diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs index 84b7a7a301..0a126edee8 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs @@ -160,6 +160,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing instantOverlapness = Math.Min(1, instantOverlapness * angleFactor); // wide angles are more predictable currentOverlapness *= (1 - instantOverlapness) * 2; // wide angles will have close-to-zero buff + currentOverlapness *= loopObj.OpacityAt(BaseObject.StartTime, false); if (currentOverlapness > 0) {