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Commit Graph

1381 Commits

Author SHA1 Message Date
smoogipoo
1c67ef7c91 Make catchup clock support seeking 2021-06-11 16:23:59 +09:00
Dean Herbert
b754c52392 Update ModAutoplay matching to use new UserPlayable flag instead 2021-06-09 14:32:48 +09:00
Dean Herbert
7774344f0e Remove "Unranked" text from ModDisplay 2021-06-09 13:45:09 +09:00
smoogipoo
c3ea1b26e1 Fix DT being doubled in multiplayer spectator 2021-06-08 22:51:42 +09:00
smoogipoo
ab9290772b Fix a similar case with online play sub-screens 2021-06-08 17:54:54 +09:00
Dean Herbert
a15cac6f53 Change the way Score is initialised in Player to better lend to population of metadata 2021-06-02 15:44:04 +09:00
Dean Herbert
6ef9b346e1 Fix newly found inspections from 2021.1EAP1 2021-06-01 14:33:21 +09:00
Dean Herbert
df426b9334
Merge pull request #12852 from timiimit/multi-larger-freemod-overlay
Make freemod selection overlay taller in multiplayer room
2021-05-21 18:45:15 +09:00
Dean Herbert
abc96057b2 Remove relative height specification and use constant height 2021-05-21 17:55:46 +09:00
smoogipoo
a74405d0ed Merge branch 'master' into restructure-spectator-client 2021-05-20 18:53:42 +09:00
smoogipoo
6beeb7f7c4 Rename SpectatorStreamingClient -> SpectatorClient 2021-05-20 15:55:07 +09:00
smoogipoo
d197a7f6f5 Rename multiplayer client classes 2021-05-20 15:39:45 +09:00
timiimit
1fd00d1313 Change from fullscreen to 0.7 2021-05-18 21:52:28 +02:00
timiimit
ac5fe0c18c Change larger freemod selection overlay 2021-05-18 18:50:42 +02:00
Dan Balasescu
ce7c503e6e
Merge branch 'master' into playlist-unicode 2021-05-17 11:47:10 +09:00
Salman Ahmed
8338f702c3 Remove not required null conditional 2021-05-14 09:32:56 +03:00
Dean Herbert
48672f8afd Add very basic test logic to ensure PlayerLoader is present for playlists 2021-05-14 15:02:36 +09:00
Salman Ahmed
9e8c0a7e70 Fix online play subscreens not pushing player loaders when starting gameplay 2021-05-14 04:25:29 +03:00
smoogipoo
9ad1e5067e Fix spectate being entered while not having the beatmap 2021-05-11 19:22:09 +09:00
smoogipoo
10a4a5decb Merge branch 'master' into multiplayer-spectator-screen 2021-05-11 17:33:09 +09:00
Dean Herbert
54abf8f6f6 Vertically centre leaderboard for now 2021-05-03 14:48:04 +09:00
Dean Herbert
b1a19b6dd6 Add xmldoc for PlayerIsolationContainer 2021-05-03 14:41:55 +09:00
Dean Herbert
2aa21e2aff Adjust documentation in CatchUpSyncManager 2021-05-03 14:37:11 +09:00
Dean Herbert
c065092e72 Fix weird access to userIds in MultiplayerSpectatorScreen 2021-05-03 14:25:52 +09:00
Dean Herbert
dc5ee31d94 Use switch for screen construction 2021-05-03 14:04:20 +09:00
Dean Herbert
66ae6e58d1 Reword comment regarding LoadRequested special case to be easier to understand context 2021-05-03 14:01:10 +09:00
Dean Herbert
6da4105da6 Remove Sync namespace (feels unnecessary) 2021-05-03 13:38:53 +09:00
smoogipoo
630a6dc46a Fix missing dependency 2021-04-26 22:23:44 +09:00
smoogipoo
ed93e26e52 Use single method for starting/restarting spectator screen 2021-04-26 21:56:15 +09:00
smoogipoo
7e11d520d5 Remove finished players from multi spectator screen 2021-04-26 21:25:46 +09:00
smoogipoo
94d0b06493 Expose mute adjustment instead 2021-04-26 19:01:30 +09:00
smoogipoo
d7618b63fa Fix test failure 2021-04-26 17:35:13 +09:00
smoogipoo
6626e70c95 Pass in master clock instead of slave clock 2021-04-26 17:30:27 +09:00
smoogipoo
5b4cb71cc7 Change terminology from "slave" to "player clock" 2021-04-26 17:19:44 +09:00
Dean Herbert
aa99c192d0 Fix type in inline comment 2021-04-26 16:21:12 +09:00
smoogipoo
63a9484255 Expose WaitingOnFrames as mutable bindable 2021-04-23 19:11:47 +09:00
smoogipoo
575ec7c528 Document + refactor max player limitation 2021-04-23 19:11:35 +09:00
smoogipoo
90ecda91af Fix exception 2021-04-23 00:06:54 +09:00
smoogipoo
4f0857f946 Xmldocs and general refactorings 2021-04-22 23:52:22 +09:00
smoogipoo
ee25949751 Rename classes 2021-04-22 23:39:02 +09:00
smoogipoo
8a0ba3a055 Merge GameplayIsolationContainer into PlayerInstance, remove track 2021-04-22 23:38:51 +09:00
smoogipoo
4aceb75eb2 Disable spectate button on closed rooms
Doesn't have an effect normally - only for safety purposes in case we
allow entering the match subscreen after a match has finished in the
future.
2021-04-22 23:37:45 +09:00
smoogipoo
fd0b030cf4 Refactor gameplay screen creation 2021-04-22 23:37:33 +09:00
smoogipoo
64579d50ac Use only single PlayerInstance for hit sample playback 2021-04-22 22:59:47 +09:00
smoogipoo
6588859c32 Remove loggings 2021-04-22 22:29:18 +09:00
smoogipoo
1ca2152e61 Privatise + rename to SlaveGameplayClockContainer 2021-04-21 23:22:36 +09:00
smoogipoo
2bea625613 Fix initial playback states not being correct 2021-04-21 23:22:11 +09:00
smoogipoo
f32d00c0d9 Fix post-merge errors 2021-04-21 17:13:01 +09:00
smoogipoo
ef3801b5dd Add helper method supporting RomanisableString 2021-04-19 15:29:26 +09:00
PercyDan54
488001d570
Support SpriteText for LinkFlowContainer 2021-04-18 20:58:08 +08:00
PercyDan54
646403b826
Fix CI errors 2021-04-18 10:54:42 +08:00
PercyDan54
1339c126a4
Remove unused using 2021-04-18 09:54:50 +08:00
PercyDan54
cfaaf2e83e
Add ToRomanisableString() 2021-04-18 09:52:25 +08:00
PercyDan54
512cec3458
Use unicode for playlists 2021-04-18 00:10:01 +08:00
smoogipoo
724fe3d378 Remove unnecessary method 2021-04-16 22:57:34 +09:00
smoogipoo
72ebcb157f Dispose track on dispose 2021-04-16 22:57:27 +09:00
smoogipoo
4c5d4752b1 Rename classes to reduce redundant naming 2021-04-16 22:47:52 +09:00
smoogipoo
7d5d7088cd Remove now unnecessary override 2021-04-16 20:51:07 +09:00
smoogipoo
65a6f9f8a4 Merge branch 'fix-initial-spectator-state-callback' into multiplayer-spectator-screen 2021-04-16 18:26:46 +09:00
Christine Chen
b15838b220 Move storyboard outro logic to DrawableStoryboard 2021-04-16 00:59:10 -04:00
smoogipoo
1c086d99de Add loading spinner 2021-04-16 13:28:32 +09:00
smoogipoo
5ac0eb02cd Always add player instances at first, populate later 2021-04-16 12:25:29 +09:00
Christine Chen
45c2b72a25
Merge branch 'master' into play-storyboard-outro 2021-04-15 15:11:35 -04:00
Christine Chen
25b8c2f257 Allow skipping storyboard outro
Reuses SkipOverlay by calculating the endtime of the storyboard and using that as a "start point". Upon skipping the outro the score is instantly shown.
When the end of the storyboard is reached the score screen automatically shows up. If the player holds ESC (pause) during the outro, the score is displayed

The storyboard endtime is calculated by getting the latest endtime of the storyboard's elements, or simply returning 0 if there is no storyboard.

Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-15 13:20:40 -04:00
smoogipoo
b391a8f94e Properly bind WaitingOnFrames 2021-04-15 19:37:45 +09:00
smoogipoo
33cc5c5cb3 A few more xmldocs 2021-04-15 19:35:57 +09:00
smoogipoo
82fcabb8f0 More refactorings/renamespacings/xmldocs 2021-04-15 19:32:55 +09:00
smoogipoo
df4fce2c57 Rename classes 2021-04-15 19:16:00 +09:00
smoogipoo
1705d472b5 Reimplement multiplayer syncing using new master/slave clocks 2021-04-15 19:12:52 +09:00
smoogipoo
33ad7850cb Remove LastFrameTime 2021-04-15 16:45:59 +09:00
smoogipoo
6fc7488a67 Reimplement syncing logic as a new component 2021-04-15 16:33:59 +09:00
smoogipoo
774cca38c4 Make spectating instances use custom GCC 2021-04-14 20:39:14 +09:00
smoogipoo
69b01e7270 Add some debugging 2021-04-14 00:58:03 +09:00
smoogipoo
77830527e7 Fix spectate button being disabled during play 2021-04-13 23:57:16 +09:00
smoogipoo
d49b90877e Fix operation remaining in progress 2021-04-13 23:21:48 +09:00
smoogipoo
3039b7b0f9 Make tests a bit more resilient 2021-04-13 22:40:24 +09:00
smoogipoo
20823abb30 Make resyncing a bit more resilient 2021-04-13 22:10:35 +09:00
smoogipoo
627dd960b0 Disable player input for now 2021-04-13 20:52:20 +09:00
smoogipoo
5b53a2b211 Merge branch 'master' into multiplayer-spectator-screen 2021-04-13 20:07:56 +09:00
Dean Herbert
2c1f20a38f Merge branch 'master' into fix-editor-alt-scroll 2021-04-13 19:36:25 +09:00
Dean Herbert
2884ed3ab9
Merge pull request #12350 from smoogipoo/multiplayer-spectator-player-grid
Add the multiplayer spectator player grid
2021-04-13 19:25:32 +09:00
smoogipoo
c531e38a36 Rework to create a derived tracked user data instead 2021-04-12 22:00:27 +09:00
Dean Herbert
0eab9daf13 Update existing overlay containers to not block scroll input 2021-04-12 16:41:36 +09:00
Dean Herbert
dd1925aaed Remove temporary input ignore 2021-04-12 14:29:27 +09:00
Dean Herbert
9be3163592 Merge branch 'master' into multiplayer-spectator-player-grid 2021-04-12 14:14:13 +09:00
smoogipoo
4409c1a36f Increase sync offset to prevent constant catchups 2021-04-09 22:01:21 +09:00
smoogipoo
6eddc6c59e Enable spectating multiplayer matches 2021-04-09 21:03:50 +09:00
smoogipoo
3e46d6401e Remove some unnecessary code 2021-04-09 20:23:11 +09:00
smoogipoo
eccd269cce Implement maximum start delay 2021-04-09 20:17:57 +09:00
smoogipoo
49b7519c53 Refactor gameplay starting logic 2021-04-09 20:03:34 +09:00
smoogipoo
c93ce73123 Move catchup logic inside PlayerInstance, fixup some edge cases 2021-04-09 19:59:34 +09:00
smoogipoo
f8dfb9544b Merge branch 'multiplayer-spectator-leaderboard' into multiplayer-spectator-screen 2021-04-09 18:42:04 +09:00
smoogipoo
d2c37e6cf8 Remove unnecessary parameter 2021-04-09 18:41:58 +09:00
smoogipoo
4fa51d5ec8 Add leaderboard to multiplayer spectate screen 2021-04-09 18:41:48 +09:00
smoogipoo
950e4e05ef Merge branch 'multiplayer-spectator-leaderboard' into multiplayer-spectator-screen 2021-04-09 18:30:21 +09:00
smoogipoo
90e243eea5 Rename methods 2021-04-09 18:15:27 +09:00
smoogipoo
3b86f0eb2f Fix exception with 0 frames 2021-04-09 18:15:23 +09:00
smoogipoo
bb15baf118 Add initial multiplayer spectator leaderboard 2021-04-09 17:31:14 +09:00
smoogipoo
ecd0b84d94 Use max_sync_offset constant 2021-04-08 22:15:07 +09:00
smoogipoo
1b5679b0d7 Refactor ctor 2021-04-08 22:14:26 +09:00
smoogipoo
7d276144b8 Fix player sizing + masking 2021-04-08 22:13:54 +09:00
smoogipoo
709016f0d6 Add initial multiplayer screen implementation 2021-04-08 22:07:00 +09:00
smoogipoo
d64b236f86 Add a container that provides an isolated gameplay context 2021-04-08 21:27:16 +09:00
smoogipoo
125358158b Merge branch 'master' into multiplayer-spectator-screen 2021-04-08 21:13:37 +09:00
smoogipoo
fd2a14a0bf Only set button state once 2021-04-08 16:31:40 +09:00
Dean Herbert
a55e62188e Change state icon to binoculars so the eye isn't staring at me 2021-04-08 15:54:58 +09:00
Dean Herbert
b73860cb5f Slightly alter button colour scheme to make text more legible and reduce saturation 2021-04-08 15:47:55 +09:00
smoogipoo
72a42ceaf7 Merge branch 'multiplayer-spectator-player-grid' into multiplayer-spectator-screen 2021-04-08 00:19:00 +09:00
smoogipoo
5dc939c2f3 More documentation 2021-04-08 00:12:21 +09:00
smoogipoo
024adb699c Add test and fix several issues 2021-04-08 00:12:21 +09:00
smoogipoo
648a9d5258 Add multiplayer spectator player grid 2021-04-08 00:12:21 +09:00
smoogipoo
99bee73ac1 Merge branch 'master' into add-spectate-button-and-state 2021-04-07 22:07:52 +09:00
smoogipoo
93c5935ebc Add match subscreen support + test 2021-04-07 20:46:30 +09:00
smoogipoo
abd637ffaa Add button to footer 2021-04-07 17:35:18 +09:00
smoogipoo
56c13148f1 Fix typo in class name 2021-04-07 16:45:10 +09:00
smoogipoo
c744f77cfa Add participant panel state 2021-04-07 16:40:24 +09:00
smoogipoo
6be9c9f0f4 Link up ready button to spectate state 2021-04-07 16:35:50 +09:00
smoogipoo
6de91d7b6b Add spectate button + test 2021-04-06 21:37:27 +09:00
Dean Herbert
6a4157d193 Remove unused using statement 2021-03-26 16:13:43 +09:00
Dean Herbert
7faca766e4 Fix crash on attempting to join lobby using key press during a pending join
Closes https://github.com/ppy/osu/issues/12040.
2021-03-26 14:49:05 +09:00
Dean Herbert
84b2f9a848 Make token private 2021-03-24 13:20:44 +09:00
Dean Herbert
3cd8bf2d7f Move token request construction to LoadAsyncComplete to better allow DI usage 2021-03-23 18:20:55 +09:00
Dean Herbert
571124669d Remove all references to "score submission" from Player 2021-03-23 18:20:55 +09:00
Dean Herbert
12f050264a Further split out a player class which submits to "rooms" 2021-03-23 18:20:55 +09:00
Dean Herbert
7045fce555 Move score submission logic in general out to its own Player type 2021-03-23 18:20:55 +09:00
Dean Herbert
9c690f9545 Fix second usage 2021-03-23 14:08:00 +09:00
Dean Herbert
b1cd01ceb8 Apply ConfigureAwait changes to game side 2021-03-08 14:36:35 +09:00
Dean Herbert
23a46819dc
Merge branch 'master' into multiplayer-confirm-on-exit 2021-03-03 20:35:31 +09:00
Dean Herbert
0f5bce70ad Split confirmation dialog classes apart 2021-03-03 20:34:37 +09:00
Dean Herbert
0ede28da2f Fix test failures due to missing dependency 2021-03-03 15:24:55 +09:00
Dean Herbert
cb4c3503a0 Confirm exiting a multiplayer match 2021-03-03 14:54:18 +09:00
Dean Herbert
d332fd2414 Handle case where local user tries to change beatmap while not the host 2021-03-03 14:53:47 +09:00
Dean Herbert
36e1fb6da8 Add flow to allow MatchSubScreen to handle beatmap presentation locally 2021-03-03 14:13:51 +09:00
Dean Herbert
90e8308716 Merge branch 'master' into localisation-refactor-framework 2021-02-25 17:28:55 +09:00
Dean Herbert
e82eaffaed Flip order back to original for romanisable strings 2021-02-25 14:14:07 +09:00
Dean Herbert
8a97e2e28d Update LocalisedString usages to RomanisedString 2021-02-22 19:01:42 +09:00
Dean Herbert
1fd76ea3fb Apply changes to UI components overriding functions with changing signatures 2021-02-22 19:01:42 +09:00
smoogipoo
ccb83ef3a3 Fix checkbox not being updated 2021-02-22 15:47:47 +09:00
smoogipoo
8d463987dd Fix being able to select incompatible freemods 2021-02-22 13:24:24 +09:00
Dan Balasescu
8037b101cb
Merge branch 'master' into perform-from-subscreen-support 2021-02-22 11:55:51 +09:00
Dan Balasescu
9fc57b2145
Merge pull request #11832 from peppy/leaderboard-compact-mode
Show compact leaderboard during gameplay to reduce distractions
2021-02-19 18:17:46 +09:00
Dean Herbert
362e4802f7 Add the ability for PerformFromMenuRunner to inspect nested screen stacks 2021-02-19 17:58:04 +09:00
Dean Herbert
b8c1e8ed7a
Merge pull request #11708 from frenzibyte/multiplayer-participant-rank
Display user global rank for multiplayer room participants
2021-02-19 16:57:30 +09:00
Dean Herbert
9d02f589fe Compact leaderboard during gameplay 2021-02-19 16:51:39 +09:00
Dean Herbert
484968d797
Fix weird bool check
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-02-19 14:46:10 +09:00
Dean Herbert
4504023a23 Merge branch 'master' into playlists-freemod-support 2021-02-19 14:43:59 +09:00
Dean Herbert
39059ed82d Remove unnecessary null coalesce check 2021-02-19 14:36:51 +09:00
Dean Herbert
df05c57f44 Merge branch 'master' into playlists-freemod-support 2021-02-19 14:35:20 +09:00
Dean Herbert
a2aec6bcdc
Merge pull request #11808 from smoogipoo/multiplayer-no-playlist-mangling
Rework multiplayer playlist handling to support multiple items
2021-02-19 14:33:53 +09:00
smoogipoo
bc10fcafae Remove now unnecessary schedule 2021-02-19 13:23:51 +09:00
Dean Herbert
b68dbbceff
Merge branch 'master' into multiplayer-participant-rank 2021-02-19 13:16:44 +09:00
Salman Ahmed
e14a59f272 Fix creating ruleset instances per LINQ select 2021-02-18 15:26:59 +03:00
smoogipoo
e911760318 Split OnlinePlayComposite to remove if-statement 2021-02-18 15:47:33 +09:00
Dean Herbert
421cdb6650 Consume new method in existing usages (and remove some unnecessary set/unset code) 2021-02-18 15:01:11 +09:00
smoogipoo
6ef235c4c5 Fix beatmap panel flickering multiple times 2021-02-17 21:54:43 +09:00
smoogipoo
2a1bb2f578 Fix selected item potentially changing during gameplay 2021-02-17 21:40:21 +09:00
smoogipoo
8930ff4465 Merge branch 'master' into multiplayer-no-playlist-mangling 2021-02-17 19:29:01 +09:00
smoogipoo
604add04e4 Fix song select mods being reset incorrectly 2021-02-17 19:06:37 +09:00
smoogipoo
70a995919c Update comments 2021-02-17 17:58:24 +09:00
Dan Balasescu
57ede6eb37
Merge branch 'master' into fix-multiplayer-mod-propagation-race 2021-02-17 16:22:51 +09:00
Dean Herbert
86faa7f465
Merge pull request #11798 from smoogipoo/multiplayer-long-types
Use long type where required in multiplayer
2021-02-17 15:50:12 +09:00
Salman Ahmed
a845e96b7a Replace Ranks.Global completely with a GlobalRank property 2021-02-17 08:52:04 +03:00
Salman Ahmed
d7c91a7c6f Merge branch 'fix-tournament-user-population' into multiplayer-participant-rank 2021-02-17 08:42:59 +03:00
Bartłomiej Dach
8f72631c31 Fix typo in comment 2021-02-16 21:48:19 +01:00
smoogipoo
100097d78f Fix playlist not being handled correctly for non-joined cases 2021-02-16 21:32:35 +09:00
Dan Balasescu
bef0e5cfa1
Merge pull request #11790 from peppy/playlists-show-remaining-attempts
Display remaining attempts for playlist rooms with room-level attempt limits
2021-02-16 21:10:19 +09:00
Dan Balasescu
ffa90c1a23
Remove whitespace 2021-02-16 20:23:19 +09:00
Dan Balasescu
8e077c2857
Merge pull request #11791 from peppy/rooms-container-fix-click-deselection
Add the ability to deselect the currently selected room via clicking away
2021-02-16 20:22:24 +09:00
smoogipoo
379393fe10 Merge branch 'multiplayer-long-types' into multiplayer-no-playlist-mangling 2021-02-16 19:37:55 +09:00
smoogipoo
3e802531d3 Use long type where required in multiplayer 2021-02-16 19:34:01 +09:00
smoogipoo
e24a5949c5 Fix resolve 2021-02-16 19:26:51 +09:00
smoogipoo
2a1096a3c8 Make BeatmapSelectionControl use the selected item 2021-02-16 19:02:16 +09:00
smoogipoo
3ff9e14e35 Make StatefulMultiplayerClient control current playlist item 2021-02-16 18:56:13 +09:00
smoogipoo
855d24dce7 Cache selected item bindable from RoomSubScreen 2021-02-16 17:38:33 +09:00
smoogipoo
f25b5147ef Select last playlist item in match subscreen 2021-02-16 15:37:45 +09:00
Dean Herbert
fdcb6384cb Add user mod selection to playlists room screen 2021-02-16 15:14:56 +09:00
Dean Herbert
97a7572cb8 Move UserModSelectOverlay to RoomSubScreen for Playlists consumption 2021-02-16 15:14:48 +09:00
Dean Herbert
fff1cb0b35 Fix allowed mods not being copied when populating playlist items 2021-02-16 15:14:21 +09:00
Dean Herbert
da42c6d282 Expose FreeMods from OnlinePlaySongSelect 2021-02-16 15:14:21 +09:00
Dean Herbert
52e544aa67 Revert "Remove redundant double call to ValueChanged on UserMods change"
This reverts commit 9ed45ce1ca.
2021-02-16 14:42:31 +09:00
Dean Herbert
9ed45ce1ca Remove redundant double call to ValueChanged on UserMods change 2021-02-16 14:31:00 +09:00
Dean Herbert
0ca747b39f Merge branch 'master' into fix-multiplayer-mod-propagation-race 2021-02-16 14:25:27 +09:00
Dean Herbert
31a5cdd8ac Fix current selection not updating visually after creating a new playlist 2021-02-16 14:02:21 +09:00
Dean Herbert
e969ca8974 Remove unused using statement that rider could not identify 2021-02-16 13:52:42 +09:00
Dean Herbert
e82922f8c5 Add the ability to deselect the currently selected room via clicking away
Always felt wrong that you couldn't do this until now.
2021-02-16 13:44:37 +09:00
Salman Ahmed
0e7f52b5cc Always use JSON property global_rank for global ranks instead 2021-02-16 07:33:16 +03:00
Salman Ahmed
5b4999e8af Update user statistics retrieval with API changes 2021-02-16 07:33:13 +03:00
Dean Herbert
02417697e9 Display remaining attempts for playlist rooms with room-level attempt limits 2021-02-16 13:32:14 +09:00
Salman Ahmed
d15ffff9a5 Simplifiy user statistics retrieval to one-time on deserialization 2021-02-16 04:48:36 +03:00
Salman Ahmed
a1496cd8f3 Remove necessity of using CurrentModeRank as a fallback 2021-02-16 04:48:36 +03:00
Salman Ahmed
90aa6256d7 Merge branch 'master' into multiplayer-participant-rank 2021-02-16 04:44:57 +03:00
Dan Balasescu
6bfc7da671
Fix sample potentially playing at the wrong frequency
Co-authored-by: Dean Herbert <pe@ppy.sh>
2021-02-15 18:10:45 +09:00
smoogipoo
c6ed3efa4a Merge branch 'master' into non-concurrent-sample-playback 2021-02-15 14:47:32 +09:00
Joehu
b28a906197 Fix extra mod settings overflowing from screen 2021-02-12 10:29:29 -08:00
Joehu
52975c5185 Remove hardcoded padding from main content 2021-02-12 10:23:33 -08:00
smoogipoo
d3f0c0730d Merge branch 'master' into non-concurrent-sample-playback 2021-02-12 17:22:15 +09:00
Dean Herbert
889a99c49c Use AddOnce everywhere to reduce potential call count 2021-02-11 16:00:52 +09:00
Dean Herbert
549e7520c5 Move scheduler logic to client callback rather than inside the update method 2021-02-11 16:00:52 +09:00
Dean Herbert
21f66a19fd Make server authoritative in which mods the client should be using when gameplay starts 2021-02-11 15:55:18 +09:00
smoogipoo
86682cdb34 Add client/room null check 2021-02-10 20:16:26 +09:00
smoogipoo
6fff7c39da Ensure tracker is disposed 2021-02-10 20:09:45 +09:00
smoogipoo
822c66033f Add local-user freemod configuration 2021-02-10 19:56:59 +09:00
Dan Balasescu
92599aa02b
Merge branch 'master' into user-beatmap-downloading-states-2 2021-02-09 21:06:09 +09:00
Salman Ahmed
d101add159 Display user global rank for selected ruleset in participants panel 2021-02-08 21:25:50 +03:00
Dean Herbert
5fbed05d04
Merge pull request #11551 from smoogipoo/fix-leave-room-race-2
Fix client potentially not leaving a room on exiting multiplayer
2021-02-08 19:23:14 +09:00
smoogipoo
a08c51f213 Remove duplicate code 2021-02-08 19:23:10 +09:00
Dean Herbert
34a1918d03
Merge branch 'master' into user-beatmap-downloading-states-2 2021-02-06 00:27:55 +09:00
Dean Herbert
dd4207cb4e
Merge pull request #11661 from peppy/playlist-max-room-attempts
Add support for setting the maximum attempt count for a playlist
2021-02-05 23:40:38 +09:00
Dean Herbert
7f82a06a61 Remove no longer used using directive 2021-02-05 23:08:31 +09:00
Dean Herbert
0679901e4d Update error handling 2021-02-05 22:53:40 +09:00
Dean Herbert
3ca64a1cb2 Merge branch 'master' into playlist-max-room-attempts 2021-02-05 22:13:13 +09:00
smoogipoo
95ad7ea8f7 Fix mods on participant panels flashing when changed 2021-02-05 18:44:33 +09:00
Dean Herbert
f338fa114b
Merge branch 'master' into user-beatmap-downloading-states-2 2021-02-05 18:02:40 +09:00
Dean Herbert
791cbb7f03 Don't reset ready state if the map is locally available 2021-02-05 17:17:29 +09:00
Dean Herbert
3e750feaa4 Subclass LocalPlayerModSelectOverlay to correctly deselect incompatible mods on free mod selection 2021-02-05 16:42:35 +09:00
Dean Herbert
be91f54349 Add back edge case with comment 2021-02-05 16:19:45 +09:00
Dean Herbert
9ba5ae3db7 Remove lots of unnecessary client side logic 2021-02-05 16:17:02 +09:00
Dean Herbert
1b6a052798 Refactor logic to suck a bit less 2021-02-05 15:46:03 +09:00
Dean Herbert
d1f9aa52a4 Inline variable 2021-02-05 15:33:48 +09:00
Dean Herbert
9e9e382bee Merge branch 'master' into user-beatmap-downloading-states-2 2021-02-05 15:27:17 +09:00
Dean Herbert
2fc3a97f56
Merge pull request #11516 from frenzibyte/ready-button-clean-up
Replace ready button beatmap logic with using `MultiplayerBeatmapTracker` instead
2021-02-05 15:09:25 +09:00
Dean Herbert
de8724b1f6 Use AddRangeInternal for simplicity, but disallow ClearInternal for safety 2021-02-05 14:39:25 +09:00
Dean Herbert
fc37d8b7df Refactor content redirection logic to be easier to parse 2021-02-05 14:25:19 +09:00
Dean Herbert
9258836f10
Merge pull request #11641 from smoogipoo/freemods
Add support for optional per-user mods in multiplayer (aka freemod)
2021-02-05 13:59:30 +09:00
Salman Ahmed
78ea2d50bb Merge branch 'master' into ready-button-clean-up 2021-02-05 07:23:11 +03:00
smoogipoo
df2da5950f Add back vertical spacer 2021-02-05 13:09:13 +09:00
smoogipoo
2e85ce5b82 Rename UserMods -> Mods for MultiplayerRoomUser 2021-02-05 12:40:16 +09:00
Dan Balasescu
a71d6a4c97
Merge branch 'master' into multiplayer-beatmap-tracker 2021-02-05 12:25:36 +09:00
smoogipoo
a2fdba3e51 Rename to OnlinePlayBeatmapAvailabilityTracker 2021-02-05 12:24:38 +09:00
smoogipoo
cf5233c6ab Merge branch 'master' into freemods 2021-02-05 00:27:14 +09:00
Dean Herbert
f23ca7c7cf Centralise selection animation logic 2021-02-04 18:10:55 +09:00
Dean Herbert
daf7ab9422 Apply the expected font to the checkbox's label 2021-02-04 16:58:15 +09:00
Dean Herbert
48a58e790e Don't specify arbitrary width 2021-02-04 16:57:39 +09:00
Bartłomiej Dach
cb87da2bb8
Merge branch 'master' into freemod-select-overlay 2021-02-03 22:19:35 +01:00
Dean Herbert
b06f4ee124
Merge branch 'master' into solo-mod-select-overlay 2021-02-03 23:44:08 +09:00
Dean Herbert
17072a5dda
Merge pull request #11664 from smoogipoo/modselect-dynamic-isvalid
Make it possible to change IsValidMod in mod selection
2021-02-03 23:43:36 +09:00
Dean Herbert
2a52851e68
Merge branch 'master' into modselect-dynamic-isvalid 2021-02-03 22:11:33 +09:00
Dean Herbert
9d7164816c Add reverse binding for max attempts (currently unused but good for safety) 2021-02-03 22:02:40 +09:00
Dean Herbert
3fe190cfbe Show original error message on web exceptions (or is no message is returned) 2021-02-03 22:00:16 +09:00
Dan Balasescu
f24a6178bc
Merge branch 'master' into ongoing-tracker-fix-more 2021-02-03 21:00:45 +09:00
smoogipoo
21d5f842fc Re-layout to reduce movement 2021-02-03 14:53:55 +09:00
Dan Balasescu
2a4488c11b
Merge branch 'master' into freemods 2021-02-03 14:12:39 +09:00
Bartłomiej Dach
fc84ec1313 Move anchor specification to central place 2021-02-02 22:18:14 +01:00
Bartłomiej Dach
181d2c672b Fix outdated comment 2021-02-02 22:05:25 +01:00
Bartłomiej Dach
fe7f4f7222
Merge branch 'master' into playlists-item-visual-improvements 2021-02-02 21:26:16 +01:00
Salman Ahmed
50d57a3931 Move tracker loading into BDL 2021-02-02 17:22:48 +03:00
smoogipoo
aeb3ed8bb3 Renamespace footer button 2021-02-02 21:46:22 +09:00
smoogipoo
6453367a9c Merge branch 'freemod-select-overlay' into freemods 2021-02-02 21:43:35 +09:00
smoogipoo
097ce37e96 Merge branch 'fix-mod-icon' into freemods 2021-02-02 21:37:24 +09:00
smoogipoo
6ff8e8dd37 Disable a few mods by default 2021-02-02 21:29:08 +09:00
smoogipoo
5a56e2ba4b Fix sound duplication due to checkbox 2021-02-02 21:29:00 +09:00
smoogipoo
643c0605d8 Implement the freemod selection overlay 2021-02-02 21:14:38 +09:00
smoogipoo
e58ece9e10 Make ModSelectOverlay abstract 2021-02-02 21:06:04 +09:00
smoogipoo
10ceddf3ff Make IsValidMod adjustable 2021-02-02 20:47:50 +09:00
smoogipoo
a2e3b1c0e4 Move Mods reset code to OnlinePlaySongSelect 2021-02-02 19:02:39 +09:00
Dean Herbert
fc3adaf612 Show maximum attempt count in room display (when not unlimited) 2021-02-02 18:45:05 +09:00
Dean Herbert
9b209d67dc Match size of participants text with host display 2021-02-02 18:45:05 +09:00
Dean Herbert
96d20bf607 Reduce height of ModeTypeInfo to match adjacent text sections 2021-02-02 18:45:05 +09:00
Dean Herbert
90acdd4361 Display the correct error message on score submission failure
The server will return a valid error message in most cases here. We may
eventually want to add some fallback message for cases an error may
occur that isn't of
[InvariantException](3169b33ccc/app/Exceptions/InvariantException.php (L9-L10)) type, but I'm not 100% sure
how to identify these just yet.
2021-02-02 18:45:05 +09:00
Dean Herbert
6fdaf02518 Hook up room-level max attempts to UI 2021-02-02 18:45:05 +09:00
Dean Herbert
40233fb47c Make font bolder 2021-02-02 17:09:59 +09:00
Dean Herbert
6d9ac4d0f0 Increase darkness of gradient on buttons to make text readability (slightly) better 2021-02-02 16:57:27 +09:00
Dean Herbert
fb52ac8c69 Share remove from playlist button design with adjacent download button 2021-02-02 16:57:08 +09:00
Dean Herbert
bdc05af4b7 Make playlist settings area taller to better match screen aspect ratio 2021-02-02 16:30:45 +09:00
smoogipoo
0bce9d6833 Clear freemods when ruleset is changed 2021-02-02 13:54:58 +09:00
smoogipoo
173e20938c Revert changes to ModDisplay 2021-02-02 13:49:58 +09:00
smoogipoo
87f9e46b16 Add option to select all 2021-02-02 13:37:25 +09:00
smoogipoo
9c3c0895cf Hide customise button + multiplier label 2021-02-02 13:36:58 +09:00
smoogipoo
7a14e14e67 Refactor condition
This won't make any noticeable difference, but is the more correct way
to handle MultiMod because flattening works through infinite recursion levels.
2021-02-02 12:54:26 +09:00
smoogipoo
b54f65c282 Exclude more mods from multiplayer 2021-02-02 12:48:15 +09:00
smoogipoo
4cf52077b6 Make checkbox also respond to all mods selected 2021-02-02 11:11:28 +09:00
smoogipoo
97e3023df9 Renamespace/rename MatchSongSelect -> PlaylistsSongSelect 2021-02-01 20:16:58 +09:00
smoogipoo
e5ca9b1e50 Remove usage of removed method 2021-02-01 19:28:33 +09:00
smoogipoo
9c4c47599f Merge branch 'master' into freemods 2021-02-01 19:28:10 +09:00
smoogipoo
ee92ec0a5c Disallow local user mod customisation 2021-02-01 18:54:47 +09:00
smoogipoo
89a42d60fb General cleanup 2021-02-01 18:50:32 +09:00
smoogipoo
3a906a89fc Pin mod position in participant panels 2021-02-01 18:27:15 +09:00
smoogipoo
51cb288717 Reduce mod selection height 2021-02-01 18:18:59 +09:00
smoogipoo
e134af82f5 Stack freemods for the local user 2021-02-01 18:16:38 +09:00
smoogipoo
3e74f8fd9e Disable customisation of freemods, move stacking to property 2021-02-01 18:11:20 +09:00
smoogipoo
3cd30d284e Renamespace 2021-02-01 18:08:49 +09:00
smoogipoo
f538963607 Extra mods -> user mods 2021-02-01 17:57:32 +09:00
smoogipoo
ac2a995041 Add user and panel states 2021-02-01 17:54:56 +09:00
Dean Herbert
1d8de2f718 Rename class to better match purpose 2021-02-01 17:32:54 +09:00
Dean Herbert
c73a05d0b5
Merge branch 'master' into multiplayer-beatmap-tracker 2021-02-01 17:24:24 +09:00
smoogipoo
0909c73ead Once again disallow DT/etc as allowable mods 2021-02-01 15:07:56 +09:00
smoogipoo
b43e529964 Fix allowed mods being copied into required mods 2021-02-01 15:07:43 +09:00
smoogipoo
426569c2a9 Move common song select implementation for online play 2021-02-01 14:57:39 +09:00
smoogipoo
b846146f16 Update mods when resuming room subscreen 2021-02-01 13:58:44 +09:00
smoogipoo
4ae10b1e1c Add initial UI for selecting extra mods 2021-02-01 13:40:59 +09:00
smoogipoo
e02e3cf19a Disallow selecting DT/HT/WU/WD as allowable freemods 2021-02-01 13:35:48 +09:00
smoogipoo
797a810287 Allow unstacking mods 2021-02-01 13:24:56 +09:00
smoogipoo
230b347c1e Move ModSelectOverlay.IsValidMod to a property 2021-02-01 12:18:11 +09:00
Bartłomiej Dach
90ba8ae234 Don't part room if join task was cancelled 2021-01-30 23:39:01 +01:00
Bartłomiej Dach
5f320cd426 Move lease check inside schedule
Theoretically safer due to avoiding a potential data race (change in
`leasedInProgress` between the time of the check and start of schedule
execution).
2021-01-30 21:03:09 +01:00
Bartłomiej Dach
96f56d1c94 Return tracker lease via UnbindAll()
Improves reliability by being fail-safe in case of multiple returns,
which can happen if the operation tracker is part of a screen being
exited (as is the case with its current primary usage in multiplayer).
2021-01-30 21:00:13 +01:00
Dean Herbert
a61444690e Remove all usage of CatchUnobservedExceptions
This should no longer be required with the recent framework side change
that stops a game from crashing on unobserved exceptions
(https://github.com/ppy/osu-framework/pull/4171).
2021-01-29 16:32:29 +09:00
smoogipoo
b79d1c7b81 Add mods to footer 2021-01-27 22:33:03 +09:00
smoogipoo
ff8ee379fb Fix possible nullref 2021-01-27 22:27:31 +09:00
smoogipoo
4c256f1fb3 Actually populate the playlist item 2021-01-27 22:23:38 +09:00
smoogipoo
45e41aaeac Initial implementation of freemod selection overlay 2021-01-27 22:15:53 +09:00
Dean Herbert
10e8b7082e Rework logic to avoid custom disposal early return handling 2021-01-25 16:53:58 +09:00
Bartłomiej Dach
d22f557a3b Remove possibility of double-disposal interference 2021-01-23 16:14:58 +01:00
Bartłomiej Dach
7f89d9117d Make disposal of tracker idempotent for operations 2021-01-23 16:04:12 +01:00
Bartłomiej Dach
18b309a195 Make disposal of tracker operation idempotent 2021-01-23 16:02:51 +01:00
Dean Herbert
e6980688f6 Leave the multiplayer channel when leaving multiplayer 2021-01-21 15:42:23 +09:00
Dan Balasescu
7da7079ef2
Merge pull request #11537 from Mysfit/mp-initial-creation-screen-fix
Fix match/playlist room screen showing briefly behind initial room settings window on creation.
2021-01-20 22:05:14 +09:00
Dan Balasescu
455383c3c0
Merge pull request #11528 from peppy/fix-autoplay-in-multiplayer
Fix multiplayer mod select showing autoplay as a choice
2021-01-20 21:49:16 +09:00
Salman Ahmed
34612ae233 Forward internal management to a container alongside tracker 2021-01-19 20:01:22 +03:00
Mysfit
052e9eef02 Added inline comments 2021-01-19 09:16:39 -05:00
Mysfit
33677f5770 Use BindValueChanged to show main content for new multiplayer and playlist rooms when the settings overlay is hidden. 2021-01-19 08:52:43 -05:00
Mysfit
6d1d488831 Revert "Use the client.RoomUpdated action instead of binding the value of the settings overlay visibility and creating an event from it based on its ValueChanged action."
This reverts commit cbfb999c28.
2021-01-19 08:24:14 -05:00
Mysfit
9b7187e3c8 Revert "Use fades instead of event listening. Fixed same issue in the playlist room creation."
This reverts commit 3a7608275d.
2021-01-19 08:23:31 -05:00
smoogipoo
de9d075f94 Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
Mysfit
3a7608275d Use fades instead of event listening. Fixed same issue in the playlist room creation. 2021-01-19 00:35:56 -05:00
Mysfit
cbfb999c28 Use the client.RoomUpdated action instead of binding the value of the settings overlay visibility and creating an event from it based on its ValueChanged action. 2021-01-18 17:13:24 -05:00
Mysfit
5233a0449a Hide main room subscreen on initial mp room creation. Toggle mp room subscreen visibility based on settings overlay visibility before room is created. 2021-01-18 16:08:06 -05:00
Salman Ahmed
4a1acdece2 Merge branch 'multiplayer-beatmap-tracker' into ready-button-clean-up 2021-01-18 20:06:47 +03:00
Salman Ahmed
dc91cebce9 Merge branch 'master' into multiplayer-beatmap-tracker 2021-01-18 19:15:45 +03:00
Salman Ahmed
e6ceaad732 Revert user state back to idle upon availability change 2021-01-18 17:23:51 +03:00
Dean Herbert
0b165dce4b Fix multiplayer mod select showing autoplay as a choice 2021-01-18 17:50:32 +09:00
Salman Ahmed
6deb10e075 Add UI state display for each client's beatmap availability 2021-01-18 11:10:02 +03:00
Salman Ahmed
4e6c1a3906 Update client beatmap availability in-line with tracker 2021-01-18 10:51:39 +03:00
Salman Ahmed
585aa87c53 Fix playlist item download button never shown back after hiding 2021-01-17 19:17:14 +03:00
Dean Herbert
5fd644fc57 Unify variable names 2021-01-17 22:42:48 +09:00
Dean Herbert
edb6d3907b
Merge pull request #11472 from frenzibyte/explicit-beatmap-markers
Add explicit content markers to beatmap panels and overlay
2021-01-17 21:44:10 +09:00
Salman Ahmed
59ae50b0e5 Clean up ready button logic into using MultiplayerBeatmapTracker 2021-01-17 01:11:03 +03:00
Salman Ahmed
cf23781036 Cache beatmap tracker and bind to selected item in RoomSubScreen 2021-01-17 00:01:11 +03:00
Dan Balasescu
67b5ebadf5
Merge branch 'master' into fix-is-connected-thread-safety 2021-01-15 12:56:21 +09:00
Dan Balasescu
3e8732a59f
Merge branch 'master' into fix-participants-list 2021-01-14 21:30:53 +09:00
Salman Ahmed
1502b07ea8 Add explicit pill to playlist items 2021-01-13 12:27:15 +03:00
Bartłomiej Dach
2d3cacca11 Fix non-hosts crashing on load requested
`onLoadRequested()` always released the `readyClickOperation` ongoing
operation, without checking whether it actually needs to/should (it
should only do so if the action initiating the operation was starting
the game by the host). This would crash all other consumers, who already
released the operation when their ready-up operation completed server
side.

To resolve, relax the constraint such that the operation can be ended
multiple times in any order. At the end of the day the thing that
matters is that the operation is done and the ready button is unblocked.
2021-01-13 00:58:53 +01:00
Dean Herbert
7298adc9d9 Fix non-threadsafe usage of MultiplayerClient.IsConnected 2021-01-12 19:04:16 +09:00
Dean Herbert
b51b07c3a9 Fix unstable multiplayer room ordering when selection is made 2021-01-12 18:05:29 +09:00
Dean Herbert
422260797b Revert polling changes to fix participant list display
It turns out this polling was necessary to get extra data that isn't
included in the main listing request. It was removed deemed useless, and
in order to fix the order of rooms changing when selecting a room.
Weirdly, I can't reproduce this happening any more, and on close
inspection of the code can't see how it could happen in the first place.

For now, let's revert this change and iterate from there, if/when the
same issue arises again.

I've discussed avoiding this second poll by potentially including more
data (just `user_id`s?) in the main listing request, but not 100% sure
on this - even if the returned data is minimal it's an extra join
server-side, which could cause performance issues for large numbers of
rooms.
2021-01-12 17:26:00 +09:00
Bartłomiej Dach
8c3955d341 Improve safety of ongoing operation tracker
Finishing an operation started via
`OngoingOperationTracker.BeginOperation()` was risky in cases where the
operation ended at a callback on another thread (which, in the case of
multiplayer, is *most* cases). In particular, if any consumer registered
a callback that mutates transforms when the operation ends, it would
result in crashes after the framework-side safety checks.

Rework `OngoingOperationTracker` into an always-present component
residing in the drawable hierarchy, and ensure that the
`operationInProgress` bindable is always updated on the update thread.
This way consumers don't have to add local schedules in multiple places.
2021-01-09 22:45:24 +01:00
Dean Herbert
b69fe8a274
Merge branch 'master' into disable-repeat-multi-actions 2021-01-09 10:15:20 +09:00
Bartłomiej Dach
c2eeb822b8 Rename {joiningRoom -> operationInProgress} 2021-01-08 22:23:38 +01:00
Bartłomiej Dach
dad5dd3667 Remove unnecessary permissiveness wrt null 2021-01-08 22:21:54 +01:00
Dean Herbert
edd328c8fe Move bindable closer to source class 2021-01-08 17:24:55 +09:00
Bartłomiej Dach
52687fc37c Merge branch 'master' into fix-transform-mutation-loading-layer 2021-01-05 23:10:51 +01:00
Dean Herbert
54982dcdd7 Refactor LoadingLayer to avoid applying effects to external drawables
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.

This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.

The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).

I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
Dean Herbert
ed6ffe2ef1 Remove hacky code 2021-01-05 14:54:59 +09:00
Dean Herbert
deb1ad7bca
Merge branch 'master' into disable-repeat-multi-actions 2021-01-04 23:38:29 +09:00
Salman Ahmed
485a57776b Fix hasBeatmap potentially checking on outdated DeletePending value 2021-01-04 10:28:41 +03:00
Salman Ahmed
ea38b00b29 Schedule all calls to updateBeatmapState() 2021-01-04 10:27:08 +03:00
Salman Ahmed
445a4bd01c Re-query beatmap info on database changes 2021-01-04 09:00:16 +03:00
Bartłomiej Dach
7d9a61fbc1 Handle unobserved exceptions from ready button properly 2020-12-31 11:57:13 +01:00
Bartłomiej Dach
f800448c87 Move game start logic to a higher level 2020-12-30 18:15:48 +01:00
Bartłomiej Dach
d34609b98e Rename On{ToggleReady -> ReadyClick} 2020-12-30 16:29:36 +01:00
Bartłomiej Dach
59f2017a13 Move BindValueChanged subscriptions to LoadComplete 2020-12-30 16:22:11 +01:00
Bartłomiej Dach
05f212eb3c Merge branch 'master' into remove-multiplayer-selection-poller 2020-12-29 12:51:33 +01:00
Bartłomiej Dach
cafa241ef3 Fix ready-up button getting stuck if server operation fails 2020-12-29 09:44:30 +01:00
Bartłomiej Dach
e9b0652359 Move ready-up operation logic again to client
To salvage ready up button tests.
2020-12-29 09:16:02 +01:00
Dean Herbert
906a9b79b5 Show an error when forcefully exiting online play due to API failure 2020-12-29 16:47:36 +09:00
Bartłomiej Dach
db52255bbe Adjust tracker usages to match new API 2020-12-29 08:20:43 +01:00
Bartłomiej Dach
f59ba799d3 Adjust operation tracker implementation 2020-12-29 07:54:27 +01:00
Bartłomiej Dach
9ff2140232 Move ready-up logic to match sub-screen 2020-12-29 07:52:15 +01:00
Bartłomiej Dach
903dca875e Make localUser a client property 2020-12-29 07:46:22 +01:00
Bartłomiej Dach
f68e4fc88f Merge branch 'master' into disable-repeat-multi-actions 2020-12-29 07:42:20 +01:00
Dean Herbert
45c578b857 Remove selection polling from multiplayer
Looks like this was just copy-paste without any thought into whether it
should exist. It really shouldn't exist.

This is a thing for the playlists system because the *whole system*
there relies on polling the web API to get updated information. In the
case of mutliplayer, we hand off all communications to the realtime
server at the point of joining the rooms.

The argument that this was there to do faster polling on the selection
isn't valid since the polling times were the same for both cases.

Closes #11348.
2020-12-29 15:10:09 +09:00
Dean Herbert
e3a41f6118 Rename variable to make more sense
It needs to be explicitly stated that the users in this list are related
to the *joined* room. Especially since it's sharing its variable name
with `SpectatorStreamingClient` where it has the opposite meaning (is a
list of *globally* playing players).
2020-12-29 14:27:35 +09:00
Bartłomiej Dach
540dec2e7c Allow null tracker in lounge screen for tests 2020-12-28 22:54:52 +01:00
Bartłomiej Dach
6dc0f6af50 Disable setting apply button for duration of operation 2020-12-28 22:48:03 +01:00
Bartłomiej Dach
af66e45311 Disable create room button after triggering join 2020-12-28 22:48:03 +01:00
Bartłomiej Dach
47ab7c9fd6 Disable ready button after host click 2020-12-28 22:48:03 +01:00
Bartłomiej Dach
9e6994166c Add helper to track ongoing operations in UI 2020-12-28 22:48:03 +01:00
Bartłomiej Dach
a014d0ec18 Use PlayingUsers when constructing player directly 2020-12-28 19:27:56 +01:00
Dean Herbert
2e88036f39
Merge pull request #11342 from bdach/fix-beatmap-not-reverting
Fix user changes in multi song select not reverting on exit without confirmation
2020-12-28 21:56:07 +09:00
Bartłomiej Dach
f16b516e58 Revert user changes if no selection was made 2020-12-28 12:35:17 +01:00
Dean Herbert
046a76cb1d Allow null users to still be displayed in the participant list
The fix here is correcting the access of `user.Country`. The deicision
to have null users display is because this is the best we can do (if
osu-web could not resolve the user). We still want the users in the
lobby to be aware of this user's presence, rather than hiding them from
view.

osu-stable does a similar thing, showing these users as `[Loading]`. I
decided to go with blank names instead because having *any* text there
causes confusion. We can iterate on this in future design updates.
2020-12-28 15:03:44 +09:00
Dean Herbert
fe1bbb1cac Don't fail if the local user is not present in room users when updating ready button state 2020-12-26 10:49:22 +09:00
Dean Herbert
f9900720d5 Rename OnRoomChanged to OnRoomUpdated to avoid confusion 2020-12-26 10:49:02 +09:00
Bartłomiej Dach
2e4b1b95c2 Rename {Multiplayer -> OnlinePlay}BackgroundSprite 2020-12-25 18:07:34 +01:00
Bartłomiej Dach
ed4b8482b6 Rename {Multiplayer -> OnlinePlay}Composite 2020-12-25 18:07:34 +01:00
Bartłomiej Dach
4c43a67b68 Rename I{Multiplayer -> OnlinePlay}SubScreen 2020-12-25 18:07:34 +01:00
Bartłomiej Dach
e5064ee930 Rename {Multiplayer -> OnlinePlay}SubScreen 2020-12-25 17:02:35 +01:00
Bartłomiej Dach
eb0f125fef Rename {Multiplayer -> OnlinePlay}SubScreenStack 2020-12-25 17:00:31 +01:00
Bartłomiej Dach
4caf75850b Rename {Multiplayer -> OnlinePlay}Screen 2020-12-25 17:00:00 +01:00
Bartłomiej Dach
83fb7c7a1a Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
Bartłomiej Dach
e797e5ce7a Rename Multi directory to OnlinePlay 2020-12-25 16:50:02 +01:00