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Reduce allocations in SliderSelectionBlueprint
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@ -416,8 +416,22 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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DrawableObject.SliderBody?.ToScreenSpace(DrawableObject.SliderBody.PathEndOffset) ?? BodyPiece.ToScreenSpace(BodyPiece.PathEndLocation)
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};
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
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BodyPiece.ReceivePositionalInputAt(screenSpacePos) || ControlPointVisualiser?.Pieces.Any(p => p.ReceivePositionalInputAt(screenSpacePos)) == true;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
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{
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if (BodyPiece.ReceivePositionalInputAt(screenSpacePos))
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return true;
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if (ControlPointVisualiser == null)
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return false;
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foreach (var p in ControlPointVisualiser.Pieces)
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{
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if (p.ReceivePositionalInputAt(screenSpacePos))
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return true;
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}
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return false;
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}
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protected virtual SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new SliderCircleOverlay(slider, position);
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}
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