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Commit Graph

5145 Commits

Author SHA1 Message Date
Dean Herbert
b68dbbceff
Merge branch 'master' into multiplayer-participant-rank 2021-02-19 13:16:44 +09:00
Salman Ahmed
a407bfe73b Privatize UserRanks and expose a similar CountryRank field instead 2021-02-18 15:37:52 +03:00
Dean Herbert
487a39eea9 Update interface implementations with framework changes 2021-02-18 18:52:34 +09:00
Dean Herbert
00574a5288 Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
Dean Herbert
143e145670 Update implementation of AdjustableAudioComponents 2021-02-18 15:44:23 +09:00
Dean Herbert
0196ee882a Redirect batch imports to a separate task scheduler to avoid contention with interactive actions 2021-02-17 19:41:18 +09:00
Salman Ahmed
a845e96b7a Replace Ranks.Global completely with a GlobalRank property 2021-02-17 08:52:04 +03:00
Salman Ahmed
d7c91a7c6f Merge branch 'fix-tournament-user-population' into multiplayer-participant-rank 2021-02-17 08:42:59 +03:00
Dean Herbert
e82922f8c5 Add the ability to deselect the currently selected room via clicking away
Always felt wrong that you couldn't do this until now.
2021-02-16 13:44:37 +09:00
Salman Ahmed
0e7f52b5cc Always use JSON property global_rank for global ranks instead 2021-02-16 07:33:16 +03:00
Salman Ahmed
5b4999e8af Update user statistics retrieval with API changes 2021-02-16 07:33:13 +03:00
Salman Ahmed
d15ffff9a5 Simplifiy user statistics retrieval to one-time on deserialization 2021-02-16 04:48:36 +03:00
Salman Ahmed
a1496cd8f3 Remove necessity of using CurrentModeRank as a fallback 2021-02-16 04:48:36 +03:00
Dean Herbert
72b2123500 Update nunit in line with framework 2021-02-15 21:42:35 +09:00
Dean Herbert
2e646882fa Merge branch 'master' into non-concurrent-sample-playback 2021-02-15 21:22:21 +09:00
Dean Herbert
9ad38ab20e Move HubClientConnector retrieval to IAPIProvider 2021-02-15 16:43:56 +09:00
Dean Herbert
f664fca0dd Tidy up tests (and remove duplicate with new call logic) 2021-02-15 16:11:17 +09:00
Dean Herbert
4f264758a4 Add test coverage of pause from resume overlay 2021-02-15 15:57:36 +09:00
Dean Herbert
ec37e1602d Add failing test coverage of retrying from the results screen 2021-02-15 15:03:09 +09:00
smoogipoo
c6ed3efa4a Merge branch 'master' into non-concurrent-sample-playback 2021-02-15 14:47:32 +09:00
Dean Herbert
25f5120fdf Add failing test coverage of user pausing or quick exiting during cooldown 2021-02-15 14:36:17 +09:00
Dean Herbert
a4dc544235 Refactor some shared code in TestScenePause 2021-02-15 14:24:08 +09:00
Dan Balasescu
34e600464b
Merge branch 'master' into abstract-hub-connection 2021-02-15 13:53:54 +09:00
Dean Herbert
37a21cb192 Set static locally in test to ensure tests always run correctly 2021-02-12 21:30:02 +09:00
smoogipoo
d3f0c0730d Merge branch 'master' into non-concurrent-sample-playback 2021-02-12 17:22:15 +09:00
Dan Balasescu
dad6e7e825
Merge pull request #11755 from peppy/fix-message-formatter-domain
Fix MessageFormatter not working for custom endpoints
2021-02-12 16:01:55 +09:00
Dean Herbert
f7374703f0 Update tests to match dev domain 2021-02-12 15:29:21 +09:00
Dean Herbert
3799493536 Add test coverage of int match failures 2021-02-12 15:25:00 +09:00
Dean Herbert
955c9a2dd3 Add test coverage of beatmap link resolution 2021-02-12 15:17:39 +09:00
Salman Ahmed
d3c1b47592 Replace nullable API with null connector instead 2021-02-11 12:34:39 +03:00
Dean Herbert
aaa0362b12 Merge branch 'master' into autoplay-rate-independence 2021-02-11 17:39:45 +09:00
Dean Herbert
6e2994f98e
Merge pull request #11133 from smoogipoo/difficulty-adjustment-extension
Allow ModDifficultyAdjustment to extend beyond the sane limits of the game
2021-02-11 16:19:00 +09:00
Dean Herbert
18a43d137b Merge branch 'notification-sounds' into update-resources 2021-02-11 14:20:17 +09:00
Jamie Taylor
2ee634d173 Create subclass for "Error" notifications to allow them to have a unique pop-in sound 2021-02-11 13:55:43 +09:00
Salman Ahmed
0c5e66205b Merge branch 'master' into abstract-hub-connection 2021-02-11 02:14:22 +03:00
smoogipoo
07b661e28c Add Messagepack support for serialising unknown bindable types 2021-02-10 23:44:06 +09:00
smoogipoo
be9b07a4cf Merge branch 'master' into difficulty-adjustment-extension 2021-02-10 20:42:08 +09:00
Dean Herbert
9e400acd1a Merge branch 'master' into fix-mod-settings-fuckery 2021-02-10 17:43:03 +09:00
Dean Herbert
98a83722ff Move the point at which selected mods are reset in tests to allow mutliple creation test flow 2021-02-10 15:29:55 +09:00
Dean Herbert
de8a60435f Add failing test covering reported breaking case 2021-02-10 14:44:37 +09:00
Dean Herbert
e9ef4aaf88 Add test covering expectations of external mod changes 2021-02-10 14:34:45 +09:00
Dan Balasescu
92599aa02b
Merge branch 'master' into user-beatmap-downloading-states-2 2021-02-09 21:06:09 +09:00
Dean Herbert
0a96f4d403 Avoid assigning null to a non-nullable property 2021-02-09 18:56:27 +09:00
Dean Herbert
17475e60b0 Fix missed test scene update 2021-02-09 18:48:50 +09:00
Dean Herbert
3206c7cbae
Merge branch 'master' into overlay-header-refactor 2021-02-09 18:20:07 +09:00
Dean Herbert
94f35825dd Update test to cover changed exit/pause logic
I think this makes more sense?
2021-02-09 17:29:30 +09:00
Dean Herbert
4e3bb27cd5
Merge branch 'master' into fix-mod-settings-fuckery 2021-02-09 16:47:39 +09:00
Dean Herbert
1cb51fa8d2
Merge branch 'master' into autoplay-rate-independence 2021-02-09 16:05:34 +09:00
Dean Herbert
b87327841d Add test covering initial state propagation 2021-02-09 15:46:23 +09:00
Salman Ahmed
a0ead38496 Prevent test spectator clients from attempting hub connections 2021-02-09 08:02:51 +03:00
Salman Ahmed
f04d6d5e5e Update hub clients with changes to connecotr 2021-02-09 08:02:32 +03:00
Dean Herbert
0efad9ded1 Add test coverage of setting reset on deselection 2021-02-09 13:54:13 +09:00
Dean Herbert
3133ccacfa Reset selected mods between each test method
This doesn't actually fix or change behaviour, but does seem like
something we probably want to do here.
2021-02-09 13:09:40 +09:00
Salman Ahmed
f76f92515e Clean up spectator streaming client with new hub connector 2021-02-09 02:15:56 +03:00
Dean Herbert
5fbed05d04
Merge pull request #11551 from smoogipoo/fix-leave-room-race-2
Fix client potentially not leaving a room on exiting multiplayer
2021-02-08 19:23:14 +09:00
smoogipoo
6e34e7d750 Merge branch 'master' into user-beatmap-downloading-states-2 2021-02-08 19:08:53 +09:00
Dean Herbert
42c169054a Revert "Disable failing test temporarily pending resolution"
This reverts commit 10142a4471.
2021-02-08 17:46:34 +09:00
Dean Herbert
10142a4471 Disable failing test temporarily pending resolution 2021-02-08 16:59:21 +09:00
Bartłomiej Dach
68c20a2a37 Allow autoplay score generation to access mod list 2021-02-07 18:35:34 +01:00
Vincent Maggioli
96652e07cd
Merge branch 'master' into zero-spinner-slider 2021-02-05 09:40:55 -05:00
Dean Herbert
f338fa114b
Merge branch 'master' into user-beatmap-downloading-states-2 2021-02-05 18:02:40 +09:00
Dean Herbert
3e750feaa4 Subclass LocalPlayerModSelectOverlay to correctly deselect incompatible mods on free mod selection 2021-02-05 16:42:35 +09:00
Dean Herbert
1368d55152 Add test coverage of precedence of display 2021-02-05 15:58:27 +09:00
Dean Herbert
98c4573240 Add assertions covering new test 2021-02-05 15:52:49 +09:00
Dean Herbert
9e9e382bee Merge branch 'master' into user-beatmap-downloading-states-2 2021-02-05 15:27:17 +09:00
Dean Herbert
2fc3a97f56
Merge pull request #11516 from frenzibyte/ready-button-clean-up
Replace ready button beatmap logic with using `MultiplayerBeatmapTracker` instead
2021-02-05 15:09:25 +09:00
Dean Herbert
9258836f10
Merge pull request #11641 from smoogipoo/freemods
Add support for optional per-user mods in multiplayer (aka freemod)
2021-02-05 13:59:30 +09:00
Salman Ahmed
78ea2d50bb Merge branch 'master' into ready-button-clean-up 2021-02-05 07:23:11 +03:00
smoogipoo
8004c19a80 Remove ModValidationTest 2021-02-05 12:40:42 +09:00
Dan Balasescu
a71d6a4c97
Merge branch 'master' into multiplayer-beatmap-tracker 2021-02-05 12:25:36 +09:00
smoogipoo
a2fdba3e51 Rename to OnlinePlayBeatmapAvailabilityTracker 2021-02-05 12:24:38 +09:00
smoogipoo
cf5233c6ab Merge branch 'master' into freemods 2021-02-05 00:27:14 +09:00
Dean Herbert
4730cf02d0
Merge pull request #11666 from smoogipoo/freemod-select-overlay
Implement the freemod selection overlay
2021-02-05 00:25:43 +09:00
Dan Balasescu
e374aebc5f
Merge branch 'master' into fix-mod-settings-serlisation-signalr50 2021-02-04 22:27:54 +09:00
Dean Herbert
cef16a9f61 Add test coverage of animation / selection flushing 2021-02-04 19:55:15 +09:00
Dean Herbert
15062cc63f Fix intermittent test failures 2021-02-04 19:29:48 +09:00
Bartłomiej Dach
cb87da2bb8
Merge branch 'master' into freemod-select-overlay 2021-02-03 22:19:35 +01:00
Dean Herbert
b06f4ee124
Merge branch 'master' into solo-mod-select-overlay 2021-02-03 23:44:08 +09:00
Dean Herbert
17072a5dda
Merge pull request #11664 from smoogipoo/modselect-dynamic-isvalid
Make it possible to change IsValidMod in mod selection
2021-02-03 23:43:36 +09:00
Dan Balasescu
75801097ea
Merge pull request #11632 from bdach/ongoing-tracker-fix-more
Fix ongoing operation tracker double-returning internal lease after screen exit
2021-02-03 23:17:53 +09:00
Dean Herbert
2a52851e68
Merge branch 'master' into modselect-dynamic-isvalid 2021-02-03 22:11:33 +09:00
Dean Herbert
77735ac9dc
Merge pull request #11663 from smoogipoo/modselect-disable-stacking
Allow mod buttons to not be stacked
2021-02-03 22:11:02 +09:00
Dean Herbert
b27557f278
Merge pull request #11667 from smoogipoo/fix-mod-icon
Fix ModIcon not updating background colour correctly
2021-02-03 22:06:29 +09:00
Dan Balasescu
f24a6178bc
Merge branch 'master' into ongoing-tracker-fix-more 2021-02-03 21:00:45 +09:00
Dean Herbert
c8f1126bd7 Add failing test 2021-02-03 19:44:39 +09:00
smoogipoo
8bb1391515 Fix inspection 2021-02-03 14:53:55 +09:00
Dan Balasescu
2a4488c11b
Merge branch 'master' into freemods 2021-02-03 14:12:39 +09:00
Bartłomiej Dach
fe7f4f7222
Merge branch 'master' into playlists-item-visual-improvements 2021-02-02 21:26:16 +01:00
Salman Ahmed
8e96ffd1e6 Fix "wait for import" until step potentially finishing early
If not obvious, the issue with previous code is that it was checking for `IsAvailableLocally`, while the import is happening on a different thread, so that method could return `true` before the importing has finished and `ItemUpdated` event is called.
2021-02-02 16:54:41 +03:00
smoogipoo
6453367a9c Merge branch 'freemod-select-overlay' into freemods 2021-02-02 21:43:35 +09:00
Dean Herbert
b76116d943
Merge branch 'master' into modselect-disable-stacking 2021-02-02 21:41:33 +09:00
smoogipoo
097ce37e96 Merge branch 'fix-mod-icon' into freemods 2021-02-02 21:37:24 +09:00
smoogipoo
921f008217 Fix ModIcon not updating background colour correctly 2021-02-02 21:35:08 +09:00
smoogipoo
643c0605d8 Implement the freemod selection overlay 2021-02-02 21:14:38 +09:00
smoogipoo
e58ece9e10 Make ModSelectOverlay abstract 2021-02-02 21:06:04 +09:00
smoogipoo
50e92bd0ed Fix selection not being preserved when IsValidMod changes 2021-02-02 20:50:54 +09:00
smoogipoo
10ceddf3ff Make IsValidMod adjustable 2021-02-02 20:47:50 +09:00
smoogipoo
6d620264f4 Allow mod buttons to not be stacked 2021-02-02 20:27:41 +09:00
Dean Herbert
ac5662b1aa
Merge branch 'master' into mod-consistency-function 2021-02-02 20:01:42 +09:00
Dean Herbert
4ecbe058f7
Merge pull request #11640 from smoogipoo/add-mod-utils
Add ModUtils class for validating mod usages
2021-02-02 20:01:20 +09:00
Dean Herbert
8e70a50af0 Remove unused using statement 2021-02-02 19:22:13 +09:00
smoogipoo
8cc4de2396 Merge branch 'add-mod-utils' into freemods 2021-02-02 18:53:21 +09:00
smoogipoo
0a9861d0ab Use TestCaseSource and add multi-mod test 2021-02-02 18:51:13 +09:00
smoogipoo
5881b8be96 Merge branch 'add-mod-utils' into mod-consistency-function 2021-02-02 18:41:35 +09:00
Dean Herbert
c41c854ce3
Merge pull request #11637 from frenzibyte/improve-chat-autoscroll
Improve auto-scrolling logic for drawable channels
2021-02-02 18:40:25 +09:00
smoogipoo
9955e02898 Make more tests use the custom mod classes
For safety purposes... In implementing the previous tests, I found that
using mod.Object.GetType() can lead to bad assertions since the same
ModProxy class is used for all mocked classes.
2021-02-02 18:33:14 +09:00
smoogipoo
1df412a03c Fix incorrect handling of multi-mod incompatibilities 2021-02-02 18:31:08 +09:00
smoogipoo
7c29386717 Add failing tests 2021-02-02 18:01:33 +09:00
Dean Herbert
bc8a4f4111 Update test handling 2021-02-02 17:21:54 +09:00
Dean Herbert
6d9ac4d0f0 Increase darkness of gradient on buttons to make text readability (slightly) better 2021-02-02 16:57:27 +09:00
Dean Herbert
43052991f8 Remove unused using statement 2021-02-02 16:18:55 +09:00
Dean Herbert
3002fef05e Remove empty parenthesis 2021-02-02 16:11:13 +09:00
Dean Herbert
54c0bdf7d3 Fix PlaylistLoungeTestScene appearing very narrow 2021-02-02 16:04:42 +09:00
Dean Herbert
b3105fb292 Add coverage of local echo messages performing automatic scrolling 2021-02-02 15:46:42 +09:00
Dean Herbert
3670bd40c2 Add test coverage of user scroll overriding 2021-02-02 15:44:11 +09:00
Dean Herbert
398ab9c2c2 Use UserTrackingScrollContainer instead 2021-02-02 15:29:38 +09:00
Dean Herbert
80d88024d6 Add basic test coverage of CheckValidForGameplay function 2021-02-02 14:13:50 +09:00
smoogipoo
f166c4c414 Rename test 2021-02-02 11:04:09 +09:00
Salman Ahmed
dcb1626e4d Remove no longer necessary field 2021-02-01 22:38:42 +03:00
smoogipoo
97e3023df9 Renamespace/rename MatchSongSelect -> PlaylistsSongSelect 2021-02-01 20:16:58 +09:00
smoogipoo
b9832c1b2d Add ModUtils class for validating mod usages 2021-02-01 19:37:24 +09:00
smoogipoo
9c4c47599f Merge branch 'master' into freemods 2021-02-01 19:28:10 +09:00
smoogipoo
89a42d60fb General cleanup 2021-02-01 18:50:32 +09:00
smoogipoo
3a906a89fc Pin mod position in participant panels 2021-02-01 18:27:15 +09:00
smoogipoo
3cd30d284e Renamespace 2021-02-01 18:08:49 +09:00
smoogipoo
f538963607 Extra mods -> user mods 2021-02-01 17:57:32 +09:00
smoogipoo
ac2a995041 Add user and panel states 2021-02-01 17:54:56 +09:00
Dean Herbert
328bd191d4
Merge pull request #11561 from Mysfit/fix-storyboard-samples
Fix storyboard samples continuing to play when the beatmap is paused or intro is skipped
2021-02-01 17:48:08 +09:00
Dean Herbert
1d8de2f718 Rename class to better match purpose 2021-02-01 17:32:54 +09:00
Dean Herbert
c73a05d0b5
Merge branch 'master' into multiplayer-beatmap-tracker 2021-02-01 17:24:24 +09:00
Dean Herbert
25614c7923
Merge pull request #11636 from bdach/fix-time-ramp-calculation
Fix incorrect speed change calculation in time ramp mods
2021-02-01 16:32:44 +09:00
Salman Ahmed
39d46d21e6 Add failing test case 2021-01-31 23:44:51 +03:00
Bartłomiej Dach
a0de1cbfd0 Handle no-duration single-object edge case 2021-01-31 21:09:41 +01:00
Bartłomiej Dach
81b052b866 Add failing test cases 2021-01-31 20:34:22 +01:00
Bartłomiej Dach
d7e5a21213 Add failing test case 2021-01-31 15:43:58 +01:00
Bartłomiej Dach
0aaa62efc2 Add failing test case 2021-01-30 20:55:56 +01:00
Bartłomiej Dach
9ab1ad25eb Merge branch 'master' into fix-leave-room-race-2 2021-01-30 13:41:04 +01:00
Dean Herbert
c3aec3bfe4 Revert test changes to test original class/scope
Importantly, this removes the call to CatchUnobservedExceptions(), which was
outright incorrect (awaiting on the wrong task as a result) in the
original test code.
2021-01-29 16:20:26 +09:00
smoogipoo
45e41aaeac Initial implementation of freemod selection overlay 2021-01-27 22:15:53 +09:00
smoogipoo
91d34d86f7 Abstractify ModSelectOverlay 2021-01-27 22:02:23 +09:00
Dean Herbert
a30aecbafe Comment and add xmldoc 2021-01-27 20:01:21 +09:00
Dean Herbert
fcfb0d52c2 Proposal to use extension method instead of TaskChain class 2021-01-27 19:50:16 +09:00
smoogipoo
a800955bb1 Add mod validation utilities 2021-01-27 19:46:25 +09:00
smoogipoo
248989b3eb wip 2021-01-27 01:20:50 +09:00
smoogipoo
8c3b0a3167 Fix TaskChain performing the action in-line, add test 2021-01-26 22:47:37 +09:00
Dean Herbert
fedcbf79fa
Merge pull request #11572 from EVAST9919/comment-pill
Make VotePill background transparent for own comments
2021-01-26 18:57:00 +09:00
Dean Herbert
468dfbecbe
Merge branch 'master' into fix-beatmap-listing-2 2021-01-26 17:56:37 +09:00
Salman Ahmed
c317d60169 Add offline test scene for beatmap listing overlay 2021-01-26 00:03:20 +03:00
Salman Ahmed
9312de7c23 Move online beatmap listing overlay to separate test scene 2021-01-26 00:03:20 +03:00
Dean Herbert
439f03e3b3 Fix failing test due to missing dependency 2021-01-25 19:25:38 +09:00
Dean Herbert
366f074f86 Better describe test steps to discern on failures 2021-01-25 16:53:39 +09:00
Mysfit
304264046b Added tests. 2021-01-24 17:46:54 -05:00
Bartłomiej Dach
adcef19ab2 Add coverage for operation tracker with failing tests 2021-01-23 15:59:14 +01:00
Andrei Zavatski
e9d10bb6e7 Revert "Minor refactoring"
This reverts commit 3d42cc1f91.
2021-01-22 22:49:49 +03:00
Andrei Zavatski
3d42cc1f91 Minor refactoring 2021-01-22 22:27:26 +03:00
Bartłomiej Dach
360f26c13d Merge branch 'master' into scroll-to-20 2021-01-22 19:58:36 +01:00
Andrei Zavatski
20161aea6a Show LoginOverlay if not logged-in when clicking on a pill 2021-01-22 21:47:53 +03:00
Andrei Zavatski
6379381f95 Make VotePill background transparent for own comments 2021-01-22 20:46:20 +03:00
Bartłomiej Dach
a71f769cce Add missing license header 2021-01-21 22:09:42 +01:00
Bartłomiej Dach
7046f64e7f Rewrite test scene 2021-01-21 22:09:17 +01:00
vmaggioli
a5f866d95c
Test updates 2021-01-21 15:14:24 -05:00
vmaggioli
e4b59c7317
Test setup 2021-01-21 11:54:26 -05:00
Dean Herbert
d480aa0e42 Don't check for all ignored files being present in original folder (the realm exception is platform dependent) 2021-01-21 22:57:55 +09:00
Dean Herbert
259f6504fb Merge branch 'master' into realm-key-binding-store 2021-01-21 15:45:59 +09:00
Dean Herbert
a6516e3be5 Merge branch 'master' into scroll-to-20 2021-01-21 14:28:17 +09:00
smoogipoo
54dbb43f79 Fix more potential failures 2021-01-21 14:03:35 +09:00
Dean Herbert
7c4a072568 Merge branch 'master' into scroll-to-20 2021-01-21 13:48:26 +09:00
smoogipoo
163a937e41 Fix mod test failing intermittently 2021-01-21 13:30:53 +09:00
Andrei Zavatski
da0066e7b0 Merge master with conflicts resolved 2021-01-21 07:30:47 +03:00
Dan Balasescu
c3675293fa
Merge branch 'master' into beatmapset-refactor 2021-01-21 12:38:34 +09:00
Bartłomiej Dach
7abe33ad0e Add failing test case 2021-01-21 00:04:15 +01:00
smoogipoo
bba182a02d Fix test failure 2021-01-20 21:27:16 +09:00
smoogipoo
5ff76be052 Fix potential test failures due to timing 2021-01-20 19:43:51 +09:00
smoogipoo
8ffbcc9860 Fix test failures and general discrepancies 2021-01-20 14:05:35 +09:00
Andrei Zavatski
2ca3ccad06 Move all the content to BeatmapSetHeaderContent drawable 2021-01-20 04:56:46 +03:00
Salman Ahmed
dba01cf2b1 Use beatmap "soleily" and remove no longer needed archive 2021-01-19 18:43:16 +03:00
Salman Ahmed
ed3dece9f8 Fix wrong importing of test beatmaps
Importing via `testBeatmapSet` causes the beatmapset hash to not be calculated due to no files existing in the importing process, which leads into not reusing existing test beatmaps due to no hash.
2021-01-19 18:36:08 +03:00
Dean Herbert
f1a785f407 Merge branch 'master' into realm-key-binding-store 2021-01-19 18:22:34 +09:00
smoogipoo
de9d075f94 Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
Andrei Zavatski
f0add0a7cf Make BeatmapSetOverlay use OverlayHeader 2021-01-19 01:34:37 +03:00
Andrei Zavatski
70420b56d3 Merge remote-tracking branch 'refs/remotes/ppy/master' into overlay-header-refactor 2021-01-18 20:09:51 +03:00
Salman Ahmed
4a1acdece2 Merge branch 'multiplayer-beatmap-tracker' into ready-button-clean-up 2021-01-18 20:06:47 +03:00
Salman Ahmed
ddcfd854bd Wait for scheduled state changes before asserting 2021-01-18 19:20:19 +03:00
Salman Ahmed
dc91cebce9 Merge branch 'master' into multiplayer-beatmap-tracker 2021-01-18 19:15:45 +03:00
Dean Herbert
fda271d9d9
Merge pull request #11520 from frenzibyte/fix-item-download-button
Fix playlist item download button never shown back after hiding
2021-01-18 23:37:33 +09:00
Dean Herbert
ced7a36788 Update namespaces 2021-01-18 21:24:10 +09:00
Salman Ahmed
5f2e9c5485 Add visual test case for displaying beatmap availability states 2021-01-18 11:49:27 +03:00
Andrei Zavatski
27ffc98445 Implement WebOverlay component 2021-01-18 10:48:12 +03:00
Salman Ahmed
38588ab96b Merge branch 'multiplayer-beatmap-tracker' into ready-button-clean-up 2021-01-18 10:00:31 +03:00
Salman Ahmed
b6a37c1c15 Make TriggerSuccess(filename) protected and expose in test instead 2021-01-17 22:10:30 +03:00
Salman Ahmed
d93a853dfd Enforce float type in the download progress path instead 2021-01-17 21:16:48 +03:00
Salman Ahmed
172552d551 Use TaskCompletionSource for better awaiting 2021-01-17 21:02:33 +03:00
Bartłomiej Dach
2b23c8eabd Use alpha directly for checking visibility in test
`IsPresent` is no longer synonymous with being visible, after applying
the fix to the issue in question.
2021-01-17 18:08:58 +01:00
Salman Ahmed
585aa87c53 Fix playlist item download button never shown back after hiding 2021-01-17 19:17:14 +03:00
Dean Herbert
5fd644fc57 Unify variable names 2021-01-17 22:42:48 +09:00
Dean Herbert
addd463d26
Merge branch 'master' into explicit-search-control 2021-01-17 21:44:25 +09:00
Dean Herbert
edb6d3907b
Merge pull request #11472 from frenzibyte/explicit-beatmap-markers
Add explicit content markers to beatmap panels and overlay
2021-01-17 21:44:10 +09:00
Salman Ahmed
63c0dc9bd9 Update ready button test scene with new logic 2021-01-17 01:11:03 +03:00
Salman Ahmed
80f7db8db3 Add test coverage for the new multiplayer beatmap tracker 2021-01-17 00:12:14 +03:00
Salman Ahmed
f0602243bf Add beatmapset file containing the eaxct beatmap in TestBeatmap solely 2021-01-17 00:12:14 +03:00
Bartłomiej Dach
7296a6dd84 Merge branch 'master' into realm-key-binding-store 2021-01-16 16:48:54 +01:00
Dean Herbert
b8c85ef017 Revert polling changes to fix participant list display
It turns out this polling was necessary to get extra data that isn't
included in the main listing request. It was removed deemed useless, and
in order to fix the order of rooms changing when selecting a room.
Weirdly, I can't reproduce this happening any more, and on close
inspection of the code can't see how it could happen in the first place.

For now, let's revert this change and iterate from there, if/when the
same issue arises again.

I've discussed avoiding this second poll by potentially including more
data (just `user_id`s?) in the main listing request, but not 100% sure
on this - even if the returned data is minimal it's an extra join
server-side, which could cause performance issues for large numbers of
rooms.
2021-01-15 15:19:12 +09:00
Dean Herbert
d023ad8ad1 Remove assert messages 2021-01-15 15:18:29 +09:00
Dean Herbert
51255033e2 Update some missed usages of KeyBindingContainer in tests 2021-01-15 14:57:01 +09:00
Dean Herbert
3e366b1f15 Ensure the main realm context is closed when the factory is disposed 2021-01-15 14:26:06 +09:00
Dean Herbert
693602513e Update test to use GetForWrite 2021-01-15 14:22:48 +09:00
Roman Kapustin
0ea4e221b2 Merge branch 'master' into net5.0 2021-01-14 14:02:51 +03:00
Salman Ahmed
268f9d661f Dispose of local config on disposal 2021-01-13 13:00:14 +03:00
Salman Ahmed
a5f99ed8e6 Merge branch 'explicit-beatmap-markers' into explicit-search-control 2021-01-13 12:53:57 +03:00
Dean Herbert
fcb4a53f37 Rename realm persisted properties to avoid casting necessity 2021-01-13 18:36:37 +09:00
Dean Herbert
9086d75542 Update write usages 2021-01-13 18:36:37 +09:00
Dean Herbert
9d744d629f Update existing usages to use the main realm context where applicable 2021-01-13 18:36:37 +09:00
Dean Herbert
192e58e0c6 Update all read queries to use direct realm subscriptions/queries 2021-01-13 18:36:37 +09:00
Salman Ahmed
7fd55efc43 Add test cases for displaying explicit beatmaps 2021-01-13 12:27:15 +03:00
Dean Herbert
422260797b Revert polling changes to fix participant list display
It turns out this polling was necessary to get extra data that isn't
included in the main listing request. It was removed deemed useless, and
in order to fix the order of rooms changing when selecting a room.
Weirdly, I can't reproduce this happening any more, and on close
inspection of the code can't see how it could happen in the first place.

For now, let's revert this change and iterate from there, if/when the
same issue arises again.

I've discussed avoiding this second poll by potentially including more
data (just `user_id`s?) in the main listing request, but not 100% sure
on this - even if the returned data is minimal it's an extra join
server-side, which could cause performance issues for large numbers of
rooms.
2021-01-12 17:26:00 +09:00
Salman Ahmed
80fa2cf693 Add test coverage 2021-01-12 11:14:05 +03:00
Dean Herbert
765d9cfae1 Use direct access for query pattern 2021-01-12 17:01:40 +09:00
Dean Herbert
9a5410e5d2 Add basic test coverage 2021-01-12 15:21:02 +09:00
Dean Herbert
536e7229d0 Remove unused EF class and unnecessary interface 2021-01-12 14:45:36 +09:00
Dean Herbert
8765aaf9e6 Use IKeyBinding for all key binding usages (and add update flow via primary key) 2021-01-11 16:31:35 +09:00
Dean Herbert
43f417b53a Add and consume IKeyBindingStore interface 2021-01-11 15:52:49 +09:00
Bartłomiej Dach
d110ed9e95 Merge branch 'master' into fix-mod-buttons-not-copying-settings 2021-01-10 15:42:33 +01:00
Dean Herbert
95ad324a39
Merge branch 'master' into fix-mod-buttons-not-copying-settings 2021-01-10 23:01:54 +09:00
Bartłomiej Dach
8c3955d341 Improve safety of ongoing operation tracker
Finishing an operation started via
`OngoingOperationTracker.BeginOperation()` was risky in cases where the
operation ended at a callback on another thread (which, in the case of
multiplayer, is *most* cases). In particular, if any consumer registered
a callback that mutates transforms when the operation ends, it would
result in crashes after the framework-side safety checks.

Rework `OngoingOperationTracker` into an always-present component
residing in the drawable hierarchy, and ensure that the
`operationInProgress` bindable is always updated on the update thread.
This way consumers don't have to add local schedules in multiple places.
2021-01-09 22:45:24 +01:00
Dean Herbert
b69fe8a274
Merge branch 'master' into disable-repeat-multi-actions 2021-01-09 10:15:20 +09:00
Bartłomiej Dach
ff60d652ed Move out test ongoing operation tracker to higher level 2021-01-08 22:28:21 +01:00
Salman Ahmed
375ecf92ed Merge remote-tracking branch 'upstream/master' into fix-mod-buttons-not-copying-settings 2021-01-09 00:26:18 +03:00
Dean Herbert
05ba5d4c31
Merge pull request #11438 from bdach/difficulty-adjust-defaults
Fix difficulty adjust mod treating default values as user overrides
2021-01-09 01:18:34 +09:00
Bartłomiej Dach
924f91ed9b Fix song select test doing the completely wrong thing 2021-01-08 15:56:35 +01:00
Dean Herbert
2cfd1e8b47
Merge branch 'master' into fix-control-point-pollution 2021-01-08 00:02:45 +09:00
Bartłomiej Dach
25b4628672
Merge branch 'master' into fix-transform-mutation-from-background 2021-01-06 11:04:51 +01:00
Bartłomiej Dach
52687fc37c Merge branch 'master' into fix-transform-mutation-loading-layer 2021-01-05 23:10:51 +01:00
Dean Herbert
0639429a23 Fix test (and remove no longer valid test) 2021-01-05 18:10:39 +09:00
Dean Herbert
54982dcdd7 Refactor LoadingLayer to avoid applying effects to external drawables
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.

This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.

The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).

I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
Dean Herbert
5904e426eb Remove unused variable 2021-01-05 16:00:25 +09:00
Dean Herbert
60fc60fa00
Merge pull request #11415 from frenzibyte/fix-ready-button-crash
Fix multiplayer ready button crashing when deleting selected beatmap set
2021-01-05 15:58:09 +09:00
Dean Herbert
b3f08b29ca Ensure that all changes to screen backgrounds are on the correct thread 2021-01-05 15:22:50 +09:00
Dean Herbert
385c9cd2e2 Add test coverage 2021-01-05 13:14:16 +09:00
Salman Ahmed
81355652fa Add simple test coverage 2021-01-05 06:00:15 +03:00
Dean Herbert
deb1ad7bca
Merge branch 'master' into disable-repeat-multi-actions 2021-01-04 23:38:29 +09:00
Dean Herbert
20d04d6933 Fix Storyboard's FirstEventTime not finding the true earliest event 2021-01-04 15:16:01 +09:00
Dean Herbert
cb7df0fe11 Add failing test for storyboard start time ordering 2021-01-04 15:15:23 +09:00
Salman Ahmed
ca5f2bcd4c Revert database-side changes 2021-01-04 08:50:30 +03:00
Salman Ahmed
df04dd21de Add failing test case 2021-01-04 07:45:29 +03:00
Bartłomiej Dach
924af58f5b Replace using static with explicit nested reference
This seems to be an inspectcode bug, as the code is correct and
compiles, but let's just work around it for now.
2021-01-02 12:25:59 +01:00
dependabot-preview[bot]
0fd2e368c1
Bump Microsoft.NET.Test.Sdk from 16.8.0 to 16.8.3
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 16.8.0 to 16.8.3.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Commits](https://github.com/microsoft/vstest/compare/v16.8.0...v16.8.3)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2021-01-01 17:53:41 +00:00
Salman Ahmed
ee664ad571 Add test coverage 2021-01-01 03:47:18 +03:00
mcendu
17abe90c27 move SkinnableHealthDisplay
Similar components are in osu.Game.Screens.Play.HUD while this is not
2020-12-31 20:23:13 +08:00
Bartłomiej Dach
f800448c87 Move game start logic to a higher level 2020-12-30 18:15:48 +01:00
Bartłomiej Dach
d34609b98e Rename On{ToggleReady -> ReadyClick} 2020-12-30 16:29:36 +01:00
Bartłomiej Dach
f2163a471a Trim missed reference to deleted member 2020-12-29 11:53:42 +01:00
Bartłomiej Dach
274730de34 Cache tracker in test scene to resolve test fails 2020-12-29 09:16:08 +01:00
Bartłomiej Dach
e9b0652359 Move ready-up operation logic again to client
To salvage ready up button tests.
2020-12-29 09:16:02 +01:00
Bartłomiej Dach
db52255bbe Adjust tracker usages to match new API 2020-12-29 08:20:43 +01:00
Bartłomiej Dach
f68e4fc88f Merge branch 'master' into disable-repeat-multi-actions 2020-12-29 07:42:20 +01:00
Dean Herbert
e3a41f6118 Rename variable to make more sense
It needs to be explicitly stated that the users in this list are related
to the *joined* room. Especially since it's sharing its variable name
with `SpectatorStreamingClient` where it has the opposite meaning (is a
list of *globally* playing players).
2020-12-29 14:27:35 +09:00
Bartłomiej Dach
af66e45311 Disable create room button after triggering join 2020-12-28 22:48:03 +01:00
Bartłomiej Dach
47ab7c9fd6 Disable ready button after host click 2020-12-28 22:48:03 +01:00
Bartłomiej Dach
f7407347f7 Add test coverage of PlayingUsers tracking 2020-12-28 20:07:05 +01:00
Dean Herbert
9155671557
Merge pull request #11341 from peppy/fix-leaderboard-user-handling
Fix incorrect null handling in GameplayLeaderboard
2020-12-28 22:44:55 +09:00
Dean Herbert
2e88036f39
Merge pull request #11342 from bdach/fix-beatmap-not-reverting
Fix user changes in multi song select not reverting on exit without confirmation
2020-12-28 21:56:07 +09:00
Bartłomiej Dach
a376a23ed7
Merge branch 'master' into fix-leaderboard-user-handling 2020-12-28 13:43:53 +01:00
Dean Herbert
92d74a9343 Fix potential nullref in test scene 2020-12-28 20:48:14 +09:00
Bartłomiej Dach
fb21b7c016 Add failing test cases 2020-12-28 12:35:16 +01:00
Dean Herbert
6254907ef9 Move multiplayer leaderboard test to correct namespace 2020-12-28 20:31:08 +09:00
Dean Herbert
8f0413472c Add test coverage of null users in scoreboard 2020-12-28 20:30:08 +09:00
Bartłomiej Dach
20ae84a466
Merge branch 'master' into fix-user-lookup-failure-crashes 2020-12-28 12:15:06 +01:00
Dean Herbert
046a76cb1d Allow null users to still be displayed in the participant list
The fix here is correcting the access of `user.Country`. The deicision
to have null users display is because this is the best we can do (if
osu-web could not resolve the user). We still want the users in the
lobby to be aware of this user's presence, rather than hiding them from
view.

osu-stable does a similar thing, showing these users as `[Loading]`. I
decided to go with blank names instead because having *any* text there
causes confusion. We can iterate on this in future design updates.
2020-12-28 15:03:44 +09:00
Dean Herbert
69fab7de77
Merge pull request #11307 from bdach/fix-account-creation-overlay-after-logout
Fix account creation overlay not showing up the first time after a log-out
2020-12-28 11:52:48 +09:00
Dean Herbert
1b7c72f03b
Merge branch 'master' into changelog-refactor 2020-12-28 11:00:14 +09:00
Dean Herbert
966a2151e3 Ensure the previous leaderboard is removed 2020-12-26 17:55:24 +09:00
Dean Herbert
2599e95335 Add test coverage 2020-12-26 12:11:19 +09:00
Dean Herbert
ff57562956 Fix multiplayer leaderboard not unsubscribing from quit users 2020-12-26 11:35:31 +09:00
Bartłomiej Dach
09b0a57290 Schedule all of setup to avoid headless test fail 2020-12-25 21:06:03 +01:00
Bartłomiej Dach
c32fc05f69 Improve test scene coverage of corner cases 2020-12-25 21:06:03 +01:00
Bartłomiej Dach
3ac618778f Handle all changelog entry types correctly 2020-12-25 21:06:03 +01:00
Bartłomiej Dach
dacf6d5a34 Decouple changelog test scene from web 2020-12-25 21:06:03 +01:00
Bartłomiej Dach
4c43a67b68 Rename I{Multiplayer -> OnlinePlay}SubScreen 2020-12-25 18:07:34 +01:00
Bartłomiej Dach
83fb7c7a1a Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
Dean Herbert
9de1a67e03 Move PlaylistsResultsScreen to correct namespace 2020-12-25 23:47:32 +09:00
Dean Herbert
836d1491d0 PlaylistsMultiplayer -> Playlists 2020-12-25 23:47:18 +09:00
Dean Herbert
e421b6d34e Update some missed variables 2020-12-25 23:36:09 +09:00
Bartłomiej Dach
3a6a3a067b Rewrite test to cover failure case 2020-12-25 15:12:37 +01:00
Bartłomiej Dach
da8365f9d0 Fix other missed cases of changing inheritance 2020-12-25 14:34:47 +01:00
Bartłomiej Dach
13c38c9b55 Fix tests failing due to wrong inheritance 2020-12-25 14:18:21 +01:00
Dean Herbert
5d4b73baa5 RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
Dean Herbert
12e4bbdc5b Reorganise test scenes into playlists specific namespace 2020-12-25 13:20:37 +09:00
Dean Herbert
a1384942b1 Timeshift -> Playlists at a code level 2020-12-25 13:11:21 +09:00
Dean Herbert
4e21bd0108
Merge pull request #11286 from peppy/rename-timeshift
Rename "timeshift" to "playlists"
2020-12-25 00:45:06 +09:00
Bartłomiej Dach
6ec045f235 Distinguish primary multi screen titles in header 2020-12-24 16:18:35 +01:00
Dean Herbert
fa14438671
Merge pull request #11285 from peppy/resort-leaderboard-less
Re-sort the leaderboard order a maximum of once a second
2020-12-25 00:05:13 +09:00
Dean Herbert
3d28a0ccef
Merge pull request #11271 from peppy/dev-server
Prefer connecting to dev server when running in DEBUG
2020-12-24 23:01:19 +09:00
Dean Herbert
d0e8347968 Change asserts into until steps 2020-12-24 22:28:25 +09:00
Dean Herbert
66a23c22e5 Fix various tests failing due to dependence on specific online data 2020-12-24 21:28:24 +09:00
Dean Herbert
eb795a2127 Move all endpoint information to a configuration class 2020-12-24 17:58:38 +09:00
Dean Herbert
c35454081c Add sound when players change ready state 2020-12-24 17:17:45 +09:00
Bartłomiej Dach
47020c8887 Add failing test cases 2020-12-23 21:00:47 +01:00
Bartłomiej Dach
9843da59f4 Fix intermittent test fail due to duplicate user
`TestSceneRealtimeReadyButton` was manually adding `API.LocalUser`,
which wasn't actually needed. The base `RealtimeMultiplayerTestScene` by
default creates a new room as `API.LocalUser`, therefore automatically
adding that user to the room - and as such there is no need to add them
manually unless the `joinRoom` ctor param is specified as `false`.
2020-12-23 20:29:17 +01:00
Dean Herbert
d7279dab40
Merge pull request #11226 from peppy/fix-legacy-skin-texture-loader-store
Fix incorrectly provided texture loader store to skins
2020-12-23 16:41:01 +09:00
Bartłomiej Dach
08d87ccb1e
Merge branch 'master' into present-recommended 2020-12-22 23:36:13 +01:00