Merge branch 'master' into hit-object-result-allocations
@ -3,13 +3,13 @@
|
||||
"isRoot": true,
|
||||
"tools": {
|
||||
"jetbrains.resharper.globaltools": {
|
||||
"version": "2022.2.3",
|
||||
"version": "2023.3.3",
|
||||
"commands": [
|
||||
"jb"
|
||||
]
|
||||
},
|
||||
"nvika": {
|
||||
"version": "2.2.0",
|
||||
"version": "3.0.0",
|
||||
"commands": [
|
||||
"nvika"
|
||||
]
|
||||
|
@ -1,5 +1,3 @@
|
||||
is_global = true
|
||||
|
||||
# .NET Code Style
|
||||
# IDE styles reference: https://docs.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/
|
||||
|
||||
@ -56,4 +54,4 @@ dotnet_diagnostic.RS0030.severity = error
|
||||
|
||||
# Temporarily disable analysing CanBeNull = true in NRT contexts due to mobile issues.
|
||||
# See: https://github.com/ppy/osu/pull/19677
|
||||
dotnet_diagnostic.OSUF001.severity = none
|
||||
dotnet_diagnostic.OSUF001.severity = none
|
||||
|
@ -35,7 +35,7 @@
|
||||
<RepositoryUrl>https://github.com/ppy/osu</RepositoryUrl>
|
||||
<PackageReleaseNotes>Automated release.</PackageReleaseNotes>
|
||||
<Company>ppy Pty Ltd</Company>
|
||||
<Copyright>Copyright (c) 2022 ppy Pty Ltd</Copyright>
|
||||
<Copyright>Copyright (c) 2024 ppy Pty Ltd</Copyright>
|
||||
<PackageTags>osu game</PackageTags>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
|
2
LICENCE
@ -1,4 +1,4 @@
|
||||
Copyright (c) 2022 ppy Pty Ltd <contact@ppy.sh>.
|
||||
Copyright (c) 2024 ppy Pty Ltd <contact@ppy.sh>.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
@ -22,7 +22,7 @@ A few resources are available as starting points to getting involved and underst
|
||||
|
||||
- Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer).
|
||||
- You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management).
|
||||
- Track our current efforts [towards full "ranked play" support](https://github.com/orgs/ppy/projects/13?query=is%3Aopen+sort%3Aupdated-desc).
|
||||
- Track our current efforts [towards improving the game](https://github.com/orgs/ppy/projects/7/views/6).
|
||||
|
||||
## Running osu!
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<PackageType>Template</PackageType>
|
||||
<PackageId>ppy.osu.Game.Templates</PackageId>
|
||||
@ -8,7 +8,7 @@
|
||||
<PackageProjectUrl>https://github.com/ppy/osu/blob/master/Templates</PackageProjectUrl>
|
||||
<RepositoryUrl>https://github.com/ppy/osu</RepositoryUrl>
|
||||
<PackageReleaseNotes>Automated release.</PackageReleaseNotes>
|
||||
<copyright>Copyright (c) 2022 ppy Pty Ltd</copyright>
|
||||
<copyright>Copyright (c) 2024 ppy Pty Ltd</copyright>
|
||||
<Description>Templates to use when creating a ruleset for consumption in osu!.</Description>
|
||||
<PackageTags>dotnet-new;templates;osu</PackageTags>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
BIN
assets/lazer.png
Before Width: | Height: | Size: 187 KiB After Width: | Height: | Size: 321 KiB |
@ -10,7 +10,7 @@
|
||||
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.114.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.131.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<!-- Fody does not handle Android build well, and warns when unchanged.
|
||||
|
@ -1,7 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="sh.ppy.osulazer" android:installLocation="auto">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" />
|
||||
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!" android:icon="@drawable/lazer" />
|
||||
<application android:allowBackup="true"
|
||||
android:supportsRtl="true"
|
||||
android:label="osu!"
|
||||
android:icon="@mipmap/ic_launcher"
|
||||
android:roundIcon="@mipmap/ic_launcher" />
|
||||
<!-- for editor usage -->
|
||||
<uses-permission android:name="android.permission.READ_MEDIA_IMAGES" />
|
||||
<uses-permission android:name="android.permission.READ_MEDIA_AUDIO" />
|
||||
|
618
osu.Android/Resources/drawable/ic_launcher_background.xml
Normal file
@ -0,0 +1,618 @@
|
||||
<vector xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:width="108dp"
|
||||
android:height="108dp"
|
||||
android:viewportWidth="108"
|
||||
android:viewportHeight="108">
|
||||
<group android:scaleX="0.67"
|
||||
android:scaleY="0.67"
|
||||
android:translateX="17.82"
|
||||
android:translateY="17.82">
|
||||
<group>
|
||||
<clip-path
|
||||
android:pathData="M0,0h108v108h-108z"/>
|
||||
<path
|
||||
android:pathData="M109.48,-1.48H-1.48V109.48H109.48V-1.48Z"
|
||||
android:fillColor="#404041"/>
|
||||
<group>
|
||||
<clip-path
|
||||
android:pathData="M0,-0.31H108V107.69H0V-0.31Z"/>
|
||||
<group>
|
||||
<clip-path
|
||||
android:pathData="M215.01,-78.1H-78.39V215.3H215.01V-78.1Z"/>
|
||||
<group>
|
||||
<clip-path
|
||||
android:pathData="M149.56,96.97H96.68V149.85H149.56V96.97Z"/>
|
||||
<group>
|
||||
<clip-path
|
||||
android:pathData="M149.56,96.97H96.68V149.85H149.56V96.97Z"/>
|
||||
<path
|
||||
android:pathData="M100.57,98.05C100.34,98.05 100.15,98.24 100.15,98.47V102.61C100.15,102.84 100.34,103.03 100.57,103.03C100.79,103.03 100.98,102.84 100.98,102.61V98.47C100.98,98.24 100.79,98.05 100.57,98.05Z"
|
||||
android:strokeAlpha="0.2"
|
||||
android:fillColor="#000000"
|
||||
android:fillAlpha="0.2"/>
|
||||
<path
|
||||
android:pathData="M101.86,99.22C101.63,99.22 101.44,99.41 101.44,99.63V101.45C101.44,101.67 101.63,101.86 101.86,101.86C102.08,101.86 102.27,101.67 102.27,101.45V99.63C102.27,99.41 102.08,99.22 101.86,99.22Z"
|
||||
android:strokeAlpha="0.2"
|
||||
android:fillColor="#000000"
|
||||
android:fillAlpha="0.2"/>
|
||||
<path
|
||||
android:pathData="M104.44,100.54C104.44,101.06 104.33,101.57 104.13,102.05C103.94,102.51 103.65,102.92 103.3,103.28C102.95,103.63 102.53,103.91 102.07,104.11C101.59,104.31 101.09,104.41 100.57,104.41C100.04,104.41 99.54,104.31 99.06,104.11C98.6,103.91 98.19,103.63 97.83,103.28C97.48,102.92 97.2,102.51 97,102.05C96.8,101.57 96.7,101.06 96.7,100.54C96.7,100.02 96.8,99.51 97,99.04C97.2,98.58 97.48,98.16 97.83,97.81C98.19,97.45 98.6,97.18 99.06,96.98C99.54,96.78 100.04,96.67 100.57,96.67C101.09,96.67 101.59,96.77 102.07,96.98C102.53,97.17 102.95,97.45 103.3,97.81C103.65,98.16 103.93,98.58 104.13,99.04C104.33,99.51 104.44,100.02 104.44,100.54ZM103.78,100.54C103.78,98.77 102.34,97.33 100.57,97.33C98.8,97.33 97.36,98.77 97.36,100.54C97.36,102.31 98.8,103.75 100.57,103.75C102.34,103.75 103.78,102.31 103.78,100.54Z"
|
||||
android:strokeAlpha="0.2"
|
||||
android:fillColor="#000000"
|
||||
android:fillAlpha="0.2"/>
|
||||
<path
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||||
android:pathData="M99.28,101.86C99.51,101.86 99.69,101.67 99.69,101.45V99.64C99.69,99.41 99.51,99.23 99.28,99.23C99.05,99.23 98.87,99.41 98.87,99.64V101.45C98.87,101.68 99.05,101.86 99.28,101.86Z"
|
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android:strokeAlpha="0.2"
|
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android:fillColor="#000000"
|
||||
android:fillAlpha="0.2"/>
|
||||
</group>
|
||||
</group>
|
||||
<group>
|
||||
<clip-path
|
||||
android:pathData="M149.56,44.09H96.68V96.97H149.56V44.09Z"/>
|
||||
<group>
|
||||
<clip-path
|
||||
android:pathData="M149.56,44.09H96.68V96.97H149.56V44.09Z"/>
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<path
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android:pathData="M104.44,100.54C104.44,101.06 104.33,101.57 104.13,102.05C103.94,102.51 103.65,102.92 103.3,103.28C102.95,103.63 102.53,103.91 102.07,104.11C101.59,104.31 101.09,104.41 100.57,104.41C100.04,104.41 99.54,104.31 99.06,104.11C98.6,103.91 98.19,103.63 97.83,103.28C97.48,102.92 97.2,102.51 97,102.05C96.8,101.57 96.7,101.06 96.7,100.54C96.7,100.02 96.8,99.51 97,99.04C97.2,98.58 97.48,98.16 97.83,97.81C98.19,97.45 98.6,97.18 99.06,96.98C99.54,96.78 100.04,96.67 100.57,96.67C101.09,96.67 101.59,96.77 102.07,96.98C102.53,97.17 102.95,97.45 103.3,97.81C103.65,98.16 103.93,98.58 104.13,99.04C104.33,99.51 104.44,100.02 104.44,100.54ZM103.78,100.54C103.78,98.77 102.34,97.33 100.57,97.33C98.8,97.33 97.36,98.77 97.36,100.54C97.36,102.31 98.8,103.75 100.57,103.75C102.34,103.75 103.78,102.31 103.78,100.54Z"
|
||||
android:strokeAlpha="0.2"
|
||||
android:fillColor="#000000"
|
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android:fillAlpha="0.2"/>
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<path
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android:pathData="M100.57,70.97C100.34,70.97 100.15,71.16 100.15,71.38V75.53C100.15,75.76 100.34,75.94 100.57,75.94C100.79,75.94 100.98,75.76 100.98,75.53V71.38C100.98,71.15 100.79,70.97 100.57,70.97Z"
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||||
android:strokeAlpha="0.2"
|
||||
android:fillColor="#000000"
|
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android:fillAlpha="0.2"/>
|
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<path
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android:pathData="M101.86,72.14C101.63,72.14 101.44,72.33 101.44,72.55V74.36C101.44,74.59 101.63,74.77 101.86,74.77C102.08,74.77 102.27,74.59 102.27,74.36V72.55C102.27,72.32 102.08,72.14 101.86,72.14Z"
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||||
android:strokeAlpha="0.2"
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||||
android:fillColor="#000000"
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android:fillAlpha="0.2"/>
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<path
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android:pathData="M99.28,74.78C99.51,74.78 99.69,74.59 99.69,74.37V72.55C99.69,72.33 99.51,72.14 99.28,72.14C99.05,72.14 98.87,72.33 98.87,72.55V74.37C98.87,74.59 99.05,74.78 99.28,74.78Z"
|
||||
android:strokeAlpha="0.2"
|
||||
android:fillColor="#000000"
|
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android:fillAlpha="0.2"/>
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<path
|
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android:pathData="M100.57,45.18C100.34,45.18 100.15,45.37 100.15,45.59V49.74C100.15,49.97 100.34,50.15 100.57,50.15C100.79,50.15 100.98,49.97 100.98,49.74V45.59C100.98,45.36 100.79,45.18 100.57,45.18Z"
|
||||
android:strokeAlpha="0.2"
|
||||
android:fillColor="#000000"
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android:fillAlpha="0.2"/>
|
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<path
|
||||
android:pathData="M101.86,46.35C101.63,46.35 101.44,46.53 101.44,46.76V48.57C101.44,48.8 101.63,48.98 101.86,48.98C102.08,48.98 102.27,48.79 102.27,48.57V46.76C102.27,46.53 102.08,46.35 101.86,46.35Z"
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android:strokeAlpha="0.2"
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android:fillColor="#000000"
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<path
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android:pathData="M104.44,47.67C104.44,48.19 104.33,48.69 104.13,49.17C103.94,49.63 103.65,50.04 103.3,50.4C102.95,50.75 102.53,51.03 102.07,51.23C101.59,51.43 101.09,51.53 100.57,51.53C100.04,51.53 99.54,51.43 99.06,51.23C98.6,51.03 98.19,50.75 97.83,50.4C97.48,50.04 97.2,49.63 97,49.17C96.8,48.69 96.7,48.19 96.7,47.67C96.7,47.14 96.8,46.64 97,46.16C97.2,45.7 97.48,45.29 97.83,44.93C98.19,44.58 98.6,44.3 99.06,44.1C99.54,43.9 100.04,43.8 100.57,43.8C101.09,43.8 101.59,43.9 102.07,44.1C102.53,44.3 102.95,44.58 103.3,44.93C103.65,45.29 103.93,45.7 104.13,46.16C104.33,46.64 104.44,47.14 104.44,47.67ZM103.78,47.67C103.78,45.89 102.34,44.46 100.57,44.46C98.8,44.46 97.36,45.89 97.36,47.67C97.36,49.44 98.8,50.87 100.57,50.87C102.34,50.87 103.78,49.44 103.78,47.67Z"
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||||
android:strokeAlpha="0.2"
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||||
android:fillColor="#000000"
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android:fillAlpha="0.2"/>
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<path
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||||
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android:strokeAlpha="0.2"
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<path
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android:strokeAlpha="0.2"
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android:fillColor="#000000"
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android:fillAlpha="0.2"/>
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</group>
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</group>
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<group>
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<clip-path
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<group>
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||||
android:strokeAlpha="0.2"
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<path
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||||
android:strokeAlpha="0.2"
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||||
android:fillColor="#000000"
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||||
android:fillAlpha="0.2"/>
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||||
<path
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||||
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||||
android:strokeAlpha="0.2"
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||||
android:fillColor="#000000"
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android:fillAlpha="0.2"/>
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<path
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||||
android:pathData="M99.28,21.9C99.51,21.9 99.69,21.71 99.69,21.49V19.68C99.69,19.45 99.51,19.27 99.28,19.27C99.05,19.27 98.87,19.45 98.87,19.68V21.49C98.87,21.72 99.05,21.9 99.28,21.9Z"
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||||
android:strokeAlpha="0.2"
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||||
android:fillColor="#000000"
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||||
android:fillAlpha="0.2"/>
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||||
<path
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Before Width: | Height: | Size: 38 KiB |
24
osu.Android/Resources/drawable/monochrome.xml
Normal file
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<vector xmlns:android="http://schemas.android.com/apk/res/android"
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android:width="108dp"
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android:height="108dp"
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android:viewportWidth="108"
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<path
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|
6
osu.Android/Resources/mipmap-anydpi-v26/ic_launcher.xml
Normal file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<background android:drawable="@drawable/ic_launcher_background"/>
|
||||
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
|
||||
<monochrome android:drawable="@drawable/monochrome"/>
|
||||
</adaptive-icon>
|
BIN
osu.Android/Resources/mipmap-hdpi/ic_launcher.png
Normal file
After Width: | Height: | Size: 6.3 KiB |
BIN
osu.Android/Resources/mipmap-hdpi/ic_launcher_foreground.png
Normal file
After Width: | Height: | Size: 7.1 KiB |
BIN
osu.Android/Resources/mipmap-mdpi/ic_launcher.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
osu.Android/Resources/mipmap-mdpi/ic_launcher_foreground.png
Normal file
After Width: | Height: | Size: 3.9 KiB |
BIN
osu.Android/Resources/mipmap-xhdpi/ic_launcher.png
Normal file
After Width: | Height: | Size: 9.3 KiB |
BIN
osu.Android/Resources/mipmap-xhdpi/ic_launcher_foreground.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
osu.Android/Resources/mipmap-xxhdpi/ic_launcher.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
osu.Android/Resources/mipmap-xxhdpi/ic_launcher_foreground.png
Normal file
After Width: | Height: | Size: 21 KiB |
BIN
osu.Android/Resources/mipmap-xxxhdpi/ic_launcher.png
Normal file
After Width: | Height: | Size: 24 KiB |
BIN
osu.Android/Resources/mipmap-xxxhdpi/ic_launcher_foreground.png
Normal file
After Width: | Height: | Size: 35 KiB |
BIN
osu.Desktop/lazer.ico
Executable file → Normal file
Before Width: | Height: | Size: 85 KiB After Width: | Height: | Size: 66 KiB |
@ -7,11 +7,12 @@
|
||||
<authors>ppy Pty Ltd</authors>
|
||||
<owners>Dean Herbert</owners>
|
||||
<projectUrl>https://osu.ppy.sh/</projectUrl>
|
||||
<iconUrl>https://puu.sh/tYyXZ/9a01a5d1b0.ico</iconUrl>
|
||||
<iconUrl>https://github.com/ppy/osu/blob/master/assets/lazer-nuget.png?raw=true</iconUrl>
|
||||
<icon>icon.png</icon>
|
||||
<requireLicenseAcceptance>false</requireLicenseAcceptance>
|
||||
<description>A free-to-win rhythm game. Rhythm is just a *click* away!</description>
|
||||
<releaseNotes>testing</releaseNotes>
|
||||
<copyright>Copyright (c) 2022 ppy Pty Ltd</copyright>
|
||||
<copyright>Copyright (c) 2024 ppy Pty Ltd</copyright>
|
||||
<language>en-AU</language>
|
||||
</metadata>
|
||||
<files>
|
||||
@ -19,5 +20,6 @@
|
||||
<file src="**.dll" target="lib\net45\"/>
|
||||
<file src="**.config" target="lib\net45\"/>
|
||||
<file src="**.json" target="lib\net45\"/>
|
||||
<file src="icon.png" target=""/>
|
||||
</files>
|
||||
</package>
|
||||
|
@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
foreach (var stage in stages)
|
||||
{
|
||||
for (int i = 0; i < stage.Columns.Count; i++)
|
||||
for (int i = 0; i < stage.Columns.Length; i++)
|
||||
{
|
||||
var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
|
||||
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
foreach (var stage in stages)
|
||||
{
|
||||
for (int i = 0; i < stage.Columns.Count; i++)
|
||||
for (int i = 0; i < stage.Columns.Length; i++)
|
||||
{
|
||||
var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
|
||||
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
@ -15,6 +15,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public abstract int KeyCount { get; }
|
||||
public override ModType Type => ModType.Conversion;
|
||||
public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier
|
||||
public override bool Ranked => UsesDefaultConfiguration;
|
||||
|
||||
public void ApplyToBeatmapConverter(IBeatmapConverter beatmapConverter)
|
||||
{
|
||||
|
@ -8,5 +8,6 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public class ManiaModHardRock : ModHardRock
|
||||
{
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override bool Ranked => false;
|
||||
}
|
||||
}
|
||||
|
@ -11,5 +11,6 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override string Name => "One Key";
|
||||
public override string Acronym => "1K";
|
||||
public override LocalisableString Description => @"Play with one key.";
|
||||
public override bool Ranked => false;
|
||||
}
|
||||
}
|
||||
|
@ -11,5 +11,6 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override string Name => "Ten Keys";
|
||||
public override string Acronym => "10K";
|
||||
public override LocalisableString Description => @"Play with ten keys.";
|
||||
public override bool Ranked => false;
|
||||
}
|
||||
}
|
||||
|
@ -11,5 +11,6 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override string Name => "Two Keys";
|
||||
public override string Acronym => "2K";
|
||||
public override LocalisableString Description => @"Play with two keys.";
|
||||
public override bool Ranked => false;
|
||||
}
|
||||
}
|
||||
|
@ -11,5 +11,6 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override string Name => "Three Keys";
|
||||
public override string Acronym => "3K";
|
||||
public override LocalisableString Description => @"Play with three keys.";
|
||||
public override bool Ranked => false;
|
||||
}
|
||||
}
|
||||
|
@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public class ManiaModMirror : ModMirror, IApplicableToBeatmap
|
||||
{
|
||||
public override LocalisableString Description => "Notes are flipped horizontally.";
|
||||
public override bool Ranked => UsesDefaultConfiguration;
|
||||
|
||||
public void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
|
@ -17,7 +17,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
public partial class ArgonJudgementPiece : JudgementPiece, IAnimatableJudgement
|
||||
public partial class ArgonJudgementPiece : TextJudgementPiece, IAnimatableJudgement
|
||||
{
|
||||
private const float judgement_y_position = 160;
|
||||
|
||||
|
@ -4,8 +4,6 @@
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
@ -28,20 +26,21 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
/// <summary>
|
||||
/// All contents added to this <see cref="ColumnFlow{TContent}"/>.
|
||||
/// </summary>
|
||||
public IReadOnlyList<TContent> Content => columns.Children.Select(c => c.Count == 0 ? null : (TContent)c.Child).ToList();
|
||||
public TContent[] Content { get; }
|
||||
|
||||
private readonly FillFlowContainer<Container> columns;
|
||||
private readonly FillFlowContainer<Container<TContent>> columns;
|
||||
private readonly StageDefinition stageDefinition;
|
||||
|
||||
public ColumnFlow(StageDefinition stageDefinition)
|
||||
{
|
||||
this.stageDefinition = stageDefinition;
|
||||
Content = new TContent[stageDefinition.Columns];
|
||||
|
||||
AutoSizeAxes = Axes.X;
|
||||
|
||||
Masking = true;
|
||||
|
||||
InternalChild = columns = new FillFlowContainer<Container>
|
||||
InternalChild = columns = new FillFlowContainer<Container<TContent>>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
@ -49,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
};
|
||||
|
||||
for (int i = 0; i < stageDefinition.Columns; i++)
|
||||
columns.Add(new Container { RelativeSizeAxes = Axes.Y });
|
||||
columns.Add(new Container<TContent> { RelativeSizeAxes = Axes.Y });
|
||||
}
|
||||
|
||||
private ISkinSource currentSkin;
|
||||
@ -102,7 +101,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
/// </summary>
|
||||
/// <param name="column">The index of the column to set the content of.</param>
|
||||
/// <param name="content">The content.</param>
|
||||
public void SetContentForColumn(int column, TContent content) => columns[column].Child = content;
|
||||
public void SetContentForColumn(int column, TContent content)
|
||||
{
|
||||
Content[column] = columns[column].Child = content;
|
||||
}
|
||||
|
||||
private void updateMobileSizing()
|
||||
{
|
||||
|
@ -42,7 +42,16 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => stages.Any(s => s.ReceivePositionalInputAt(screenSpacePos));
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
|
||||
{
|
||||
foreach (var s in stages)
|
||||
{
|
||||
if (s.ReceivePositionalInputAt(screenSpacePos))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public ManiaPlayfield(List<StageDefinition> stageDefinitions)
|
||||
{
|
||||
@ -71,7 +80,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
stages.Add(newStage);
|
||||
AddNested(newStage);
|
||||
|
||||
firstColumnIndex += newStage.Columns.Count;
|
||||
firstColumnIndex += newStage.Columns.Length;
|
||||
}
|
||||
}
|
||||
|
||||
@ -125,9 +134,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
foreach (var stage in stages)
|
||||
{
|
||||
if (index >= stage.Columns.Count)
|
||||
if (index >= stage.Columns.Length)
|
||||
{
|
||||
index -= stage.Columns.Count;
|
||||
index -= stage.Columns.Length;
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -140,7 +149,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
/// <summary>
|
||||
/// Retrieves the total amount of columns across all stages in this playfield.
|
||||
/// </summary>
|
||||
public int TotalColumns => stages.Sum(s => s.Columns.Count);
|
||||
public int TotalColumns => stages.Sum(s => s.Columns.Length);
|
||||
|
||||
private Stage getStageByColumn(int column)
|
||||
{
|
||||
@ -148,7 +157,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
foreach (var stage in stages)
|
||||
{
|
||||
sum += stage.Columns.Count;
|
||||
sum += stage.Columns.Length;
|
||||
if (sum > column)
|
||||
return stage;
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
@ -37,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public const float HIT_TARGET_POSITION = 110;
|
||||
|
||||
public IReadOnlyList<Column> Columns => columnFlow.Content;
|
||||
public Column[] Columns => columnFlow.Content;
|
||||
private readonly ColumnFlow<Column> columnFlow;
|
||||
|
||||
private readonly JudgementContainer<DrawableManiaJudgement> judgements;
|
||||
@ -45,7 +44,16 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private readonly Drawable barLineContainer;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Columns.Any(c => c.ReceivePositionalInputAt(screenSpacePos));
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
|
||||
{
|
||||
foreach (var c in Columns)
|
||||
{
|
||||
if (c.ReceivePositionalInputAt(screenSpacePos))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private readonly int firstColumnIndex;
|
||||
|
||||
@ -184,13 +192,13 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
NewResult += OnNewResult;
|
||||
}
|
||||
|
||||
public override void Add(HitObject hitObject) => Columns.ElementAt(((ManiaHitObject)hitObject).Column - firstColumnIndex).Add(hitObject);
|
||||
public override void Add(HitObject hitObject) => Columns[((ManiaHitObject)hitObject).Column - firstColumnIndex].Add(hitObject);
|
||||
|
||||
public override bool Remove(HitObject hitObject) => Columns.ElementAt(((ManiaHitObject)hitObject).Column - firstColumnIndex).Remove(hitObject);
|
||||
public override bool Remove(HitObject hitObject) => Columns[((ManiaHitObject)hitObject).Column - firstColumnIndex].Remove(hitObject);
|
||||
|
||||
public override void Add(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column - firstColumnIndex).Add(h);
|
||||
public override void Add(DrawableHitObject h) => Columns[((ManiaHitObject)h.HitObject).Column - firstColumnIndex].Add(h);
|
||||
|
||||
public override bool Remove(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column - firstColumnIndex).Remove(h);
|
||||
public override bool Remove(DrawableHitObject h) => Columns[((ManiaHitObject)h.HitObject).Column - firstColumnIndex].Remove(h);
|
||||
|
||||
public void Add(BarLine barLine) => base.Add(barLine);
|
||||
|
||||
|
@ -206,7 +206,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
AddStep($"click context menu item \"{contextMenuText}\"", () =>
|
||||
{
|
||||
MenuItem item = visualiser.ContextMenuItems.FirstOrDefault(menuItem => menuItem.Text.Value == "Curve type")?.Items.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
|
||||
MenuItem item = visualiser.ContextMenuItems!.FirstOrDefault(menuItem => menuItem.Text.Value == "Curve type")?.Items.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
|
||||
|
||||
item?.Action.Value?.Invoke();
|
||||
});
|
||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new PathControlPoint(new Vector2(-128, 0), PathType.LINEAR) // absolute position: (0, 128)
|
||||
}
|
||||
},
|
||||
RepeatCount = 1
|
||||
RepeatCount = 2
|
||||
};
|
||||
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
return slider;
|
||||
@ -45,7 +45,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
OsuHitObjectGenerationUtils.ReflectHorizontallyAlongPlayfield(slider);
|
||||
|
||||
Assert.That(slider.Position, Is.EqualTo(new Vector2(OsuPlayfield.BASE_SIZE.X - 128, 128)));
|
||||
Assert.That(slider.NestedHitObjects.OfType<SliderRepeat>().Single().Position, Is.EqualTo(new Vector2(OsuPlayfield.BASE_SIZE.X - 0, 128)));
|
||||
Assert.That(slider.NestedHitObjects.OfType<SliderHeadCircle>().Single().Position, Is.EqualTo(new Vector2(OsuPlayfield.BASE_SIZE.X - 128, 128)));
|
||||
Assert.That(slider.NestedHitObjects.OfType<SliderRepeat>().First().Position, Is.EqualTo(new Vector2(OsuPlayfield.BASE_SIZE.X - 0, 128)));
|
||||
Assert.That(slider.NestedHitObjects.OfType<SliderTailCircle>().Single().Position, Is.EqualTo(new Vector2(OsuPlayfield.BASE_SIZE.X, 128)));
|
||||
Assert.That(slider.Path.ControlPoints.Select(point => point.Position), Is.EquivalentTo(new[]
|
||||
{
|
||||
new Vector2(),
|
||||
@ -62,7 +64,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
OsuHitObjectGenerationUtils.ReflectVerticallyAlongPlayfield(slider);
|
||||
|
||||
Assert.That(slider.Position, Is.EqualTo(new Vector2(128, OsuPlayfield.BASE_SIZE.Y - 128)));
|
||||
Assert.That(slider.NestedHitObjects.OfType<SliderRepeat>().Single().Position, Is.EqualTo(new Vector2(0, OsuPlayfield.BASE_SIZE.Y - 128)));
|
||||
Assert.That(slider.NestedHitObjects.OfType<SliderHeadCircle>().Single().Position, Is.EqualTo(new Vector2(128, OsuPlayfield.BASE_SIZE.Y - 128)));
|
||||
Assert.That(slider.NestedHitObjects.OfType<SliderRepeat>().First().Position, Is.EqualTo(new Vector2(0, OsuPlayfield.BASE_SIZE.Y - 128)));
|
||||
Assert.That(slider.NestedHitObjects.OfType<SliderTailCircle>().Single().Position, Is.EqualTo(new Vector2(0, OsuPlayfield.BASE_SIZE.Y - 128)));
|
||||
Assert.That(slider.Path.ControlPoints.Select(point => point.Position), Is.EquivalentTo(new[]
|
||||
{
|
||||
new Vector2(),
|
||||
@ -79,7 +83,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
OsuHitObjectGenerationUtils.FlipSliderInPlaceHorizontally(slider);
|
||||
|
||||
Assert.That(slider.Position, Is.EqualTo(new Vector2(128, 128)));
|
||||
Assert.That(slider.NestedHitObjects.OfType<SliderRepeat>().Single().Position, Is.EqualTo(new Vector2(256, 128)));
|
||||
Assert.That(slider.NestedHitObjects.OfType<SliderHeadCircle>().Single().Position, Is.EqualTo(new Vector2(128, 128)));
|
||||
Assert.That(slider.NestedHitObjects.OfType<SliderRepeat>().First().Position, Is.EqualTo(new Vector2(256, 128)));
|
||||
Assert.That(slider.NestedHitObjects.OfType<SliderTailCircle>().Single().Position, Is.EqualTo(new Vector2(256, 128)));
|
||||
Assert.That(slider.Path.ControlPoints.Select(point => point.Position), Is.EquivalentTo(new[]
|
||||
{
|
||||
new Vector2(),
|
||||
|
@ -183,7 +183,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
break;
|
||||
}
|
||||
|
||||
hitObjectContainer.Add(drawableObject);
|
||||
hitObjectContainer.Add(drawableObject!);
|
||||
followPointRenderer.AddFollowPoints(objects[i]);
|
||||
}
|
||||
});
|
||||
|
@ -6,6 +6,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
@ -173,6 +174,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
public IEnumerable<ISkin> AllSources => new[] { this };
|
||||
|
||||
[CanBeNull]
|
||||
public event Action SourceChanged;
|
||||
|
||||
private bool enabled = true;
|
||||
|
@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override LocalisableString Description => @"Spinners will be automatically completed.";
|
||||
public override double ScoreMultiplier => 0.9;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot), typeof(OsuModTargetPractice) };
|
||||
public override bool Ranked => UsesDefaultConfiguration;
|
||||
|
||||
public void ApplyToDrawableHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
|
@ -10,5 +10,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public class OsuModTouchDevice : ModTouchDevice
|
||||
{
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray();
|
||||
public override bool Ranked => UsesDefaultConfiguration;
|
||||
}
|
||||
}
|
||||
|
@ -239,11 +239,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
if (Tracking.Value && Time.Current >= HitObject.StartTime)
|
||||
{
|
||||
// keep the sliding sample playing at the current tracking position
|
||||
if (!slidingSample.IsPlaying)
|
||||
if (!slidingSample.RequestedPlaying)
|
||||
slidingSample.Play();
|
||||
slidingSample.Balance.Value = CalculateSamplePlaybackBalance(CalculateDrawableRelativePosition(Ball));
|
||||
}
|
||||
else if (slidingSample.IsPlaying)
|
||||
else if (slidingSample.IsPlaying || slidingSample.RequestedPlaying)
|
||||
slidingSample.Stop();
|
||||
}
|
||||
}
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public const double ANIM_DURATION = 150;
|
||||
|
||||
private const float default_tick_size = 16;
|
||||
public const float DEFAULT_TICK_SIZE = 16;
|
||||
|
||||
protected DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject;
|
||||
|
||||
@ -44,8 +44,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
Masking = true,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(default_tick_size),
|
||||
BorderThickness = default_tick_size / 4,
|
||||
Size = new Vector2(DEFAULT_TICK_SIZE),
|
||||
BorderThickness = DEFAULT_TICK_SIZE / 4,
|
||||
BorderColour = Color4.White,
|
||||
Child = new Box
|
||||
{
|
||||
@ -88,8 +88,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
break;
|
||||
|
||||
case ArmedState.Miss:
|
||||
this.FadeOut(ANIM_DURATION);
|
||||
this.TransformBindableTo(AccentColour, Color4.Red, 0);
|
||||
this.FadeOut(ANIM_DURATION, Easing.OutQuint);
|
||||
break;
|
||||
|
||||
case ArmedState.Hit:
|
||||
|
@ -153,7 +153,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
if (tracking.NewValue)
|
||||
{
|
||||
if (!spinningSample.IsPlaying)
|
||||
if (!spinningSample.RequestedPlaying)
|
||||
spinningSample.Play();
|
||||
|
||||
spinningSample.VolumeTo(1, 300);
|
||||
|
@ -215,8 +215,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
if (headCircleHitAction == null)
|
||||
timeToAcceptAnyKeyAfter = null;
|
||||
|
||||
var actions = slider.OsuActionInputManager?.PressedActions;
|
||||
|
||||
// if the head circle was hit with a specific key, tracking should only occur while that key is pressed.
|
||||
if (headCircleHitAction != null && timeToAcceptAnyKeyAfter == null)
|
||||
{
|
||||
@ -227,6 +225,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
timeToAcceptAnyKeyAfter = Time.Current;
|
||||
}
|
||||
|
||||
if (slider.OsuActionInputManager == null)
|
||||
return;
|
||||
|
||||
lastPressedActions.Clear();
|
||||
bool validTrackingAction = false;
|
||||
|
||||
foreach (OsuAction action in slider.OsuActionInputManager.PressedActions)
|
||||
{
|
||||
if (isValidTrackingAction(action))
|
||||
validTrackingAction = true;
|
||||
|
||||
lastPressedActions.Add(action);
|
||||
}
|
||||
|
||||
Tracking =
|
||||
// even in an edge case where current time has exceeded the slider's time, we may not have finished judging.
|
||||
// we don't want to potentially update from Tracking=true to Tracking=false at this point.
|
||||
@ -234,11 +246,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
// in valid position range
|
||||
&& isValidTrackingPosition
|
||||
// valid action
|
||||
&& (actions?.Any(isValidTrackingAction) ?? false);
|
||||
|
||||
lastPressedActions.Clear();
|
||||
if (actions != null)
|
||||
lastPressedActions.AddRange(actions);
|
||||
&& validTrackingAction;
|
||||
}
|
||||
|
||||
private OsuAction? getInitialHitAction() => slider.HeadCircle?.HitAction;
|
||||
|
@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
set
|
||||
{
|
||||
repeatCount = value;
|
||||
endPositionCache.Invalidate();
|
||||
updateNestedPositions();
|
||||
}
|
||||
}
|
||||
|
||||
@ -165,7 +165,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
public Slider()
|
||||
{
|
||||
SamplesBindable.CollectionChanged += (_, _) => UpdateNestedSamples();
|
||||
Path.Version.ValueChanged += _ => endPositionCache.Invalidate();
|
||||
Path.Version.ValueChanged += _ => updateNestedPositions();
|
||||
}
|
||||
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
|
||||
|
@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
base.ReloadMappings(realmKeyBindings);
|
||||
|
||||
if (!AllowGameplayInputs)
|
||||
KeyBindings = KeyBindings.Where(b => b.GetAction<OsuAction>() == OsuAction.Smoke).ToList();
|
||||
KeyBindings = KeyBindings.Where(static b => b.GetAction<OsuAction>() == OsuAction.Smoke).ToList();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -28,6 +28,7 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Argon;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Legacy;
|
||||
using osu.Game.Rulesets.Osu.Statistics;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
@ -254,6 +255,9 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
case ArgonSkin:
|
||||
return new OsuArgonSkinTransformer(skin);
|
||||
|
||||
case TrianglesSkin:
|
||||
return new OsuTrianglesSkinTransformer(skin);
|
||||
}
|
||||
|
||||
return null;
|
||||
|
@ -16,7 +16,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
||||
{
|
||||
public partial class ArgonJudgementPiece : JudgementPiece, IAnimatableJudgement
|
||||
public partial class ArgonJudgementPiece : TextJudgementPiece, IAnimatableJudgement
|
||||
{
|
||||
private RingExplosion? ringExplosion;
|
||||
|
||||
|
@ -0,0 +1,51 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
||||
{
|
||||
public partial class ArgonJudgementPieceSliderTickMiss : CompositeDrawable, IAnimatableJudgement
|
||||
{
|
||||
private readonly HitResult result;
|
||||
private Circle piece = null!;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
public ArgonJudgementPieceSliderTickMiss(HitResult result)
|
||||
{
|
||||
this.result = result;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddInternal(piece = new Circle
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Colour = colours.ForHitResult(result),
|
||||
Size = new Vector2(ArgonSliderScorePoint.SIZE)
|
||||
});
|
||||
}
|
||||
|
||||
public void PlayAnimation()
|
||||
{
|
||||
this.ScaleTo(1.4f);
|
||||
this.ScaleTo(1f, 150, Easing.Out);
|
||||
|
||||
this.FadeOutFromOne(600);
|
||||
}
|
||||
|
||||
public Drawable? GetAboveHitObjectsProxiedContent() => piece.CreateProxy();
|
||||
}
|
||||
}
|
@ -16,14 +16,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
||||
{
|
||||
private Bindable<Color4> accentColour = null!;
|
||||
|
||||
private const float size = 12;
|
||||
public const float SIZE = 12;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject hitObject)
|
||||
{
|
||||
Masking = true;
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2(size);
|
||||
Size = new Vector2(SIZE);
|
||||
BorderThickness = 3;
|
||||
BorderColour = Color4.White;
|
||||
Child = new Box
|
||||
|
@ -19,11 +19,21 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
||||
switch (lookup)
|
||||
{
|
||||
case GameplaySkinComponentLookup<HitResult> resultComponent:
|
||||
HitResult result = resultComponent.Component;
|
||||
|
||||
// This should eventually be moved to a skin setting, when supported.
|
||||
if (Skin is ArgonProSkin && (resultComponent.Component == HitResult.Great || resultComponent.Component == HitResult.Perfect))
|
||||
if (Skin is ArgonProSkin && (result == HitResult.Great || result == HitResult.Perfect))
|
||||
return Drawable.Empty();
|
||||
|
||||
return new ArgonJudgementPiece(resultComponent.Component);
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.IgnoreMiss:
|
||||
case HitResult.LargeTickMiss:
|
||||
return new ArgonJudgementPieceSliderTickMiss(result);
|
||||
|
||||
default:
|
||||
return new ArgonJudgementPiece(result);
|
||||
}
|
||||
|
||||
case OsuSkinComponentLookup osuComponent:
|
||||
// TODO: Once everything is finalised, consider throwing UnsupportedSkinComponentException on missing entries.
|
||||
|
@ -0,0 +1,52 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
{
|
||||
public partial class DefaultJudgementPieceSliderTickMiss : CompositeDrawable, IAnimatableJudgement
|
||||
{
|
||||
private readonly HitResult result;
|
||||
private Circle piece = null!;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
public DefaultJudgementPieceSliderTickMiss(HitResult result)
|
||||
{
|
||||
this.result = result;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddInternal(piece = new Circle
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Colour = colours.ForHitResult(result),
|
||||
Size = new Vector2(DrawableSliderTick.DEFAULT_TICK_SIZE)
|
||||
});
|
||||
}
|
||||
|
||||
public void PlayAnimation()
|
||||
{
|
||||
this.ScaleTo(1.4f);
|
||||
this.ScaleTo(1f, 150, Easing.Out);
|
||||
|
||||
this.FadeOutFromOne(600);
|
||||
}
|
||||
|
||||
public Drawable? GetAboveHitObjectsProxiedContent() => piece.CreateProxy();
|
||||
}
|
||||
}
|
@ -0,0 +1,38 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
{
|
||||
public class OsuTrianglesSkinTransformer : SkinTransformer
|
||||
{
|
||||
public OsuTrianglesSkinTransformer(ISkin skin)
|
||||
: base(skin)
|
||||
{
|
||||
}
|
||||
|
||||
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
|
||||
{
|
||||
switch (lookup)
|
||||
{
|
||||
case GameplaySkinComponentLookup<HitResult> resultComponent:
|
||||
HitResult result = resultComponent.Component;
|
||||
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.IgnoreMiss:
|
||||
case HitResult.LargeTickMiss:
|
||||
// use argon judgement piece for new tick misses because i don't want to design another one for triangles.
|
||||
return new DefaultJudgementPieceSliderTickMiss(result);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return base.GetDrawableComponent(lookup);
|
||||
}
|
||||
}
|
||||
}
|
@ -30,8 +30,11 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(200),
|
||||
Child = new InputDrum()
|
||||
Size = new Vector2(180f, 200f),
|
||||
Child = new InputDrum
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -1,17 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
{
|
||||
@ -37,11 +39,14 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
Beatmap.Value.Track.Start();
|
||||
});
|
||||
|
||||
AddStep("Load playfield", () => SetContents(_ => new TaikoPlayfield
|
||||
AddStep("Load playfield", () => SetContents(_ => new Container
|
||||
{
|
||||
Height = 0.2f,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(2f, 1f),
|
||||
Scale = new Vector2(0.5f),
|
||||
Child = new TaikoPlayfieldAdjustmentContainer { Child = new TaikoPlayfield() },
|
||||
}));
|
||||
}
|
||||
|
||||
@ -54,7 +59,20 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
[Test]
|
||||
public void TestHeightChanges()
|
||||
{
|
||||
AddRepeatStep("change height", () => this.ChildrenOfType<TaikoPlayfield>().ForEach(p => p.Height = Math.Max(0.2f, (p.Height + 0.2f) % 1f)), 50);
|
||||
int value = 0;
|
||||
|
||||
AddRepeatStep("change height", () =>
|
||||
{
|
||||
value = (value + 1) % 5;
|
||||
|
||||
this.ChildrenOfType<TaikoPlayfieldAdjustmentContainer>().ForEach(p =>
|
||||
{
|
||||
var parent = (Container)p.Parent.AsNonNull();
|
||||
parent.Scale = new Vector2(0.5f + 0.1f * value);
|
||||
parent.Width = 1f / parent.Scale.X;
|
||||
parent.Height = 0.5f / parent.Scale.Y;
|
||||
});
|
||||
}, 50);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
|
||||
{
|
||||
InternalChild = piece = new HitPiece
|
||||
{
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT)
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.BASE_HEIGHT)
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -39,15 +39,15 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
|
||||
{
|
||||
headPiece = new HitPiece
|
||||
{
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT)
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.BASE_HEIGHT)
|
||||
},
|
||||
lengthPiece = new LengthPiece
|
||||
{
|
||||
Height = TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT
|
||||
Height = TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.BASE_HEIGHT
|
||||
},
|
||||
tailPiece = new HitPiece
|
||||
{
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT)
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.BASE_HEIGHT)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -16,9 +16,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
var drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset;
|
||||
drawableTaikoRuleset.LockPlayfieldAspectRange.Value = false;
|
||||
|
||||
var playfield = (TaikoPlayfield)drawableRuleset.Playfield;
|
||||
playfield.ClassicHitTargetPosition.Value = true;
|
||||
}
|
||||
|
||||
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
|
||||
|
@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
/// </param>
|
||||
private Vector2 adjustSizeForPlayfieldAspectRatio(float size)
|
||||
{
|
||||
return new Vector2(0, size * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT);
|
||||
return new Vector2(0, size * taikoPlayfield.Parent!.Scale.Y);
|
||||
}
|
||||
|
||||
protected override void UpdateFlashlightSize(float size)
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
|
||||
|
||||
public ArgonInputDrum()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -17,7 +17,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning.Argon
|
||||
{
|
||||
public partial class ArgonJudgementPiece : JudgementPiece, IAnimatableJudgement
|
||||
public partial class ArgonJudgementPiece : TextJudgementPiece, IAnimatableJudgement
|
||||
{
|
||||
private RingExplosion? ringExplosion;
|
||||
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
|
||||
{
|
||||
public DefaultInputDrum()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
@ -17,22 +18,20 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
/// </summary>
|
||||
internal partial class LegacyInputDrum : Container
|
||||
{
|
||||
private Container content = null!;
|
||||
private LegacyHalfDrum left = null!;
|
||||
private LegacyHalfDrum right = null!;
|
||||
|
||||
public LegacyInputDrum()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
AutoSizeAxes = Axes.X;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
Child = content = new Container
|
||||
Child = new Container
|
||||
{
|
||||
Size = new Vector2(180, 200),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Sprite
|
||||
@ -65,33 +64,24 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
const float ratio = 1.6f;
|
||||
|
||||
// because the right half is flipped, we need to position using width - position to get the true "topleft" origin position
|
||||
float negativeScaleAdjust = content.Width / ratio;
|
||||
const float negative_scale_adjust = TaikoPlayfield.INPUT_DRUM_WIDTH / ratio;
|
||||
|
||||
if (skin.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value >= 2.1m)
|
||||
{
|
||||
left.Centre.Position = new Vector2(0, taiko_bar_y) * ratio;
|
||||
right.Centre.Position = new Vector2(negativeScaleAdjust - 56, taiko_bar_y) * ratio;
|
||||
right.Centre.Position = new Vector2(negative_scale_adjust - 56, taiko_bar_y) * ratio;
|
||||
left.Rim.Position = new Vector2(0, taiko_bar_y) * ratio;
|
||||
right.Rim.Position = new Vector2(negativeScaleAdjust - 56, taiko_bar_y) * ratio;
|
||||
right.Rim.Position = new Vector2(negative_scale_adjust - 56, taiko_bar_y) * ratio;
|
||||
}
|
||||
else
|
||||
{
|
||||
left.Centre.Position = new Vector2(18, taiko_bar_y + 31) * ratio;
|
||||
right.Centre.Position = new Vector2(negativeScaleAdjust - 54, taiko_bar_y + 31) * ratio;
|
||||
right.Centre.Position = new Vector2(negative_scale_adjust - 54, taiko_bar_y + 31) * ratio;
|
||||
left.Rim.Position = new Vector2(8, taiko_bar_y + 23) * ratio;
|
||||
right.Rim.Position = new Vector2(negativeScaleAdjust - 53, taiko_bar_y + 23) * ratio;
|
||||
right.Rim.Position = new Vector2(negative_scale_adjust - 53, taiko_bar_y + 23) * ratio;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Relying on RelativeSizeAxes.Both + FillMode.Fit doesn't work due to the precise pixel layout requirements.
|
||||
// This is a bit ugly but makes the non-legacy implementations a lot cleaner to implement.
|
||||
content.Scale = new Vector2(DrawHeight / content.Size.Y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A half-drum. Contains one centre and one rim hit.
|
||||
/// </summary>
|
||||
|
@ -5,7 +5,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
@ -13,47 +12,30 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
{
|
||||
public partial class TaikoLegacyHitTarget : CompositeDrawable
|
||||
{
|
||||
private Container content = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = content = new Container
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
new Sprite
|
||||
{
|
||||
new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("approachcircle"),
|
||||
Scale = new Vector2(0.83f),
|
||||
Alpha = 0.47f, // eyeballed to match stable
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("taikobigcircle"),
|
||||
Scale = new Vector2(0.8f),
|
||||
Alpha = 0.22f, // eyeballed to match stable
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
}
|
||||
Texture = skin.GetTexture("approachcircle"),
|
||||
Scale = new Vector2(0.83f),
|
||||
Alpha = 0.47f, // eyeballed to match stable
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("taikobigcircle"),
|
||||
Scale = new Vector2(0.8f),
|
||||
Alpha = 0.22f, // eyeballed to match stable
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Relying on RelativeSizeAxes.Both + FillMode.Fit doesn't work due to the precise pixel layout requirements.
|
||||
// This is a bit ugly but makes the non-legacy implementations a lot cleaner to implement.
|
||||
content.Scale = new Vector2(DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,7 +16,6 @@ using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
using osu.Game.Rulesets.Timing;
|
||||
@ -36,6 +35,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
public new TaikoInputManager KeyBindingInputManager => (TaikoInputManager)base.KeyBindingInputManager;
|
||||
|
||||
protected new TaikoPlayfieldAdjustmentContainer PlayfieldAdjustmentContainer => (TaikoPlayfieldAdjustmentContainer)base.PlayfieldAdjustmentContainer;
|
||||
|
||||
protected override bool UserScrollSpeedAdjustment => false;
|
||||
|
||||
private SkinnableDrawable scroller;
|
||||
@ -68,22 +69,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
TimeRange.Value = ComputeTimeRange();
|
||||
}
|
||||
|
||||
protected virtual double ComputeTimeRange()
|
||||
{
|
||||
// Taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened.
|
||||
const float scroll_rate = 10;
|
||||
|
||||
// Since the time range will depend on a positional value, it is referenced to the x480 pixel space.
|
||||
// Width is used because it defines how many notes fit on the playfield.
|
||||
// We clamp the ratio to the maximum aspect ratio to keep scroll speed consistent on widths lower than the default.
|
||||
float ratio = Math.Max(DrawSize.X / 768f, TaikoPlayfieldAdjustmentContainer.MAXIMUM_ASPECT);
|
||||
|
||||
// Stable internally increased the slider velocity of objects by a factor of `VELOCITY_MULTIPLIER`.
|
||||
// To simulate this, we shrink the time range by that factor here.
|
||||
// This, when combined with the rest of the scrolling ruleset machinery (see `MultiplierControlPoint` et al.),
|
||||
// has the effect of increasing each multiplier control point's multiplier by `VELOCITY_MULTIPLIER`, ensuring parity with stable.
|
||||
return (Playfield.HitObjectContainer.DrawWidth / ratio) * scroll_rate / TaikoBeatmapConverter.VELOCITY_MULTIPLIER;
|
||||
}
|
||||
protected virtual double ComputeTimeRange() => PlayfieldAdjustmentContainer.ComputeTimeRange();
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
|
@ -179,10 +179,9 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
TaikoAction taikoAction = getTaikoActionFromPosition(position);
|
||||
|
||||
// Not too sure how this can happen, but let's avoid throwing.
|
||||
if (trackedActions.ContainsKey(source))
|
||||
if (!trackedActions.TryAdd(source, taikoAction))
|
||||
return;
|
||||
|
||||
trackedActions.Add(source, taikoAction);
|
||||
keyBindingContainer.TriggerPressed(taikoAction);
|
||||
}
|
||||
|
||||
|
@ -14,12 +14,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
/// </summary>
|
||||
internal partial class InputDrum : Container
|
||||
{
|
||||
public InputDrum()
|
||||
{
|
||||
AutoSizeAxes = Axes.X;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
@ -27,8 +21,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.InputDrum), _ => new DefaultInputDrum())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
@ -5,7 +5,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
@ -21,21 +20,17 @@ using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public partial class TaikoPlayfield : ScrollingPlayfield
|
||||
{
|
||||
/// <summary>
|
||||
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
|
||||
/// Base height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
|
||||
/// </summary>
|
||||
public const float DEFAULT_HEIGHT = 200;
|
||||
public const float BASE_HEIGHT = 200;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the hit target should be nudged further towards the left area, matching the stable "classic" position.
|
||||
/// </summary>
|
||||
public Bindable<bool> ClassicHitTargetPosition = new BindableBool();
|
||||
public const float INPUT_DRUM_WIDTH = 180f;
|
||||
|
||||
public Container UnderlayElements { get; private set; } = null!;
|
||||
|
||||
@ -44,14 +39,12 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private JudgementContainer<DrawableTaikoJudgement> judgementContainer = null!;
|
||||
private ScrollingHitObjectContainer drumRollHitContainer = null!;
|
||||
internal Drawable HitTarget = null!;
|
||||
private SkinnableDrawable mascot = null!;
|
||||
|
||||
private JudgementPooler<DrawableTaikoJudgement> judgementPooler = null!;
|
||||
private readonly IDictionary<HitResult, HitExplosionPool> explosionPools = new Dictionary<HitResult, HitExplosionPool>();
|
||||
|
||||
private ProxyContainer topLevelHitContainer = null!;
|
||||
private InputDrum inputDrum = null!;
|
||||
private Container rightArea = null!;
|
||||
|
||||
/// <remarks>
|
||||
/// <see cref="Playfield.AddNested"/> is purposefully not called on this to prevent i.e. being able to interact
|
||||
@ -59,19 +52,18 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
/// </remarks>
|
||||
private BarLinePlayfield barLinePlayfield = null!;
|
||||
|
||||
private Container barLineContent = null!;
|
||||
private Container hitObjectContent = null!;
|
||||
private Container overlayContent = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
const float hit_target_width = BASE_HEIGHT;
|
||||
const float hit_target_offset = -24f;
|
||||
|
||||
inputDrum = new InputDrum
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.X,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = INPUT_DRUM_WIDTH,
|
||||
};
|
||||
|
||||
InternalChildren = new[]
|
||||
@ -80,8 +72,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
new Container
|
||||
{
|
||||
Name = "Left overlay",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = INPUT_DRUM_WIDTH,
|
||||
BorderColour = colours.Gray0,
|
||||
Children = new[]
|
||||
{
|
||||
@ -89,7 +81,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
inputDrum.CreateProxy(),
|
||||
}
|
||||
},
|
||||
mascot = new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.Mascot), _ => Empty())
|
||||
new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.Mascot), _ => Empty())
|
||||
{
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.TopLeft,
|
||||
@ -97,18 +89,19 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
RelativeSizeAxes = Axes.None,
|
||||
Y = 0.2f
|
||||
},
|
||||
rightArea = new Container
|
||||
new Container
|
||||
{
|
||||
Name = "Right area",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = INPUT_DRUM_WIDTH },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = "Elements before hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
Name = "Elements behind hit objects",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = hit_target_width,
|
||||
X = hit_target_offset,
|
||||
Children = new[]
|
||||
{
|
||||
new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.KiaiGlow), _ => Empty())
|
||||
@ -125,10 +118,11 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
}
|
||||
}
|
||||
},
|
||||
barLineContent = new Container
|
||||
new Container
|
||||
{
|
||||
Name = "Bar line content",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = hit_target_width / 2 + hit_target_offset },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
UnderlayElements = new Container
|
||||
@ -138,17 +132,19 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
barLinePlayfield = new BarLinePlayfield(),
|
||||
}
|
||||
},
|
||||
hitObjectContent = new Container
|
||||
new Container
|
||||
{
|
||||
Name = "Masked hit objects content",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = hit_target_width / 2 + hit_target_offset },
|
||||
Masking = true,
|
||||
Child = HitObjectContainer,
|
||||
},
|
||||
overlayContent = new Container
|
||||
new Container
|
||||
{
|
||||
Name = "Elements after hit objects",
|
||||
Name = "Overlay content",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = hit_target_width / 2 + hit_target_offset },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
drumRollHitContainer = new DrumRollHitContainer(),
|
||||
@ -222,20 +218,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
topLevelHitContainer.Add(taikoObject.CreateProxiedContent());
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Padding is required to be updated for elements which are based on "absolute" X sized elements.
|
||||
// This is basically allowing for correct alignment as relative pieces move around them.
|
||||
rightArea.Padding = new MarginPadding { Left = inputDrum.Width };
|
||||
barLineContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 };
|
||||
hitObjectContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 };
|
||||
overlayContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 };
|
||||
|
||||
mascot.Scale = new Vector2(DrawHeight / DEFAULT_HEIGHT);
|
||||
}
|
||||
|
||||
#region Pooling support
|
||||
|
||||
public override void Add(HitObject h)
|
||||
|
@ -4,24 +4,38 @@
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public partial class TaikoPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
|
||||
{
|
||||
private const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768;
|
||||
|
||||
public const float MAXIMUM_ASPECT = 16f / 9f;
|
||||
public const float MINIMUM_ASPECT = 5f / 4f;
|
||||
|
||||
private const float stable_gamefield_height = 480f;
|
||||
|
||||
public readonly IBindable<bool> LockPlayfieldAspectRange = new BindableBool(true);
|
||||
|
||||
public TaikoPlayfieldAdjustmentContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
RelativePositionAxes = Axes.Y;
|
||||
Height = TaikoPlayfield.BASE_HEIGHT;
|
||||
|
||||
// Matches stable, see https://github.com/peppy/osu-stable-reference/blob/7519cafd1823f1879c0d9c991ba0e5c7fd3bfa02/osu!/GameModes/Play/Rulesets/Taiko/RulesetTaiko.cs#L514
|
||||
Y = 135f / stable_gamefield_height;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
float height = default_relative_height;
|
||||
const float base_relative_height = TaikoPlayfield.BASE_HEIGHT / 768;
|
||||
|
||||
float relativeHeight = base_relative_height;
|
||||
|
||||
// Players coming from stable expect to be able to change the aspect ratio regardless of the window size.
|
||||
// We originally wanted to limit this more, but there was considerable pushback from the community.
|
||||
@ -33,19 +47,46 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
float currentAspect = Parent!.ChildSize.X / Parent!.ChildSize.Y;
|
||||
|
||||
if (currentAspect > MAXIMUM_ASPECT)
|
||||
height *= currentAspect / MAXIMUM_ASPECT;
|
||||
relativeHeight *= currentAspect / MAXIMUM_ASPECT;
|
||||
else if (currentAspect < MINIMUM_ASPECT)
|
||||
height *= currentAspect / MINIMUM_ASPECT;
|
||||
relativeHeight *= currentAspect / MINIMUM_ASPECT;
|
||||
}
|
||||
|
||||
// Limit the maximum relative height of the playfield to one-third of available area to avoid it masking out on extreme resolutions.
|
||||
height = Math.Min(height, 1f / 3f);
|
||||
Height = height;
|
||||
relativeHeight = Math.Min(relativeHeight, 1f / 3f);
|
||||
|
||||
// Position the taiko playfield exactly one playfield from the top of the screen, if there is enough space for it.
|
||||
// Note that the relative height cannot exceed one-third - if that limit is hit, the playfield will be exactly centered.
|
||||
RelativePositionAxes = Axes.Y;
|
||||
Y = height;
|
||||
Scale = new Vector2(Math.Max((Parent!.ChildSize.Y / 768f) * (relativeHeight / base_relative_height), 1f));
|
||||
Width = 1 / Scale.X;
|
||||
}
|
||||
|
||||
public double ComputeTimeRange()
|
||||
{
|
||||
float currentAspect = Parent!.ChildSize.X / Parent!.ChildSize.Y;
|
||||
|
||||
if (LockPlayfieldAspectRange.Value)
|
||||
currentAspect = Math.Clamp(currentAspect, MINIMUM_ASPECT, MAXIMUM_ASPECT);
|
||||
|
||||
// in a game resolution of 1024x768, stable's scrolling system consists of objects being placed 600px (widthScaled - 40) away from their hit location.
|
||||
// however, the point at which the object renders at the end of the screen is exactly x=640, but stable makes the object start moving from beyond the screen instead of the boundary point.
|
||||
// therefore, in lazer we have to adjust the "in length" so that it's in a 640px->160px fashion before passing it down as a "time range".
|
||||
// see stable's "in length": https://github.com/peppy/osu-stable-reference/blob/013c3010a9d495e3471a9c59518de17006f9ad89/osu!/GameplayElements/HitObjectManagerTaiko.cs#L168
|
||||
const float stable_hit_location = 160f;
|
||||
float widthScaled = currentAspect * stable_gamefield_height;
|
||||
float inLength = widthScaled - stable_hit_location;
|
||||
|
||||
// also in a game resolution of 1024x768, stable makes hit objects scroll from 760px->160px at a duration of 6000ms, divided by slider velocity (i.e. at a rate of 0.1px/ms)
|
||||
// compare: https://github.com/peppy/osu-stable-reference/blob/013c3010a9d495e3471a9c59518de17006f9ad89/osu!/GameplayElements/HitObjectManagerTaiko.cs#L218
|
||||
// note: the variable "sv", in the linked reference, is equivalent to MultiplierControlPoint.Multiplier * 100, but since time range is agnostic of velocity, we replace "sv" with 100 below.
|
||||
float inMsLength = inLength / 100 * 1000;
|
||||
|
||||
// stable multiplies the slider velocity by 1.4x for certain reasons, divide the time range by that factor to achieve similar result.
|
||||
// for references on how the factor is applied to the time range, see:
|
||||
// 1. https://github.com/peppy/osu-stable-reference/blob/013c3010a9d495e3471a9c59518de17006f9ad89/osu!/GameplayElements/HitObjectManagerTaiko.cs#L79 (DifficultySliderMultiplier multiplied by 1.4x)
|
||||
// 2. https://github.com/peppy/osu-stable-reference/blob/013c3010a9d495e3471a9c59518de17006f9ad89/osu!/GameplayElements/HitObjectManager.cs#L468-L470 (DifficultySliderMultiplier used to calculate SliderScoringPointDistance)
|
||||
// 3. https://github.com/peppy/osu-stable-reference/blob/013c3010a9d495e3471a9c59518de17006f9ad89/osu!/GameplayElements/HitObjectManager.cs#L248-L250 (SliderScoringPointDistance used to calculate slider velocity, i.e. the "sv" variable from above)
|
||||
inMsLength /= TaikoBeatmapConverter.VELOCITY_MULTIPLIER;
|
||||
|
||||
return inMsLength;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -98,9 +99,10 @@ namespace osu.Game.Tests.Beatmaps
|
||||
Beatmap = beatmap;
|
||||
}
|
||||
|
||||
#pragma warning disable CS0067
|
||||
[CanBeNull]
|
||||
public event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
|
||||
|
||||
protected virtual void OnObjectConverted(HitObject arg1, IEnumerable<HitObject> arg2) => ObjectConverted?.Invoke(arg1, arg2);
|
||||
#pragma warning restore CS0067
|
||||
|
||||
public IBeatmap Beatmap { get; }
|
||||
|
||||
|
@ -75,8 +75,6 @@ namespace osu.Game.Tests.Chat
|
||||
return false;
|
||||
};
|
||||
});
|
||||
|
||||
AddUntilStep("wait for notifications client", () => channelManager.NotificationsConnected);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -79,7 +79,7 @@ namespace osu.Game.Tests.Database
|
||||
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName)!.Available), Is.True);
|
||||
|
||||
// Availability is updated on construction of a RealmRulesetStore
|
||||
var _ = new RealmRulesetStore(realm, storage);
|
||||
_ = new RealmRulesetStore(realm, storage);
|
||||
|
||||
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName)!.Available), Is.False);
|
||||
});
|
||||
@ -104,13 +104,13 @@ namespace osu.Game.Tests.Database
|
||||
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName)!.Available), Is.True);
|
||||
|
||||
// Availability is updated on construction of a RealmRulesetStore
|
||||
var _ = new RealmRulesetStore(realm, storage);
|
||||
_ = new RealmRulesetStore(realm, storage);
|
||||
|
||||
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName)!.Available), Is.False);
|
||||
|
||||
// Simulate the ruleset getting updated
|
||||
LoadTestRuleset.Version = Ruleset.CURRENT_RULESET_API_VERSION;
|
||||
var __ = new RealmRulesetStore(realm, storage);
|
||||
_ = new RealmRulesetStore(realm, storage);
|
||||
|
||||
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName)!.Available), Is.True);
|
||||
});
|
||||
|
@ -203,9 +203,9 @@ namespace osu.Game.Tests.Gameplay
|
||||
|
||||
public IRenderer Renderer => host.Renderer;
|
||||
public AudioManager AudioManager => Audio;
|
||||
public IResourceStore<byte[]> Files => null;
|
||||
public IResourceStore<byte[]> Files => null!;
|
||||
public new IResourceStore<byte[]> Resources => base.Resources;
|
||||
public RealmAccess RealmAccess => null;
|
||||
public RealmAccess RealmAccess => null!;
|
||||
public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => null;
|
||||
|
||||
#endregion
|
||||
|
@ -169,9 +169,9 @@ namespace osu.Game.Tests.NonVisual.Skinning
|
||||
|
||||
public IRenderer Renderer => new DummyRenderer();
|
||||
public AudioManager AudioManager => null;
|
||||
public IResourceStore<byte[]> Files => null;
|
||||
public IResourceStore<byte[]> Resources => null;
|
||||
public RealmAccess RealmAccess => null;
|
||||
public IResourceStore<byte[]> Files => null!;
|
||||
public IResourceStore<byte[]> Resources => null!;
|
||||
public RealmAccess RealmAccess => null!;
|
||||
public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => textureStore;
|
||||
}
|
||||
}
|
||||
|
@ -56,9 +56,9 @@ namespace osu.Game.Tests.Rulesets
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { null };
|
||||
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => null;
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null;
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null;
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => null!;
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null!;
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null!;
|
||||
}
|
||||
|
||||
private class TestAPIIncompatibleRuleset : Ruleset
|
||||
@ -69,9 +69,9 @@ namespace osu.Game.Tests.Rulesets
|
||||
// simulate API incompatibility by throwing similar exceptions.
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type) => throw new MissingMethodException();
|
||||
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => null;
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null;
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null;
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => null!;
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null!;
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null!;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -210,6 +210,13 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
switchPresets(-1);
|
||||
assertPreset(BeatDivisorType.Custom, 15);
|
||||
assertBeatSnap(15);
|
||||
|
||||
setDivisorViaInput(24);
|
||||
assertPreset(BeatDivisorType.Custom, 24);
|
||||
switchPresets(1);
|
||||
assertPreset(BeatDivisorType.Common);
|
||||
switchPresets(-2);
|
||||
assertPreset(BeatDivisorType.Triplets);
|
||||
}
|
||||
|
||||
private void switchBeatSnap(int direction) => AddRepeatStep($"move snap {(direction > 0 ? "forward" : "backward")}", () =>
|
||||
|
@ -142,7 +142,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
AddStep("dismiss prompt", () =>
|
||||
{
|
||||
var button = DialogOverlay.CurrentDialog.Buttons.Last();
|
||||
var button = DialogOverlay.CurrentDialog!.Buttons.Last();
|
||||
InputManager.MoveMouseTo(button);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
@ -167,7 +167,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
});
|
||||
AddUntilStep("save prompt shown", () => DialogOverlay.CurrentDialog is SaveRequiredPopupDialog);
|
||||
|
||||
AddStep("save changes", () => DialogOverlay.CurrentDialog.PerformOkAction());
|
||||
AddStep("save changes", () => DialogOverlay.CurrentDialog!.PerformOkAction());
|
||||
|
||||
EditorPlayer editorPlayer = null;
|
||||
AddUntilStep("player pushed", () => (editorPlayer = Stack.CurrentScreen as EditorPlayer) != null);
|
||||
|
@ -47,8 +47,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
seekTo(referenceBeatmap.HitObjects[^1].GetEndTime());
|
||||
AddUntilStep("results displayed", () => getResultsScreen()?.IsLoaded == true);
|
||||
|
||||
AddAssert("score has combo", () => getResultsScreen().Score.Combo > 100);
|
||||
AddAssert("score has no misses", () => getResultsScreen().Score.Statistics[HitResult.Miss] == 0);
|
||||
AddAssert("score has combo", () => getResultsScreen().Score!.Combo > 100);
|
||||
AddAssert("score has no misses", () => getResultsScreen().Score!.Statistics[HitResult.Miss] == 0);
|
||||
|
||||
AddUntilStep("avatar displayed", () => getAvatar() != null);
|
||||
AddAssert("avatar not clickable", () => getAvatar().ChildrenOfType<OsuClickableContainer>().First().Action == null);
|
||||
|
@ -138,8 +138,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
|
||||
|
||||
// Player creates new instance of mods after gameplay to ensure any runtime references to drawables etc. are not retained.
|
||||
AddAssert("results screen score has copied mods", () => (Player.GetChildScreen() as ResultsScreen)?.Score.Mods.First(), () => Is.Not.SameAs(playerMods.First()));
|
||||
AddAssert("results screen score has matching", () => (Player.GetChildScreen() as ResultsScreen)?.Score.Mods.First(), () => Is.EqualTo(playerMods.First()));
|
||||
AddAssert("results screen score has copied mods", () => (Player.GetChildScreen() as ResultsScreen)?.Score?.Mods.First(), () => Is.Not.SameAs(playerMods.First()));
|
||||
AddAssert("results screen score has matching", () => (Player.GetChildScreen() as ResultsScreen)?.Score?.Mods.First(), () => Is.EqualTo(playerMods.First()));
|
||||
|
||||
AddUntilStep("score in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) != null));
|
||||
AddUntilStep("databased score has correct mods", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID))!.Mods.First(), () => Is.EqualTo(playerMods.First()));
|
||||
@ -184,7 +184,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
CreateTest();
|
||||
|
||||
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
||||
AddStep("log back in", () => API.Login("username", "password"));
|
||||
AddStep("log back in", () =>
|
||||
{
|
||||
API.Login("username", "password");
|
||||
((DummyAPIAccess)API).AuthenticateSecondFactor("abcdefgh");
|
||||
});
|
||||
|
||||
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
|
||||
|
||||
|
@ -120,7 +120,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
playbackManager?.ReplayInputHandler.SetFrameFromTime(Time.Current - 100);
|
||||
playbackManager?.ReplayInputHandler?.SetFrameFromTime(Time.Current - 100);
|
||||
}
|
||||
|
||||
[TearDownSteps]
|
||||
|
@ -198,7 +198,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
foreach (var legacyFrame in frames.Frames)
|
||||
{
|
||||
var frame = new TestReplayFrame();
|
||||
frame.FromLegacy(legacyFrame, null);
|
||||
frame.FromLegacy(legacyFrame, null!);
|
||||
playbackReplay.Frames.Add(frame);
|
||||
}
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
@ -9,7 +10,9 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Login;
|
||||
using osu.Game.Users.Drawables;
|
||||
using osuTK.Input;
|
||||
|
||||
@ -18,6 +21,8 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
[TestFixture]
|
||||
public partial class TestSceneLoginOverlay : OsuManualInputManagerTestScene
|
||||
{
|
||||
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
|
||||
|
||||
private LoginOverlay loginOverlay = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -40,9 +45,69 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
public void TestLoginSuccess()
|
||||
{
|
||||
AddStep("logout", () => API.Logout());
|
||||
assertAPIState(APIState.Offline);
|
||||
|
||||
AddStep("enter password", () => loginOverlay.ChildrenOfType<OsuPasswordTextBox>().First().Text = "password");
|
||||
AddStep("submit", () => loginOverlay.ChildrenOfType<OsuButton>().First(b => b.Text.ToString() == "Sign in").TriggerClick());
|
||||
|
||||
assertAPIState(APIState.RequiresSecondFactorAuth);
|
||||
AddUntilStep("wait for second factor auth form", () => loginOverlay.ChildrenOfType<SecondFactorAuthForm>().SingleOrDefault(), () => Is.Not.Null);
|
||||
|
||||
AddStep("set up verification handling", () => dummyAPI.HandleRequest = req =>
|
||||
{
|
||||
switch (req)
|
||||
{
|
||||
case VerifySessionRequest verifySessionRequest:
|
||||
if (verifySessionRequest.VerificationKey == "88800088")
|
||||
verifySessionRequest.TriggerSuccess();
|
||||
else
|
||||
verifySessionRequest.TriggerFailure(new WebException());
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
AddStep("enter code", () => loginOverlay.ChildrenOfType<OsuTextBox>().First().Text = "88800088");
|
||||
assertAPIState(APIState.Online);
|
||||
AddStep("clear handler", () => dummyAPI.HandleRequest = null);
|
||||
}
|
||||
|
||||
private void assertAPIState(APIState expected) =>
|
||||
AddUntilStep($"login state is {expected}", () => API.State.Value, () => Is.EqualTo(expected));
|
||||
|
||||
[Test]
|
||||
public void TestVerificationFailure()
|
||||
{
|
||||
bool verificationHandled = false;
|
||||
AddStep("reset flag", () => verificationHandled = false);
|
||||
AddStep("logout", () => API.Logout());
|
||||
assertAPIState(APIState.Offline);
|
||||
|
||||
AddStep("enter password", () => loginOverlay.ChildrenOfType<OsuPasswordTextBox>().First().Text = "password");
|
||||
AddStep("submit", () => loginOverlay.ChildrenOfType<OsuButton>().First(b => b.Text.ToString() == "Sign in").TriggerClick());
|
||||
|
||||
assertAPIState(APIState.RequiresSecondFactorAuth);
|
||||
AddUntilStep("wait for second factor auth form", () => loginOverlay.ChildrenOfType<SecondFactorAuthForm>().SingleOrDefault(), () => Is.Not.Null);
|
||||
|
||||
AddStep("set up verification handling", () => dummyAPI.HandleRequest = req =>
|
||||
{
|
||||
switch (req)
|
||||
{
|
||||
case VerifySessionRequest verifySessionRequest:
|
||||
if (verifySessionRequest.VerificationKey == "88800088")
|
||||
verifySessionRequest.TriggerSuccess();
|
||||
else
|
||||
verifySessionRequest.TriggerFailure(new WebException());
|
||||
verificationHandled = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
AddStep("enter code", () => loginOverlay.ChildrenOfType<OsuTextBox>().First().Text = "abcdefgh");
|
||||
AddUntilStep("wait for verification handled", () => verificationHandled);
|
||||
assertAPIState(APIState.RequiresSecondFactorAuth);
|
||||
AddStep("clear handler", () => dummyAPI.HandleRequest = null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -78,6 +143,12 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
AddStep("enter password", () => loginOverlay.ChildrenOfType<OsuPasswordTextBox>().First().Text = "password");
|
||||
AddStep("submit", () => loginOverlay.ChildrenOfType<OsuButton>().First(b => b.Text.ToString() == "Sign in").TriggerClick());
|
||||
|
||||
assertAPIState(APIState.RequiresSecondFactorAuth);
|
||||
AddUntilStep("wait for second factor auth form", () => loginOverlay.ChildrenOfType<SecondFactorAuthForm>().SingleOrDefault(), () => Is.Not.Null);
|
||||
|
||||
AddStep("enter code", () => loginOverlay.ChildrenOfType<OsuTextBox>().First().Text = "88800088");
|
||||
assertAPIState(APIState.Online);
|
||||
|
||||
AddStep("click on flag", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(loginOverlay.ChildrenOfType<UpdateableFlag>().First());
|
||||
|
@ -250,7 +250,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
}
|
||||
|
||||
public virtual IBindable<int> UnreadCount => null;
|
||||
public virtual IBindable<int> UnreadCount { get; } = new Bindable<int>();
|
||||
|
||||
public IEnumerable<Notification> AllNotifications => Enumerable.Empty<Notification>();
|
||||
}
|
||||
|
@ -16,6 +16,8 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
[TestFixture]
|
||||
public partial class TestSceneToolbarUserButton : OsuManualInputManagerTestScene
|
||||
{
|
||||
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
|
||||
|
||||
public TestSceneToolbarUserButton()
|
||||
{
|
||||
Container mainContainer;
|
||||
@ -69,18 +71,20 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
[Test]
|
||||
public void TestLoginLogout()
|
||||
{
|
||||
AddStep("Log out", () => ((DummyAPIAccess)API).Logout());
|
||||
AddStep("Log in", () => ((DummyAPIAccess)API).Login("wang", "jang"));
|
||||
AddStep("Log out", () => dummyAPI.Logout());
|
||||
AddStep("Log in", () => dummyAPI.Login("wang", "jang"));
|
||||
AddStep("Authenticate via second factor", () => dummyAPI.AuthenticateSecondFactor("abcdefgh"));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStates()
|
||||
{
|
||||
AddStep("Log in", () => ((DummyAPIAccess)API).Login("wang", "jang"));
|
||||
AddStep("Log in", () => dummyAPI.Login("wang", "jang"));
|
||||
AddStep("Authenticate via second factor", () => dummyAPI.AuthenticateSecondFactor("abcdefgh"));
|
||||
|
||||
foreach (var state in Enum.GetValues<APIState>())
|
||||
{
|
||||
AddStep($"Change state to {state}", () => ((DummyAPIAccess)API).SetState(state));
|
||||
AddStep($"Change state to {state}", () => dummyAPI.SetState(state));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -58,7 +58,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
.SkipWhile(r => r.Room.Category.Value == RoomCategory.Spotlight)
|
||||
.All(r => r.Room.Category.Value == RoomCategory.Normal));
|
||||
|
||||
AddStep("remove first room", () => RoomManager.RemoveRoom(RoomManager.Rooms.FirstOrDefault(r => r.RoomID.Value == 0)));
|
||||
AddStep("remove first room", () => RoomManager.RemoveRoom(RoomManager.Rooms.First(r => r.RoomID.Value == 0)));
|
||||
AddAssert("has 4 rooms", () => container.Rooms.Count == 4);
|
||||
AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0));
|
||||
|
||||
|
@ -698,7 +698,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
var scoreInfo = ((ResultsScreen)multiplayerComponents.CurrentScreen).Score;
|
||||
|
||||
return !scoreInfo.Passed && scoreInfo.Rank == ScoreRank.F;
|
||||
return scoreInfo?.Passed == false && scoreInfo.Rank == ScoreRank.F;
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -3,13 +3,18 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
@ -19,14 +24,37 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
private MultiplayerPlayer player;
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
[Test]
|
||||
public void TestGameplay()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
setup();
|
||||
|
||||
AddUntilStep("wait for gameplay start", () => player.LocalUserPlaying.Value);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFail()
|
||||
{
|
||||
setup(() => new[] { new OsuModAutopilot() });
|
||||
|
||||
AddUntilStep("wait for gameplay start", () => player.LocalUserPlaying.Value);
|
||||
AddStep("set health zero", () => player.ChildrenOfType<HealthProcessor>().Single().Health.Value = 0);
|
||||
AddUntilStep("wait for fail", () => player.ChildrenOfType<HealthProcessor>().Single().HasFailed);
|
||||
AddAssert("fail animation not shown", () => !player.GameplayState.HasFailed);
|
||||
|
||||
// ensure that even after reaching a failed state, score processor keeps accounting for new hit results.
|
||||
// the testing method used here (autopilot + hold key) is sort-of dodgy, but works enough.
|
||||
AddAssert("score is zero", () => player.GameplayState.ScoreProcessor.TotalScore.Value == 0);
|
||||
AddStep("hold key", () => player.ChildrenOfType<OsuInputManager.RulesetKeyBindingContainer>().First().TriggerPressed(OsuAction.LeftButton));
|
||||
AddUntilStep("score changed", () => player.GameplayState.ScoreProcessor.TotalScore.Value > 0);
|
||||
}
|
||||
|
||||
private void setup(Func<IReadOnlyList<Mod>> mods = null)
|
||||
{
|
||||
AddStep("set beatmap", () =>
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
SelectedMods.Value = mods?.Invoke() ?? Array.Empty<Mod>();
|
||||
});
|
||||
|
||||
AddStep("Start track playing", () =>
|
||||
@ -52,11 +80,5 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddUntilStep("gameplay clock is not paused", () => !player.ChildrenOfType<GameplayClockContainer>().Single().IsPaused.Value);
|
||||
AddAssert("gameplay clock is running", () => player.ChildrenOfType<GameplayClockContainer>().Single().IsRunning);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGameplay()
|
||||
{
|
||||
AddUntilStep("wait for gameplay start", () => player.LocalUserPlaying.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -193,7 +193,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
case ScorePresentType.Results:
|
||||
AddUntilStep("wait for results", () => lastWaitedScreen != Game.ScreenStack.CurrentScreen && Game.ScreenStack.CurrentScreen is ResultsScreen);
|
||||
AddStep("store last waited screen", () => lastWaitedScreen = Game.ScreenStack.CurrentScreen);
|
||||
AddUntilStep("correct score displayed", () => ((ResultsScreen)Game.ScreenStack.CurrentScreen).Score.Equals(getImport()));
|
||||
AddUntilStep("correct score displayed", () => ((ResultsScreen)Game.ScreenStack.CurrentScreen).Score!.Equals(getImport()));
|
||||
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.Equals(getImport().Ruleset));
|
||||
break;
|
||||
|
||||
|
@ -10,6 +10,8 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.AccountCreation;
|
||||
@ -59,7 +61,40 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep("click button", () => accountCreation.ChildrenOfType<SettingsButton>().Single().TriggerClick());
|
||||
AddUntilStep("warning screen is present", () => accountCreation.ChildrenOfType<ScreenWarning>().SingleOrDefault()?.IsPresent == true);
|
||||
|
||||
AddStep("log back in", () => API.Login("dummy", "password"));
|
||||
AddStep("log back in", () =>
|
||||
{
|
||||
API.Login("dummy", "password");
|
||||
((DummyAPIAccess)API).AuthenticateSecondFactor("abcdefgh");
|
||||
});
|
||||
AddUntilStep("overlay is hidden", () => accountCreation.State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFullFlow()
|
||||
{
|
||||
AddStep("log out", () => API.Logout());
|
||||
|
||||
AddStep("show manually", () => accountCreation.Show());
|
||||
AddUntilStep("overlay is visible", () => accountCreation.State.Value == Visibility.Visible);
|
||||
|
||||
AddStep("click button", () => accountCreation.ChildrenOfType<SettingsButton>().Single().TriggerClick());
|
||||
AddUntilStep("warning screen is present", () => accountCreation.ChildrenOfType<ScreenWarning>().SingleOrDefault()?.IsPresent == true);
|
||||
|
||||
AddStep("proceed", () => accountCreation.ChildrenOfType<DangerousSettingsButton>().Single().TriggerClick());
|
||||
AddUntilStep("entry screen is present", () => accountCreation.ChildrenOfType<ScreenEntry>().SingleOrDefault()?.IsPresent == true);
|
||||
|
||||
AddStep("input details", () =>
|
||||
{
|
||||
var entryScreen = accountCreation.ChildrenOfType<ScreenEntry>().Single();
|
||||
entryScreen.ChildrenOfType<OsuTextBox>().ElementAt(0).Text = "new_user";
|
||||
entryScreen.ChildrenOfType<OsuTextBox>().ElementAt(1).Text = "new.user@fake.mail";
|
||||
entryScreen.ChildrenOfType<OsuTextBox>().ElementAt(2).Text = "password";
|
||||
});
|
||||
AddStep("click button", () => accountCreation.ChildrenOfType<ScreenEntry>().Single()
|
||||
.ChildrenOfType<SettingsButton>().Single().TriggerClick());
|
||||
AddUntilStep("verification screen is present", () => accountCreation.ChildrenOfType<ScreenEmailVerification>().SingleOrDefault()?.IsPresent == true);
|
||||
|
||||
AddStep("verify", () => ((DummyAPIAccess)API).AuthenticateSecondFactor("abcdefgh"));
|
||||
AddUntilStep("overlay is hidden", () => accountCreation.State.Value == Visibility.Hidden);
|
||||
}
|
||||
}
|
||||
|
@ -67,6 +67,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Schedule(() =>
|
||||
{
|
||||
API.Login("test", "test");
|
||||
dummyAPI.AuthenticateSecondFactor("abcdefgh");
|
||||
Child = commentsContainer = new CommentsContainer();
|
||||
});
|
||||
}
|
||||
|
@ -6,6 +6,7 @@
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays.BeatmapSet.Buttons;
|
||||
using osuTK;
|
||||
@ -34,14 +35,22 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep("set valid beatmap", () => favourite.BeatmapSet.Value = new APIBeatmapSet { OnlineID = 88 });
|
||||
AddStep("log out", () => API.Logout());
|
||||
checkEnabled(false);
|
||||
AddStep("log in", () => API.Login("test", "test"));
|
||||
AddStep("log in", () =>
|
||||
{
|
||||
API.Login("test", "test");
|
||||
((DummyAPIAccess)API).AuthenticateSecondFactor("abcdefgh");
|
||||
});
|
||||
checkEnabled(true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBeatmapChange()
|
||||
{
|
||||
AddStep("log in", () => API.Login("test", "test"));
|
||||
AddStep("log in", () =>
|
||||
{
|
||||
API.Login("test", "test");
|
||||
((DummyAPIAccess)API).AuthenticateSecondFactor("abcdefgh");
|
||||
});
|
||||
AddStep("set valid beatmap", () => favourite.BeatmapSet.Value = new APIBeatmapSet { OnlineID = 88 });
|
||||
checkEnabled(true);
|
||||
AddStep("set invalid beatmap", () => favourite.BeatmapSet.Value = new APIBeatmapSet());
|
||||
|
@ -90,7 +90,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
else
|
||||
{
|
||||
int userId = int.Parse(getUserRequest.Lookup);
|
||||
string rulesetName = getUserRequest.Ruleset.ShortName;
|
||||
string rulesetName = getUserRequest.Ruleset!.ShortName;
|
||||
var response = new APIUser
|
||||
{
|
||||
Id = userId,
|
||||
@ -177,7 +177,11 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddWaitStep("wait a bit", 5);
|
||||
AddAssert("update not received", () => update == null);
|
||||
|
||||
AddStep("log in user", () => dummyAPI.Login("user", "password"));
|
||||
AddStep("log in user", () =>
|
||||
{
|
||||
dummyAPI.Login("user", "password");
|
||||
dummyAPI.AuthenticateSecondFactor("abcdefgh");
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -52,7 +52,11 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep("show user", () => profile.ShowUser(new APIUser { Id = 1 }));
|
||||
AddToggleStep("toggle visibility", visible => profile.State.Value = visible ? Visibility.Visible : Visibility.Hidden);
|
||||
AddStep("log out", () => dummyAPI.Logout());
|
||||
AddStep("log back in", () => dummyAPI.Login("username", "password"));
|
||||
AddStep("log back in", () =>
|
||||
{
|
||||
dummyAPI.Login("username", "password");
|
||||
dummyAPI.AuthenticateSecondFactor("abcdefgh");
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -98,7 +102,11 @@ namespace osu.Game.Tests.Visual.Online
|
||||
});
|
||||
AddStep("logout", () => dummyAPI.Logout());
|
||||
AddStep("show user", () => profile.ShowUser(new APIUser { Id = 1 }));
|
||||
AddStep("login", () => dummyAPI.Login("username", "password"));
|
||||
AddStep("login", () =>
|
||||
{
|
||||
dummyAPI.Login("username", "password");
|
||||
dummyAPI.AuthenticateSecondFactor("abcdefgh");
|
||||
});
|
||||
AddWaitStep("wait some", 3);
|
||||
AddStep("complete request", () => pendingRequest.TriggerSuccess(TEST_USER));
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Online.API;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
@ -72,7 +73,11 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddAssert("Login overlay is visible", () => login.State.Value == Visibility.Visible);
|
||||
}
|
||||
|
||||
private void logIn() => API.Login("localUser", "password");
|
||||
private void logIn()
|
||||
{
|
||||
API.Login("localUser", "password");
|
||||
((DummyAPIAccess)API).AuthenticateSecondFactor("abcdefgh");
|
||||
}
|
||||
|
||||
private Comment getUserComment() => new Comment
|
||||
{
|
||||
|
@ -179,7 +179,7 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
|
||||
public IBindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
|
||||
|
||||
public IBindableList<Room> Rooms => null;
|
||||
public IBindableList<Room> Rooms => null!;
|
||||
|
||||
public void AddOrUpdateRoom(Room room) => throw new NotImplementedException();
|
||||
|
||||
|
@ -420,7 +420,7 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
public new LoadingSpinner RightSpinner => base.RightSpinner;
|
||||
public new ScorePanelList ScorePanelList => base.ScorePanelList;
|
||||
|
||||
public TestResultsScreen(ScoreInfo score, int roomId, PlaylistItem playlistItem, bool allowRetry = true)
|
||||
public TestResultsScreen([CanBeNull] ScoreInfo score, int roomId, PlaylistItem playlistItem, bool allowRetry = true)
|
||||
: base(score, roomId, playlistItem, allowRetry)
|
||||
{
|
||||
}
|
||||
|