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https://github.com/ppy/osu.git
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Merge pull request #11666 from smoogipoo/freemod-select-overlay
Implement the freemod selection overlay
This commit is contained in:
commit
4730cf02d0
@ -0,0 +1,21 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Screens.OnlinePlay;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneFreeModSelectOverlay : MultiplayerTestScene
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{
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[SetUp]
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public new void Setup() => Schedule(() =>
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{
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Child = new FreeModSelectOverlay
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{
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State = { Value = Visibility.Visible }
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};
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});
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}
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}
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@ -8,6 +8,7 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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@ -46,6 +47,32 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("show", () => modSelect.Show());
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}
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[Test]
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public void TestAnimationFlushOnClose()
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{
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changeRuleset(0);
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AddStep("Select all fun mods", () =>
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{
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modSelect.ModSectionsContainer
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.Single(c => c.ModType == ModType.DifficultyIncrease)
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.SelectAll();
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});
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AddUntilStep("many mods selected", () => modDisplay.Current.Value.Count >= 5);
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AddStep("trigger deselect and close overlay", () =>
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{
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modSelect.ModSectionsContainer
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.Single(c => c.ModType == ModType.DifficultyIncrease)
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.DeselectAll();
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modSelect.Hide();
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});
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AddAssert("all mods deselected", () => modDisplay.Current.Value.Count == 0);
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}
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[Test]
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public void TestOsuMods()
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{
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@ -145,11 +172,11 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddAssert("double time visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModDoubleTime)));
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AddStep("make double time invalid", () => modSelect.IsValidMod = m => !(m is OsuModDoubleTime));
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AddAssert("double time not visible", () => modSelect.ChildrenOfType<ModButton>().All(b => !b.Mods.Any(m => m is OsuModDoubleTime)));
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AddUntilStep("double time not visible", () => modSelect.ChildrenOfType<ModButton>().All(b => !b.Mods.Any(m => m is OsuModDoubleTime)));
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AddAssert("nightcore still visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModNightcore)));
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AddStep("make double time valid again", () => modSelect.IsValidMod = m => true);
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AddAssert("double time visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModDoubleTime)));
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AddUntilStep("double time visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModDoubleTime)));
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AddAssert("nightcore still visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModNightcore)));
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}
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@ -312,6 +339,9 @@ namespace osu.Game.Tests.Visual.UserInterface
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public bool AllLoaded => ModSectionsContainer.Children.All(c => c.ModIconsLoaded);
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public new FillFlowContainer<ModSection> ModSectionsContainer =>
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base.ModSectionsContainer;
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public ModButton GetModButton(Mod mod)
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{
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var section = ModSectionsContainer.Children.Single(s => s.ModType == mod.Type);
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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.Containers;
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@ -18,6 +19,11 @@ namespace osu.Game.Graphics.UserInterface
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public Color4 UncheckedColor { get; set; } = Color4.White;
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public int FadeDuration { get; set; }
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/// <summary>
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/// Whether to play sounds when the state changes as a result of user interaction.
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/// </summary>
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protected virtual bool PlaySoundsOnUserChange => true;
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public string LabelText
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{
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set
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@ -43,7 +49,7 @@ namespace osu.Game.Graphics.UserInterface
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private SampleChannel sampleChecked;
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private SampleChannel sampleUnchecked;
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public OsuCheckbox()
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public OsuCheckbox(bool nubOnRight = true)
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{
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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@ -52,26 +58,42 @@ namespace osu.Game.Graphics.UserInterface
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Children = new Drawable[]
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{
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labelText = new OsuTextFlowContainer
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labelText = new OsuTextFlowContainer(ApplyLabelParameters)
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Padding = new MarginPadding { Right = Nub.EXPANDED_SIZE + nub_padding }
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},
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Nub = new Nub
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Margin = new MarginPadding { Right = nub_padding },
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},
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Nub = new Nub(),
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new HoverClickSounds()
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};
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if (nubOnRight)
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{
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Nub.Anchor = Anchor.CentreRight;
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Nub.Origin = Anchor.CentreRight;
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Nub.Margin = new MarginPadding { Right = nub_padding };
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labelText.Padding = new MarginPadding { Right = Nub.EXPANDED_SIZE + nub_padding * 2 };
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}
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else
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{
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Nub.Anchor = Anchor.CentreLeft;
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Nub.Origin = Anchor.CentreLeft;
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Nub.Margin = new MarginPadding { Left = nub_padding };
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labelText.Padding = new MarginPadding { Left = Nub.EXPANDED_SIZE + nub_padding * 2 };
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}
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Nub.Current.BindTo(Current);
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Current.DisabledChanged += disabled => labelText.Alpha = Nub.Alpha = disabled ? 0.3f : 1;
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}
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/// <summary>
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/// A function which can be overridden to change the parameters of the label's text.
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/// </summary>
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protected virtual void ApplyLabelParameters(SpriteText text)
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{
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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@ -96,10 +118,14 @@ namespace osu.Game.Graphics.UserInterface
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protected override void OnUserChange(bool value)
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{
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base.OnUserChange(value);
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if (value)
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sampleChecked?.Play();
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else
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sampleUnchecked?.Play();
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if (PlaySoundsOnUserChange)
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{
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if (value)
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sampleChecked?.Play();
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else
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sampleUnchecked?.Play();
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}
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}
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}
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}
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@ -33,6 +33,8 @@ namespace osu.Game.Overlays.Mods
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private CancellationTokenSource modsLoadCts;
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protected bool SelectionAnimationRunning => pendingSelectionOperations.Count > 0;
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/// <summary>
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/// True when all mod icons have completed loading.
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/// </summary>
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@ -49,7 +51,11 @@ namespace osu.Game.Overlays.Mods
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return new ModButton(m)
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{
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SelectionChanged = Action,
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SelectionChanged = mod =>
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{
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ModButtonStateChanged(mod);
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Action?.Invoke(mod);
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},
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};
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}).ToArray();
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@ -78,6 +84,10 @@ namespace osu.Game.Overlays.Mods
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}
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}
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protected virtual void ModButtonStateChanged(Mod mod)
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{
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}
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private ModButton[] buttons = Array.Empty<ModButton>();
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protected override bool OnKeyDown(KeyDownEvent e)
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@ -94,30 +104,75 @@ namespace osu.Game.Overlays.Mods
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return base.OnKeyDown(e);
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}
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public void DeselectAll() => DeselectTypes(buttons.Select(b => b.SelectedMod?.GetType()).Where(t => t != null));
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private const double initial_multiple_selection_delay = 120;
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private double selectionDelay = initial_multiple_selection_delay;
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private double lastSelection;
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private readonly Queue<Action> pendingSelectionOperations = new Queue<Action>();
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protected override void Update()
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{
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base.Update();
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if (selectionDelay == initial_multiple_selection_delay || Time.Current - lastSelection >= selectionDelay)
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{
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if (pendingSelectionOperations.TryDequeue(out var dequeuedAction))
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{
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dequeuedAction();
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// each time we play an animation, we decrease the time until the next animation (to ramp the visual and audible elements).
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selectionDelay = Math.Max(30, selectionDelay * 0.8f);
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lastSelection = Time.Current;
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}
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else
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{
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// reset the selection delay after all animations have been completed.
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// this will cause the next action to be immediately performed.
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selectionDelay = initial_multiple_selection_delay;
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}
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}
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}
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/// <summary>
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/// Selects all mods.
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/// </summary>
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public void SelectAll()
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{
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pendingSelectionOperations.Clear();
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foreach (var button in buttons.Where(b => !b.Selected))
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pendingSelectionOperations.Enqueue(() => button.SelectAt(0));
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}
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/// <summary>
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/// Deselects all mods.
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/// </summary>
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public void DeselectAll()
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{
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pendingSelectionOperations.Clear();
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DeselectTypes(buttons.Select(b => b.SelectedMod?.GetType()).Where(t => t != null));
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}
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/// <summary>
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/// Deselect one or more mods in this section.
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/// </summary>
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/// <param name="modTypes">The types of <see cref="Mod"/>s which should be deselected.</param>
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/// <param name="immediate">Set to true to bypass animations and update selections immediately.</param>
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/// <param name="immediate">Whether the deselection should happen immediately. Should only be used when required to ensure correct selection flow.</param>
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public void DeselectTypes(IEnumerable<Type> modTypes, bool immediate = false)
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{
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int delay = 0;
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foreach (var button in buttons)
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{
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Mod selected = button.SelectedMod;
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if (selected == null) continue;
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if (button.SelectedMod == null) continue;
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foreach (var type in modTypes)
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{
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if (type.IsInstanceOfType(selected))
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if (type.IsInstanceOfType(button.SelectedMod))
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{
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if (immediate)
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button.Deselect();
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else
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Scheduler.AddDelayed(button.Deselect, delay += 50);
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pendingSelectionOperations.Enqueue(button.Deselect);
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}
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}
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}
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@ -184,5 +239,14 @@ namespace osu.Game.Overlays.Mods
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Font = OsuFont.GetFont(weight: FontWeight.Bold),
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Text = text
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};
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/// <summary>
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/// Play out all remaining animations immediately to leave mods in a good (final) state.
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/// </summary>
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public void FlushAnimation()
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{
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while (pendingSelectionOperations.TryDequeue(out var dequeuedAction))
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dequeuedAction();
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}
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}
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}
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@ -37,8 +37,11 @@ namespace osu.Game.Overlays.Mods
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protected readonly TriangleButton CustomiseButton;
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protected readonly TriangleButton CloseButton;
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protected readonly Drawable MultiplierSection;
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protected readonly OsuSpriteText MultiplierLabel;
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protected readonly FillFlowContainer FooterContainer;
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protected override bool BlockNonPositionalInput => false;
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protected override bool DimMainContent => false;
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@ -79,8 +82,6 @@ namespace osu.Game.Overlays.Mods
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private const float content_width = 0.8f;
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private const float footer_button_spacing = 20;
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private readonly FillFlowContainer footerContainer;
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private SampleChannel sampleOn, sampleOff;
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protected ModSelectOverlay()
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@ -269,7 +270,7 @@ namespace osu.Game.Overlays.Mods
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Colour = new Color4(172, 20, 116, 255),
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Alpha = 0.5f,
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},
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footerContainer = new FillFlowContainer
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FooterContainer = new FillFlowContainer
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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@ -283,7 +284,7 @@ namespace osu.Game.Overlays.Mods
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Vertical = 15,
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Horizontal = OsuScreen.HORIZONTAL_OVERFLOW_PADDING
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},
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Children = new Drawable[]
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Children = new[]
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{
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DeselectAllButton = new TriangleButton
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{
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@ -310,7 +311,7 @@ namespace osu.Game.Overlays.Mods
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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},
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new FillFlowContainer
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MultiplierSection = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(footer_button_spacing / 2, 0),
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@ -378,8 +379,13 @@ namespace osu.Game.Overlays.Mods
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{
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base.PopOut();
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footerContainer.MoveToX(content_width, WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
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footerContainer.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
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foreach (var section in ModSectionsContainer)
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{
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section.FlushAnimation();
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}
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FooterContainer.MoveToX(content_width, WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
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FooterContainer.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
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foreach (var section in ModSectionsContainer.Children)
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{
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@ -393,8 +399,8 @@ namespace osu.Game.Overlays.Mods
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{
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base.PopIn();
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footerContainer.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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footerContainer.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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FooterContainer.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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FooterContainer.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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foreach (var section in ModSectionsContainer.Children)
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{
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@ -498,7 +504,8 @@ namespace osu.Game.Overlays.Mods
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{
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if (selectedMod != null)
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{
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if (State.Value == Visibility.Visible) sampleOn?.Play();
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if (State.Value == Visibility.Visible)
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Scheduler.AddOnce(playSelectedSound);
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OnModSelected(selectedMod);
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@ -506,12 +513,16 @@ namespace osu.Game.Overlays.Mods
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}
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else
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{
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if (State.Value == Visibility.Visible) sampleOff?.Play();
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if (State.Value == Visibility.Visible)
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Scheduler.AddOnce(playDeselectedSound);
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}
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refreshSelectedMods();
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}
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private void playSelectedSound() => sampleOn?.Play();
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private void playDeselectedSound() => sampleOff?.Play();
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/// <summary>
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/// Invoked when a new <see cref="Mod"/> has been selected.
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/// </summary>
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|
145
osu.Game/Screens/OnlinePlay/FreeModSelectOverlay.cs
Normal file
145
osu.Game/Screens/OnlinePlay/FreeModSelectOverlay.cs
Normal file
@ -0,0 +1,145 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
|
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|
||||
using System;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Screens.OnlinePlay
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{
|
||||
/// <summary>
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/// A <see cref="ModSelectOverlay"/> used for free-mod selection in online play.
|
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/// </summary>
|
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public class FreeModSelectOverlay : ModSelectOverlay
|
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{
|
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protected override bool Stacked => false;
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|
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public new Func<Mod, bool> IsValidMod
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{
|
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get => base.IsValidMod;
|
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set => base.IsValidMod = m => m.HasImplementation && !m.RequiresConfiguration && !(m is ModAutoplay) && value(m);
|
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}
|
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|
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public FreeModSelectOverlay()
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{
|
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IsValidMod = m => true;
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CustomiseButton.Alpha = 0;
|
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MultiplierSection.Alpha = 0;
|
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DeselectAllButton.Alpha = 0;
|
||||
|
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Drawable selectAllButton;
|
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Drawable deselectAllButton;
|
||||
|
||||
FooterContainer.AddRange(new[]
|
||||
{
|
||||
selectAllButton = new TriangleButton
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Width = 180,
|
||||
Text = "Select All",
|
||||
Action = selectAll,
|
||||
},
|
||||
// Unlike the base mod select overlay, this button deselects mods instantaneously.
|
||||
deselectAllButton = new TriangleButton
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Width = 180,
|
||||
Text = "Deselect All",
|
||||
Action = deselectAll,
|
||||
},
|
||||
});
|
||||
|
||||
FooterContainer.SetLayoutPosition(selectAllButton, -2);
|
||||
FooterContainer.SetLayoutPosition(deselectAllButton, -1);
|
||||
}
|
||||
|
||||
private void selectAll()
|
||||
{
|
||||
foreach (var section in ModSectionsContainer.Children)
|
||||
section.SelectAll();
|
||||
}
|
||||
|
||||
private void deselectAll()
|
||||
{
|
||||
foreach (var section in ModSectionsContainer.Children)
|
||||
section.DeselectAll();
|
||||
}
|
||||
|
||||
protected override ModSection CreateModSection(ModType type) => new FreeModSection(type);
|
||||
|
||||
private class FreeModSection : ModSection
|
||||
{
|
||||
private HeaderCheckbox checkbox;
|
||||
|
||||
public FreeModSection(ModType type)
|
||||
: base(type)
|
||||
{
|
||||
}
|
||||
|
||||
protected override Drawable CreateHeader(string text) => new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Child = checkbox = new HeaderCheckbox
|
||||
{
|
||||
LabelText = text,
|
||||
Changed = onCheckboxChanged
|
||||
}
|
||||
};
|
||||
|
||||
private void onCheckboxChanged(bool value)
|
||||
{
|
||||
if (value)
|
||||
SelectAll();
|
||||
else
|
||||
DeselectAll();
|
||||
}
|
||||
|
||||
protected override void ModButtonStateChanged(Mod mod)
|
||||
{
|
||||
base.ModButtonStateChanged(mod);
|
||||
|
||||
if (!SelectionAnimationRunning)
|
||||
{
|
||||
var validButtons = ButtonsContainer.OfType<ModButton>().Where(b => b.Mod.HasImplementation);
|
||||
checkbox.Current.Value = validButtons.All(b => b.Selected);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class HeaderCheckbox : OsuCheckbox
|
||||
{
|
||||
public Action<bool> Changed;
|
||||
|
||||
protected override bool PlaySoundsOnUserChange => false;
|
||||
|
||||
public HeaderCheckbox()
|
||||
: base(false)
|
||||
|
||||
{
|
||||
}
|
||||
|
||||
protected override void ApplyLabelParameters(SpriteText text)
|
||||
{
|
||||
base.ApplyLabelParameters(text);
|
||||
|
||||
text.Font = OsuFont.GetFont(weight: FontWeight.Bold);
|
||||
}
|
||||
|
||||
protected override void OnUserChange(bool value)
|
||||
{
|
||||
base.OnUserChange(value);
|
||||
Changed?.Invoke(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user