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Update usage of CircularProgress.Current

This commit is contained in:
Dean Herbert 2024-03-06 10:19:40 +08:00
parent 09c6c5d79b
commit 6455c0583b
No known key found for this signature in database
10 changed files with 31 additions and 22 deletions

View File

@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
Origin = Anchor.Centre,
Colour = Color4.White.Opacity(0.25f),
RelativeSizeAxes = Axes.Both,
Current = { Value = arc_fill },
Progress = arc_fill,
Rotation = 90 - arc_fill * 180,
InnerRadius = arc_radius,
RoundedCaps = true,
@ -71,9 +71,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
background.Alpha = spinner.Progress >= 1 ? 0 : 1;
fill.Alpha = (float)Interpolation.DampContinuously(fill.Alpha, spinner.Progress > 0 && spinner.Progress < 1 ? 1 : 0, 40f, (float)Math.Abs(Time.Elapsed));
fill.Current.Value = (float)Interpolation.DampContinuously(fill.Current.Value, spinner.Progress >= 1 ? 0 : arc_fill * spinner.Progress, 40f, (float)Math.Abs(Time.Elapsed));
fill.Progress = (float)Interpolation.DampContinuously(fill.Progress, spinner.Progress >= 1 ? 0 : arc_fill * spinner.Progress, 40f, (float)Math.Abs(Time.Elapsed));
fill.Rotation = (float)(90 - fill.Current.Value * 180);
fill.Rotation = (float)(90 - fill.Progress * 180);
}
private partial class ProgressFill : CircularProgress

View File

@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Current = { Value = arc_fill },
Progress = arc_fill,
Rotation = -arc_fill * 180,
InnerRadius = arc_radius,
RoundedCaps = true,
@ -44,10 +44,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
base.Update();
fill.Current.Value = (float)Interpolation.DampContinuously(fill.Current.Value, spinner.Progress >= 1 ? arc_fill_complete : arc_fill, 40f, (float)Math.Abs(Time.Elapsed));
fill.Progress = (float)Interpolation.DampContinuously(fill.Progress, spinner.Progress >= 1 ? arc_fill_complete : arc_fill, 40f, (float)Math.Abs(Time.Elapsed));
fill.InnerRadius = (float)Interpolation.DampContinuously(fill.InnerRadius, spinner.Progress >= 1 ? arc_radius * 2.2f : arc_radius, 40f, (float)Math.Abs(Time.Elapsed));
fill.Rotation = (float)(-fill.Current.Value * 180);
fill.Rotation = (float)(-fill.Progress * 180);
}
}
}

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@ -86,11 +86,15 @@ namespace osu.Game.Beatmaps.Drawables.Cards
Dimmed.BindValueChanged(_ => updateState());
playButton.Playing.BindValueChanged(_ => updateState(), true);
((IBindable<double>)progress.Current).BindTo(playButton.Progress);
FinishTransforms(true);
}
protected override void Update()
{
base.Update();
progress.Progress = playButton.Progress.Value;
}
private void updateState()
{
bool shouldDim = Dimmed.Value || playButton.Playing.Value;

View File

@ -235,7 +235,7 @@ namespace osu.Game.Overlays.Volume
Bindable.BindValueChanged(volume => { this.TransformTo(nameof(DisplayVolume), volume.NewValue, 400, Easing.OutQuint); }, true);
bgProgress.Current.Value = 0.75f;
bgProgress.Progress = 0.75f;
}
private int? displayVolumeInt;
@ -265,8 +265,8 @@ namespace osu.Game.Overlays.Volume
text.Text = intValue.ToString(CultureInfo.CurrentCulture);
}
volumeCircle.Current.Value = displayVolume * 0.75f;
volumeCircleGlow.Current.Value = displayVolume * 0.75f;
volumeCircle.Progress = displayVolume * 0.75f;
volumeCircleGlow.Progress = displayVolume * 0.75f;
if (intVolumeChanged && IsLoaded)
Scheduler.AddOnce(playTickSound);

View File

@ -140,7 +140,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
Colour = this.baseColour = baseColour;
Current.Value = 1;
Progress = 1;
}
protected override void Update()

View File

@ -366,7 +366,7 @@ namespace osu.Game.Screens.Edit.Timing
new CircularProgress
{
RelativeSizeAxes = Axes.Both,
Current = { Value = 1f / light_count - angular_light_gap },
Progress = 1f / light_count - angular_light_gap,
Colour = colourProvider.Background2,
},
fillContent = new Container
@ -379,7 +379,7 @@ namespace osu.Game.Screens.Edit.Timing
new CircularProgress
{
RelativeSizeAxes = Axes.Both,
Current = { Value = 1f / light_count - angular_light_gap },
Progress = 1f / light_count - angular_light_gap,
Blending = BlendingParameters.Additive
},
// Please do not try and make sense of this.
@ -388,7 +388,7 @@ namespace osu.Game.Screens.Edit.Timing
Glow = new CircularProgress
{
RelativeSizeAxes = Axes.Both,
Current = { Value = 1f / light_count - 0.01f },
Progress = 1f / light_count - 0.01f,
Blending = BlendingParameters.Additive
}.WithEffect(new GlowEffect
{

View File

@ -198,9 +198,14 @@ namespace osu.Game.Screens.Play.HUD
bind();
}
protected override void Update()
{
base.Update();
circularProgress.Progress = Progress.Value;
}
private void bind()
{
((IBindable<double>)circularProgress.Current).BindTo(Progress);
Progress.ValueChanged += progress =>
{
icon.Scale = new Vector2(1 + (float)progress.NewValue * 0.2f);

View File

@ -147,7 +147,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
Colour = OsuColour.Gray(47),
Alpha = 0.5f,
InnerRadius = accuracy_circle_radius + 0.01f, // Extends a little bit into the circle
Current = { Value = 1 },
Progress = 1,
},
accuracyCircle = new CircularProgress
{
@ -268,7 +268,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
if (targetAccuracy < 1 && targetAccuracy >= visual_alignment_offset)
targetAccuracy -= visual_alignment_offset;
accuracyCircle.FillTo(targetAccuracy, ACCURACY_TRANSFORM_DURATION, ACCURACY_TRANSFORM_EASING);
accuracyCircle.ProgressTo(targetAccuracy, ACCURACY_TRANSFORM_DURATION, ACCURACY_TRANSFORM_EASING);
if (withFlair)
{
@ -359,7 +359,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
.FadeOut(800, Easing.Out);
accuracyCircle
.FillTo(accuracyS - GRADE_SPACING_PERCENTAGE / 2 - visual_alignment_offset, 70, Easing.OutQuint);
.ProgressTo(accuracyS - GRADE_SPACING_PERCENTAGE / 2 - visual_alignment_offset, 70, Easing.OutQuint);
badges.Single(b => b.Rank == getRank(ScoreRank.S))
.FadeOut(70, Easing.OutQuint);

View File

@ -67,7 +67,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
{
public double RevealProgress
{
set => Current.Value = Math.Clamp(value, startProgress, endProgress) - startProgress;
set => Progress = Math.Clamp(value, startProgress, endProgress) - startProgress;
}
private readonly double startProgress;

View File

@ -72,14 +72,14 @@ namespace osu.Game.Skinning
circularProgress.Scale = new Vector2(-1, 1);
circularProgress.Anchor = Anchor.TopRight;
circularProgress.Colour = new Colour4(199, 255, 47, 153);
circularProgress.Current.Value = 1 - progress;
circularProgress.Progress = 1 - progress;
}
else
{
circularProgress.Scale = new Vector2(1);
circularProgress.Anchor = Anchor.TopLeft;
circularProgress.Colour = new Colour4(255, 255, 255, 153);
circularProgress.Current.Value = progress;
circularProgress.Progress = progress;
}
}
}