mirror of
https://github.com/ppy/osu.git
synced 2025-01-21 03:32:54 +08:00
Upgrade to .NET 8 SDK
This commit is contained in:
parent
20ae88b0a0
commit
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@ -18,7 +18,7 @@
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</ItemGroup>
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<PropertyGroup Label="Project">
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<OutputType>WinExe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<RootNamespace>osu.Game.Rulesets.EmptyFreeform.Tests</RootNamespace>
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</PropertyGroup>
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</Project>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Project">
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<AssemblyTitle>osu.Game.Rulesets.EmptyFreeform</AssemblyTitle>
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<OutputType>Library</OutputType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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@ -18,7 +18,7 @@
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</ItemGroup>
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<PropertyGroup Label="Project">
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<OutputType>WinExe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<RootNamespace>osu.Game.Rulesets.Pippidon.Tests</RootNamespace>
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</PropertyGroup>
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</Project>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Project">
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<AssemblyTitle>osu.Game.Rulesets.Pippidon</AssemblyTitle>
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<OutputType>Library</OutputType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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@ -18,7 +18,7 @@
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</ItemGroup>
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<PropertyGroup Label="Project">
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<OutputType>WinExe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<RootNamespace>osu.Game.Rulesets.EmptyScrolling.Tests</RootNamespace>
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</PropertyGroup>
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</Project>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Project">
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<AssemblyTitle>osu.Game.Rulesets.EmptyScrolling</AssemblyTitle>
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<OutputType>Library</OutputType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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@ -18,7 +18,7 @@
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</ItemGroup>
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<PropertyGroup Label="Project">
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<OutputType>WinExe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<RootNamespace>osu.Game.Rulesets.Pippidon.Tests</RootNamespace>
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</PropertyGroup>
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</Project>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Project">
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<AssemblyTitle>osu.Game.Rulesets.Pippidon</AssemblyTitle>
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<OutputType>Library</OutputType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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@ -1,7 +1,7 @@
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{
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"sdk": {
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"version": "6.0.100",
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"rollForward": "latestFeature"
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"version": "8.0.0",
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"rollForward": "latestFeature",
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"allowPrerelease": false
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}
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}
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}
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="..\osu.Android.props" />
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<PropertyGroup>
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<TargetFramework>net6.0-android</TargetFramework>
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<TargetFramework>net8.0-android</TargetFramework>
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<OutputType>Exe</OutputType>
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<RootNamespace>osu.Android</RootNamespace>
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<AssemblyName>osu.Android</AssemblyName>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Project">
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<OutputType>WinExe</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<OutputType>Exe</OutputType>
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<IsPackable>false</IsPackable>
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</PropertyGroup>
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="..\osu.Android.props" />
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<PropertyGroup>
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<TargetFramework>net6.0-android</TargetFramework>
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<TargetFramework>net8.0-android</TargetFramework>
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<OutputType>Exe</OutputType>
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<RootNamespace>osu.Game.Rulesets.Catch.Tests</RootNamespace>
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<AssemblyName>osu.Game.Rulesets.Catch.Tests.Android</AssemblyName>
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@ -21,4 +21,4 @@
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<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
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<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
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</ItemGroup>
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</Project>
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</Project>
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0-ios</TargetFramework>
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<TargetFramework>net8.0-ios</TargetFramework>
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<SupportedOSPlatformVersion>13.4</SupportedOSPlatformVersion>
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<RootNamespace>osu.Game.Rulesets.Catch.Tests</RootNamespace>
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<AssemblyName>osu.Game.Rulesets.Catch.Tests.iOS</AssemblyName>
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@ -7,7 +7,7 @@
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</ItemGroup>
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<PropertyGroup Label="Project">
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<OutputType>WinExe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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</PropertyGroup>
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<ItemGroup Label="Project References">
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<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Project">
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<OutputType>Library</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Description>catch the fruit. to the beat.</Description>
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="..\osu.Android.props" />
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<PropertyGroup>
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<TargetFramework>net6.0-android</TargetFramework>
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<TargetFramework>net8.0-android</TargetFramework>
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<OutputType>Exe</OutputType>
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<RootNamespace>osu.Game.Rulesets.Mania.Tests</RootNamespace>
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<AssemblyName>osu.Game.Rulesets.Mania.Tests.Android</AssemblyName>
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@ -21,4 +21,4 @@
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<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
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<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
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</ItemGroup>
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</Project>
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</Project>
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0-ios</TargetFramework>
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<TargetFramework>net8.0-ios</TargetFramework>
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<SupportedOSPlatformVersion>13.4</SupportedOSPlatformVersion>
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<RootNamespace>osu.Game.Rulesets.Mania.Tests</RootNamespace>
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<AssemblyName>osu.Game.Rulesets.Mania.Tests.iOS</AssemblyName>
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@ -7,7 +7,7 @@
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</ItemGroup>
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<PropertyGroup Label="Project">
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<OutputType>WinExe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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</PropertyGroup>
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<ItemGroup Label="Project References">
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<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Project">
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<OutputType>Library</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Description>smash the keys. to the beat.</Description>
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="..\osu.Android.props" />
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<PropertyGroup>
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<TargetFramework>net6.0-android</TargetFramework>
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<TargetFramework>net8.0-android</TargetFramework>
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<OutputType>Exe</OutputType>
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<RootNamespace>osu.Game.Rulesets.Osu.Tests</RootNamespace>
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<AssemblyName>osu.Game.Rulesets.Osu.Tests.Android</AssemblyName>
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@ -24,4 +24,4 @@
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<ItemGroup>
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<PackageReference Include="Moq" Version="4.17.2" />
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</ItemGroup>
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</Project>
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</Project>
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0-ios</TargetFramework>
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<TargetFramework>net8.0-ios</TargetFramework>
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<SupportedOSPlatformVersion>13.4</SupportedOSPlatformVersion>
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<OutputType>Exe</OutputType>
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<RootNamespace>osu.Game.Rulesets.Osu.Tests</RootNamespace>
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@ -8,7 +8,7 @@
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</ItemGroup>
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<PropertyGroup Label="Project">
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<OutputType>WinExe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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</PropertyGroup>
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<ItemGroup Label="Project References">
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<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Project">
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<OutputType>Library</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Description>click the circles. to the beat.</Description>
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="..\osu.Android.props" />
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<PropertyGroup>
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<TargetFramework>net6.0-android</TargetFramework>
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<TargetFramework>net8.0-android</TargetFramework>
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<OutputType>Exe</OutputType>
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<RootNamespace>osu.Game.Rulesets.Taiko.Tests</RootNamespace>
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<AssemblyName>osu.Game.Rulesets.Taiko.Tests.Android</AssemblyName>
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@ -21,4 +21,4 @@
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<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
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<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
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</ItemGroup>
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</Project>
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</Project>
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0-ios</TargetFramework>
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<TargetFramework>net8.0-ios</TargetFramework>
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<SupportedOSPlatformVersion>13.4</SupportedOSPlatformVersion>
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<RootNamespace>osu.Game.Rulesets.Taiko.Tests</RootNamespace>
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<AssemblyName>osu.Game.Rulesets.Taiko.Tests.iOS</AssemblyName>
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@ -7,7 +7,7 @@
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</ItemGroup>
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<PropertyGroup Label="Project">
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<OutputType>WinExe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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</PropertyGroup>
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<ItemGroup Label="Project References">
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<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Project">
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<OutputType>Library</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Description>bash the drum. to the beat.</Description>
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="..\osu.Android.props" />
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<PropertyGroup>
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<TargetFramework>net6.0-android</TargetFramework>
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<TargetFramework>net8.0-android</TargetFramework>
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<OutputType>Exe</OutputType>
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<RootNamespace>osu.Game.Tests</RootNamespace>
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<AssemblyName>osu.Game.Tests.Android</AssemblyName>
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0-ios</TargetFramework>
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<TargetFramework>net8.0-ios</TargetFramework>
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<SupportedOSPlatformVersion>13.4</SupportedOSPlatformVersion>
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<RootNamespace>osu.Game.Tests</RootNamespace>
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<AssemblyName>osu.Game.Tests.iOS</AssemblyName>
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@ -10,7 +10,7 @@
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</ItemGroup>
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<PropertyGroup Label="Project">
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<OutputType>WinExe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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</PropertyGroup>
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<PropertyGroup Label="Code Analysis">
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<CodeAnalysisRuleSet>tests.ruleset</CodeAnalysisRuleSet>
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@ -10,7 +10,7 @@
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</ItemGroup>
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<PropertyGroup Label="Project">
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<OutputType>WinExe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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</PropertyGroup>
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<ItemGroup Label="Project References">
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<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Project">
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<OutputType>Library</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Description>tools for tournaments.</Description>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Project">
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<OutputType>Library</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>10</LangVersion>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Project">
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<TargetFramework>net6.0-ios</TargetFramework>
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<TargetFramework>net8.0-ios</TargetFramework>
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<SupportedOSPlatformVersion>13.4</SupportedOSPlatformVersion>
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<OutputType>Exe</OutputType>
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<UseMauiEssentials>true</UseMauiEssentials>
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