensions;
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namespace osu.Game.Graphics.UserInterface
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{
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public partial class OsuNumberBox : OsuTextBox
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{
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protected override bool AllowIme => false;
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protected override bool CanAddCharacter(char character) => character.IsAsciiDigit();
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protected override bool CanAddCharacter(char character) => char.IsAsciiDigit(character);
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}
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}
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@ -8,7 +8,6 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Microsoft.Toolkit.HighPerformance;
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using osu.Framework.Extensions;
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using osu.Framework.IO.Stores;
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using SharpCompress.Archives.Zip;
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using SixLabors.ImageSharp.Memory;
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@ -36,7 +35,7 @@ namespace osu.Game.IO.Archives
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var owner = MemoryAllocator.Default.Allocate<byte>((int)entry.Size);
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using (Stream s = entry.OpenEntryStream())
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s.ReadToFill(owner.Memory.Span);
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s.ReadExactly(owner.Memory.Span);
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return new MemoryOwnerMemoryStream(owner);
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}
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@ -13,7 +13,6 @@ using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Handlers.Tablet;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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@ -196,7 +195,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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var matrix = Matrix3.Identity;
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MatrixExtensions.TranslateFromLeft(ref matrix, offset);
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MatrixExtensions.RotateFromLeft(ref matrix, MathUtils.DegreesToRadians(rotation.Value));
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MatrixExtensions.RotateFromLeft(ref matrix, float.DegreesToRadians(rotation.Value));
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usableAreaQuad *= matrix;
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@ -69,7 +69,7 @@ namespace osu.Game.Overlays.Settings
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{
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protected override bool AllowIme => false;
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protected override bool CanAddCharacter(char character) => character.IsAsciiDigit();
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protected override bool CanAddCharacter(char character) => char.IsAsciiDigit(character);
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public new void NotifyInputError() => base.NotifyInputError();
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}
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@ -209,13 +209,13 @@ namespace osu.Game.Screens.Menu
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if (audioData[i] < amplitude_dead_zone)
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continue;
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float rotation = MathUtils.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds);
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float rotation = float.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds);
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float rotationCos = MathF.Cos(rotation);
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float rotationSin = MathF.Sin(rotation);
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// taking the cos and sin to the 0..1 range
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var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * size;
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var barSize = new Vector2(size * MathF.Sqrt(2 * (1 - MathF.Cos(MathUtils.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * audioData[i]);
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var barSize = new Vector2(size * MathF.Sqrt(2 * (1 - MathF.Cos(float.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * audioData[i]);
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// The distance between the position and the sides of the bar.
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var bottomOffset = new Vector2(-rotationSin * barSize.X / 2, rotationCos * barSize.X / 2);
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// The distance between the bottom side of the bar and the top side.
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@ -6,7 +6,6 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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@ -28,8 +27,8 @@ namespace osu.Game.Utils
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point.Y -= origin.Y;
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Vector2 ret;
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ret.X = point.X * MathF.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Sin(MathUtils.DegreesToRadians(angle));
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ret.Y = point.X * -MathF.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Cos(MathUtils.DegreesToRadians(angle));
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ret.X = point.X * MathF.Cos(float.DegreesToRadians(angle)) + point.Y * MathF.Sin(float.DegreesToRadians(angle));
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ret.Y = point.X * -MathF.Sin(float.DegreesToRadians(angle)) + point.Y * MathF.Cos(float.DegreesToRadians(angle));
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ret.X += origin.X;
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ret.Y += origin.Y;
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