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Commit Graph

1542 Commits

Author SHA1 Message Date
smoogipoo
3d5fefae8c Add TestFixtureAttribute to all tests 2018-03-02 15:34:31 +09:00
smoogipoo
6fff6da751 Ignore broken testcases 2018-03-02 14:01:34 +09:00
smoogipoo
573d6d1b5f Allow multiple mappings to be generated for a single hitobject 2018-03-02 13:13:01 +09:00
smoogipoo
4e363664fd Add beatmap parameter to beatmapconverter creation 2018-03-02 13:13:01 +09:00
smoogipoo
b2827d82d4 Add a taiko beatmap conversion test case 2018-03-02 13:13:01 +09:00
smoogipoo
195b6642e6 Reimplement important frames 2018-03-01 02:28:15 +09:00
smoogipoo
cf42d5bbd5 Remove mostly-unused Score parameter 2018-03-01 02:28:14 +09:00
smoogipoo
c9c65cab53 CreateReplayFrame -> CreateConvertibleReplayFrame 2018-03-01 02:28:14 +09:00
smoogipoo
222ae70062 Populate rulesets with their replay frames 2018-03-01 02:28:14 +09:00
smoogipoo
a3c7755ade Implement a conversion process for ReplayFrames 2018-03-01 02:28:14 +09:00
Dean Herbert
b9f8ed3123
Merge branch 'master' into taiko_legacy_rep 2018-02-26 13:27:37 +09:00
Dean Herbert
4a52df2dd4 Apply review 2018-02-24 23:07:02 +09:00
Dean Herbert
768e0a4e2a Add SkinnableSound class
Tidy things up, move logic out of SampleInfo.
2018-02-24 22:47:14 +09:00
smoogipoo
bea9bf9dd4 Merge remote-tracking branch 'origin/master' into taiko_legacy_rep 2018-02-23 14:40:32 +09:00
smoogipoo
3fdb6845da Revert unneeded change
This was already correct as per osu-stable.
2018-02-23 14:40:25 +09:00
Dean Herbert
6ceabfe19e Add basic hitsound skinning 2018-02-23 13:38:12 +09:00
tgi74000
426343f136 Fix legacy Taiko replays having reversed inputs 2018-02-21 15:05:51 +01:00
smoogipoo
5faec5c2f1 Add a separate property to control playfield area 2018-02-21 20:54:33 +09:00
smoogipoo
cd2c9a9de6 Adjust xmldoc and rename to GetAspectAdjustedSize 2018-02-19 17:04:18 +09:00
Dan Balasescu
9f7736fab3
Merge branch 'master' into restore-ruleset-tests 2018-02-14 22:48:29 +09:00
smoogipoo
b500b76407 Merge branch 'master' into update-branch 2018-02-08 23:35:48 +09:00
smoogipoo
46284c61ae Return HitResult.None instead of null 2018-02-08 14:25:59 +09:00
smoogipoo
3d167c40ae Remove now unneeded Math.Abs call 2018-02-08 14:15:58 +09:00
smoogipoo
beaecbafbd Merge branch 'master' into unified-hitwindows 2018-02-08 13:22:44 +09:00
smoogipoo
ccc948a0b9 Update framework (testing) 2018-02-08 12:45:51 +09:00
Dean Herbert
dfc344b47a Update OpenTK version 2018-02-06 13:47:54 +09:00
Dean Herbert
6b35ef7063 Update OpenTK version 2018-02-05 16:13:30 +09:00
smoogipoo
9225e883c1 Add + use HalfHitWindow 2018-02-02 20:29:50 +09:00
smoogipoo
9bc4bf33a6 Use HitWindows for taiko 2018-02-02 18:53:30 +09:00
Dean Herbert
1cc7c23982 Hits -> JudgedHits 2018-02-01 18:08:15 +09:00
Dean Herbert
888d2362fd
Merge branch 'master' into fix-taiko-fastforwarding 2018-01-31 18:30:15 +09:00
FreezyLemon
8f0ab2040f Add Jetbrains.Annotations NuGet package 2018-01-26 12:46:28 +01:00
smoogipoo
92df704fbd Fix up taiko not having any important frames 2018-01-25 21:37:38 +09:00
smoogipoo
d37844c068 Clean up off-by-one offsets from repeat-related properties 2018-01-23 13:37:25 +09:00
smoogipoo
c309cc9454 Privatise OnJudgements as much as possible 2018-01-16 15:37:32 +09:00
smoogipoo
8c5ef0a330 Remove base OnJudgement from Playfield to properly accomodate nested playfields 2018-01-15 20:48:57 +09:00
smoogipoo
bfdfb52666 Fix a few usages of AllJudged possibly not being correct 2018-01-15 15:28:08 +09:00
smoogipoo
9d00e5bb7d Make ScrollingHitObjectContainer handle nested hitobjects 2018-01-11 15:08:30 +09:00
smoogipoo
3a869edf36 Add a flag to disable user scroll speed adjustments 2018-01-11 12:44:39 +09:00
smoogipoo
6255aaab68 Per-hitobject lifetime management 2018-01-10 19:17:43 +09:00
smoogipoo
86b5591583 Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite 2018-01-10 18:02:49 +09:00
Dean Herbert
58626e3b30 Allow rulesets to create their own instantiation info 2018-01-10 17:04:07 +09:00
Dean Herbert
b8bb0a52e3 Move mod implementations to individual files 2018-01-09 14:08:18 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
smoogipoo
36e9232472 Merge master into netstandard 2018-01-05 00:42:48 +09:00
smoogipoo
add68ff068 Fix swells not stopping at the hit position 2018-01-04 21:45:29 +09:00
smoogipoo
4fee76ba0b Fix drumroll lengths 2018-01-04 20:56:28 +09:00
smoogipoo
a7aab21a29 Re-namespace files 2018-01-04 19:22:15 +09:00
smoogipoo
651e24e3cc Implement proper scrolling directions 2018-01-04 19:17:40 +09:00
smoogipoo
f34131f8f4 Initial game-wide replacement of scrolling playfields 2018-01-04 18:50:17 +09:00
Aergwyn
ccb69d16d9 move HitResult in Scoring namespace to replace HitCount 2017-12-30 21:23:18 +01:00
Dean Herbert
2ca10b28c6 Use a non-broken opentk library 2017-12-29 15:42:51 +09:00
Dean Herbert
02f4705178
Merge branch 'master' into proper-taiko-hitsounds 2017-12-27 23:13:30 +09:00
Dean Herbert
3f73a9a693 Add better sample fallback logic
Also adds support for null channels at InputDrum level.
2017-12-27 21:44:04 +09:00
smoogipoo
7a793eaded Merge master into netstandard 2017-12-27 20:48:53 +09:00
smoogipoo
de353ee6af Merge branch 'master' into proper-taiko-hitsounds 2017-12-27 14:59:26 +09:00
Dean Herbert
7dcd325a91
Merge branch 'master' into autoplay-drumroll-tick-fix 2017-12-27 14:19:25 +09:00
smoogipoo
5b529511ec Update OpenTK nuget package
Fixes the recent AppVeyor errors
2017-12-27 13:18:34 +09:00
smoogipoo
9fa0cfd250 Fix taiko autoplay hitting drumroll ticks with the rims instead of centres
Fixes #1772.
2017-12-27 13:06:36 +09:00
smoogipoo
519ef72adf Lookup by control point time rather than control point
Under some situations, such as when there are no control points, ControlPointInfo will return to us a newly-constructed controlpoint with every call to SamplePointAt, which will fail on this key lookup.

Between this and overriding GetHashCode, I think this is the more proper fix for this.
2017-12-27 13:03:46 +09:00
smoogipoo
0c4e4012f8 Taiko drumroll ticks should just play the playfield samples 2017-12-26 19:57:40 +09:00
smoogipoo
9690591593 Make taiko use namespaced hitsounds
This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
smoogipoo
c74561b3d4 Add test case for InputDrum 2017-12-26 19:33:28 +09:00
smoogipoo
35d7fa8a81 Cleanup things that are now not needed with these changes 2017-12-26 14:18:38 +09:00
smoogipoo
14162b5d46 Make InputDrum handle all Normals/Claps, hitobjects all others 2017-12-26 14:18:23 +09:00
smoogipoo
affdd81563 Remove unused usings 2017-12-25 17:29:44 +09:00
smoogipoo
ac8b345bfe Make TaikoPlayfield use the new DrumSampleMapping 2017-12-25 17:29:20 +09:00
smoogipoo
8bfdee586b Rename SwellSampleMapping -> DrumSampleMapping 2017-12-25 17:29:04 +09:00
smoogipoo
d288d8a51f Remove SampleInfoList 2017-12-25 15:40:01 +09:00
smoogipoo
844e39a9f6 Make Swells play samples while they're being hit 2017-12-25 15:04:22 +09:00
smoogipoo
8529eb1d3a Make strong hit misses not count as misses 2017-12-25 14:49:39 +09:00
Dean Herbert
298ac5468f Fix regressions 2017-12-23 17:24:28 +09:00
Dean Herbert
cd8e8c8323 Actually save changes 2017-12-23 16:52:23 +09:00
Dean Herbert
a30400ad29 Use a class instead of Tuple 2017-12-23 16:49:29 +09:00
Dean Herbert
9ca03c0209 Simplify and tidy sample retrieval
Less static weirdness
2017-12-23 16:46:02 +09:00
Dean Herbert
5026c7a95e SoundControlPoint -> SampleControlPoint 2017-12-23 16:34:34 +09:00
Dean Herbert
46865bbacd Merge remote-tracking branch 'upstream/master' into taiko-hitsounds-fix
# Conflicts:
#	osu.Game/Audio/SampleInfo.cs
2017-12-23 14:50:35 +09:00
Dean Herbert
1fa9dac1bb Merge remote-tracking branch 'origin/master' into taiko-hitsounds-fix 2017-12-23 14:20:16 +09:00
smoogipoo
6a29f6020a Make HitObjects construct nested hit objects 2017-12-22 21:42:54 +09:00
smoogipoo
ac1d27e925 Fix possible nullref exceptions 2017-12-21 23:02:46 +09:00
smoogipoo
d80079a73a Merge remote-tracking branch 'origin/master' into beatmap-serialization 2017-12-21 20:15:01 +09:00
smoogipoo
cb7e192aff Determine SampleInfo defaults in DrawableHitObject 2017-12-21 16:02:33 +09:00
Dean Herbert
020d272636 Make all TestCases public 2017-12-20 21:51:00 +09:00
Dean Herbert
08727266e7
Merge branch 'master' into add-ruleset-shortname 2017-12-11 15:41:11 +09:00
FreezyLemon
4a723f7382 Added the "Service Include" tag that is used by Visual Studio's test explorer to the .csproj files 2017-12-08 11:05:00 +01:00
Dean Herbert
679134c030 Add ShortName to rulesets 2017-12-08 18:55:25 +09:00
FreezyLemon
4b3cf0773d Various CI adjustments 2017-12-08 09:52:58 +01:00
FreezyLemon
9d3d9bcdc8 Corrected the return values for taiko DrawableHit and DrawableHitStrong (OnPressed == true if new Judgement occurs and is a hit) 2017-12-08 09:42:10 +01:00
FreezyLemon
61a6a2919e Fixed multiple critical bugs and changed allSamples to a normal Dictionary for faster access 2017-12-08 09:41:13 +01:00
FreezyLemon
40e750f309 Added sample preloading and playing 2017-12-08 08:32:16 +01:00
FreezyLemon
9e3d439f0a Merge branch 'master' of https://github.com/ppy/osu into taiko-hitsounds-fix 2017-12-08 08:30:02 +01:00
FreezyLemon
229c9b5b4e First basic implementation of IKeyBindingHandler for the playfield so it can handle taiko hitsounds 2017-12-07 23:11:34 +01:00
FreezyLemon
43c270ea49 Rolled back the bad earlier implementation 2017-12-07 21:18:51 +01:00
smoogipoo
a30270658d Merge remote-tracking branch 'origin/master' into netstandard 2017-12-01 18:50:28 +09:00
smoogipoo
36be171c29 Fix up/clean up csprojs for C#7 support 2017-11-30 02:06:03 +09:00
smoogipoo
a0c3349935 Add LangVer.props and osu.Game.props for common csproj properties 2017-11-30 00:45:37 +09:00
smoogipoo
267bb75458 Merge remote-tracking branch 'Aergwyn/master' into netstandard 2017-11-29 23:45:29 +09:00
FreezyLemon
e3232dd754 Added if to ignore more (for our purposes) useless keydowns 2017-11-29 06:51:00 +01:00
FreezyLemon
c00fb47236 Added hitsound handling to the TaikoRulesetContainer so every KeyDown can play a hitsound (instead of the DrawableHitObjects) 2017-11-29 06:28:08 +01:00
FreezyLemon
3e8db8c5e1 Enabled strong taiko hitobjects playing samples again.
Also removes the first hitsound from the strong hitobject so only the "hitfinish" sound gets played.
2017-11-29 06:27:25 +01:00
FreezyLemon
bc3f11fdb8 Added PlaysSamples property to prevent certain DrawableHitObjects from playing their samples on hit. Also added this to TaikoObjects so their hitsounds won't be played (will be done by the TaikoRulesetContainer) 2017-11-29 06:24:13 +01:00
smoogipoo
7db7fb91dd Ignore ruleset testcases from CI 2017-11-28 21:45:24 +09:00
smoogipoo
a9cc156d7a Merge remote-tracking branch 'origin/master' into performance-calculator 2017-11-28 21:38:26 +09:00
Dan Balasescu
a4b67b2559
Fix CI 2017-11-24 12:56:52 +09:00
Dean Herbert
288c21dfec Move TestCase descriptions to attributes
Depends on https://github.com/ppy/osu-framework/pull/1186.
2017-11-23 16:09:32 +09:00
smoogipoo
de7c571be3 Merge remote-tracking branch 'origin/master' into netstandard 2017-11-22 19:46:17 +09:00
smoogipoo
f9ad4b6acb Make categoryDifficulties return doubles to improve decimal accuracy 2017-11-21 19:55:09 +09:00
smoogipoo
0f8d4a455a Merge remote-tracking branch 'origin/master' into performance-calculator 2017-11-21 19:18:06 +09:00
smoogipoo
1b27ce6198 Cleanup + renaming 2017-11-21 17:09:22 +09:00
smoogipoo
b3bf6e7bee Merge master into netstandard 2017-11-21 16:39:21 +09:00
smoogipoo
756f6f2d16 Remove net461 targets 2017-11-20 10:10:28 +09:00
smoogipoo
067c018422 Cleanups 2017-11-19 17:31:35 +09:00
smoogipoo
d2ab0621f3 Make osu.Game + rulesets compile with netstandard 2017-11-19 13:46:51 +09:00
smoogipoo
bf44b3d0ef Cleanups 2017-11-17 16:54:50 +09:00
smoogipoo
38fe95d94a Add basic display for pp in TestCasePerformancePoints 2017-11-17 14:37:19 +09:00
smoogipoo
95fd323c6b Fix ManiaDifficultyCalculator possibly failing due to nullref 2017-11-17 14:37:06 +09:00
smoogipoo
ac6213d1fa CI fixes 2017-11-17 14:26:33 +09:00
smoogipoo
7892eefd68 Fix up mod application + beatmap/hitobject references 2017-11-17 14:23:52 +09:00
smoogipoo
62155e6dd5 Make DifficultyCalculator support mod applications
Fixes https://github.com/ppy/osu/issues/476.
2017-11-17 12:36:07 +09:00
smoogipoo
f461f03b08 Make osu! compile with framework changes 2017-11-16 14:51:31 +09:00
Dean Herbert
bd2de89918 Why weren't these fixed previously 2017-11-10 19:26:25 +09:00
smoogipoo
3f20caa543 Make taiko stop crashing for now 2017-11-02 23:31:50 +09:00
smoogipoo
5c2b1d4be2 Update xmldoc 2017-11-02 21:58:29 +09:00
smoogipoo
e2b6003f98 Make taiko use the new "Final" field
Ensures that the first hit on HitStrongs is _always_ non-final unless it was a miss. The second hit is always final.
2017-11-02 21:55:50 +09:00
smoogipoo
fe00ac7e41 Make DrawableHitObject/ScoreProcessor support rewinding 2017-11-02 21:21:07 +09:00
Dean Herbert
b877177b83 Merge branch 'master' into bugfix-nofail-scoreprocessor 2017-10-24 08:14:54 +09:00
Dean Herbert
bbc5c05055 Disable ruleset-level tests for now 2017-10-23 21:25:54 +09:00
Jacob Odgård Tørring
9b54e834d9 Implements virtual Failcondition in scoreprocessor and enforces nofail in UpdateFailed 2017-10-22 20:32:59 +02:00
Dean Herbert
36af0dc809 Update app config for rulesets 2017-10-19 14:59:11 +09:00
Dean Herbert
5d5ea5fb2e Fix all remaining db structure issues 2017-10-19 14:05:11 +09:00
Dan Balasescu
31b26e1d0a Merge branch 'master' into back-to-desktop 2017-10-14 16:18:28 +09:00
Dean Herbert
179542daf1 Standardise AssemblyInfos 2017-10-14 15:02:20 +09:00
Dean Herbert
c5046f6b3c Add back osu.Desktop project
While it was nice having less projects to deal with, it meant hacks to get around circular dependencies between rulesets and osu.Game. For now, let's just restore the osu.Desktop project and call it a day.

This allows for the project to build again with default visual studio settings.
2017-10-14 14:33:05 +09:00
Dean Herbert
cd722e4abb Fix beatmap author being stored in two different places 2017-10-14 11:39:55 +09:00
Dean Herbert
d5892cf54e Add a bool to specify whether judgements should be visible for certain DrawableHitObjects 2017-10-09 20:17:05 +09:00
Franc[e]sco
5e751ea0ec Only convert chords into strong hits for mania -> taiko 2017-10-01 00:15:23 +02:00
Dean Herbert
e0911f014e Fix ruleset target path for release builds 2017-09-19 22:50:36 +09:00
Dean Herbert
99b512cce5 Output ruleset assemblies to the game folder rather than adding special logic 2017-09-19 19:27:14 +09:00
Dean Herbert
1f20c5eb69 Optimise project references 2017-09-19 16:07:00 +09:00
Dean Herbert
8fa76557db Avoid unnecessary dll copies 2017-09-19 16:06:59 +09:00
Dean Herbert
6db705a3a8 Update relative paths 2017-09-19 16:06:58 +09:00
Dean Herbert
6d3d485565 And then everything became one 2017-09-19 16:06:58 +09:00
Dean Herbert
b78c516b74 Merge branch 'master' into scoring-revamp 2017-09-13 20:47:14 +09:00
Dean Herbert
fb7740a3ab Update all dependencies in line with framework 2017-09-13 20:25:40 +09:00
smoogipooo
5e32d95ad2 Remove Ruleset's CreateScoreProcessor method 2017-09-13 16:37:05 +09:00
smoogipooo
093d82ac45 Set depths from playfield add methods instead of DrawableHitObject 2017-09-13 16:17:01 +09:00
smoogipooo
e146bcacf1 Make BasePortion and ComboPortion constants 2017-09-13 16:13:27 +09:00
smoogipooo
05ac23f99a Remove AffectsAccuracy for now 2017-09-13 15:44:03 +09:00
smoogipooo
ba3e44cd71 Simplify standardized scoring to BasePortion (raw scoring) + ComboPortion (highest combo) 2017-09-13 15:17:32 +09:00
smoogipooo
7b44ad300f Remove accurateHits, make Accuracy once again tied to comboScore 2017-09-13 00:33:01 +09:00
smoogipooo
b5f48c2368 Add storeResults as a parameter to Reset
Whether to store the current state of the ScoreProcessor for future use.
2017-09-12 22:27:27 +09:00
smoogipooo
d0774c7bc6 ComputeTargets -> SimulateAutoplay + improve xmldoc 2017-09-12 21:16:47 +09:00
smoogipooo
3e3618d724 More cleanups 2017-09-12 21:12:57 +09:00
smoogipooo
abab2a4878 Revamp score processing to once more unify scoring methods 2017-09-12 21:05:50 +09:00
smoogipooo
0b94939474 Make Accuracy = 1, Health = 1 the default for ScoreProcessor 2017-09-12 20:53:26 +09:00
smoogipooo
3af8345068 Add AffectsAccuracy to Judgement 2017-09-12 19:39:44 +09:00
smoogipooo
3ef65a1e5d Cleanup TaikoPlayfield a bit 2017-09-12 18:49:31 +09:00
smoogipooo
fb05552ac4 Fix one more case of incorrect offset. 2017-09-12 18:36:31 +09:00
Dean Herbert
f32d444d68 Remove generics from Playfield (fixes catch) 2017-09-12 18:19:28 +09:00
Dean Herbert
1194e46ef1 Merge remote-tracking branch 'upstream/master' into judgement-revamp 2017-09-12 17:46:21 +09:00
smoogipooo
27e3c9e778 Remove usings. 2017-09-12 11:51:19 +09:00
smoogipooo
d6bf5c38b7 Move Kiai bool to HitObject. 2017-09-12 10:01:07 +09:00
smoogipooo
58c875bdca Merge remote-tracking branch 'origin/master' into blending-equations
# Conflicts:
#	osu-framework
2017-09-11 15:02:12 +09:00
Dean Herbert
b01233eddc Fix CI issues 2017-09-11 14:48:01 +09:00
Dean Herbert
5ce76d8023 Merge remote-tracking branch 'upstream/master' into judgement-revamp 2017-09-11 14:36:51 +09:00
Dean Herbert
7170fbd087 Target .NET 4.6.1 2017-09-11 12:39:00 +09:00
smoogipooo
cde22865b9 Merge remote-tracking branch 'origin/master' into blending-equations
# Conflicts:
#	osu-framework
2017-09-11 02:42:23 +09:00
MrTheMake
a7f874e5b6 Merge branch 'master' into leaderboard-scores 2017-09-07 18:25:33 +02:00
smoogipooo
19db7a8f72 Update in line with framework changes. 2017-09-07 22:46:21 +09:00
smoogipooo
0cc443e618 Remove all generic judgements. 2017-09-06 18:05:51 +09:00
smoogipooo
29941019a5 Hacky way to make osu! and taiko work again. 2017-09-06 17:44:51 +09:00
smoogipooo
ac8ec31b61 Make judgements able to be "added" plus make everything compile and run. 2017-09-06 17:02:13 +09:00
Dean Herbert
84c22df3f5 Combine Judgement.HitResults into one. 2017-09-06 17:01:48 +09:00
Tom
1e10d977f9 Accuracy starts at 100% instead of 0% 2017-09-05 15:39:27 +02:00
Dean Herbert
a7e6efd34f Rename keys -> actions 2017-08-24 20:30:18 +09:00
Dean Herbert
a7a7e0323f Update autoplay and replay handling to result in actions, not keys 2017-08-24 15:36:42 +09:00
Dean Herbert
6f8e85c2e1 Merge branch 'master' into fix_taiko_sizing 2017-08-22 23:19:41 +09:00
smoogipooo
d080a7e970 Determine size of ScrollingContainer a bit better to avoid taiko weirdness 2017-08-22 20:53:19 +09:00
smoogipooo
909cae5861 CI fixes. 2017-08-22 14:21:28 +09:00
smoogipooo
68c7226d12 Fix cherry pick issues. 2017-08-22 14:18:17 +09:00
smoogipooo
88151eff3f Fix dofficulty calculators not working and make mania set the correct key count for non-mania specific maps. 2017-08-22 14:07:39 +09:00
Dean Herbert
7903f49d27 Merge branch 'master' into action-key-counter 2017-08-21 17:47:19 +09:00
Dean Herbert
4ea82694bd Merge branch 'master' into fix-taiko-barlines 2017-08-21 16:53:47 +09:00
Dean Herbert
52dadad1e1 Merge branch 'master' into fix-taiko-barlines 2017-08-21 16:46:25 +09:00
Dean Herbert
8c84732a40 Merge branch 'master' into fix-taiko-drumroll-conversion 2017-08-21 16:35:31 +09:00
Dean Herbert
ea450fecf5 Merge branch 'master' into action-key-counter 2017-08-21 16:25:44 +09:00
smoogipooo
6a7e868a2e Make taiko major bar line triangles show up again. Fixes #1081 2017-08-21 15:36:01 +09:00
smoogipooo
7a5708ce92 Further support for null judgements. 2017-08-21 15:35:16 +09:00
Dean Herbert
16e96888ab Update KeyCounterCollection to support action-based buttons 2017-08-21 12:39:22 +09:00
smoogipooo
0970439e34 Fix TaikoBeatmapConverter attempting to convert taiko-specific drum rolls to hits. Fixes #1149 2017-08-21 12:05:56 +09:00
smoogipooo
6a7b410bc3 Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147 2017-08-21 11:58:54 +09:00
Dean Herbert
8364339617 Adjust with proposed formatting 2017-08-20 23:47:07 +09:00
Dean Herbert
325eaa8671 Add mouse buttons defaults for taiko 2017-08-20 22:26:33 +09:00
Dean Herbert
a18b2bd5f0 Hook everything up 2017-08-20 22:21:16 +09:00
Dean Herbert
ec08b2940d Add taiko default keys 2017-08-20 21:56:37 +09:00
Dean Herbert
59fc6cbed7 Add action support to InputDrum 2017-08-20 21:51:56 +09:00
Dean Herbert
ff84eb219b Add action support to taiko 2017-08-20 21:38:09 +09:00
MrTheMake
6d401b5f21 Merge branch 'master' into leaderboard-scores 2017-08-19 00:00:40 +02:00
MrTheMake
81289db33b CI fix, fixed nullref and removed abstraction of GetAutoplayMod 2017-08-13 20:12:01 +02:00
MrTheMake
d9c26f98c7 Suggested changes 2017-08-13 19:54:07 +02:00
MrTheMake
4c2d7bf343 Parse the mods of a leaderboard's score 2017-08-13 17:41:13 +02:00
smoogipooo
bb8c533802 Fix CI issues. 2017-08-09 17:34:09 +09:00
smoogipooo
e9a98358b3 Don't move completed drum rolls above the playfield. 2017-08-09 17:26:59 +09:00
smoogipooo
2334c109e5 Set better TaikoPlayfield default VisibleTimeRange. 2017-08-09 16:46:08 +09:00
smoogipooo
8b4f28318f Fix drum roll ticks. 2017-08-09 16:19:31 +09:00
smoogipooo
ef29d9c093 Merge remote-tracking branch 'origin/master' into taiko-timingchanges-2
# Conflicts:
#	osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs
2017-08-09 16:18:27 +09:00
Dean Herbert
723e27353c HitRenderer -> RulesetContainer 2017-08-09 13:28:29 +09:00
Dean Herbert
7c0e7ebcd0 Give HitRenderer a reference to Ruleset
Used to get correct bindings for a mode (ActionMappingInputManager).
2017-08-09 13:05:52 +09:00
smoogipooo
27e63eb7c4 Fix up sizing issues. 2017-08-09 10:54:00 +09:00
smoogipooo
a95ee7494f Initial conversion of taiko to use ScrollingPlayfield. 2017-08-08 16:01:18 +09:00
Dean Herbert
fa7ef8ed52 Merge remote-tracking branch 'upstream/master' into taiko-fixes
# Conflicts:
#	osu.Desktop.Tests/Visual/TestCaseTaikoHitObjects.cs
#	osu.Desktop.Tests/Visual/TestCaseTaikoPlayfield.cs
#	osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
2017-08-04 18:04:23 +09:00
Huo Yaoyuan
62b3540fd6 Merge branch 'master' into fixes 2017-08-04 13:49:03 +08:00
Huo Yaoyuan
eb9972581e Provide Autoplay mod in Ruleset. 2017-08-04 00:25:24 +08:00
smoogipooo
ba31bfcdf1 CI fixes. 2017-08-03 20:44:05 +09:30
smoogipooo
351d255355 Fix brokenness due to relative sizes. 2017-08-03 20:12:31 +09:30
smoogipooo
0a4464bbe8 Merge remote-tracking branch 'origin/master' into taiko-fixes
# Conflicts:
#	osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/SwellSymbolPiece.cs
2017-08-03 20:02:19 +09:30
smoogipooo
74e9449a75 Make symbol pieces relative sized. 2017-08-03 15:57:45 +09:30
Dean Herbert
0d9ea97828 Allow Rulesets to create a non-FontAwesome icon
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
smoogipooo
dc0d0a3602 CI. 2017-08-03 14:31:20 +09:30
smoogipooo
c2475f6721 Fix gravity. 2017-08-03 14:18:54 +09:30
smoogipooo
e55a406e4d Fix DrawableTaikoHitObject + drawable hit objects. 2017-08-03 13:54:13 +09:30
smoogipooo
786bad3d71 Simplify + fix up circle pieces. 2017-08-03 13:53:12 +09:30
smoogipooo
b2d69dfa02 Fix HitExplosion. 2017-08-03 13:36:49 +09:30
smoogipooo
14639ff8e3 Fix HitTarget. 2017-08-03 13:36:36 +09:30
smoogipooo
d796730e36 Fix KiaiHitExplosion. 2017-08-03 13:36:15 +09:30
smoogipooo
22ffc78757 Rework consts in TaikoHitObject to be relative size values. 2017-08-03 13:36:04 +09:30
smoogipooo
324fd456a7 Rework border + fillmodes + size in TaikoPlayfield. 2017-08-03 13:35:07 +09:30
smoogipooo
358b7c9d3d Better InputDrum sizing + positioning. 2017-08-03 09:35:42 +09:30
smoogipooo
5352da277d Remove ScaleFixContainer. 2017-08-03 08:16:19 +09:30
Dean Herbert
fce580d717 Reshuffle namespaces 2017-07-26 13:22:46 +09:00
Dean Herbert
64f2e2dc32 Use Colour instead of ColourInfo 2017-07-23 13:06:16 +02:00
Thomas Müller
e68675f970 Rename EasingTypes to Easing 2017-07-22 20:53:53 +02:00
Thomas Müller
a7dc8a892b Update framework 2017-07-21 17:24:09 +02:00
Thomas Müller
440878945e Remove remaining usages of AddDelay 2017-07-17 18:16:15 +03:00
Thomas Müller
19fb03e737 Try different formatting style 2017-07-16 18:28:20 +03:00
Thomas Müller
032e9df67b ApplyDelay -> AddDelay 2017-07-16 17:47:29 +03:00
Thomas Müller
99221260c4 Replace several usages of BeginDelayedSequence with LINQ-style 2017-07-16 17:42:01 +03:00
Thomas Müller
71105bb9ee Delay -> ApplyDelay; DelayReset -> ResetDelay 2017-07-16 14:06:46 +03:00
Thomas Müller
a5e610a7ba Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Thomas Müller
9d523ea012 Update framework 2017-07-12 11:06:13 +09:00
paparony03
62dee59672 Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
Dean Herbert
41d4aee4f5 Update nuget packages
- [ ] Depends on framework partner in crime https://github.com/ppy/osu-framework/pull/820
2017-06-13 11:50:46 +09:00
smoogipooo
ffbb46f668 Update in line with framework. 2017-06-12 12:48:47 +09:00
John Neijzen
2f7d9655fd More Clean up 2017-06-08 15:27:35 +08:00
John Neijzen
431d225a60 Keyword Spacing and Brackets Fixing 2017-06-08 14:35:10 +08:00
Shawdooow
ecc0d0b11c Daycore mod 2017-05-30 12:49:06 -04:00
Dean Herbert
391134b1d3 Adjust glow a bit 2017-05-24 17:16:02 +09:00
smoogipooo
7afa1766e1 Make HitExplosion circular again, keep it masked to the stage. 2017-05-24 15:48:47 +09:00
smoogipooo
56fe97a147 Make kiai hit explosions slightly more prominent. 2017-05-24 15:48:27 +09:00
smoogipooo
c29f4b2ee8 Fix weird glow + add small pre-beat transition. 2017-05-24 15:40:34 +09:00
smoogipooo
445b469e47 Use ligher hue instead of white. 2017-05-24 15:22:46 +09:00
smoogipooo
4224143136 Add faint kiai explosion on the hit marker. 2017-05-24 14:56:07 +09:00
smoogipooo
c25f995506 Merge remote-tracking branch 'origin/master' into taiko-visual-update 2017-05-24 14:21:16 +09:00
smoogipooo
9255297075 Cleanup. 2017-05-23 17:59:45 +09:00
smoogipooo
ae94e6ea85 Redesign hit explosions. 2017-05-23 17:57:34 +09:00
smoogipooo
25a48d832f Make kiai time hit object pulse on bar line beats. 2017-05-23 17:36:43 +09:00
smoogipooo
4c66157a07 Merge branch 'beat-sync-container-improvements' into taiko-visual-update 2017-05-23 16:51:45 +09:00
smoogipooo
a4823bca91 CI fixes. 2017-05-23 16:47:47 +09:00
smoogipooo
61348ff08d Restructure playfield so that various elements are masked. 2017-05-23 16:42:17 +09:00
smoogipooo
836bf930a0 More cleanups. 2017-05-23 15:29:38 +09:00
smoogipooo
002a0e99a2 Use SortedList + BinarySearch to find control points at time values. 2017-05-23 15:20:32 +09:00
smoogipooo
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
smoogipooo
6cef3021c7 Adjust sizing to better fit glows within the playfield. 2017-05-22 19:50:01 +09:00
smoogipooo
67cf64062a Add flag to determine whether the beatmap requested for conversion is for the current ruleset. 2017-05-19 16:02:40 +09:00
Dean Herbert
efab186384 Update namespaces in line with framework 2017-05-16 12:50:30 +09:00
smoogipooo
6cc54773e8 Fix taiko right background not scaling with the playfield as intended. 2017-05-11 17:18:22 +09:00
Huo Yaoyuan
e466380ee2 Generic infer for IJsonSerializable.DeepClone. 2017-05-08 19:33:37 +08:00
Huo Yaoyuan
4f8549f220 Standardise usages of exceptions. 2017-05-07 00:38:17 +08:00
smoogipooo
4d27e0abb6 Oops i didn't save the solution. 2017-05-03 11:25:54 +09:00
smoogipooo
60c2e2a90a Fix taiko auto replay generation not working. 2017-05-03 11:22:09 +09:00
Thomas Tan
9b8b88601f Create "AutoGenerator" base class and interface. 2017-04-29 02:08:48 +08:00
Dean Herbert
94c259bd59 Remove most usages of DelayReset
ButtonSystem requires some more work.
2017-04-27 18:39:40 +09:00
Dean Herbert
4087b638cf Merge branch 'master' into taiko-fixes 2017-04-26 19:27:05 +09:00
Dean Herbert
49c02f5ad6 Merge branch 'master' into fix-drumroll-conversion 2017-04-26 19:16:40 +09:00
smoogipooo
47cd91fa63 CI fixes. 2017-04-26 17:04:57 +09:00
smoogipooo
8df3c3f736 Adjust Swell hit speed. 2017-04-26 16:28:53 +09:00
smoogipooo
d9dec9d444 Implement Taiko difficulty calculation. 2017-04-26 15:50:08 +09:00
smoogipooo
28f7e0cdba Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings. 2017-04-26 14:12:21 +09:00
smoogipooo
ac5f70b765 Fix drum roll conversion not generating strong hits. 2017-04-26 13:48:31 +09:00
smoogipooo
324d5c1093 Merge remote-tracking branch 'origin/master' into fix-drumroll-conversion 2017-04-26 13:17:28 +09:00
smoogipooo
f750325aa1 Bring up to date. 2017-04-21 20:10:14 +09:00
smoogipooo
29fe0b471c Fix drum rolls not taking into account nodal samples when converting from drum rolls to hit circles. 2017-04-21 18:52:08 +09:00
Dean Herbert
2d53ad4c0a
Remove xmldoc-only using usage. 2017-04-21 14:01:58 +09:00
smoogipooo
61090d918c Temporary for taiko lagging on auto replays due to inImportantSection.
Note that this isn't a full "as intended" fix, because the full fix is quite big. I'll be saving it for a separate branch/pull-req.
2017-04-20 15:26:42 +09:00
smoogipooo
ef56058ad2 Drum roll ticks shouldn't be able to result in miss judgements. 2017-04-20 15:09:49 +09:00
smoogipooo
a958c99e22 Make ticks smaller (as per flyte's suggestion). 2017-04-20 13:12:43 +09:00
smoogipooo
8facf473d1 Fix drum rolls not being correctly converted to hitcircles. 2017-04-20 13:05:57 +09:00
Dean Herbert
cef6a014d5
Add a simulated key-up delay to auto replays.
Fixes key counter display looking odd.
2017-04-18 22:31:52 +09:00
Dan Balasescu
d4e75ecec4 Rename to use -index. 2017-04-18 17:37:01 +09:00
Dean Herbert
4895a482b4 That's a lot of white spaces 2017-04-18 17:26:59 +09:00
smoogipooo
579698f0a9 Merge remote-tracking branch 'origin/master' into taiko-fixes
# Conflicts:
#	osu.Game.Rulesets.Taiko/UI/TaikoHitRenderer.cs
2017-04-18 17:12:23 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00