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Revert incorrect end position optimisation
Closes https://github.com/ppy/osu/issues/26867. Reverts882f490390
andce643aa68f
. The applied optimisation may have been valid as long as it was constrained to `Slider`. But it is not, as `SliderTailCircle` stores a local copy of the object position. And as the commit message ofce643aa68f
states, this could be bypassed by some pretty hacky delegation from `SliderTailCircle.Position` to the slider, but it'd also be pretty hacky because it would make flows like `PositionBindable` break down. Long-term solution is to probably remove bindables from hitobjects.
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@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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set
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{
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repeatCount = value;
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endPositionCache.Invalidate();
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updateNestedPositions();
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}
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}
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@ -165,7 +165,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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public Slider()
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{
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SamplesBindable.CollectionChanged += (_, _) => UpdateNestedSamples();
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Path.Version.ValueChanged += _ => endPositionCache.Invalidate();
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Path.Version.ValueChanged += _ => updateNestedPositions();
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}
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
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