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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:07:52 +08:00

handle key presses when watching legacy relax replays

This commit is contained in:
tsunyoku 2024-02-12 12:51:35 +00:00
parent 4b847b68a2
commit 581ae2f679

View File

@ -38,12 +38,17 @@ namespace osu.Game.Rulesets.Osu.Mods
private ReplayState<OsuAction> state = null!;
private double lastStateChangeTime;
private DrawableOsuRuleset ruleset = null!;
private bool hasReplay;
private bool legacyReplay;
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
ruleset = (DrawableOsuRuleset)drawableRuleset;
// grab the input manager for future use.
osuInputManager = ((DrawableOsuRuleset)drawableRuleset).KeyBindingInputManager;
osuInputManager = ruleset.KeyBindingInputManager;
}
public void ApplyToPlayer(Player player)
@ -51,6 +56,7 @@ namespace osu.Game.Rulesets.Osu.Mods
if (osuInputManager.ReplayInputHandler != null)
{
hasReplay = true;
legacyReplay = ruleset.ReplayScore.ScoreInfo.IsLegacyScore;
return;
}
@ -59,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public void Update(Playfield playfield)
{
if (hasReplay)
if (hasReplay && !legacyReplay)
return;
bool requiresHold = false;
@ -125,6 +131,20 @@ namespace osu.Game.Rulesets.Osu.Mods
isDownState = down;
lastStateChangeTime = time;
// legacy replays do not contain key-presses with Relax mod, so they need to be triggered by themselves.
if (legacyReplay)
{
if (!down)
{
osuInputManager.KeyBindingContainer.TriggerReleased(wasLeft ? OsuAction.RightButton : OsuAction.LeftButton);
return;
}
osuInputManager.KeyBindingContainer.TriggerPressed(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
wasLeft = !wasLeft;
return;
}
state = new ReplayState<OsuAction>
{
PressedActions = new List<OsuAction>()