mirror of
https://github.com/ppy/osu.git
synced 2025-03-14 05:47:20 +08:00
Merge branch 'master' into cognition
This commit is contained in:
commit
83d391e54b
@ -3,13 +3,13 @@
|
||||
"isRoot": true,
|
||||
"tools": {
|
||||
"jetbrains.resharper.globaltools": {
|
||||
"version": "2022.2.3",
|
||||
"version": "2023.3.3",
|
||||
"commands": [
|
||||
"jb"
|
||||
]
|
||||
},
|
||||
"nvika": {
|
||||
"version": "2.2.0",
|
||||
"version": "3.0.0",
|
||||
"commands": [
|
||||
"nvika"
|
||||
]
|
||||
|
26
.github/workflows/ci.yml
vendored
26
.github/workflows/ci.yml
vendored
@ -15,17 +15,10 @@ jobs:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
|
||||
# FIXME: Tools won't run in .NET 6.0 unless you install 3.1.x LTS side by side.
|
||||
# https://itnext.io/how-to-support-multiple-net-sdks-in-github-actions-workflows-b988daa884e
|
||||
- name: Install .NET 3.1.x LTS
|
||||
- name: Install .NET 8.0.x
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: "3.1.x"
|
||||
|
||||
- name: Install .NET 6.0.x
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: "6.0.x"
|
||||
dotnet-version: "8.0.x"
|
||||
|
||||
- name: Restore Tools
|
||||
run: dotnet tool restore
|
||||
@ -79,10 +72,10 @@ jobs:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Install .NET 6.0.x
|
||||
- name: Install .NET 8.0.x
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: "6.0.x"
|
||||
dotnet-version: "8.0.x"
|
||||
|
||||
- name: Compile
|
||||
run: dotnet build -c Debug -warnaserror osu.Desktop.slnf
|
||||
@ -114,10 +107,10 @@ jobs:
|
||||
distribution: microsoft
|
||||
java-version: 11
|
||||
|
||||
- name: Install .NET 6.0.x
|
||||
- name: Install .NET 8.0.x
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: "6.0.x"
|
||||
dotnet-version: "8.0.x"
|
||||
|
||||
- name: Install .NET workloads
|
||||
run: dotnet workload install maui-android
|
||||
@ -135,13 +128,16 @@ jobs:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Install .NET 6.0.x
|
||||
- name: Install .NET 8.0.x
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: "6.0.x"
|
||||
dotnet-version: "8.0.x"
|
||||
|
||||
- name: Install .NET Workloads
|
||||
run: dotnet workload install maui-ios
|
||||
|
||||
- name: Select Xcode 15.2
|
||||
run: sudo xcode-select -s /Applications/Xcode_15.2.app/Contents/Developer
|
||||
|
||||
- name: Build
|
||||
run: dotnet build -c Debug osu.iOS
|
||||
|
@ -12,10 +12,10 @@ jobs:
|
||||
name: Update osu-web mod definitions
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Install .NET 6.0.x
|
||||
- name: Install .NET 8.0.x
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: "6.0.x"
|
||||
dotnet-version: "8.0.x"
|
||||
|
||||
- name: Checkout ppy/osu
|
||||
uses: actions/checkout@v3
|
||||
|
@ -1,5 +1,3 @@
|
||||
is_global = true
|
||||
|
||||
# .NET Code Style
|
||||
# IDE styles reference: https://docs.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/
|
||||
|
||||
@ -56,4 +54,4 @@ dotnet_diagnostic.RS0030.severity = error
|
||||
|
||||
# Temporarily disable analysing CanBeNull = true in NRT contexts due to mobile issues.
|
||||
# See: https://github.com/ppy/osu/pull/19677
|
||||
dotnet_diagnostic.OSUF001.severity = none
|
||||
dotnet_diagnostic.OSUF001.severity = none
|
||||
|
@ -68,6 +68,7 @@ Aside from the above, below is a brief checklist of things to watch out when you
|
||||
- Please do not make code changes via the GitHub web interface.
|
||||
- Please add tests for your changes. We expect most new features and bugfixes to have test coverage, unless the effort of adding them is prohibitive. The visual testing methodology we use is described in more detail [here](https://github.com/ppy/osu-framework/wiki/Development-and-Testing).
|
||||
- Please run tests and code style analysis (via `InspectCode.{ps1,sh}` scripts in the root of this repository) before opening the PR. This is particularly important if you're a first-time contributor, as CI will not run for your PR until we allow it to do so.
|
||||
- **Do not run the game in release configuration at any point during your testing** (the sole exception to this being benchmarks). Using release is an unnecessary and harmful practice, and can even lead to you losing your local realm database if you start making changes to the schema. The debug configuration has a completely separated full-stack environment, including a development website instance at https://dev.ppy.sh/. It is permitted to register an account on that development instance for testing purposes and not worry about multi-accounting infractions.
|
||||
|
||||
After you're done with your changes and you wish to open the PR, please observe the following recommendations:
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
<!-- Contains required properties for osu!framework projects. -->
|
||||
<Project>
|
||||
<PropertyGroup Label="C#">
|
||||
<LangVersion>10.0</LangVersion>
|
||||
<LangVersion>12.0</LangVersion>
|
||||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
@ -30,8 +30,8 @@ If you are just looking to give the game a whirl, you can grab the latest releas
|
||||
|
||||
### Latest release:
|
||||
|
||||
| [Windows 8.1+ (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | macOS 10.15+ ([Intel](https://github.com/ppy/osu/releases/latest/download/osu.app.Intel.zip), [Apple Silicon](https://github.com/ppy/osu/releases/latest/download/osu.app.Apple.Silicon.zip)) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS 13.4+](https://osu.ppy.sh/home/testflight) | [Android 5+](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk) |
|
||||
| ------------- | ------------- | ------------- | ------------- | ------------- |
|
||||
| [Windows 10+ (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | macOS 12+ ([Intel](https://github.com/ppy/osu/releases/latest/download/osu.app.Intel.zip), [Apple Silicon](https://github.com/ppy/osu/releases/latest/download/osu.app.Apple.Silicon.zip)) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS 13.4+](https://osu.ppy.sh/home/testflight) | [Android 5+](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk) |
|
||||
|--------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| ------------- | ------------- | ------------- |
|
||||
|
||||
You can also generally download a version for your current device from the [osu! site](https://osu.ppy.sh/home/download).
|
||||
|
||||
|
10
Templates/Rulesets/ruleset-empty/Directory.Build.props
Normal file
10
Templates/Rulesets/ruleset-empty/Directory.Build.props
Normal file
@ -0,0 +1,10 @@
|
||||
<!-- Contains required properties for osu!framework projects. -->
|
||||
<Project>
|
||||
<PropertyGroup>
|
||||
<ApplicationManifest>$(MSBuildThisFileDirectory)app.manifest</ApplicationManifest>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Documentation">
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
<NoWarn>$(NoWarn);CS1591</NoWarn>
|
||||
</PropertyGroup>
|
||||
</Project>
|
46
Templates/Rulesets/ruleset-empty/app.manifest
Normal file
46
Templates/Rulesets/ruleset-empty/app.manifest
Normal file
@ -0,0 +1,46 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<asmv1:assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
|
||||
<assemblyIdentity version="1.0.0.0" name="MyNewProject" />
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
</requestedPrivileges>
|
||||
<applicationRequestMinimum>
|
||||
<defaultAssemblyRequest permissionSetReference="Custom" />
|
||||
<PermissionSet class="System.Security.PermissionSet" version="1" Unrestricted="true" ID="Custom" SameSite="site" />
|
||||
</applicationRequestMinimum>
|
||||
</security>
|
||||
</trustInfo>
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- Windows Vista -->
|
||||
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
|
||||
<!-- Windows 7 -->
|
||||
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
|
||||
<!-- Windows 8 -->
|
||||
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
|
||||
<!-- Windows 8.1 -->
|
||||
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
|
||||
<!-- Windows 10 -->
|
||||
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
|
||||
</application>
|
||||
</compatibility>
|
||||
<asmv3:application>
|
||||
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
|
||||
<dpiAware>true</dpiAware>
|
||||
</asmv3:windowsSettings>
|
||||
</asmv3:application>
|
||||
<dependency>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity
|
||||
type="win32"
|
||||
name="Microsoft.Windows.Common-Controls"
|
||||
version="6.0.0.0"
|
||||
processorArchitecture="*"
|
||||
publicKeyToken="6595b64144ccf1df"
|
||||
language="*"
|
||||
/>
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
</asmv1:assembly>
|
@ -18,7 +18,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RootNamespace>osu.Game.Rulesets.EmptyFreeform.Tests</RootNamespace>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.EmptyFreeform.Objects.Drawables
|
||||
{
|
||||
if (timeOffset >= 0)
|
||||
// todo: implement judgement logic
|
||||
ApplyResult(r => r.Type = HitResult.Perfect);
|
||||
ApplyResult(HitResult.Perfect);
|
||||
}
|
||||
|
||||
protected override void UpdateHitStateTransforms(ArmedState state)
|
||||
|
@ -1,6 +1,6 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup Label="Project">
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<AssemblyTitle>osu.Game.Rulesets.EmptyFreeform</AssemblyTitle>
|
||||
<OutputType>Library</OutputType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
|
10
Templates/Rulesets/ruleset-example/Directory.Build.props
Normal file
10
Templates/Rulesets/ruleset-example/Directory.Build.props
Normal file
@ -0,0 +1,10 @@
|
||||
<!-- Contains required properties for osu!framework projects. -->
|
||||
<Project>
|
||||
<PropertyGroup>
|
||||
<ApplicationManifest>$(MSBuildThisFileDirectory)app.manifest</ApplicationManifest>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Documentation">
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
<NoWarn>$(NoWarn);CS1591</NoWarn>
|
||||
</PropertyGroup>
|
||||
</Project>
|
46
Templates/Rulesets/ruleset-example/app.manifest
Normal file
46
Templates/Rulesets/ruleset-example/app.manifest
Normal file
@ -0,0 +1,46 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<asmv1:assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
|
||||
<assemblyIdentity version="1.0.0.0" name="MyNewProject" />
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
</requestedPrivileges>
|
||||
<applicationRequestMinimum>
|
||||
<defaultAssemblyRequest permissionSetReference="Custom" />
|
||||
<PermissionSet class="System.Security.PermissionSet" version="1" Unrestricted="true" ID="Custom" SameSite="site" />
|
||||
</applicationRequestMinimum>
|
||||
</security>
|
||||
</trustInfo>
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- Windows Vista -->
|
||||
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
|
||||
<!-- Windows 7 -->
|
||||
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
|
||||
<!-- Windows 8 -->
|
||||
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
|
||||
<!-- Windows 8.1 -->
|
||||
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
|
||||
<!-- Windows 10 -->
|
||||
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
|
||||
</application>
|
||||
</compatibility>
|
||||
<asmv3:application>
|
||||
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
|
||||
<dpiAware>true</dpiAware>
|
||||
</asmv3:windowsSettings>
|
||||
</asmv3:application>
|
||||
<dependency>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity
|
||||
type="win32"
|
||||
name="Microsoft.Windows.Common-Controls"
|
||||
version="6.0.0.0"
|
||||
processorArchitecture="*"
|
||||
publicKeyToken="6595b64144ccf1df"
|
||||
language="*"
|
||||
/>
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
</asmv1:assembly>
|
@ -18,7 +18,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RootNamespace>osu.Game.Rulesets.Pippidon.Tests</RootNamespace>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
|
@ -9,7 +9,6 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -49,7 +48,12 @@ namespace osu.Game.Rulesets.Pippidon.Objects.Drawables
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (timeOffset >= 0)
|
||||
ApplyResult(r => r.Type = IsHovered ? HitResult.Perfect : HitResult.Miss);
|
||||
{
|
||||
if (IsHovered)
|
||||
ApplyMaxResult();
|
||||
else
|
||||
ApplyMinResult();
|
||||
}
|
||||
}
|
||||
|
||||
protected override double InitialLifetimeOffset => time_preempt;
|
||||
|
@ -1,6 +1,6 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup Label="Project">
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<AssemblyTitle>osu.Game.Rulesets.Pippidon</AssemblyTitle>
|
||||
<OutputType>Library</OutputType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
|
@ -0,0 +1,10 @@
|
||||
<!-- Contains required properties for osu!framework projects. -->
|
||||
<Project>
|
||||
<PropertyGroup>
|
||||
<ApplicationManifest>$(MSBuildThisFileDirectory)app.manifest</ApplicationManifest>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Documentation">
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
<NoWarn>$(NoWarn);CS1591</NoWarn>
|
||||
</PropertyGroup>
|
||||
</Project>
|
46
Templates/Rulesets/ruleset-scrolling-empty/app.manifest
Normal file
46
Templates/Rulesets/ruleset-scrolling-empty/app.manifest
Normal file
@ -0,0 +1,46 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<asmv1:assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
|
||||
<assemblyIdentity version="1.0.0.0" name="MyNewProject" />
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
</requestedPrivileges>
|
||||
<applicationRequestMinimum>
|
||||
<defaultAssemblyRequest permissionSetReference="Custom" />
|
||||
<PermissionSet class="System.Security.PermissionSet" version="1" Unrestricted="true" ID="Custom" SameSite="site" />
|
||||
</applicationRequestMinimum>
|
||||
</security>
|
||||
</trustInfo>
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- Windows Vista -->
|
||||
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
|
||||
<!-- Windows 7 -->
|
||||
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
|
||||
<!-- Windows 8 -->
|
||||
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
|
||||
<!-- Windows 8.1 -->
|
||||
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
|
||||
<!-- Windows 10 -->
|
||||
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
|
||||
</application>
|
||||
</compatibility>
|
||||
<asmv3:application>
|
||||
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
|
||||
<dpiAware>true</dpiAware>
|
||||
</asmv3:windowsSettings>
|
||||
</asmv3:application>
|
||||
<dependency>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity
|
||||
type="win32"
|
||||
name="Microsoft.Windows.Common-Controls"
|
||||
version="6.0.0.0"
|
||||
processorArchitecture="*"
|
||||
publicKeyToken="6595b64144ccf1df"
|
||||
language="*"
|
||||
/>
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
</asmv1:assembly>
|
@ -18,7 +18,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RootNamespace>osu.Game.Rulesets.EmptyScrolling.Tests</RootNamespace>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -24,7 +23,7 @@ namespace osu.Game.Rulesets.EmptyScrolling.Objects.Drawables
|
||||
{
|
||||
if (timeOffset >= 0)
|
||||
// todo: implement judgement logic
|
||||
ApplyResult(r => r.Type = HitResult.Perfect);
|
||||
ApplyMaxResult();
|
||||
}
|
||||
|
||||
protected override void UpdateHitStateTransforms(ArmedState state)
|
||||
|
@ -1,6 +1,6 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup Label="Project">
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<AssemblyTitle>osu.Game.Rulesets.EmptyScrolling</AssemblyTitle>
|
||||
<OutputType>Library</OutputType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
|
@ -0,0 +1,10 @@
|
||||
<!-- Contains required properties for osu!framework projects. -->
|
||||
<Project>
|
||||
<PropertyGroup>
|
||||
<ApplicationManifest>$(MSBuildThisFileDirectory)app.manifest</ApplicationManifest>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Documentation">
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
<NoWarn>$(NoWarn);CS1591</NoWarn>
|
||||
</PropertyGroup>
|
||||
</Project>
|
46
Templates/Rulesets/ruleset-scrolling-example/app.manifest
Normal file
46
Templates/Rulesets/ruleset-scrolling-example/app.manifest
Normal file
@ -0,0 +1,46 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<asmv1:assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
|
||||
<assemblyIdentity version="1.0.0.0" name="MyNewProject" />
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
</requestedPrivileges>
|
||||
<applicationRequestMinimum>
|
||||
<defaultAssemblyRequest permissionSetReference="Custom" />
|
||||
<PermissionSet class="System.Security.PermissionSet" version="1" Unrestricted="true" ID="Custom" SameSite="site" />
|
||||
</applicationRequestMinimum>
|
||||
</security>
|
||||
</trustInfo>
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- Windows Vista -->
|
||||
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
|
||||
<!-- Windows 7 -->
|
||||
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
|
||||
<!-- Windows 8 -->
|
||||
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
|
||||
<!-- Windows 8.1 -->
|
||||
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
|
||||
<!-- Windows 10 -->
|
||||
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
|
||||
</application>
|
||||
</compatibility>
|
||||
<asmv3:application>
|
||||
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
|
||||
<dpiAware>true</dpiAware>
|
||||
</asmv3:windowsSettings>
|
||||
</asmv3:application>
|
||||
<dependency>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity
|
||||
type="win32"
|
||||
name="Microsoft.Windows.Common-Controls"
|
||||
version="6.0.0.0"
|
||||
processorArchitecture="*"
|
||||
publicKeyToken="6595b64144ccf1df"
|
||||
language="*"
|
||||
/>
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
</asmv1:assembly>
|
@ -18,7 +18,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RootNamespace>osu.Game.Rulesets.Pippidon.Tests</RootNamespace>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
|
@ -10,7 +10,6 @@ using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Pippidon.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -49,7 +48,12 @@ namespace osu.Game.Rulesets.Pippidon.Objects.Drawables
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (timeOffset >= 0)
|
||||
ApplyResult(r => r.Type = currentLane.Value == HitObject.Lane ? HitResult.Perfect : HitResult.Miss);
|
||||
{
|
||||
if (currentLane.Value == HitObject.Lane)
|
||||
ApplyMaxResult();
|
||||
else
|
||||
ApplyMinResult();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateHitStateTransforms(ArmedState state)
|
||||
|
@ -1,6 +1,6 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup Label="Project">
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<AssemblyTitle>osu.Game.Rulesets.Pippidon</AssemblyTitle>
|
||||
<OutputType>Library</OutputType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
|
@ -1,7 +1,7 @@
|
||||
{
|
||||
"sdk": {
|
||||
"version": "6.0.100",
|
||||
"rollForward": "latestFeature"
|
||||
"version": "8.0.100",
|
||||
"rollForward": "latestFeature",
|
||||
"allowPrerelease": false
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -10,7 +10,7 @@
|
||||
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.127.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.205.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<!-- Fody does not handle Android build well, and warns when unchanged.
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="sh.ppy.osulazer" android:installLocation="auto">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" />
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="34" />
|
||||
<application android:allowBackup="true"
|
||||
android:supportsRtl="true"
|
||||
android:label="osu!"
|
||||
|
@ -72,9 +72,9 @@ namespace osu.Android
|
||||
Debug.Assert(Resources?.DisplayMetrics != null);
|
||||
|
||||
Point displaySize = new Point();
|
||||
#pragma warning disable 618 // GetSize is deprecated
|
||||
#pragma warning disable CA1422 // GetSize is deprecated
|
||||
WindowManager.DefaultDisplay.GetSize(displaySize);
|
||||
#pragma warning restore 618
|
||||
#pragma warning restore CA1422
|
||||
float smallestWidthDp = Math.Min(displaySize.X, displaySize.Y) / Resources.DisplayMetrics.Density;
|
||||
bool isTablet = smallestWidthDp >= 600f;
|
||||
|
||||
|
@ -1,13 +1,10 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.Android.props" />
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0-android</TargetFramework>
|
||||
<TargetFramework>net8.0-android</TargetFramework>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>osu.Android</RootNamespace>
|
||||
<AssemblyName>osu.Android</AssemblyName>
|
||||
<UseMauiEssentials>true</UseMauiEssentials>
|
||||
<!-- This currently causes random lockups during gameplay. https://github.com/mono/mono/issues/18973 -->
|
||||
<EnableLLVM>false</EnableLLVM>
|
||||
<Version>0.0.0</Version>
|
||||
<ApplicationVersion Condition=" '$(ApplicationVersion)' == '' ">1</ApplicationVersion>
|
||||
<ApplicationDisplayVersion Condition=" '$(ApplicationDisplayVersion)' == '' ">$(Version)</ApplicationDisplayVersion>
|
||||
@ -19,4 +16,7 @@
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
||||
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.Maui.Essentials" Version="8.0.3" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -138,7 +138,7 @@ namespace osu.Desktop
|
||||
return false;
|
||||
|
||||
// Make sure that this is a laptop.
|
||||
var gpus = new IntPtr[64];
|
||||
IntPtr[] gpus = new IntPtr[64];
|
||||
if (checkError(EnumPhysicalGPUs(gpus, out int gpuCount)))
|
||||
return false;
|
||||
|
||||
@ -456,7 +456,7 @@ namespace osu.Desktop
|
||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)]
|
||||
public string ProfileName;
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValArray)]
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
|
||||
public uint[] GPUSupport;
|
||||
|
||||
public uint IsPredefined;
|
||||
|
@ -1,6 +1,6 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup Label="Project">
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
|
||||
|
@ -20,5 +20,6 @@
|
||||
<file src="**.dll" target="lib\net45\"/>
|
||||
<file src="**.config" target="lib\net45\"/>
|
||||
<file src="**.json" target="lib\net45\"/>
|
||||
<file src="icon.png" target=""/>
|
||||
</files>
|
||||
</package>
|
||||
|
31
osu.Game.Benchmarks/BenchmarkUnstableRate.cs
Normal file
31
osu.Game.Benchmarks/BenchmarkUnstableRate.cs
Normal file
@ -0,0 +1,31 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Benchmarks
|
||||
{
|
||||
public class BenchmarkUnstableRate : BenchmarkTest
|
||||
{
|
||||
private List<HitEvent> events = null!;
|
||||
|
||||
public override void SetUp()
|
||||
{
|
||||
base.SetUp();
|
||||
events = new List<HitEvent>();
|
||||
|
||||
for (int i = 0; i < 1000; i++)
|
||||
events.Add(new HitEvent(RNG.NextDouble(-200.0, 200.0), RNG.NextDouble(1.0, 2.0), HitResult.Great, new HitObject(), null, null));
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void CalculateUnstableRate()
|
||||
{
|
||||
_ = events.CalculateUnstableRate();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<OutputType>Exe</OutputType>
|
||||
<IsPackable>false</IsPackable>
|
||||
</PropertyGroup>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- using a different name because package name cannot contain 'catch' -->
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Catch_Tests.Android" android:installLocation="auto">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" />
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="34" />
|
||||
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!catch Test" />
|
||||
</manifest>
|
@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.Android.props" />
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0-android</TargetFramework>
|
||||
<TargetFramework>net8.0-android</TargetFramework>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>osu.Game.Rulesets.Catch.Tests</RootNamespace>
|
||||
<AssemblyName>osu.Game.Rulesets.Catch.Tests.Android</AssemblyName>
|
||||
@ -21,4 +21,4 @@
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
|
||||
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net6.0-ios</TargetFramework>
|
||||
<TargetFramework>net8.0-ios</TargetFramework>
|
||||
<SupportedOSPlatformVersion>13.4</SupportedOSPlatformVersion>
|
||||
<RootNamespace>osu.Game.Rulesets.Catch.Tests</RootNamespace>
|
||||
<AssemblyName>osu.Game.Rulesets.Catch.Tests.iOS</AssemblyName>
|
||||
|
@ -7,7 +7,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
|
||||
|
@ -63,7 +63,12 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
if (CheckPosition == null) return;
|
||||
|
||||
if (timeOffset >= 0 && Result != null)
|
||||
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? r.Judgement.MaxResult : r.Judgement.MinResult);
|
||||
{
|
||||
if (CheckPosition.Invoke(HitObject))
|
||||
ApplyMaxResult();
|
||||
else
|
||||
ApplyMinResult();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateHitStateTransforms(ArmedState state)
|
||||
|
@ -1,6 +1,6 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup Label="Project">
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<OutputType>Library</OutputType>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Description>catch the fruit. to the beat.</Description>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Mania.Tests.Android" android:installLocation="auto">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" />
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="34" />
|
||||
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!mania Test" />
|
||||
</manifest>
|
@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.Android.props" />
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0-android</TargetFramework>
|
||||
<TargetFramework>net8.0-android</TargetFramework>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>osu.Game.Rulesets.Mania.Tests</RootNamespace>
|
||||
<AssemblyName>osu.Game.Rulesets.Mania.Tests.Android</AssemblyName>
|
||||
@ -21,4 +21,4 @@
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
|
||||
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net6.0-ios</TargetFramework>
|
||||
<TargetFramework>net8.0-ios</TargetFramework>
|
||||
<SupportedOSPlatformVersion>13.4</SupportedOSPlatformVersion>
|
||||
<RootNamespace>osu.Game.Rulesets.Mania.Tests</RootNamespace>
|
||||
<AssemblyName>osu.Game.Rulesets.Mania.Tests.iOS</AssemblyName>
|
||||
|
@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
foreach (var stage in stages)
|
||||
{
|
||||
for (int i = 0; i < stage.Columns.Count; i++)
|
||||
for (int i = 0; i < stage.Columns.Length; i++)
|
||||
{
|
||||
var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
|
||||
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
foreach (var stage in stages)
|
||||
{
|
||||
for (int i = 0; i < stage.Columns.Count; i++)
|
||||
for (int i = 0; i < stage.Columns.Length; i++)
|
||||
{
|
||||
var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
|
||||
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
@ -7,7 +7,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
private readonly bool isForCurrentRuleset;
|
||||
private readonly double originalOverallDifficulty;
|
||||
|
||||
public override int Version => 20220902;
|
||||
public override int Version => 20230817;
|
||||
|
||||
public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
|
@ -375,7 +375,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
/// <returns>The <see cref="PlayfieldType"/> that corresponds to <paramref name="variant"/>.</returns>
|
||||
private PlayfieldType getPlayfieldType(int variant)
|
||||
{
|
||||
return (PlayfieldType)Enum.GetValues(typeof(PlayfieldType)).Cast<int>().OrderByDescending(i => i).First(v => variant >= v);
|
||||
return (PlayfieldType)Enum.GetValues(typeof(PlayfieldType)).Cast<int>().OrderDescending().First(v => variant >= v);
|
||||
}
|
||||
|
||||
protected override IEnumerable<HitResult> GetValidHitResults()
|
||||
|
@ -15,6 +15,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public abstract int KeyCount { get; }
|
||||
public override ModType Type => ModType.Conversion;
|
||||
public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier
|
||||
public override bool Ranked => UsesDefaultConfiguration;
|
||||
|
||||
public void ApplyToBeatmapConverter(IBeatmapConverter beatmapConverter)
|
||||
{
|
||||
|
@ -8,5 +8,6 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public class ManiaModHardRock : ModHardRock
|
||||
{
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override bool Ranked => false;
|
||||
}
|
||||
}
|
||||
|
@ -11,5 +11,6 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override string Name => "One Key";
|
||||
public override string Acronym => "1K";
|
||||
public override LocalisableString Description => @"Play with one key.";
|
||||
public override bool Ranked => false;
|
||||
}
|
||||
}
|
||||
|
@ -11,5 +11,6 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override string Name => "Ten Keys";
|
||||
public override string Acronym => "10K";
|
||||
public override LocalisableString Description => @"Play with ten keys.";
|
||||
public override bool Ranked => false;
|
||||
}
|
||||
}
|
||||
|
@ -11,5 +11,6 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override string Name => "Two Keys";
|
||||
public override string Acronym => "2K";
|
||||
public override LocalisableString Description => @"Play with two keys.";
|
||||
public override bool Ranked => false;
|
||||
}
|
||||
}
|
||||
|
@ -11,5 +11,6 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override string Name => "Three Keys";
|
||||
public override string Acronym => "3K";
|
||||
public override LocalisableString Description => @"Play with three keys.";
|
||||
public override bool Ranked => false;
|
||||
}
|
||||
}
|
||||
|
@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public class ManiaModMirror : ModMirror, IApplicableToBeatmap
|
||||
{
|
||||
public override LocalisableString Description => "Notes are flipped horizontally.";
|
||||
public override bool Ranked => UsesDefaultConfiguration;
|
||||
|
||||
public void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
|
@ -265,7 +265,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (Tail.AllJudged)
|
||||
{
|
||||
if (Tail.IsHit)
|
||||
ApplyResult(r => r.Type = r.Judgement.MaxResult);
|
||||
ApplyMaxResult();
|
||||
else
|
||||
MissForcefully();
|
||||
}
|
||||
|
@ -25,7 +25,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
if (AllJudged) return;
|
||||
|
||||
ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult);
|
||||
if (hit)
|
||||
ApplyMaxResult();
|
||||
else
|
||||
ApplyMinResult();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// <summary>
|
||||
/// Causes this <see cref="DrawableManiaHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
|
||||
/// </summary>
|
||||
public virtual void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult);
|
||||
public virtual void MissForcefully() => ApplyMinResult();
|
||||
}
|
||||
|
||||
public abstract partial class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
|
||||
|
@ -89,18 +89,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (!HitObject.HitWindows.CanBeHit(timeOffset))
|
||||
ApplyResult(r => r.Type = r.Judgement.MinResult);
|
||||
ApplyMinResult();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var result = HitObject.HitWindows.ResultFor(timeOffset);
|
||||
|
||||
if (result == HitResult.None)
|
||||
return;
|
||||
|
||||
result = GetCappedResult(result);
|
||||
|
||||
ApplyResult(r => r.Type = result);
|
||||
ApplyResult(result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
||||
}
|
||||
|
||||
protected override IEnumerable<HitObject> EnumerateHitObjects(IBeatmap beatmap)
|
||||
=> base.EnumerateHitObjects(beatmap).OrderBy(ho => ho, JudgementOrderComparer.DEFAULT);
|
||||
=> base.EnumerateHitObjects(beatmap).Order(JudgementOrderComparer.DEFAULT);
|
||||
|
||||
protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion)
|
||||
{
|
||||
|
@ -17,7 +17,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
public partial class ArgonJudgementPiece : JudgementPiece, IAnimatableJudgement
|
||||
public partial class ArgonJudgementPiece : TextJudgementPiece, IAnimatableJudgement
|
||||
{
|
||||
private const float judgement_y_position = 160;
|
||||
|
||||
|
@ -4,8 +4,6 @@
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
@ -28,20 +26,21 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
/// <summary>
|
||||
/// All contents added to this <see cref="ColumnFlow{TContent}"/>.
|
||||
/// </summary>
|
||||
public IReadOnlyList<TContent> Content => columns.Children.Select(c => c.Count == 0 ? null : (TContent)c.Child).ToList();
|
||||
public TContent[] Content { get; }
|
||||
|
||||
private readonly FillFlowContainer<Container> columns;
|
||||
private readonly FillFlowContainer<Container<TContent>> columns;
|
||||
private readonly StageDefinition stageDefinition;
|
||||
|
||||
public ColumnFlow(StageDefinition stageDefinition)
|
||||
{
|
||||
this.stageDefinition = stageDefinition;
|
||||
Content = new TContent[stageDefinition.Columns];
|
||||
|
||||
AutoSizeAxes = Axes.X;
|
||||
|
||||
Masking = true;
|
||||
|
||||
InternalChild = columns = new FillFlowContainer<Container>
|
||||
InternalChild = columns = new FillFlowContainer<Container<TContent>>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
@ -49,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
};
|
||||
|
||||
for (int i = 0; i < stageDefinition.Columns; i++)
|
||||
columns.Add(new Container { RelativeSizeAxes = Axes.Y });
|
||||
columns.Add(new Container<TContent> { RelativeSizeAxes = Axes.Y });
|
||||
}
|
||||
|
||||
private ISkinSource currentSkin;
|
||||
@ -102,7 +101,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
/// </summary>
|
||||
/// <param name="column">The index of the column to set the content of.</param>
|
||||
/// <param name="content">The content.</param>
|
||||
public void SetContentForColumn(int column, TContent content) => columns[column].Child = content;
|
||||
public void SetContentForColumn(int column, TContent content)
|
||||
{
|
||||
Content[column] = columns[column].Child = content;
|
||||
}
|
||||
|
||||
private void updateMobileSizing()
|
||||
{
|
||||
|
@ -1,16 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Input.Handlers;
|
||||
@ -59,10 +59,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
// Stores the current speed adjustment active in gameplay.
|
||||
private readonly Track speedAdjustmentTrack = new TrackVirtual(0);
|
||||
|
||||
[Resolved]
|
||||
private ISkinSource skin { get; set; }
|
||||
private ISkinSource currentSkin = null!;
|
||||
|
||||
public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
||||
public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
BarLines = new BarLineGenerator<BarLine>(Beatmap).BarLines;
|
||||
@ -72,8 +71,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(ISkinSource source)
|
||||
{
|
||||
currentSkin = source;
|
||||
currentSkin.SourceChanged += onSkinChange;
|
||||
skinChanged();
|
||||
|
||||
foreach (var mod in Mods.OfType<IApplicableToTrack>())
|
||||
mod.ApplyToTrack(speedAdjustmentTrack);
|
||||
|
||||
@ -109,12 +112,28 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
updateTimeRange();
|
||||
}
|
||||
|
||||
private ScheduledDelegate? pendingSkinChange;
|
||||
private float hitPosition;
|
||||
|
||||
private void onSkinChange()
|
||||
{
|
||||
// schedule required to avoid calls after disposed.
|
||||
// note that this has the side-effect of components only performing a skin change when they are alive.
|
||||
pendingSkinChange?.Cancel();
|
||||
pendingSkinChange = Scheduler.Add(skinChanged);
|
||||
}
|
||||
|
||||
private void skinChanged()
|
||||
{
|
||||
hitPosition = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
|
||||
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
|
||||
?? Stage.HIT_TARGET_POSITION;
|
||||
|
||||
pendingSkinChange = null;
|
||||
}
|
||||
|
||||
private void updateTimeRange()
|
||||
{
|
||||
float hitPosition = skin.GetConfig<ManiaSkinConfigurationLookup, float>(
|
||||
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
|
||||
?? Stage.HIT_TARGET_POSITION;
|
||||
|
||||
const float length_to_default_hit_position = 768 - LegacyManiaSkinConfiguration.DEFAULT_HIT_POSITION;
|
||||
float lengthToHitPosition = 768 - hitPosition;
|
||||
|
||||
@ -139,10 +158,18 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
|
||||
|
||||
public override DrawableHitObject<ManiaHitObject> CreateDrawableRepresentation(ManiaHitObject h) => null;
|
||||
public override DrawableHitObject<ManiaHitObject>? CreateDrawableRepresentation(ManiaHitObject h) => null;
|
||||
|
||||
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
|
||||
|
||||
protected override ReplayRecorder CreateReplayRecorder(Score score) => new ManiaReplayRecorder(score);
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (currentSkin.IsNotNull())
|
||||
currentSkin.SourceChanged -= onSkinChange;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -42,7 +42,16 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => stages.Any(s => s.ReceivePositionalInputAt(screenSpacePos));
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
|
||||
{
|
||||
foreach (var s in stages)
|
||||
{
|
||||
if (s.ReceivePositionalInputAt(screenSpacePos))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public ManiaPlayfield(List<StageDefinition> stageDefinitions)
|
||||
{
|
||||
@ -71,7 +80,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
stages.Add(newStage);
|
||||
AddNested(newStage);
|
||||
|
||||
firstColumnIndex += newStage.Columns.Count;
|
||||
firstColumnIndex += newStage.Columns.Length;
|
||||
}
|
||||
}
|
||||
|
||||
@ -125,9 +134,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
foreach (var stage in stages)
|
||||
{
|
||||
if (index >= stage.Columns.Count)
|
||||
if (index >= stage.Columns.Length)
|
||||
{
|
||||
index -= stage.Columns.Count;
|
||||
index -= stage.Columns.Length;
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -140,7 +149,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
/// <summary>
|
||||
/// Retrieves the total amount of columns across all stages in this playfield.
|
||||
/// </summary>
|
||||
public int TotalColumns => stages.Sum(s => s.Columns.Count);
|
||||
public int TotalColumns => stages.Sum(s => s.Columns.Length);
|
||||
|
||||
private Stage getStageByColumn(int column)
|
||||
{
|
||||
@ -148,7 +157,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
foreach (var stage in stages)
|
||||
{
|
||||
sum += stage.Columns.Count;
|
||||
sum += stage.Columns.Length;
|
||||
if (sum > column)
|
||||
return stage;
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
@ -37,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public const float HIT_TARGET_POSITION = 110;
|
||||
|
||||
public IReadOnlyList<Column> Columns => columnFlow.Content;
|
||||
public Column[] Columns => columnFlow.Content;
|
||||
private readonly ColumnFlow<Column> columnFlow;
|
||||
|
||||
private readonly JudgementContainer<DrawableManiaJudgement> judgements;
|
||||
@ -45,7 +44,16 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private readonly Drawable barLineContainer;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Columns.Any(c => c.ReceivePositionalInputAt(screenSpacePos));
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
|
||||
{
|
||||
foreach (var c in Columns)
|
||||
{
|
||||
if (c.ReceivePositionalInputAt(screenSpacePos))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private readonly int firstColumnIndex;
|
||||
|
||||
@ -184,13 +192,13 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
NewResult += OnNewResult;
|
||||
}
|
||||
|
||||
public override void Add(HitObject hitObject) => Columns.ElementAt(((ManiaHitObject)hitObject).Column - firstColumnIndex).Add(hitObject);
|
||||
public override void Add(HitObject hitObject) => Columns[((ManiaHitObject)hitObject).Column - firstColumnIndex].Add(hitObject);
|
||||
|
||||
public override bool Remove(HitObject hitObject) => Columns.ElementAt(((ManiaHitObject)hitObject).Column - firstColumnIndex).Remove(hitObject);
|
||||
public override bool Remove(HitObject hitObject) => Columns[((ManiaHitObject)hitObject).Column - firstColumnIndex].Remove(hitObject);
|
||||
|
||||
public override void Add(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column - firstColumnIndex).Add(h);
|
||||
public override void Add(DrawableHitObject h) => Columns[((ManiaHitObject)h.HitObject).Column - firstColumnIndex].Add(h);
|
||||
|
||||
public override bool Remove(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column - firstColumnIndex).Remove(h);
|
||||
public override bool Remove(DrawableHitObject h) => Columns[((ManiaHitObject)h.HitObject).Column - firstColumnIndex].Remove(h);
|
||||
|
||||
public void Add(BarLine barLine) => base.Add(barLine);
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup Label="Project">
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<OutputType>Library</OutputType>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Description>smash the keys. to the beat.</Description>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Osu.Tests.Android" android:installLocation="auto">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" />
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="34" />
|
||||
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!standard Test" />
|
||||
</manifest>
|
@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.Android.props" />
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0-android</TargetFramework>
|
||||
<TargetFramework>net8.0-android</TargetFramework>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>osu.Game.Rulesets.Osu.Tests</RootNamespace>
|
||||
<AssemblyName>osu.Game.Rulesets.Osu.Tests.Android</AssemblyName>
|
||||
@ -24,4 +24,4 @@
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Moq" Version="4.17.2" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net6.0-ios</TargetFramework>
|
||||
<TargetFramework>net8.0-ios</TargetFramework>
|
||||
<SupportedOSPlatformVersion>13.4</SupportedOSPlatformVersion>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>osu.Game.Rulesets.Osu.Tests</RootNamespace>
|
||||
|
@ -124,6 +124,113 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
AddAssert("selection preserved", () => EditorBeatmap.SelectedHitObjects.Count == 2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestControlClickAddsControlPointsIfSingleSliderSelected()
|
||||
{
|
||||
var firstSlider = new Slider
|
||||
{
|
||||
StartTime = 0,
|
||||
Position = new Vector2(0, 0),
|
||||
Path = new SliderPath
|
||||
{
|
||||
ControlPoints =
|
||||
{
|
||||
new PathControlPoint(),
|
||||
new PathControlPoint(new Vector2(100))
|
||||
}
|
||||
}
|
||||
};
|
||||
var secondSlider = new Slider
|
||||
{
|
||||
StartTime = 1000,
|
||||
Position = new Vector2(200, 200),
|
||||
Path = new SliderPath
|
||||
{
|
||||
ControlPoints =
|
||||
{
|
||||
new PathControlPoint(),
|
||||
new PathControlPoint(new Vector2(100, -100))
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
AddStep("add objects", () => EditorBeatmap.AddRange(new HitObject[] { firstSlider, secondSlider }));
|
||||
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.AddRange(new HitObject[] { secondSlider }));
|
||||
|
||||
AddStep("move mouse to middle of slider", () =>
|
||||
{
|
||||
var pos = blueprintContainer.SelectionBlueprints
|
||||
.First(s => s.Item == secondSlider)
|
||||
.ChildrenOfType<SliderBodyPiece>().First()
|
||||
.ScreenSpaceDrawQuad.Centre;
|
||||
|
||||
InputManager.MoveMouseTo(pos);
|
||||
});
|
||||
AddStep("control-click left mouse", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
AddAssert("selection preserved", () => EditorBeatmap.SelectedHitObjects.Count, () => Is.EqualTo(1));
|
||||
AddAssert("slider has 3 anchors", () => secondSlider.Path.ControlPoints.Count, () => Is.EqualTo(3));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestControlClickDoesNotAddSliderControlPointsIfMultipleObjectsSelected()
|
||||
{
|
||||
var firstSlider = new Slider
|
||||
{
|
||||
StartTime = 0,
|
||||
Position = new Vector2(0, 0),
|
||||
Path = new SliderPath
|
||||
{
|
||||
ControlPoints =
|
||||
{
|
||||
new PathControlPoint(),
|
||||
new PathControlPoint(new Vector2(100))
|
||||
}
|
||||
}
|
||||
};
|
||||
var secondSlider = new Slider
|
||||
{
|
||||
StartTime = 1000,
|
||||
Position = new Vector2(200, 200),
|
||||
Path = new SliderPath
|
||||
{
|
||||
ControlPoints =
|
||||
{
|
||||
new PathControlPoint(),
|
||||
new PathControlPoint(new Vector2(100, -100))
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
AddStep("add objects", () => EditorBeatmap.AddRange(new HitObject[] { firstSlider, secondSlider }));
|
||||
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.AddRange(new HitObject[] { firstSlider, secondSlider }));
|
||||
|
||||
AddStep("move mouse to middle of slider", () =>
|
||||
{
|
||||
var pos = blueprintContainer.SelectionBlueprints
|
||||
.First(s => s.Item == secondSlider)
|
||||
.ChildrenOfType<SliderBodyPiece>().First()
|
||||
.ScreenSpaceDrawQuad.Centre;
|
||||
|
||||
InputManager.MoveMouseTo(pos);
|
||||
});
|
||||
AddStep("control-click left mouse", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
AddAssert("selection not preserved", () => EditorBeatmap.SelectedHitObjects.Count, () => Is.EqualTo(1));
|
||||
AddAssert("second slider not selected",
|
||||
() => blueprintContainer.SelectionBlueprints.First(s => s.Item == secondSlider).IsSelected,
|
||||
() => Is.False);
|
||||
AddAssert("slider still has 2 anchors", () => secondSlider.Path.ControlPoints.Count, () => Is.EqualTo(2));
|
||||
}
|
||||
|
||||
private ComposeBlueprintContainer blueprintContainer
|
||||
=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
|
||||
|
||||
|
@ -206,7 +206,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
AddStep($"click context menu item \"{contextMenuText}\"", () =>
|
||||
{
|
||||
MenuItem item = visualiser.ContextMenuItems.FirstOrDefault(menuItem => menuItem.Text.Value == "Curve type")?.Items.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
|
||||
MenuItem item = visualiser.ContextMenuItems!.FirstOrDefault(menuItem => menuItem.Text.Value == "Curve type")?.Items.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
|
||||
|
||||
item?.Action.Value?.Invoke();
|
||||
});
|
||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new PathControlPoint(new Vector2(-128, 0), PathType.LINEAR) // absolute position: (0, 128)
|
||||
}
|
||||
},
|
||||
RepeatCount = 1
|
||||
RepeatCount = 2
|
||||
};
|
||||
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
return slider;
|
||||
@ -45,7 +45,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
OsuHitObjectGenerationUtils.ReflectHorizontallyAlongPlayfield(slider);
|
||||
|
||||
Assert.That(slider.Position, Is.EqualTo(new Vector2(OsuPlayfield.BASE_SIZE.X - 128, 128)));
|
||||
Assert.That(slider.NestedHitObjects.OfType<SliderRepeat>().Single().Position, Is.EqualTo(new Vector2(OsuPlayfield.BASE_SIZE.X - 0, 128)));
|
||||
Assert.That(slider.NestedHitObjects.OfType<SliderHeadCircle>().Single().Position, Is.EqualTo(new Vector2(OsuPlayfield.BASE_SIZE.X - 128, 128)));
|
||||
Assert.That(slider.NestedHitObjects.OfType<SliderRepeat>().First().Position, Is.EqualTo(new Vector2(OsuPlayfield.BASE_SIZE.X - 0, 128)));
|
||||
Assert.That(slider.NestedHitObjects.OfType<SliderTailCircle>().Single().Position, Is.EqualTo(new Vector2(OsuPlayfield.BASE_SIZE.X, 128)));
|
||||
Assert.That(slider.Path.ControlPoints.Select(point => point.Position), Is.EquivalentTo(new[]
|
||||
{
|
||||
new Vector2(),
|
||||
@ -62,7 +64,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
OsuHitObjectGenerationUtils.ReflectVerticallyAlongPlayfield(slider);
|
||||
|
||||
Assert.That(slider.Position, Is.EqualTo(new Vector2(128, OsuPlayfield.BASE_SIZE.Y - 128)));
|
||||
Assert.That(slider.NestedHitObjects.OfType<SliderRepeat>().Single().Position, Is.EqualTo(new Vector2(0, OsuPlayfield.BASE_SIZE.Y - 128)));
|
||||
Assert.That(slider.NestedHitObjects.OfType<SliderHeadCircle>().Single().Position, Is.EqualTo(new Vector2(128, OsuPlayfield.BASE_SIZE.Y - 128)));
|
||||
Assert.That(slider.NestedHitObjects.OfType<SliderRepeat>().First().Position, Is.EqualTo(new Vector2(0, OsuPlayfield.BASE_SIZE.Y - 128)));
|
||||
Assert.That(slider.NestedHitObjects.OfType<SliderTailCircle>().Single().Position, Is.EqualTo(new Vector2(0, OsuPlayfield.BASE_SIZE.Y - 128)));
|
||||
Assert.That(slider.Path.ControlPoints.Select(point => point.Position), Is.EquivalentTo(new[]
|
||||
{
|
||||
new Vector2(),
|
||||
@ -79,7 +83,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
OsuHitObjectGenerationUtils.FlipSliderInPlaceHorizontally(slider);
|
||||
|
||||
Assert.That(slider.Position, Is.EqualTo(new Vector2(128, 128)));
|
||||
Assert.That(slider.NestedHitObjects.OfType<SliderRepeat>().Single().Position, Is.EqualTo(new Vector2(256, 128)));
|
||||
Assert.That(slider.NestedHitObjects.OfType<SliderHeadCircle>().Single().Position, Is.EqualTo(new Vector2(128, 128)));
|
||||
Assert.That(slider.NestedHitObjects.OfType<SliderRepeat>().First().Position, Is.EqualTo(new Vector2(256, 128)));
|
||||
Assert.That(slider.NestedHitObjects.OfType<SliderTailCircle>().Single().Position, Is.EqualTo(new Vector2(256, 128)));
|
||||
Assert.That(slider.Path.ControlPoints.Select(point => point.Position), Is.EquivalentTo(new[]
|
||||
{
|
||||
new Vector2(),
|
||||
|
@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(130)
|
||||
Size = new Vector2(300)
|
||||
}
|
||||
};
|
||||
});
|
||||
@ -85,6 +85,30 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddStep("return user input", () => InputManager.UseParentInput = true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAllPoints()
|
||||
{
|
||||
AddStep("add points", () =>
|
||||
{
|
||||
float minX = object1.DrawPosition.X - object1.DrawSize.X / 2;
|
||||
float maxX = object1.DrawPosition.X + object1.DrawSize.X / 2;
|
||||
|
||||
float minY = object1.DrawPosition.Y - object1.DrawSize.Y / 2;
|
||||
float maxY = object1.DrawPosition.Y + object1.DrawSize.Y / 2;
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
for (float x = minX; x <= maxX; x += 0.5f)
|
||||
{
|
||||
for (float y = minY; y <= maxY; y += 0.5f)
|
||||
{
|
||||
accuracyHeatmap.AddPoint(object2.Position, object1.Position, new Vector2(x, y), RNG.NextSingle(10, 500));
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
accuracyHeatmap.AddPoint(object2.Position, object1.Position, background.ToLocalSpace(e.ScreenSpaceMouseDownPosition), 50);
|
||||
|
@ -183,7 +183,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
break;
|
||||
}
|
||||
|
||||
hitObjectContainer.Add(drawableObject);
|
||||
hitObjectContainer.Add(drawableObject!);
|
||||
followPointRenderer.AddFollowPoints(objects[i]);
|
||||
}
|
||||
});
|
||||
|
@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
if (auto && !userTriggered && timeOffset > hitOffset && CheckHittable?.Invoke(this, Time.Current, HitResult.Great) == ClickAction.Hit)
|
||||
{
|
||||
// force success
|
||||
ApplyResult(r => r.Type = HitResult.Great);
|
||||
ApplyResult(HitResult.Great);
|
||||
}
|
||||
else
|
||||
base.CheckForResult(userTriggered, timeOffset);
|
||||
|
@ -208,7 +208,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
if (shouldHit && !userTriggered && timeOffset >= 0)
|
||||
{
|
||||
// force success
|
||||
ApplyResult(r => r.Type = HitResult.Great);
|
||||
ApplyResult(HitResult.Great);
|
||||
}
|
||||
else
|
||||
base.CheckForResult(userTriggered, timeOffset);
|
||||
|
@ -6,6 +6,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
@ -173,6 +174,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
public IEnumerable<ISkin> AllSources => new[] { this };
|
||||
|
||||
[CanBeNull]
|
||||
public event Action SourceChanged;
|
||||
|
||||
private bool enabled = true;
|
||||
|
@ -8,7 +8,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
|
||||
|
@ -159,7 +159,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate)
|
||||
{
|
||||
return new Skill[]
|
||||
var skills = new List<Skill>
|
||||
{
|
||||
new Aim(mods, true),
|
||||
new Aim(mods, false),
|
||||
@ -169,6 +169,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
new ReadingHighAR(mods),
|
||||
new ReadingHidden(mods),
|
||||
};
|
||||
|
||||
if (mods.Any(h => h is OsuModFlashlight))
|
||||
skills.Add(new Flashlight(mods));
|
||||
|
||||
return skills.ToArray();
|
||||
}
|
||||
|
||||
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
|
||||
|
@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
// These sections will not contribute to the difficulty.
|
||||
var peaks = GetCurrentStrainPeaks().Where(p => p > 0);
|
||||
|
||||
List<double> strains = peaks.OrderByDescending(d => d).ToList();
|
||||
List<double> strains = peaks.OrderDescending().ToList();
|
||||
|
||||
// We are reducing the highest strains first to account for extreme difficulty spikes
|
||||
for (int i = 0; i < Math.Min(strains.Count, ReducedSectionCount); i++)
|
||||
@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
|
||||
// Difficulty is the weighted sum of the highest strains from every section.
|
||||
// We're sorting from highest to lowest strain.
|
||||
foreach (double strain in strains.OrderByDescending(d => d))
|
||||
foreach (double strain in strains.OrderDescending())
|
||||
{
|
||||
difficulty += strain * weight;
|
||||
weight *= DecayWeight;
|
||||
|
@ -171,7 +171,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
return false; // Allow right click to be handled by context menu
|
||||
|
||||
case MouseButton.Left:
|
||||
if (e.ControlPressed && IsSelected)
|
||||
// If there's more than two objects selected, ctrl+click should deselect
|
||||
if (e.ControlPressed && IsSelected && selectedObjects.Count < 2)
|
||||
{
|
||||
changeHandler?.BeginChange();
|
||||
placementControlPoint = addControlPoint(e.MousePosition);
|
||||
|
@ -31,6 +31,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModFlashlight) };
|
||||
public override bool Ranked => true;
|
||||
|
||||
private DrawableOsuBlinds blinds = null!;
|
||||
|
||||
|
@ -75,8 +75,10 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
double time = playfield.Time.Current;
|
||||
|
||||
foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
|
||||
foreach (var entry in playfield.HitObjectContainer.AliveEntries)
|
||||
{
|
||||
var drawable = entry.Value;
|
||||
|
||||
switch (drawable)
|
||||
{
|
||||
case DrawableHitCircle circle:
|
||||
|
@ -49,8 +49,10 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
var cursorPos = playfield.Cursor.AsNonNull().ActiveCursor.DrawPosition;
|
||||
|
||||
foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
|
||||
foreach (var entry in playfield.HitObjectContainer.AliveEntries)
|
||||
{
|
||||
var drawable = entry.Value;
|
||||
|
||||
switch (drawable)
|
||||
{
|
||||
case DrawableHitCircle circle:
|
||||
|
@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
if (!slider.HeadCircle.IsHit)
|
||||
handleHitCircle(slider.HeadCircle);
|
||||
|
||||
requiresHold |= slider.SliderInputManager.IsMouseInFollowArea(true);
|
||||
requiresHold |= slider.SliderInputManager.IsMouseInFollowArea(slider.Tracking.Value);
|
||||
break;
|
||||
|
||||
case DrawableSpinner spinner:
|
||||
|
@ -48,8 +48,10 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
var cursorPos = playfield.Cursor.AsNonNull().ActiveCursor.DrawPosition;
|
||||
|
||||
foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
|
||||
foreach (var entry in playfield.HitObjectContainer.AliveEntries)
|
||||
{
|
||||
var drawable = entry.Value;
|
||||
|
||||
var destination = Vector2.Clamp(2 * drawable.Position - cursorPos, Vector2.Zero, OsuPlayfield.BASE_SIZE);
|
||||
|
||||
if (drawable.HitObject is Slider thisSlider)
|
||||
|
@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override LocalisableString Description => @"Spinners will be automatically completed.";
|
||||
public override double ScoreMultiplier => 0.9;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot), typeof(OsuModTargetPractice) };
|
||||
public override bool Ranked => UsesDefaultConfiguration;
|
||||
|
||||
public void ApplyToDrawableHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
|
@ -10,5 +10,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public class OsuModTouchDevice : ModTouchDevice
|
||||
{
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray();
|
||||
public override bool Ranked => UsesDefaultConfiguration;
|
||||
}
|
||||
}
|
||||
|
@ -155,7 +155,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (!HitObject.HitWindows.CanBeHit(timeOffset))
|
||||
ApplyResult(r => r.Type = r.Judgement.MinResult);
|
||||
ApplyMinResult();
|
||||
|
||||
return;
|
||||
}
|
||||
@ -169,19 +169,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
if (result == HitResult.None || clickAction != ClickAction.Hit)
|
||||
return;
|
||||
|
||||
ApplyResult(r =>
|
||||
Vector2? hitPosition = null;
|
||||
|
||||
// Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss.
|
||||
if (result.IsHit())
|
||||
{
|
||||
var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
|
||||
hitPosition = HitObject.StackedPosition + (localMousePosition - DrawSize / 2);
|
||||
}
|
||||
|
||||
ApplyResult<(HitResult result, Vector2? position)>((r, state) =>
|
||||
{
|
||||
var circleResult = (OsuHitCircleJudgementResult)r;
|
||||
|
||||
// Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss.
|
||||
if (result.IsHit())
|
||||
{
|
||||
var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
|
||||
circleResult.CursorPositionAtHit = HitObject.StackedPosition + (localMousePosition - DrawSize / 2);
|
||||
}
|
||||
|
||||
circleResult.Type = result;
|
||||
});
|
||||
circleResult.Type = state.result;
|
||||
circleResult.CursorPositionAtHit = state.position;
|
||||
}, (result, hitPosition));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -100,12 +100,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
/// <summary>
|
||||
/// Causes this <see cref="DrawableOsuHitObject"/> to get hit, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
|
||||
/// </summary>
|
||||
public void HitForcefully() => ApplyResult(r => r.Type = r.Judgement.MaxResult);
|
||||
public void HitForcefully() => ApplyMaxResult();
|
||||
|
||||
/// <summary>
|
||||
/// Causes this <see cref="DrawableOsuHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
|
||||
/// </summary>
|
||||
public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult);
|
||||
public void MissForcefully() => ApplyMinResult();
|
||||
|
||||
private RectangleF parentScreenSpaceRectangle => ((DrawableOsuHitObject)ParentHitObject)?.parentScreenSpaceRectangle ?? Parent!.ScreenSpaceDrawQuad.AABBFloat;
|
||||
|
||||
|
@ -239,11 +239,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
if (Tracking.Value && Time.Current >= HitObject.StartTime)
|
||||
{
|
||||
// keep the sliding sample playing at the current tracking position
|
||||
if (!slidingSample.IsPlaying)
|
||||
if (!slidingSample.RequestedPlaying)
|
||||
slidingSample.Play();
|
||||
slidingSample.Balance.Value = CalculateSamplePlaybackBalance(CalculateDrawableRelativePosition(Ball));
|
||||
}
|
||||
else if (slidingSample.IsPlaying)
|
||||
else if (slidingSample.IsPlaying || slidingSample.RequestedPlaying)
|
||||
slidingSample.Stop();
|
||||
}
|
||||
}
|
||||
@ -292,10 +292,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
if (HitObject.ClassicSliderBehaviour)
|
||||
{
|
||||
// Classic behaviour means a slider is judged proportionally to the number of nested hitobjects hit. This is the classic osu!stable scoring.
|
||||
ApplyResult(r =>
|
||||
ApplyResult(static (r, hitObject) =>
|
||||
{
|
||||
int totalTicks = NestedHitObjects.Count;
|
||||
int hitTicks = NestedHitObjects.Count(h => h.IsHit);
|
||||
int totalTicks = hitObject.NestedHitObjects.Count;
|
||||
int hitTicks = hitObject.NestedHitObjects.Count(h => h.IsHit);
|
||||
|
||||
if (hitTicks == totalTicks)
|
||||
r.Type = HitResult.Great;
|
||||
@ -312,7 +312,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
// If only the nested hitobjects are judged, then the slider's own judgement is ignored for scoring purposes.
|
||||
// But the slider needs to still be judged with a reasonable hit/miss result for visual purposes (hit/miss transforms, etc).
|
||||
ApplyResult(r => r.Type = NestedHitObjects.Any(h => h.Result.IsHit) ? r.Judgement.MaxResult : r.Judgement.MinResult);
|
||||
ApplyResult(static (r, hitObject) =>
|
||||
{
|
||||
r.Type = hitObject.NestedHitObjects.Any(h => h.Result.IsHit) ? r.Judgement.MaxResult : r.Judgement.MinResult;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public const double ANIM_DURATION = 150;
|
||||
|
||||
private const float default_tick_size = 16;
|
||||
public const float DEFAULT_TICK_SIZE = 16;
|
||||
|
||||
protected DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject;
|
||||
|
||||
@ -44,8 +44,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
Masking = true,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(default_tick_size),
|
||||
BorderThickness = default_tick_size / 4,
|
||||
Size = new Vector2(DEFAULT_TICK_SIZE),
|
||||
BorderThickness = DEFAULT_TICK_SIZE / 4,
|
||||
BorderColour = Color4.White,
|
||||
Child = new Box
|
||||
{
|
||||
@ -88,8 +88,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
break;
|
||||
|
||||
case ArmedState.Miss:
|
||||
this.FadeOut(ANIM_DURATION);
|
||||
this.TransformBindableTo(AccentColour, Color4.Red, 0);
|
||||
this.FadeOut(ANIM_DURATION, Easing.OutQuint);
|
||||
break;
|
||||
|
||||
case ArmedState.Hit:
|
||||
|
@ -153,7 +153,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
if (tracking.NewValue)
|
||||
{
|
||||
if (!spinningSample.IsPlaying)
|
||||
if (!spinningSample.RequestedPlaying)
|
||||
spinningSample.Play();
|
||||
|
||||
spinningSample.VolumeTo(1, 300);
|
||||
@ -258,15 +258,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
foreach (var tick in ticks.Where(t => !t.Result.HasResult))
|
||||
tick.TriggerResult(false);
|
||||
|
||||
ApplyResult(r =>
|
||||
ApplyResult(static (r, hitObject) =>
|
||||
{
|
||||
if (Progress >= 1)
|
||||
var spinner = (DrawableSpinner)hitObject;
|
||||
if (spinner.Progress >= 1)
|
||||
r.Type = HitResult.Great;
|
||||
else if (Progress > .9)
|
||||
else if (spinner.Progress > .9)
|
||||
r.Type = HitResult.Ok;
|
||||
else if (Progress > .75)
|
||||
else if (spinner.Progress > .75)
|
||||
r.Type = HitResult.Meh;
|
||||
else if (Time.Current >= HitObject.EndTime)
|
||||
else if (spinner.Time.Current >= spinner.HitObject.EndTime)
|
||||
r.Type = r.Judgement.MinResult;
|
||||
});
|
||||
}
|
||||
|
@ -35,6 +35,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
/// Apply a judgement result.
|
||||
/// </summary>
|
||||
/// <param name="hit">Whether this tick was reached.</param>
|
||||
internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult);
|
||||
internal void TriggerResult(bool hit)
|
||||
{
|
||||
if (hit)
|
||||
ApplyMaxResult();
|
||||
else
|
||||
ApplyMinResult();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -30,7 +30,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
public class TailJudgement : SliderEndJudgement
|
||||
{
|
||||
public override HitResult MaxResult => HitResult.SliderTailHit;
|
||||
public override HitResult MinResult => HitResult.IgnoreMiss;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
base.ReloadMappings(realmKeyBindings);
|
||||
|
||||
if (!AllowGameplayInputs)
|
||||
KeyBindings = KeyBindings.Where(b => b.GetAction<OsuAction>() == OsuAction.Smoke).ToList();
|
||||
KeyBindings = KeyBindings.Where(static b => b.GetAction<OsuAction>() == OsuAction.Smoke).ToList();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -28,6 +28,7 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Argon;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Legacy;
|
||||
using osu.Game.Rulesets.Osu.Statistics;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
@ -254,6 +255,9 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
case ArgonSkin:
|
||||
return new OsuArgonSkinTransformer(skin);
|
||||
|
||||
case TrianglesSkin:
|
||||
return new OsuTrianglesSkinTransformer(skin);
|
||||
}
|
||||
|
||||
return null;
|
||||
|
@ -16,7 +16,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
||||
{
|
||||
public partial class ArgonJudgementPiece : JudgementPiece, IAnimatableJudgement
|
||||
public partial class ArgonJudgementPiece : TextJudgementPiece, IAnimatableJudgement
|
||||
{
|
||||
private RingExplosion? ringExplosion;
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user