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Store last enqueued RotationRecord in SpinnerSpmCalculator

This commit is contained in:
Andrei Zavatski
2024-02-24 20:36:06 +03:00
Unverified
parent 1fb19e7129
commit 9e90f7fb0d
@@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
@@ -33,14 +32,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
drawableSpinner.HitObjectApplied += resetState;
}
private RotationRecord lastRecord;
public void SetRotation(float currentRotation)
{
// If we've gone back in time, it's fine to work with a fresh set of records for now
if (records.Count > 0 && Time.Current < records.Last().Time)
if (records.Count > 0 && Time.Current < lastRecord.Time)
records.Clear();
// Never calculate SPM by same time of record to avoid 0 / 0 = NaN or X / 0 = Infinity result.
if (records.Count > 0 && Precision.AlmostEquals(Time.Current, records.Last().Time))
if (records.Count > 0 && Precision.AlmostEquals(Time.Current, lastRecord.Time))
return;
if (records.Count > 0)
@@ -52,7 +53,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
result.Value = (currentRotation - record.Rotation) / (Time.Current - record.Time) * 1000 * 60 / 360;
}
records.Enqueue(new RotationRecord { Rotation = currentRotation, Time = Time.Current });
records.Enqueue(lastRecord = new RotationRecord { Rotation = currentRotation, Time = Time.Current });
}
private void resetState(DrawableHitObject hitObject)