mirror of
https://github.com/ppy/osu.git
synced 2024-11-13 16:13:34 +08:00
Merge pull request #27497 from frenzibyte/mod-select-overlay-fix-ux
Fix mod select overlay settings order not always matching mod panels
This commit is contained in:
commit
09c6c5d79b
@ -859,6 +859,30 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
() => modSelectOverlay.ChildrenOfType<RankingInformationDisplay>().Single().ModMultiplier.Value, () => Is.EqualTo(0.3).Within(Precision.DOUBLE_EPSILON));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestModSettingsOrder()
|
||||
{
|
||||
createScreen();
|
||||
|
||||
AddStep("select DT + HD + DF", () => SelectedMods.Value = new Mod[] { new OsuModDoubleTime(), new OsuModHidden(), new OsuModDeflate() });
|
||||
AddAssert("mod settings order: DT, HD, DF", () =>
|
||||
{
|
||||
var columns = this.ChildrenOfType<ModSettingsArea>().Single().ChildrenOfType<ModSettingsArea.ModSettingsColumn>();
|
||||
return columns.ElementAt(0).Mod is OsuModDoubleTime &&
|
||||
columns.ElementAt(1).Mod is OsuModHidden &&
|
||||
columns.ElementAt(2).Mod is OsuModDeflate;
|
||||
});
|
||||
|
||||
AddStep("replace DT with NC", () => SelectedMods.Value = SelectedMods.Value.Where(m => m is not ModDoubleTime).Append(new OsuModNightcore()).ToList());
|
||||
AddAssert("mod settings order: NC, HD, DF", () =>
|
||||
{
|
||||
var columns = this.ChildrenOfType<ModSettingsArea>().Single().ChildrenOfType<ModSettingsArea.ModSettingsColumn>();
|
||||
return columns.ElementAt(0).Mod is OsuModNightcore &&
|
||||
columns.ElementAt(1).Mod is OsuModHidden &&
|
||||
columns.ElementAt(2).Mod is OsuModDeflate;
|
||||
});
|
||||
}
|
||||
|
||||
private void waitForColumnLoad() => AddUntilStep("all column content loaded", () =>
|
||||
modSelectOverlay.ChildrenOfType<ModColumn>().Any()
|
||||
&& modSelectOverlay.ChildrenOfType<ModColumn>().All(column => column.IsLoaded && column.ItemsLoaded)
|
||||
|
@ -86,7 +86,10 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
modSettingsFlow.Clear();
|
||||
|
||||
foreach (var mod in SelectedMods.Value.AsOrdered())
|
||||
// Importantly, the selected mods bindable is already ordered by the mod select overlay (following the order of mod columns and panels).
|
||||
// Using AsOrdered produces a slightly different order (e.g. DT and NC no longer becoming adjacent),
|
||||
// which breaks user expectations when interacting with the overlay.
|
||||
foreach (var mod in SelectedMods.Value)
|
||||
{
|
||||
var settings = mod.CreateSettingsControls().ToList();
|
||||
|
||||
@ -110,10 +113,14 @@ namespace osu.Game.Overlays.Mods
|
||||
protected override bool OnMouseDown(MouseDownEvent e) => true;
|
||||
protected override bool OnHover(HoverEvent e) => true;
|
||||
|
||||
private partial class ModSettingsColumn : CompositeDrawable
|
||||
public partial class ModSettingsColumn : CompositeDrawable
|
||||
{
|
||||
public readonly Mod Mod;
|
||||
|
||||
public ModSettingsColumn(Mod mod, IEnumerable<Drawable> settingsControls)
|
||||
{
|
||||
Mod = mod;
|
||||
|
||||
Width = 250;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Padding = new MarginPadding { Bottom = 7 };
|
||||
|
Loading…
Reference in New Issue
Block a user