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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:07:52 +08:00

Use AliveEntries where we don't need startTime order

This commit is contained in:
Andrei Zavatski 2024-02-03 19:54:04 +03:00
parent 4aa27482a9
commit e2e3c61c9c
4 changed files with 12 additions and 4 deletions

View File

@ -75,8 +75,10 @@ namespace osu.Game.Rulesets.Osu.Mods
{
double time = playfield.Time.Current;
foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
foreach (var entry in playfield.HitObjectContainer.AliveEntries)
{
var drawable = entry.Value;
switch (drawable)
{
case DrawableHitCircle circle:

View File

@ -49,8 +49,10 @@ namespace osu.Game.Rulesets.Osu.Mods
{
var cursorPos = playfield.Cursor.AsNonNull().ActiveCursor.DrawPosition;
foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
foreach (var entry in playfield.HitObjectContainer.AliveEntries)
{
var drawable = entry.Value;
switch (drawable)
{
case DrawableHitCircle circle:

View File

@ -48,8 +48,10 @@ namespace osu.Game.Rulesets.Osu.Mods
{
var cursorPos = playfield.Cursor.AsNonNull().ActiveCursor.DrawPosition;
foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
foreach (var entry in playfield.HitObjectContainer.AliveEntries)
{
var drawable = entry.Value;
var destination = Vector2.Clamp(2 * drawable.Position - cursorPos, Vector2.Zero, OsuPlayfield.BASE_SIZE);
if (drawable.HitObject is Slider thisSlider)

View File

@ -198,8 +198,10 @@ namespace osu.Game.Screens.Play
foreach (var nested in playfield.NestedPlayfields)
applyToPlayfield(nested);
foreach (DrawableHitObject obj in playfield.HitObjectContainer.AliveObjects)
foreach (var entry in playfield.HitObjectContainer.AliveEntries)
{
var obj = entry.Value;
if (appliedObjects.Contains(obj))
continue;