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fixed very stupid bug
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@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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double lastOverlapness = 0;
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foreach (var overlapObj in loopObj.OverlapObjects)
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{
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if (overlapObj.HitObject.StartTime + overlapObj.HitObject.Preempt > currObj.StartTime) break;
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if (overlapObj.HitObject.StartTime + overlapObj.HitObject.Preempt >= currObj.StartTime) break;
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lastOverlapness = overlapObj.Overlapness;
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}
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screenOverlapDifficulty += lastOverlapness;
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