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https://github.com/ppy/osu.git
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Merge branch 'add-mod-utils' into freemods
This commit is contained in:
commit
8cc4de2396
@ -69,5 +69,9 @@
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<Name>osu.Game</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup Label="Package References">
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<PackageReference Include="DeepEqual" Version="2.0.0" />
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<PackageReference Include="Moq" Version="4.16.0" />
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
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</Project>
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@ -45,6 +45,7 @@
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</ItemGroup>
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<ItemGroup Label="Package References">
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<PackageReference Include="DeepEqual" Version="2.0.0" />
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<PackageReference Include="Moq" Version="4.16.0" />
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
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</Project>
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110
osu.Game.Tests/Mods/ModUtilsTest.cs
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110
osu.Game.Tests/Mods/ModUtilsTest.cs
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@ -0,0 +1,110 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using Moq;
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using NUnit.Framework;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Utils;
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namespace osu.Game.Tests.Mods
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{
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[TestFixture]
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public class ModUtilsTest
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{
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[Test]
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public void TestModIsCompatibleByItself()
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{
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var mod = new Mock<CustomMod1>();
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Assert.That(ModUtils.CheckCompatibleSet(new[] { mod.Object }));
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}
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[Test]
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public void TestIncompatibleThroughTopLevel()
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{
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var mod1 = new Mock<CustomMod1>();
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var mod2 = new Mock<CustomMod2>();
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mod1.Setup(m => m.IncompatibleMods).Returns(new[] { mod2.Object.GetType() });
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// Test both orderings.
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Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, mod2.Object }), Is.False);
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Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.False);
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}
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[Test]
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public void TestMultiModIncompatibleWithTopLevel()
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{
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var mod1 = new Mock<CustomMod1>();
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// The nested mod.
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var mod2 = new Mock<CustomMod2>();
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mod2.Setup(m => m.IncompatibleMods).Returns(new[] { mod1.Object.GetType() });
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var multiMod = new MultiMod(new MultiMod(mod2.Object));
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// Test both orderings.
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Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { multiMod, mod1.Object }), Is.False);
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Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, multiMod }), Is.False);
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}
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[Test]
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public void TestTopLevelIncompatibleWithMultiMod()
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{
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// The nested mod.
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var mod1 = new Mock<CustomMod1>();
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var multiMod = new MultiMod(new MultiMod(mod1.Object));
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var mod2 = new Mock<CustomMod2>();
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mod2.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(CustomMod1) });
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// Test both orderings.
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Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { multiMod, mod2.Object }), Is.False);
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Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, multiMod }), Is.False);
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}
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[Test]
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public void TestCompatibleMods()
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{
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var mod1 = new Mock<CustomMod1>();
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var mod2 = new Mock<CustomMod2>();
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// Test both orderings.
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Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, mod2.Object }), Is.True);
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Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.True);
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}
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[Test]
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public void TestIncompatibleThroughBaseType()
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{
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var mod1 = new Mock<CustomMod1>();
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var mod2 = new Mock<CustomMod2>();
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mod2.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(Mod) });
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// Test both orderings.
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Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, mod2.Object }), Is.False);
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Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.False);
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}
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[Test]
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public void TestAllowedThroughMostDerivedType()
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{
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var mod = new Mock<CustomMod1>();
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Assert.That(ModUtils.CheckAllowed(new[] { mod.Object }, new[] { mod.Object.GetType() }));
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}
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[Test]
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public void TestNotAllowedThroughBaseType()
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{
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var mod = new Mock<CustomMod1>();
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Assert.That(ModUtils.CheckAllowed(new[] { mod.Object }, new[] { typeof(Mod) }), Is.False);
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}
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public abstract class CustomMod1 : Mod
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{
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}
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public abstract class CustomMod2 : Mod
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{
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}
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}
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}
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@ -4,7 +4,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Game.Rulesets.Mods;
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#nullable enable
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@ -29,7 +28,7 @@ namespace osu.Game.Utils
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{
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// Prevent multiple-enumeration.
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var combinationList = combination as ICollection<Mod> ?? combination.ToArray();
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return CheckCompatibleSet(combinationList) && CheckAllowed(combinationList, allowedTypes);
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return CheckCompatibleSet(combinationList, out _) && CheckAllowed(combinationList, allowedTypes);
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}
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/// <summary>
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@ -38,32 +37,32 @@ namespace osu.Game.Utils
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/// <param name="combination">The <see cref="Mod"/> combination to check.</param>
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/// <returns>Whether all <see cref="Mod"/>s in the combination are compatible with each-other.</returns>
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public static bool CheckCompatibleSet(IEnumerable<Mod> combination)
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=> CheckCompatibleSet(combination, out _);
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/// <summary>
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/// Checks that all <see cref="Mod"/>s in a combination are compatible with each-other.
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/// </summary>
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/// <param name="combination">The <see cref="Mod"/> combination to check.</param>
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/// <param name="invalidMods">Any invalid mods in the set.</param>
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/// <returns>Whether all <see cref="Mod"/>s in the combination are compatible with each-other.</returns>
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public static bool CheckCompatibleSet(IEnumerable<Mod> combination, out List<Mod>? invalidMods)
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{
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var incompatibleTypes = new HashSet<Type>();
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var incomingTypes = new HashSet<Type>();
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combination = FlattenMods(combination).ToArray();
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invalidMods = null;
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foreach (var mod in combination.SelectMany(FlattenMod))
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foreach (var mod in combination)
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{
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// Add the new mod incompatibilities, checking whether any match the existing mod types.
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foreach (var t in mod.IncompatibleMods)
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foreach (var type in mod.IncompatibleMods)
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{
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if (incomingTypes.Contains(t))
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return false;
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incompatibleTypes.Add(t);
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}
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// Add the new mod types, checking whether any match the incompatible types.
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foreach (var t in mod.GetType().EnumerateBaseTypes())
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{
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if (incomingTypes.Contains(t))
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return false;
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incomingTypes.Add(t);
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foreach (var invalid in combination.Where(m => type.IsInstanceOfType(m)))
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{
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invalidMods ??= new List<Mod>();
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invalidMods.Add(invalid);
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}
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}
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}
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return true;
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return invalidMods == null;
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}
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/// <summary>
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