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Merge pull request #27056 from kongehund/deselect-slider-adds-control-point-bug
Fix deselecting slider adding control points
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commit
4b847b68a2
@ -124,6 +124,113 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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AddAssert("selection preserved", () => EditorBeatmap.SelectedHitObjects.Count == 2);
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}
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[Test]
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public void TestControlClickAddsControlPointsIfSingleSliderSelected()
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{
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var firstSlider = new Slider
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{
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StartTime = 0,
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Position = new Vector2(0, 0),
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Path = new SliderPath
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{
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ControlPoints =
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{
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new PathControlPoint(),
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new PathControlPoint(new Vector2(100))
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}
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}
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};
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var secondSlider = new Slider
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{
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StartTime = 1000,
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Position = new Vector2(200, 200),
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Path = new SliderPath
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{
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ControlPoints =
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{
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new PathControlPoint(),
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new PathControlPoint(new Vector2(100, -100))
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}
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}
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};
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AddStep("add objects", () => EditorBeatmap.AddRange(new HitObject[] { firstSlider, secondSlider }));
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AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.AddRange(new HitObject[] { secondSlider }));
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AddStep("move mouse to middle of slider", () =>
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{
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var pos = blueprintContainer.SelectionBlueprints
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.First(s => s.Item == secondSlider)
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.ChildrenOfType<SliderBodyPiece>().First()
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.ScreenSpaceDrawQuad.Centre;
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InputManager.MoveMouseTo(pos);
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});
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AddStep("control-click left mouse", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Click(MouseButton.Left);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddAssert("selection preserved", () => EditorBeatmap.SelectedHitObjects.Count, () => Is.EqualTo(1));
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AddAssert("slider has 3 anchors", () => secondSlider.Path.ControlPoints.Count, () => Is.EqualTo(3));
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}
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[Test]
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public void TestControlClickDoesNotAddSliderControlPointsIfMultipleObjectsSelected()
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{
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var firstSlider = new Slider
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{
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StartTime = 0,
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Position = new Vector2(0, 0),
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Path = new SliderPath
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{
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ControlPoints =
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{
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new PathControlPoint(),
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new PathControlPoint(new Vector2(100))
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}
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}
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};
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var secondSlider = new Slider
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{
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StartTime = 1000,
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Position = new Vector2(200, 200),
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Path = new SliderPath
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{
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ControlPoints =
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{
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new PathControlPoint(),
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new PathControlPoint(new Vector2(100, -100))
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}
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}
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};
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AddStep("add objects", () => EditorBeatmap.AddRange(new HitObject[] { firstSlider, secondSlider }));
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AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.AddRange(new HitObject[] { firstSlider, secondSlider }));
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AddStep("move mouse to middle of slider", () =>
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{
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var pos = blueprintContainer.SelectionBlueprints
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.First(s => s.Item == secondSlider)
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.ChildrenOfType<SliderBodyPiece>().First()
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.ScreenSpaceDrawQuad.Centre;
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InputManager.MoveMouseTo(pos);
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});
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AddStep("control-click left mouse", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Click(MouseButton.Left);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddAssert("selection not preserved", () => EditorBeatmap.SelectedHitObjects.Count, () => Is.EqualTo(1));
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AddAssert("second slider not selected",
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() => blueprintContainer.SelectionBlueprints.First(s => s.Item == secondSlider).IsSelected,
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() => Is.False);
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AddAssert("slider still has 2 anchors", () => secondSlider.Path.ControlPoints.Count, () => Is.EqualTo(2));
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}
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private ComposeBlueprintContainer blueprintContainer
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=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
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@ -171,7 +171,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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return false; // Allow right click to be handled by context menu
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case MouseButton.Left:
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if (e.ControlPressed && IsSelected)
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// If there's more than two objects selected, ctrl+click should deselect
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if (e.ControlPressed && IsSelected && selectedObjects.Count < 2)
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{
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changeHandler?.BeginChange();
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placementControlPoint = addControlPoint(e.MousePosition);
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