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increased stability of the overlaps

This commit is contained in:
Givikap120 2024-03-23 15:21:19 +02:00
parent 4d2cb57887
commit 6b1320e1cd

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@ -160,6 +160,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
instantOverlapness = Math.Min(1, instantOverlapness * angleFactor); // wide angles are more predictable
currentOverlapness *= (1 - instantOverlapness) * 2; // wide angles will have close-to-zero buff
currentOverlapness *= loopObj.OpacityAt(BaseObject.StartTime, false);
if (currentOverlapness > 0)
{