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https://github.com/ppy/osu.git
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Refactor result application around again to remove requirement for fields
Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
parent
6cfd2813ed
commit
efe6bb25b1
@ -265,7 +265,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (Tail.AllJudged)
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{
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if (Tail.IsHit)
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ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult);
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ApplyMaxResult();
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else
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MissForcefully();
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}
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@ -11,8 +11,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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public override bool DisplayResult => false;
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private bool hit;
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public DrawableHoldNoteBody()
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: this(null)
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{
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@ -27,12 +25,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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if (AllJudged) return;
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this.hit = hit;
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ApplyResult(static (r, hitObject) =>
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{
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var holdNoteBody = (DrawableHoldNoteBody)hitObject;
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r.Type = holdNoteBody.hit ? r.Judgement.MaxResult : r.Judgement.MinResult;
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});
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if (hit)
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ApplyMaxResult();
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else
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ApplyMinResult();
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}
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}
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}
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@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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/// <summary>
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/// Causes this <see cref="DrawableManiaHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
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/// </summary>
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public virtual void MissForcefully() => ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult);
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public virtual void MissForcefully() => ApplyMinResult();
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}
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public abstract partial class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
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@ -91,12 +91,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (!userTriggered)
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{
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if (!HitObject.HitWindows.CanBeHit(timeOffset))
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ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult);
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ApplyMinResult();
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return;
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}
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hitResult = HitObject.HitWindows.ResultFor(timeOffset);
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if (hitResult == HitResult.None)
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return;
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@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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if (auto && !userTriggered && timeOffset > hitOffset && CheckHittable?.Invoke(this, Time.Current, HitResult.Great) == ClickAction.Hit)
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{
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// force success
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ApplyResult(static (r, _) => r.Type = HitResult.Great);
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ApplyResult(HitResult.Great);
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}
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else
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base.CheckForResult(userTriggered, timeOffset);
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@ -208,7 +208,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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if (shouldHit && !userTriggered && timeOffset >= 0)
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{
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// force success
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ApplyResult(static (r, _) => r.Type = HitResult.Great);
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ApplyResult(HitResult.Great);
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}
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else
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base.CheckForResult(userTriggered, timeOffset);
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@ -44,7 +44,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private Container scaleContainer;
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private InputManager inputManager;
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private HitResult hitResult;
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public DrawableHitCircle()
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: this(null)
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@ -156,12 +155,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (!userTriggered)
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{
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if (!HitObject.HitWindows.CanBeHit(timeOffset))
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ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult);
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ApplyMinResult();
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return;
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}
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hitResult = ResultFor(timeOffset);
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HitResult hitResult = ResultFor(timeOffset);
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var clickAction = CheckHittable?.Invoke(this, Time.Current, hitResult);
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if (clickAction == ClickAction.Shake)
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@ -170,20 +169,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (hitResult == HitResult.None || clickAction != ClickAction.Hit)
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return;
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ApplyResult(static (r, hitObject) =>
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Vector2? hitPosition = null;
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// Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss.
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if (hitResult.IsHit())
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{
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var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
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hitPosition = HitObject.StackedPosition + (localMousePosition - DrawSize / 2);
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}
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ApplyResult<(HitResult result, Vector2? position)>((r, state) =>
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{
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var hitCircle = (DrawableHitCircle)hitObject;
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var circleResult = (OsuHitCircleJudgementResult)r;
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// Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss.
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if (hitCircle.hitResult.IsHit())
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{
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var localMousePosition = hitCircle.ToLocalSpace(hitCircle.inputManager.CurrentState.Mouse.Position);
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circleResult.CursorPositionAtHit = hitCircle.HitObject.StackedPosition + (localMousePosition - hitCircle.DrawSize / 2);
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}
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circleResult.Type = hitCircle.hitResult;
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});
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circleResult.Type = state.result;
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circleResult.CursorPositionAtHit = state.position;
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}, (hitResult, hitPosition));
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}
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/// <summary>
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@ -100,12 +100,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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/// <summary>
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/// Causes this <see cref="DrawableOsuHitObject"/> to get hit, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
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/// </summary>
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public void HitForcefully() => ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult);
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public void HitForcefully() => ApplyMaxResult();
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/// <summary>
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/// Causes this <see cref="DrawableOsuHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
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/// </summary>
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public void MissForcefully() => ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult);
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public void MissForcefully() => ApplyMinResult();
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private RectangleF parentScreenSpaceRectangle => ((DrawableOsuHitObject)ParentHitObject)?.parentScreenSpaceRectangle ?? Parent!.ScreenSpaceDrawQuad.AABBFloat;
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@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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if (timeOffset < 0)
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return;
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ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult);
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ApplyMaxResult();
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}
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protected override void UpdateHitStateTransforms(ArmedState state)
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@ -49,14 +49,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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if (!userTriggered)
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{
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if (timeOffset > HitObject.HitWindow)
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ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult);
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ApplyMinResult();
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return;
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}
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if (Math.Abs(timeOffset) > HitObject.HitWindow)
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return;
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ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult);
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ApplyMaxResult();
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}
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public override void OnKilled()
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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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base.OnKilled();
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if (Time.Current > HitObject.GetEndTime() && !Judged)
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ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult);
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ApplyMinResult();
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}
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protected override void UpdateHitStateTransforms(ArmedState state)
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult);
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ApplyMaxResult();
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}
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protected override void LoadSamples()
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@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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if (!userTriggered)
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{
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if (!HitObject.HitWindows.CanBeHit(timeOffset))
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ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult);
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ApplyMinResult();
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return;
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}
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@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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return;
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if (!validActionPressed)
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ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult);
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ApplyMinResult();
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else
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{
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ApplyResult(static (r, hitObject) =>
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@ -217,19 +217,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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if (!ParentHitObject.Result.IsHit)
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{
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ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult);
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ApplyMinResult();
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return;
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}
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if (!userTriggered)
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{
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if (timeOffset - ParentHitObject.Result.TimeOffset > SECOND_HIT_WINDOW)
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ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult);
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ApplyMinResult();
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return;
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}
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if (Math.Abs(timeOffset - ParentHitObject.Result.TimeOffset) <= SECOND_HIT_WINDOW)
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ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult);
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ApplyMaxResult();
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}
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public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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// it can happen that the hit window of the nested strong hit extends past the lifetime of the parent object.
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// this is a safety to prevent such cases from causing the nested hit to never be judged and as such prevent gameplay from completing.
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if (!Judged && Time.Current > ParentHitObject?.HitObject.GetEndTime())
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ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult);
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ApplyMinResult();
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}
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}
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}
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@ -208,7 +208,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
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if (numHits == HitObject.RequiredHits)
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ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult);
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ApplyMaxResult();
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}
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else
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{
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@ -216,7 +216,7 @@ namespace osu.Game.Tests.Gameplay
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LifetimeStart = LIFETIME_ON_APPLY;
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}
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public void MissForcefully() => ApplyResult(static (r, _) => r.Type = HitResult.Miss);
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public void MissForcefully() => ApplyResult(HitResult.Miss);
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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@ -431,7 +431,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (timeOffset > HitObject.Duration)
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ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult);
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ApplyMaxResult();
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}
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protected override void UpdateHitStateTransforms(ArmedState state)
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@ -468,7 +468,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public override void OnKilled()
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{
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base.OnKilled();
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ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult);
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ApplyMinResult();
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}
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}
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@ -547,7 +547,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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base.CheckForResult(userTriggered, timeOffset);
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if (timeOffset >= 0)
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ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult);
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ApplyMaxResult();
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}
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}
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@ -596,7 +596,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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base.CheckForResult(userTriggered, timeOffset);
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if (timeOffset >= 0)
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ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult);
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ApplyMaxResult();
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}
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}
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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Judgements
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/// <summary>
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/// The time at which this <see cref="JudgementResult"/> occurred.
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/// Populated when this <see cref="JudgementResult"/> is applied via <see cref="DrawableHitObject.ApplyResult"/>.
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/// Populated when this <see cref="JudgementResult"/> is applied via <see cref="DrawableHitObject.ApplyResult{T}"/>.
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/// </summary>
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/// <remarks>
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/// This is used instead of <see cref="TimeAbsolute"/> to check whether this <see cref="JudgementResult"/> should be reverted.
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@ -682,17 +682,28 @@ namespace osu.Game.Rulesets.Objects.Drawables
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UpdateResult(false);
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}
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protected void ApplyMaxResult() => ApplyResult((r, _) => r.Type = r.Judgement.MaxResult);
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protected void ApplyMinResult() => ApplyResult((r, _) => r.Type = r.Judgement.MinResult);
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protected void ApplyResult(HitResult type) => ApplyResult(static (result, state) => result.Type = state, type);
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[Obsolete("Use overload with state, preferrably with static delegates to avoid allocation overhead.")] // Can be removed 2024-07-26
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protected void ApplyResult(Action<JudgementResult> application) => ApplyResult((r, _) => application(r), this);
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protected void ApplyResult(Action<JudgementResult, DrawableHitObject> application) => ApplyResult(application, this);
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/// <summary>
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/// Applies the <see cref="Result"/> of this <see cref="DrawableHitObject"/>, notifying responders such as
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/// the <see cref="ScoreProcessor"/> of the <see cref="JudgementResult"/>.
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/// </summary>
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/// <param name="application">The callback that applies changes to the <see cref="JudgementResult"/>. Using a `static` delegate is recommended to avoid allocation overhead.</param>
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protected void ApplyResult(Action<JudgementResult, DrawableHitObject> application)
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/// <param name="state">The state.</param>
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protected void ApplyResult<T>(Action<JudgementResult, T> application, T state)
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{
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if (Result.HasResult)
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throw new InvalidOperationException("Cannot apply result on a hitobject that already has a result.");
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application?.Invoke(Result, this);
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application?.Invoke(Result, state);
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if (!Result.HasResult)
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throw new InvalidOperationException($"{GetType().ReadableName()} applied a {nameof(JudgementResult)} but did not update {nameof(JudgementResult.Type)}.");
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@ -737,7 +748,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// Checks if a scoring result has occurred for this <see cref="DrawableHitObject"/>.
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/// </summary>
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/// <remarks>
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/// If a scoring result has occurred, this method must invoke <see cref="ApplyResult"/> to update the result and notify responders.
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/// If a scoring result has occurred, this method must invoke <see cref="ApplyResult{T}"/> to update the result and notify responders.
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/// </remarks>
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/// <param name="userTriggered">Whether the user triggered this check.</param>
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/// <param name="timeOffset">The offset from the end time of the <see cref="HitObject"/> at which this check occurred.
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