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953 Commits

427 changed files with 23191 additions and 4986 deletions
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@@ -36,7 +36,7 @@ jobs:
generator:
name: Run
runs-on: self-hosted
timeout-minutes: 720
timeout-minutes: 1440
outputs:
target: ${{ steps.run.outputs.target }}
+87
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@@ -0,0 +1,87 @@
name: Pack and nuget
on:
push:
tags:
- '*'
jobs:
notify_pending_production_deploy:
runs-on: ubuntu-latest
steps:
- name: Submit pending deployment notification
run: |
export TITLE="Pending osu Production Deployment: $GITHUB_REF_NAME"
export URL="https://github.com/ppy/osu/actions/runs/$GITHUB_RUN_ID"
export DESCRIPTION="Awaiting approval for building NuGet packages for tag $GITHUB_REF_NAME:
[View Workflow Run]($URL)"
export ACTOR_ICON="https://avatars.githubusercontent.com/u/$GITHUB_ACTOR_ID"
BODY="$(jq --null-input '{
"embeds": [
{
"title": env.TITLE,
"color": 15098112,
"description": env.DESCRIPTION,
"url": env.URL,
"author": {
"name": env.GITHUB_ACTOR,
"icon_url": env.ACTOR_ICON
}
}
]
}')"
curl \
-H "Content-Type: application/json" \
-d "$BODY" \
"${{ secrets.DISCORD_INFRA_WEBHOOK_URL }}"
pack:
name: Pack
runs-on: ubuntu-latest
environment: production
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Set artifacts directory
id: artifactsPath
run: echo "::set-output name=nuget_artifacts::${{github.workspace}}/artifacts"
- name: Install .NET 8.0.x
uses: actions/setup-dotnet@v4
with:
dotnet-version: "8.0.x"
- name: Pack
run: |
# Replace project references in templates with package reference, because they're included as source files.
dotnet remove Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/osu.Game.Rulesets.EmptyFreeform.csproj reference osu.Game/osu.Game.csproj
dotnet remove Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/osu.Game.Rulesets.Pippidon.csproj reference osu.Game/osu.Game.csproj
dotnet remove Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/osu.Game.Rulesets.EmptyScrolling.csproj reference osu.Game/osu.Game.csproj
dotnet remove Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/osu.Game.Rulesets.Pippidon.csproj reference osu.Game/osu.Game.csproj
dotnet add Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/osu.Game.Rulesets.EmptyFreeform.csproj package ppy.osu.Game -n -v ${{ github.ref_name }}
dotnet add Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/osu.Game.Rulesets.Pippidon.csproj package ppy.osu.Game -n -v ${{ github.ref_name }}
dotnet add Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/osu.Game.Rulesets.EmptyScrolling.csproj package ppy.osu.Game -n -v ${{ github.ref_name }}
dotnet add Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/osu.Game.Rulesets.Pippidon.csproj package ppy.osu.Game -n -v ${{ github.ref_name }}
# Pack
dotnet pack -c Release osu.Game /p:Version=${{ github.ref_name }} /p:GenerateDocumentationFile=true /p:IncludeSymbols=true /p:SymbolPackageFormat=snupkg -o ${{steps.artifactsPath.outputs.nuget_artifacts}}
dotnet pack -c Release osu.Game.Rulesets.Osu /p:Version=${{ github.ref_name }} /p:GenerateDocumentationFile=true /p:IncludeSymbols=true /p:SymbolPackageFormat=snupkg -o ${{steps.artifactsPath.outputs.nuget_artifacts}}
dotnet pack -c Release osu.Game.Rulesets.Taiko /p:Version=${{ github.ref_name }} /p:GenerateDocumentationFile=true /p:IncludeSymbols=true /p:SymbolPackageFormat=snupkg -o ${{steps.artifactsPath.outputs.nuget_artifacts}}
dotnet pack -c Release osu.Game.Rulesets.Catch /p:Version=${{ github.ref_name }} /p:GenerateDocumentationFile=true /p:IncludeSymbols=true /p:SymbolPackageFormat=snupkg -o ${{steps.artifactsPath.outputs.nuget_artifacts}}
dotnet pack -c Release osu.Game.Rulesets.Mania /p:Version=${{ github.ref_name }} /p:GenerateDocumentationFile=true /p:IncludeSymbols=true /p:SymbolPackageFormat=snupkg -o ${{steps.artifactsPath.outputs.nuget_artifacts}}
dotnet pack -c Release Templates /p:Version=${{ github.ref_name }} -o ${{steps.artifactsPath.outputs.nuget_artifacts}}
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: osu
path: |
${{steps.artifactsPath.outputs.nuget_artifacts}}/*.nupkg
${{steps.artifactsPath.outputs.nuget_artifacts}}/*.snupkg
- name: Publish packages to nuget.org
run: dotnet nuget push ${{steps.artifactsPath.outputs.nuget_artifacts}}/*.nupkg --api-key ${{ secrets.NUGET_API_KEY }} --source https://api.nuget.org/v3/index.json
+4
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@@ -21,3 +21,7 @@ M:Humanizer.InflectorExtensions.Kebaberize(System.String);Humanizer's .Kebaberiz
M:osuTK.MathHelper.Clamp(System.Int32,System.Int32,System.Int32)~System.Int32;Use Math.Clamp() instead.
M:osuTK.MathHelper.Clamp(System.Single,System.Single,System.Single)~System.Single;This osuTK helper has unsafe semantics when one of the bounds provided is NaN. Use Math.Clamp() instead.
M:osuTK.MathHelper.Clamp(System.Double,System.Double,System.Double)~System.Double;This osuTK helper has unsafe semantics when one of the bounds provided is NaN. Use Math.Clamp() instead.
M:TagLib.File.Create(System.String);TagLib's MIME type detection changes behaviour depending on CultureInfo.CurrentCulture. Use TagLibUtils.GetTagLibFile() instead.
M:TagLib.File.Create(TagLib.File.IFileAbstraction);TagLib's MIME type detection changes behaviour depending on CultureInfo.CurrentCulture. Use TagLibUtils.GetTagLibFile() instead.
M:TagLib.File.Create(System.String,TagLib.ReadStyle);TagLib's MIME type detection changes behaviour depending on CultureInfo.CurrentCulture. Use TagLibUtils.GetTagLibFile() instead.
M:TagLib.File.Create(TagLib.File.IFileAbstraction,TagLib.ReadStyle);TagLib's MIME type detection changes behaviour depending on CultureInfo.CurrentCulture. Use TagLibUtils.GetTagLibFile() instead.
+4
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@@ -3,6 +3,10 @@
<PropertyGroup Label="C#">
<LangVersion>12.0</LangVersion>
<Nullable>enable</Nullable>
<!-- Stabilises hot reload, see: https://platform.uno/docs/articles/studio/Hot%20Reload/hot-reload-overview.html?tabs=vswin%2Cwindows%2Cskia-desktop%2Ccommon-issues -->
<GenerateAssemblyInfo Condition="'$(Configuration)'=='Debug'">false</GenerateAssemblyInfo>
<!-- Required due to the above -->
<NoWarn Condition="'$(Configuration)'=='Debug'">$(NoWarn);CA1416</NoWarn>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>$(MSBuildThisFileDirectory)app.manifest</ApplicationManifest>
-32
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@@ -1,32 +0,0 @@
clone_depth: 1
version: '{branch}-{build}'
image: Visual Studio 2022
cache:
- '%LOCALAPPDATA%\NuGet\v3-cache -> appveyor.yml'
dotnet_csproj:
patch: true
file: 'osu.Game\osu.Game.csproj' # Use wildcard when it's able to exclude Xamarin projects
version: '0.0.{build}'
before_build:
- cmd: dotnet --info # Useful when version mismatch between CI and local
- cmd: dotnet workload install maui-android # Change to `dotnet workload restore` once there's no old projects
- cmd: dotnet workload install maui-ios # Change to `dotnet workload restore` once there's no old projects
- cmd: nuget restore -verbosity quiet # Only nuget.exe knows both new (.NET Core) and old (Xamarin) projects
build:
project: osu.sln
parallel: true
verbosity: minimal
publish_nuget: true
after_build:
- ps: .\InspectCode.ps1
test:
assemblies:
except:
- '**\*Android*'
- '**\*iOS*'
- 'build\**\*'
-86
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@@ -1,86 +0,0 @@
clone_depth: 1
version: '{build}'
image: Visual Studio 2022
test: off
skip_non_tags: true
configuration: Release
environment:
matrix:
- job_name: osu-game
- job_name: osu-ruleset
job_depends_on: osu-game
- job_name: taiko-ruleset
job_depends_on: osu-game
- job_name: catch-ruleset
job_depends_on: osu-game
- job_name: mania-ruleset
job_depends_on: osu-game
- job_name: templates
job_depends_on: osu-game
nuget:
project_feed: true
for:
-
matrix:
only:
- job_name: osu-game
build_script:
- cmd: dotnet pack osu.Game\osu.Game.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME%
-
matrix:
only:
- job_name: osu-ruleset
build_script:
- cmd: dotnet remove osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj reference osu.Game\osu.Game.csproj
- cmd: dotnet add osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
- cmd: dotnet pack osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME%
-
matrix:
only:
- job_name: taiko-ruleset
build_script:
- cmd: dotnet remove osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj reference osu.Game\osu.Game.csproj
- cmd: dotnet add osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
- cmd: dotnet pack osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME%
-
matrix:
only:
- job_name: catch-ruleset
build_script:
- cmd: dotnet remove osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj reference osu.Game\osu.Game.csproj
- cmd: dotnet add osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
- cmd: dotnet pack osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME%
-
matrix:
only:
- job_name: mania-ruleset
build_script:
- cmd: dotnet remove osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj reference osu.Game\osu.Game.csproj
- cmd: dotnet add osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
- cmd: dotnet pack osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME%
-
matrix:
only:
- job_name: templates
build_script:
- cmd: dotnet remove Templates\Rulesets\ruleset-empty\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj reference osu.Game\osu.Game.csproj
- cmd: dotnet remove Templates\Rulesets\ruleset-example\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj reference osu.Game\osu.Game.csproj
- cmd: dotnet remove Templates\Rulesets\ruleset-scrolling-empty\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj reference osu.Game\osu.Game.csproj
- cmd: dotnet remove Templates\Rulesets\ruleset-scrolling-example\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj reference osu.Game\osu.Game.csproj
- cmd: dotnet add Templates\Rulesets\ruleset-empty\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
- cmd: dotnet add Templates\Rulesets\ruleset-example\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
- cmd: dotnet add Templates\Rulesets\ruleset-scrolling-empty\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
- cmd: dotnet add Templates\Rulesets\ruleset-scrolling-example\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj package ppy.osu.Game -v %APPVEYOR_REPO_TAG_NAME%
- cmd: dotnet pack Templates\osu.Game.Templates.csproj /p:Version=%APPVEYOR_REPO_TAG_NAME%
artifacts:
- path: '**\*.nupkg'
deploy:
- provider: Environment
name: nuget
+1 -1
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@@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2025.418.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2025.604.1" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.
+11
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@@ -17,6 +17,7 @@ using osu.Framework.Logging;
using osu.Game.Updater;
using osu.Desktop.Windows;
using osu.Framework.Allocation;
using osu.Game.Configuration;
using osu.Game.IO;
using osu.Game.IPC;
using osu.Game.Online.Multiplayer;
@@ -33,6 +34,8 @@ namespace osu.Desktop
[Cached(typeof(IHighPerformanceSessionManager))]
private readonly HighPerformanceSessionManager highPerformanceSessionManager = new HighPerformanceSessionManager();
public bool IsFirstRun { get; init; }
public OsuGameDesktop(string[]? args = null)
: base(args)
{
@@ -104,6 +107,14 @@ namespace osu.Desktop
protected override UpdateManager CreateUpdateManager()
{
// If this is the first time we've run the game, ie it is being installed,
// reset the user's release stream to "lazer".
//
// This ensures that if a user is trying to recover from a failed startup on an unstable release stream,
// the game doesn't immediately try and update them back to the release stream after starting up.
if (IsFirstRun)
LocalConfig.SetValue(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
if (IsPackageManaged)
return new NoActionUpdateManager();
+10 -1
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@@ -28,6 +28,8 @@ namespace osu.Desktop
private static LegacyTcpIpcProvider? legacyIpc;
private static bool isFirstRun;
[STAThread]
public static void Main(string[] args)
{
@@ -135,7 +137,12 @@ namespace osu.Desktop
if (tournamentClient)
host.Run(new TournamentGame());
else
host.Run(new OsuGameDesktop(args));
{
host.Run(new OsuGameDesktop(args)
{
IsFirstRun = isFirstRun
});
}
}
}
@@ -177,6 +184,8 @@ namespace osu.Desktop
var app = VelopackApp.Build();
app.WithFirstRun(_ => isFirstRun = true);
if (OperatingSystem.IsWindows())
configureWindows(app);
+30 -9
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@@ -4,8 +4,10 @@
using System;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Game;
using osu.Game.Configuration;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Screens.Play;
@@ -16,8 +18,8 @@ namespace osu.Desktop.Updater
{
public partial class VelopackUpdateManager : Game.Updater.UpdateManager
{
private readonly UpdateManager updateManager;
private INotificationOverlay notificationOverlay = null!;
[Resolved]
private INotificationOverlay notificationOverlay { get; set; } = null!;
[Resolved]
private OsuGameBase game { get; set; } = null!;
@@ -25,22 +27,32 @@ namespace osu.Desktop.Updater
[Resolved]
private ILocalUserPlayInfo? localUserInfo { get; set; }
[Resolved]
private OsuConfigManager osuConfigManager { get; set; } = null!;
private bool isInGameplay => localUserInfo?.PlayingState.Value != LocalUserPlayingState.NotPlaying;
private readonly Bindable<ReleaseStream> releaseStream = new Bindable<ReleaseStream>();
private UpdateManager? updateManager;
private UpdateInfo? pendingUpdate;
public VelopackUpdateManager()
protected override void LoadComplete()
{
updateManager = new UpdateManager(new GithubSource(@"https://github.com/ppy/osu", null, false), new UpdateOptions
// Used by the base implementation.
osuConfigManager.BindWith(OsuSetting.ReleaseStream, releaseStream);
releaseStream.BindValueChanged(_ => onReleaseStreamChanged(), true);
base.LoadComplete();
}
private void onReleaseStreamChanged()
{
updateManager = new UpdateManager(new GithubSource(@"https://github.com/ppy/osu", null, releaseStream.Value == ReleaseStream.Tachyon), new UpdateOptions
{
AllowVersionDowngrade = true,
});
}
[BackgroundDependencyLoader]
private void load(INotificationOverlay notifications)
{
notificationOverlay = notifications;
Schedule(() => Task.Run(CheckForUpdateAsync));
}
protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false);
@@ -76,6 +88,12 @@ namespace osu.Desktop.Updater
return true;
}
if (updateManager == null)
{
scheduleRecheck = true;
return false;
}
pendingUpdate = await updateManager.CheckForUpdatesAsync().ConfigureAwait(false);
// No update is available. We'll check again later.
@@ -141,6 +159,9 @@ namespace osu.Desktop.Updater
private async Task restartToApplyUpdate()
{
if (updateManager == null)
return;
await updateManager.WaitExitThenApplyUpdatesAsync(pendingUpdate?.TargetFullRelease).ConfigureAwait(false);
Schedule(() => game.AttemptExit());
}
@@ -0,0 +1,75 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Storyboards;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace osu.Game.Rulesets.Catch.Tests
{
public partial class TestSceneReplayRecording : PlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
[Resolved]
private AudioManager audioManager { get; set; } = null!;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
{
HitObjects =
{
new Fruit { StartTime = 0, },
new Fruit { StartTime = 5000, },
new Fruit { StartTime = 10000, },
new Fruit { StartTime = 15000, }
}
};
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) =>
new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
[Test]
public void TestRecording()
{
seekTo(0);
AddStep("start moving left", () => InputManager.PressKey(Key.Left));
seekTo(5000);
AddStep("end moving left", () => InputManager.ReleaseKey(Key.Left));
AddAssert("catcher max left", () => this.ChildrenOfType<Catcher>().Single().X, () => Is.EqualTo(0));
AddAssert("movement to left recorded to replay", () => Player.Score.Replay.Frames.OfType<CatchReplayFrame>().Any(f => f.Actions.SequenceEqual([CatchAction.MoveLeft])));
AddAssert("replay reached left edge", () => Player.Score.Replay.Frames.OfType<CatchReplayFrame>().Any(f => Precision.AlmostEquals(f.Position, 0)));
AddStep("start dashing right", () =>
{
InputManager.PressKey(Key.LShift);
InputManager.PressKey(Key.Right);
});
seekTo(10000);
AddStep("end dashing right", () =>
{
InputManager.ReleaseKey(Key.LShift);
InputManager.ReleaseKey(Key.Right);
});
AddAssert("catcher max right", () => this.ChildrenOfType<Catcher>().Single().X, () => Is.EqualTo(CatchPlayfield.WIDTH));
AddAssert("dash to right recorded to replay", () => Player.Score.Replay.Frames.OfType<CatchReplayFrame>().Any(f => f.Actions.SequenceEqual([CatchAction.Dash, CatchAction.MoveRight])));
AddAssert("replay reached right edge", () => Player.Score.Replay.Frames.OfType<CatchReplayFrame>().Any(f => Precision.AlmostEquals(f.Position, CatchPlayfield.WIDTH)));
}
private void seekTo(double time)
{
AddStep($"seek to {time}ms", () => Player.GameplayClockContainer.Seek(time));
AddUntilStep("wait for seek to finish", () => Player.DrawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(time).Within(500));
}
}
}
@@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Catch.Edit.Checks;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Catch.Edit
@@ -13,7 +14,11 @@ namespace osu.Game.Rulesets.Catch.Edit
{
private readonly List<ICheck> checks = new List<ICheck>
{
// Compose
new CheckBananaShowerGap(),
new CheckConcurrentObjects(),
// Settings
new CheckCatchAbnormalDifficultySettings(),
};
@@ -6,6 +6,7 @@ using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Mods;
@@ -36,6 +37,24 @@ namespace osu.Game.Rulesets.Catch.Mods
[SettingSource("Spicy Patterns", "Adjust the patterns as if Hard Rock is enabled.")]
public BindableBool HardRockOffsets { get; } = new BindableBool();
public override string ExtendedIconInformation
{
get
{
if (UserAdjustedSettingsCount != 1)
return string.Empty;
if (!CircleSize.IsDefault) return format("CS", CircleSize);
if (!ApproachRate.IsDefault) return format("AR", ApproachRate);
if (!OverallDifficulty.IsDefault) return format("OD", OverallDifficulty);
if (!DrainRate.IsDefault) return format("HP", DrainRate);
return string.Empty;
string format(string acronym, DifficultyBindable bindable) => $"{acronym}{bindable.Value!.Value.ToStandardFormattedString(1)}";
}
}
public override IEnumerable<(LocalisableString setting, LocalisableString value)> SettingDescription
{
get
+1 -1
View File
@@ -8,6 +8,6 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModEasy : ModEasyWithExtraLives
{
public override LocalisableString Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and three lives!";
public override LocalisableString Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and extra lives!";
}
}
@@ -49,6 +49,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
var keyCounter = container.OfType<LegacyKeyCounterDisplay>().FirstOrDefault();
var spectatorList = container.OfType<SpectatorList>().FirstOrDefault();
var leaderboard = container.OfType<DrawableGameplayLeaderboard>().FirstOrDefault();
if (keyCounter != null)
{
@@ -64,12 +65,20 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
spectatorList.Origin = Anchor.BottomLeft;
spectatorList.Position = new Vector2(10, -10);
}
if (leaderboard != null)
{
leaderboard.Anchor = Anchor.CentreLeft;
leaderboard.Origin = Anchor.CentreLeft;
leaderboard.X = 10;
}
})
{
Children = new Drawable[]
{
new LegacyKeyCounterDisplay(),
new SpectatorList(),
new DrawableGameplayLeaderboard(),
}
};
}
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@@ -68,7 +69,7 @@ namespace osu.Game.Rulesets.Catch.UI
// needs to be scaled down to remain playable.
const float base_aspect_ratio = 1024f / 768f;
float aspectRatio = osuGame.ScalingContainerTargetDrawSize.X / osuGame.ScalingContainerTargetDrawSize.Y;
scaleContainer.Scale = new Vector2(base_aspect_ratio / aspectRatio);
scaleContainer.Scale = new Vector2(Math.Min(1, base_aspect_ratio / aspectRatio));
}
}
@@ -0,0 +1,87 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Mania.Edit.Checks;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests.Editor.Checks
{
[TestFixture]
public class CheckManiaConcurrentObjectsTest
{
private CheckConcurrentObjects check = null!;
[SetUp]
public void Setup()
{
check = new CheckManiaConcurrentObjects();
}
[Test]
public void TestHoldNotesSeparateOnSameColumn()
{
assertOk(new List<HitObject>
{
createHoldNote(startTime: 100, endTime: 400.75d, column: 1),
createHoldNote(startTime: 500, endTime: 900.75d, column: 1)
});
}
[Test]
public void TestHoldNotesConcurrentOnDifferentColumns()
{
assertOk(new List<HitObject>
{
createHoldNote(startTime: 100, endTime: 400.75d, column: 1),
createHoldNote(startTime: 300, endTime: 700.75d, column: 2)
});
}
[Test]
public void TestHoldNotesConcurrentOnSameColumn()
{
assertConcurrentSame(new List<HitObject>
{
createHoldNote(startTime: 100, endTime: 400.75d, column: 1),
createHoldNote(startTime: 300, endTime: 700.75d, column: 1)
});
}
private void assertOk(List<HitObject> hitobjects)
{
Assert.That(check.Run(getContext(hitobjects)), Is.Empty);
}
private void assertConcurrentSame(List<HitObject> hitobjects, int count = 1)
{
var issues = check.Run(getContext(hitobjects)).ToList();
Assert.That(issues, Has.Count.EqualTo(count));
Assert.That(issues.All(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentSame));
}
private BeatmapVerifierContext getContext(List<HitObject> hitobjects)
{
var beatmap = new Beatmap<HitObject> { HitObjects = hitobjects };
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
}
private HoldNote createHoldNote(double startTime, double endTime, int column)
{
return new HoldNote
{
StartTime = startTime,
EndTime = endTime,
Column = column
};
}
}
}
@@ -31,9 +31,12 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
public void TestHoldNote(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new HoldNote { StartTime = 1000, EndTime = 3000 }), shouldMiss);
[Test]
public void TestGreatHit() => CreateModTest(new ModTestData
public void TestPerfectHits([Values] bool requirePerfectHits) => CreateModTest(new ModTestData
{
Mod = new ManiaModPerfect(),
Mod = new ManiaModPerfect
{
RequirePerfectHits = { Value = requirePerfectHits }
},
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(false),
Autoplay = false,
CreateBeatmap = () => new Beatmap
@@ -47,6 +50,32 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
},
},
ReplayFrames = new List<ReplayFrame>
{
new ManiaReplayFrame(1000, ManiaAction.Key1),
new ManiaReplayFrame(2000)
}
});
[Test]
public void TestGreatHit([Values] bool requirePerfectHits) => CreateModTest(new ModTestData
{
Mod = new ManiaModPerfect
{
RequirePerfectHits = { Value = requirePerfectHits }
},
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(requirePerfectHits),
Autoplay = false,
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
new Note
{
StartTime = 1000,
}
},
},
ReplayFrames = new List<ReplayFrame>
{
new ManiaReplayFrame(1020, ManiaAction.Key1),
new ManiaReplayFrame(2000)
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
foreach (var holdNote in CreatedDrawables.SelectMany(d => d.ChildrenOfType<DrawableHoldNote>()))
{
((Bindable<bool>)holdNote.IsHitting).Value = v;
((Bindable<bool>)holdNote.IsHolding).Value = v;
}
});
}
@@ -297,34 +297,202 @@ namespace osu.Game.Rulesets.Mania.Tests
new object[] { 3.1f, -123d, HitResult.Miss },
};
private static readonly object[][] score_v1_non_convert_hard_rock_test_cases =
{
// OD = 5 test cases.
// This leads to "effective" OD of 7.
// PERFECT hit window is [-11ms, 11ms]
// GREAT hit window is [-35ms, 35ms]
// GOOD hit window is [-58ms, 58ms]
// OK hit window is [-80ms, 80ms) <- not a typo, this side of the interval is OPEN!
// MEH hit window is [-97ms, ----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
new object[] { 5f, -10d, HitResult.Perfect },
new object[] { 5f, -11d, HitResult.Perfect },
new object[] { 5f, -12d, HitResult.Great },
new object[] { 5f, -13d, HitResult.Great },
new object[] { 5f, -34d, HitResult.Great },
new object[] { 5f, -35d, HitResult.Great },
new object[] { 5f, -36d, HitResult.Good },
new object[] { 5f, -37d, HitResult.Good },
new object[] { 5f, -57d, HitResult.Good },
new object[] { 5f, -58d, HitResult.Good },
new object[] { 5f, -59d, HitResult.Ok },
new object[] { 5f, -60d, HitResult.Ok },
new object[] { 5f, -79d, HitResult.Ok },
new object[] { 5f, -80d, HitResult.Ok },
new object[] { 5f, -81d, HitResult.Meh },
new object[] { 5f, -82d, HitResult.Meh },
new object[] { 5f, -96d, HitResult.Meh },
new object[] { 5f, -97d, HitResult.Meh },
new object[] { 5f, -98d, HitResult.Miss },
new object[] { 5f, -99d, HitResult.Miss },
new object[] { 5f, 79d, HitResult.Ok },
new object[] { 5f, 80d, HitResult.Miss },
new object[] { 5f, 81d, HitResult.Miss },
new object[] { 5f, 82d, HitResult.Miss },
new object[] { 5f, 96d, HitResult.Miss },
new object[] { 5f, 97d, HitResult.Miss },
new object[] { 5f, 98d, HitResult.Miss },
new object[] { 5f, 99d, HitResult.Miss },
// OD = 9.3 test cases.
// This leads to "effective" OD of 13.02.
// Note that contrary to other rulesets this does NOT cap out to OD 10!
// PERFECT hit window is [-11ms, 11ms]
// GREAT hit window is [-25ms, 25ms]
// GOOD hit window is [-49ms, 49ms]
// OK hit window is [-70ms, 70ms) <- not a typo, this side of the interval is OPEN!
// MEH hit window is [-87ms, ----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
new object[] { 9.3f, 10d, HitResult.Perfect },
new object[] { 9.3f, 11d, HitResult.Perfect },
new object[] { 9.3f, 12d, HitResult.Great },
new object[] { 9.3f, 13d, HitResult.Great },
new object[] { 9.3f, 24d, HitResult.Great },
new object[] { 9.3f, 25d, HitResult.Great },
new object[] { 9.3f, 26d, HitResult.Good },
new object[] { 9.3f, 27d, HitResult.Good },
new object[] { 9.3f, 48d, HitResult.Good },
new object[] { 9.3f, 49d, HitResult.Good },
new object[] { 9.3f, 50d, HitResult.Ok },
new object[] { 9.3f, 51d, HitResult.Ok },
new object[] { 9.3f, 69d, HitResult.Ok },
new object[] { 9.3f, 70d, HitResult.Miss },
new object[] { 9.3f, 71d, HitResult.Miss },
new object[] { 9.3f, 72d, HitResult.Miss },
new object[] { 9.3f, 86d, HitResult.Miss },
new object[] { 9.3f, 87d, HitResult.Miss },
new object[] { 9.3f, 88d, HitResult.Miss },
new object[] { 9.3f, 89d, HitResult.Miss },
new object[] { 9.3f, -69d, HitResult.Ok },
new object[] { 9.3f, -70d, HitResult.Ok },
new object[] { 9.3f, -71d, HitResult.Meh },
new object[] { 9.3f, -72d, HitResult.Meh },
new object[] { 9.3f, -86d, HitResult.Meh },
new object[] { 9.3f, -87d, HitResult.Meh },
new object[] { 9.3f, -88d, HitResult.Miss },
new object[] { 9.3f, -89d, HitResult.Miss },
};
private static readonly object[][] score_v1_non_convert_easy_test_cases =
{
// Assume OD = 5 (other values are not tested, even OD 5 is enough to exercise the flooring logic).
// PERFECT hit window is [ -22ms, 22ms]
// GREAT hit window is [ -68ms, 68ms]
// GOOD hit window is [-114ms, 114ms]
// OK hit window is [-156ms, 156ms) <- not a typo, this side of the interval is OPEN!
// MEH hit window is [-190ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
new object[] { 5f, -21d, HitResult.Perfect },
new object[] { 5f, -22d, HitResult.Perfect },
new object[] { 5f, -23d, HitResult.Great },
new object[] { 5f, -24d, HitResult.Great },
new object[] { 5f, -67d, HitResult.Great },
new object[] { 5f, -68d, HitResult.Great },
new object[] { 5f, -69d, HitResult.Good },
new object[] { 5f, -70d, HitResult.Good },
new object[] { 5f, -113d, HitResult.Good },
new object[] { 5f, -114d, HitResult.Good },
new object[] { 5f, -115d, HitResult.Ok },
new object[] { 5f, -116d, HitResult.Ok },
new object[] { 5f, -155d, HitResult.Ok },
new object[] { 5f, -156d, HitResult.Ok },
new object[] { 5f, -157d, HitResult.Meh },
new object[] { 5f, -158d, HitResult.Meh },
new object[] { 5f, -189d, HitResult.Meh },
new object[] { 5f, -190d, HitResult.Meh },
new object[] { 5f, -191d, HitResult.Miss },
new object[] { 5f, -192d, HitResult.Miss },
new object[] { 5f, 155d, HitResult.Ok },
new object[] { 5f, 156d, HitResult.Miss },
new object[] { 5f, 157d, HitResult.Miss },
new object[] { 5f, 158d, HitResult.Miss },
new object[] { 5f, 189d, HitResult.Miss },
new object[] { 5f, 190d, HitResult.Miss },
new object[] { 5f, 191d, HitResult.Miss },
new object[] { 5f, 192d, HitResult.Miss },
};
private static readonly object[][] score_v1_non_convert_double_time_test_cases =
{
// Assume OD = 5 (other values are not tested, even OD 5 is enough to exercise the flooring logic).
// PERFECT hit window is [ -24ms, 24ms]
// GREAT hit window is [ -73ms, 73ms]
// GOOD hit window is [-123ms, 123ms]
// OK hit window is [-168ms, 168ms) <- not a typo, this side of the interval is OPEN!
// MEH hit window is [-204ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
new object[] { 5f, -23d, HitResult.Perfect },
new object[] { 5f, -24d, HitResult.Perfect },
new object[] { 5f, -25d, HitResult.Great },
new object[] { 5f, -26d, HitResult.Great },
new object[] { 5f, -72d, HitResult.Great },
new object[] { 5f, -73d, HitResult.Great },
new object[] { 5f, -74d, HitResult.Good },
new object[] { 5f, -75d, HitResult.Good },
new object[] { 5f, -122d, HitResult.Good },
new object[] { 5f, -123d, HitResult.Good },
new object[] { 5f, -124d, HitResult.Ok },
new object[] { 5f, -125d, HitResult.Ok },
new object[] { 5f, -167d, HitResult.Ok },
new object[] { 5f, -168d, HitResult.Ok },
new object[] { 5f, -169d, HitResult.Meh },
new object[] { 5f, -170d, HitResult.Meh },
new object[] { 5f, -203d, HitResult.Meh },
new object[] { 5f, -204d, HitResult.Meh },
new object[] { 5f, -205d, HitResult.Miss },
new object[] { 5f, -206d, HitResult.Miss },
new object[] { 5f, 167d, HitResult.Ok },
new object[] { 5f, 168d, HitResult.Miss },
new object[] { 5f, 169d, HitResult.Miss },
new object[] { 5f, 170d, HitResult.Miss },
new object[] { 5f, 203d, HitResult.Miss },
new object[] { 5f, 204d, HitResult.Miss },
new object[] { 5f, 205d, HitResult.Miss },
new object[] { 5f, 206d, HitResult.Miss },
};
private static readonly object[][] score_v1_non_convert_half_time_test_cases =
{
// Assume OD = 5 (other values are not tested, even OD 5 is enough to exercise the flooring logic).
// PERFECT hit window is [ -12ms, 12ms]
// GREAT hit window is [ -36ms, 36ms]
// GOOD hit window is [ -61ms, 61ms]
// OK hit window is [ -84ms, 84ms) <- not a typo, this side of the interval is OPEN!
// MEH hit window is [-102ms, -----) <- it is NOT POSSIBLE to get a MEH result on a late hit!
new object[] { 5f, -11d, HitResult.Perfect },
new object[] { 5f, -12d, HitResult.Perfect },
new object[] { 5f, -13d, HitResult.Great },
new object[] { 5f, -14d, HitResult.Great },
new object[] { 5f, -35d, HitResult.Great },
new object[] { 5f, -36d, HitResult.Great },
new object[] { 5f, -37d, HitResult.Good },
new object[] { 5f, -38d, HitResult.Good },
new object[] { 5f, -60d, HitResult.Good },
new object[] { 5f, -61d, HitResult.Good },
new object[] { 5f, -62d, HitResult.Ok },
new object[] { 5f, -63d, HitResult.Ok },
new object[] { 5f, -83d, HitResult.Ok },
new object[] { 5f, -84d, HitResult.Ok },
new object[] { 5f, -85d, HitResult.Meh },
new object[] { 5f, -86d, HitResult.Meh },
new object[] { 5f, -101d, HitResult.Meh },
new object[] { 5f, -102d, HitResult.Meh },
new object[] { 5f, -103d, HitResult.Miss },
new object[] { 5f, -104d, HitResult.Miss },
new object[] { 5f, 83d, HitResult.Ok },
new object[] { 5f, 84d, HitResult.Miss },
new object[] { 5f, 85d, HitResult.Miss },
new object[] { 5f, 86d, HitResult.Miss },
new object[] { 5f, 101d, HitResult.Miss },
new object[] { 5f, 102d, HitResult.Miss },
new object[] { 5f, 103d, HitResult.Miss },
new object[] { 5f, 104d, HitResult.Miss },
};
private const double note_time = 300;
[TestCaseSource(nameof(score_v2_test_cases))]
public void TestHitWindowTreatmentWithScoreV2(float overallDifficulty, double hitOffset, HitResult expectedResult)
{
const double note_time = 300;
var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
var beatmap = new ManiaBeatmap(new StageDefinition(1))
{
HitObjects =
{
new Note
{
StartTime = note_time,
Column = 0,
}
},
Difficulty = new BeatmapDifficulty
{
OverallDifficulty = overallDifficulty,
CircleSize = 1,
},
BeatmapInfo =
{
Ruleset = new ManiaRuleset().RulesetInfo,
},
ControlPointInfo = cpi,
};
var beatmap = createNonConvertBeatmap(overallDifficulty);
var replay = new Replay
{
@@ -352,31 +520,7 @@ namespace osu.Game.Rulesets.Mania.Tests
[TestCaseSource(nameof(score_v1_non_convert_test_cases))]
public void TestHitWindowTreatmentWithScoreV1NonConvert(float overallDifficulty, double hitOffset, HitResult expectedResult)
{
const double note_time = 300;
var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
var beatmap = new ManiaBeatmap(new StageDefinition(1))
{
HitObjects =
{
new Note
{
StartTime = note_time,
Column = 0,
}
},
Difficulty = new BeatmapDifficulty
{
OverallDifficulty = overallDifficulty,
CircleSize = 1,
},
BeatmapInfo =
{
Ruleset = new ManiaRuleset().RulesetInfo,
},
ControlPointInfo = cpi,
};
var beatmap = createNonConvertBeatmap(overallDifficulty);
var replay = new Replay
{
@@ -403,29 +547,7 @@ namespace osu.Game.Rulesets.Mania.Tests
[TestCaseSource(nameof(score_v1_convert_test_cases))]
public void TestHitWindowTreatmentWithScoreV1Convert(float overallDifficulty, double hitOffset, HitResult expectedResult)
{
const double note_time = 300;
var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
var beatmap = new Beatmap
{
HitObjects =
{
new FakeCircle
{
StartTime = note_time,
}
},
Difficulty = new BeatmapDifficulty
{
OverallDifficulty = overallDifficulty,
},
BeatmapInfo =
{
Ruleset = new RulesetInfo { OnlineID = 0 }
},
ControlPointInfo = cpi,
};
var beatmap = createConvertBeatmap(overallDifficulty);
var replay = new Replay
{
@@ -450,6 +572,172 @@ namespace osu.Game.Rulesets.Mania.Tests
RunTest($@"SV1 convert single note @ OD{overallDifficulty}", beatmap, $@"SV1 convert {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
}
[TestCaseSource(nameof(score_v1_non_convert_hard_rock_test_cases))]
public void TestHitWindowTreatmentWithScoreV1AndHardRockNonConvert(float overallDifficulty, double hitOffset, HitResult expectedResult)
{
var beatmap = createNonConvertBeatmap(overallDifficulty);
var replay = new Replay
{
Frames =
{
new ManiaReplayFrame(0),
new ManiaReplayFrame(note_time + hitOffset, ManiaAction.Key1),
new ManiaReplayFrame(note_time + hitOffset + 20),
}
};
var score = new Score
{
Replay = replay,
ScoreInfo = new ScoreInfo
{
Ruleset = CreateRuleset().RulesetInfo,
Mods = [new ManiaModHardRock()],
}
};
RunTest($@"SV1+HR single note @ OD{overallDifficulty}", beatmap, $@"SV1+HR {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
}
[TestCaseSource(nameof(score_v1_non_convert_easy_test_cases))]
public void TestHitWindowTreatmentWithScoreV1AndEasyNonConvert(float overallDifficulty, double hitOffset, HitResult expectedResult)
{
var beatmap = createNonConvertBeatmap(overallDifficulty);
var replay = new Replay
{
Frames =
{
new ManiaReplayFrame(0),
new ManiaReplayFrame(note_time + hitOffset, ManiaAction.Key1),
new ManiaReplayFrame(note_time + hitOffset + 20),
}
};
var score = new Score
{
Replay = replay,
ScoreInfo = new ScoreInfo
{
Ruleset = CreateRuleset().RulesetInfo,
Mods = [new ManiaModEasy()],
}
};
RunTest($@"SV1+EZ single note @ OD{overallDifficulty}", beatmap, $@"SV1+EZ {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
}
[TestCaseSource(nameof(score_v1_non_convert_double_time_test_cases))]
public void TestHitWindowTreatmentWithScoreV1AndDoubleTimeNonConvert(float overallDifficulty, double hitOffset, HitResult expectedResult)
{
var beatmap = createNonConvertBeatmap(overallDifficulty);
var replay = new Replay
{
Frames =
{
new ManiaReplayFrame(0),
new ManiaReplayFrame(note_time + hitOffset, ManiaAction.Key1),
new ManiaReplayFrame(note_time + hitOffset + 20),
}
};
var score = new Score
{
Replay = replay,
ScoreInfo = new ScoreInfo
{
Ruleset = CreateRuleset().RulesetInfo,
Mods = [new ManiaModDoubleTime()],
}
};
RunTest($@"SV1+DT single note @ OD{overallDifficulty}", beatmap, $@"SV1+DT {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
}
[TestCaseSource(nameof(score_v1_non_convert_half_time_test_cases))]
public void TestHitWindowTreatmentWithScoreV1AndHalfTimeNonConvert(float overallDifficulty, double hitOffset, HitResult expectedResult)
{
var beatmap = createNonConvertBeatmap(overallDifficulty);
var replay = new Replay
{
Frames =
{
new ManiaReplayFrame(0),
new ManiaReplayFrame(note_time + hitOffset, ManiaAction.Key1),
new ManiaReplayFrame(note_time + hitOffset + 20),
}
};
var score = new Score
{
Replay = replay,
ScoreInfo = new ScoreInfo
{
Ruleset = CreateRuleset().RulesetInfo,
Mods = [new ManiaModHalfTime()],
}
};
RunTest($@"SV1+HT single note @ OD{overallDifficulty}", beatmap, $@"SV1+HT {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
}
private static ManiaBeatmap createNonConvertBeatmap(float overallDifficulty)
{
var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
var beatmap = new ManiaBeatmap(new StageDefinition(1))
{
HitObjects =
{
new Note
{
StartTime = note_time,
Column = 0,
}
},
Difficulty = new BeatmapDifficulty
{
OverallDifficulty = overallDifficulty,
CircleSize = 1,
},
BeatmapInfo =
{
Ruleset = new ManiaRuleset().RulesetInfo,
},
ControlPointInfo = cpi,
};
return beatmap;
}
private static Beatmap createConvertBeatmap(float overallDifficulty)
{
var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
var beatmap = new Beatmap
{
HitObjects =
{
new FakeCircle
{
StartTime = note_time,
}
},
Difficulty = new BeatmapDifficulty
{
OverallDifficulty = overallDifficulty,
},
BeatmapInfo =
{
Ruleset = new RulesetInfo { OnlineID = 0 }
},
ControlPointInfo = cpi,
};
return beatmap;
}
private class FakeCircle : HitObject, IHasPosition
{
public float X
@@ -18,7 +18,12 @@ namespace osu.Game.Rulesets.Mania.Tests
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[SetUp]
public void SetUp() => Schedule(() => toggleTouchControls(false));
public void SetUp() => Schedule(() =>
{
InputManager.EndTouch(new Touch(TouchSource.Touch1, Vector2.Zero));
InputManager.EndTouch(new Touch(TouchSource.Touch2, Vector2.Zero));
toggleTouchControls(false);
});
#region Without touch controls
@@ -71,6 +76,35 @@ namespace osu.Game.Rulesets.Mania.Tests
() => Does.Not.Contain(getColumn(0).Action.Value));
}
[Test]
public void TestBetweenTwoColumns()
{
AddStep("touch after column 0", () =>
{
var column = getColumn(0);
InputManager.BeginTouch(new Touch(TouchSource.Touch1, column.ToScreenSpace(new Vector2(column.LayoutSize.X + 0.5f, column.LayoutSize.Y / 2))));
});
AddAssert("column 0 pressed",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getColumn(0).Action.Value));
AddStep("release finger", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getColumn(0).ScreenSpaceDrawQuad.Centre)));
AddAssert("column 0 released",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Not.Contain(getColumn(0).Action.Value));
AddStep("touch before column 1", () =>
{
var column = getColumn(1);
InputManager.BeginTouch(new Touch(TouchSource.Touch1, column.ToScreenSpace(new Vector2(-0.5f, column.LayoutSize.Y / 2))));
});
AddAssert("column 1 pressed",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getColumn(1).Action.Value));
AddStep("release finger", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getColumn(0).ScreenSpaceDrawQuad.Centre)));
AddAssert("column 1 released",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Not.Contain(getColumn(1).Action.Value));
}
#endregion
#region With touch controls
@@ -132,6 +166,38 @@ namespace osu.Game.Rulesets.Mania.Tests
() => Does.Not.Contain(getColumn(0).Action.Value));
}
[Test]
public void TestTouchControlBetweenTwoColumns()
{
AddStep("enable touch controls", () => toggleTouchControls(true));
AddStep("touch after receptor 0", () =>
{
var column = getReceptor(0);
InputManager.BeginTouch(new Touch(TouchSource.Touch1, column.ToScreenSpace(new Vector2(column.LayoutSize.X + 1f, column.LayoutSize.Y / 2))));
});
AddAssert("column 0 pressed",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getReceptor(0).Action.Value));
AddStep("release finger", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getReceptor(0).ScreenSpaceDrawQuad.Centre)));
AddAssert("column 0 released",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Not.Contain(getReceptor(0).Action.Value));
AddStep("touch before receptor 1", () =>
{
var column = getReceptor(1);
InputManager.BeginTouch(new Touch(TouchSource.Touch1, column.ToScreenSpace(new Vector2(-1f, column.LayoutSize.Y / 2))));
});
AddAssert("column 1 pressed",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getReceptor(1).Action.Value));
AddStep("release finger", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getReceptor(0).ScreenSpaceDrawQuad.Centre)));
AddAssert("column 1 released",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Not.Contain(getReceptor(1).Action.Value));
}
#endregion
private void toggleTouchControls(bool enabled)
@@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Storyboards;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Tests
{
public partial class TestSceneReplayRecording : PlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[Resolved]
private AudioManager audioManager { get; set; } = null!;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new ManiaBeatmap(new StageDefinition(1))
{
HitObjects =
{
new Note { StartTime = 0, },
new Note { StartTime = 5000, },
new Note { StartTime = 10000, },
new Note { StartTime = 15000, }
},
Difficulty = { CircleSize = 1 },
BeatmapInfo =
{
Ruleset = ruleset,
}
};
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) =>
new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
[Test]
public void TestRecording()
{
seekTo(0);
AddStep("press space", () => InputManager.PressKey(Key.Space));
seekTo(15);
AddStep("release space", () => InputManager.ReleaseKey(Key.Space));
AddUntilStep("button press recorded to replay", () => Player.Score.Replay.Frames.OfType<ManiaReplayFrame>().Any(f => f.Actions.SequenceEqual([ManiaAction.Key1])));
}
private void seekTo(double time)
{
AddStep($"seek to {time}ms", () => Player.GameplayClockContainer.Seek(time));
AddUntilStep("wait for seek to finish", () => Player.DrawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(time).Within(500));
}
}
}
@@ -0,0 +1,125 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Replays;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public partial class TestSceneReplayRewinding : RateAdjustedBeatmapTestScene
{
private ReplayPlayer currentPlayer = null!;
[Test]
public void TestRewindingToMiddleOfHoldNote()
{
Score score = null!;
var beatmap = new ManiaBeatmap(new StageDefinition(4))
{
HitObjects =
{
new HoldNote
{
StartTime = 500,
EndTime = 1500,
Column = 2
}
}
};
AddStep(@"create replay", () => score = new Score
{
Replay = new Replay
{
Frames =
{
new ManiaReplayFrame(500, ManiaAction.Key3),
new ManiaReplayFrame(1500),
}
},
ScoreInfo = new ScoreInfo()
});
AddStep(@"set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(beatmap));
AddStep(@"set ruleset", () => Ruleset.Value = beatmap.BeatmapInfo.Ruleset);
AddStep(@"push player", () => LoadScreen(currentPlayer = new ReplayPlayer(score)));
AddUntilStep(@"wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep(@"wait for hold to be judged", () => currentPlayer.ChildrenOfType<IFrameStableClock>().Single().CurrentTime, () => Is.GreaterThan(1600));
AddStep(@"seek to middle of hold note", () => currentPlayer.Seek(1000));
AddUntilStep(@"wait for gameplay to complete", () => currentPlayer.GameplayState.HasCompleted);
AddAssert(@"no misses registered", () => currentPlayer.GameplayState.ScoreProcessor.Statistics.GetValueOrDefault(HitResult.Miss), () => Is.Zero);
AddStep(@"exit player", () => currentPlayer.Exit());
}
[Test]
public void TestCorrectComboAccountingForConcurrentObjects()
{
Score score = null!;
var beatmap = new ManiaBeatmap(new StageDefinition(4))
{
HitObjects =
{
new Note
{
StartTime = 500,
Column = 0,
},
new Note
{
StartTime = 500,
Column = 2,
},
new HoldNote
{
StartTime = 1000,
EndTime = 1500,
Column = 1,
}
}
};
AddStep(@"create replay", () => score = new Score
{
Replay = new Replay
{
Frames =
{
new ManiaReplayFrame(500, ManiaAction.Key1, ManiaAction.Key3),
new ManiaReplayFrame(520),
new ManiaReplayFrame(1000, ManiaAction.Key2),
new ManiaReplayFrame(1500),
}
},
ScoreInfo = new ScoreInfo()
});
AddStep(@"set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(beatmap));
AddStep(@"set ruleset", () => Ruleset.Value = beatmap.BeatmapInfo.Ruleset);
AddStep(@"push player", () => LoadScreen(currentPlayer = new ReplayPlayer(score)));
AddUntilStep(@"wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep(@"wait for objects to be judged", () => currentPlayer.ChildrenOfType<IFrameStableClock>().Single().CurrentTime, () => Is.GreaterThan(1600));
AddStep(@"stop gameplay", () => currentPlayer.ChildrenOfType<GameplayClockContainer>().Single().Stop());
AddStep(@"seek to start", () => currentPlayer.Seek(0));
AddAssert(@"combo is 0", () => currentPlayer.GameplayState.ScoreProcessor.Combo.Value, () => Is.Zero);
AddStep(@"exit player", () => currentPlayer.Exit());
}
}
}
@@ -0,0 +1,43 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Edit.Checks.Components;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Mania.Edit.Checks
{
public class CheckManiaConcurrentObjects : CheckConcurrentObjects
{
public override IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
var hitObjects = context.Beatmap.HitObjects;
for (int i = 0; i < hitObjects.Count - 1; ++i)
{
var hitobject = hitObjects[i];
for (int j = i + 1; j < hitObjects.Count; ++j)
{
var nextHitobject = hitObjects[j];
// Mania hitobjects are only considered concurrent if they also share the same column.
if ((hitobject as IHasColumn)?.Column != (nextHitobject as IHasColumn)?.Column)
continue;
// Two hitobjects cannot be concurrent without also being concurrent with all objects in between.
// So if the next object is not concurrent, then we know no future objects will be either.
if (!AreConcurrent(hitobject, nextHitobject))
break;
if (hitobject.GetType() == nextHitobject.GetType())
yield return new IssueTemplateConcurrentSame(this).Create(hitobject, nextHitobject);
else
yield return new IssueTemplateConcurrentDifferent(this).Create(hitobject, nextHitobject);
}
}
}
}
}
@@ -13,6 +13,9 @@ namespace osu.Game.Rulesets.Mania.Edit
{
private readonly List<ICheck> checks = new List<ICheck>
{
// Compose
new CheckManiaConcurrentObjects(),
// Settings
new CheckKeyCount(),
new CheckManiaAbnormalDifficultySettings(),
@@ -0,0 +1,48 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Objects;
namespace osu.Game.Rulesets.Mania.Judgements
{
public class HoldNoteJudgementResult : JudgementResult
{
private Stack<(double time, bool holding)> holdingState { get; } = new Stack<(double, bool)>();
public HoldNoteJudgementResult(HoldNote hitObject, Judgement judgement)
: base(hitObject, judgement)
{
holdingState.Push((double.NegativeInfinity, false));
}
private (double time, bool holding) getLastReport(double currentTime)
{
while (holdingState.Peek().time > currentTime)
holdingState.Pop();
return holdingState.Peek();
}
public bool IsHolding(double currentTime) => getLastReport(currentTime).holding;
public bool DroppedHoldAfter(double time)
{
foreach (var state in holdingState)
{
if (state.time >= time && !state.holding)
return true;
}
return false;
}
public void ReportHoldState(double currentTime, bool holding)
{
var lastReport = getLastReport(currentTime);
if (holding != lastReport.holding)
holdingState.Push((currentTime, holding));
}
}
}
@@ -29,6 +29,8 @@ namespace osu.Game.Rulesets.Mania.Mods
public override bool Ranked => false;
public override bool ValidForFreestyleAsRequiredMod => false;
[SettingSource("Coverage", "The proportion of playfield height that notes will be hidden for.")]
public override BindableNumber<float> Coverage { get; } = new BindableFloat(0.5f)
{
+1 -1
View File
@@ -8,6 +8,6 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModEasy : ModEasyWithExtraLives
{
public override LocalisableString Description => @"More forgiving HP drain, less accuracy required, and three lives!";
public override LocalisableString Description => @"More forgiving HP drain, less accuracy required, and extra lives!";
}
}
@@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override string Acronym => "FI";
public override LocalisableString Description => @"Keys appear out of nowhere!";
public override double ScoreMultiplier => 1;
public override bool ValidForFreestyleAsRequiredMod => false;
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[]
{
@@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Mania.Mods
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
// apply perfect once the tail is reached
if (HoldNote.HoldStartTime != null && timeOffset >= 0)
if (HoldNote.IsHolding.Value && timeOffset >= 0)
ApplyResult(GetCappedResult(HitResult.Perfect));
else
base.CheckForResult(userTriggered, timeOffset);
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Configuration;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
@@ -9,13 +11,16 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModPerfect : ModPerfect
{
[SettingSource("Require perfect hits")]
public BindableBool RequirePerfectHits { get; } = new BindableBool();
protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
{
if (!isRelevantResult(result.Judgement.MinResult) && !isRelevantResult(result.Judgement.MaxResult) && !isRelevantResult(result.Type))
return false;
// Mania allows imperfect "Great" hits without failing.
if (result.Judgement.MaxResult == HitResult.Perfect)
if (result.Judgement.MaxResult == HitResult.Perfect && !RequirePerfectHits.Value)
return result.Type < HitResult.Great;
return result.Type != result.Judgement.MaxResult;
@@ -11,6 +11,8 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Audio;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Skinning.Default;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
@@ -29,9 +31,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
public override bool DisplayResult => false;
public IBindable<bool> IsHitting => isHitting;
public IBindable<bool> IsHolding => isHolding;
private readonly Bindable<bool> isHitting = new Bindable<bool>();
private readonly Bindable<bool> isHolding = new Bindable<bool>();
public DrawableHoldNoteHead Head => headContainer.Child;
public DrawableHoldNoteTail Tail => tailContainer.Child;
@@ -55,16 +57,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
private SkinnableDrawable bodyPiece;
/// <summary>
/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
/// </summary>
public double? HoldStartTime { get; private set; }
/// <summary>
/// Used to decide whether to visually clamp the hold note to the judgement line.
/// </summary>
private double? releaseTime;
public DrawableHoldNote()
: this(null)
{
@@ -126,7 +118,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
base.LoadComplete();
isHitting.BindValueChanged(updateSlidingSample, true);
isHolding.BindValueChanged(updateSlidingSample, true);
}
protected override void OnApply()
@@ -134,8 +126,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
base.OnApply();
sizingContainer.Size = Vector2.One;
HoldStartTime = null;
releaseTime = null;
}
protected override void AddNestedHitObject(DrawableHitObject hitObject)
@@ -214,11 +204,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
base.Update();
if (Time.Current < releaseTime)
releaseTime = null;
if (Time.Current < HoldStartTime)
endHold();
isHolding.Value = Result.IsHolding(Time.Current);
// Pad the full size container so its contents (i.e. the masking container) reach under the tail.
// This is required for the tail to not be masked away, since it lies outside the bounds of the hold note.
@@ -249,7 +235,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
//
// As per stable, this should not apply for early hits, waiting until the object starts to touch the
// judgement area first.
if (Head.IsHit && releaseTime == null && DrawHeight > 0)
if (Head.IsHit && !Result.DroppedHoldAfter(HitObject.StartTime) && DrawHeight > 0)
{
// How far past the hit target this hold note is.
float yOffset = Direction.Value == ScrollingDirection.Up ? -Y : Y;
@@ -260,6 +246,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
sizingContainer.Height = 1;
}
protected override JudgementResult CreateResult(Judgement judgement) => new HoldNoteJudgementResult(HitObject, judgement);
public new HoldNoteJudgementResult Result => (HoldNoteJudgementResult)base.Result;
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (Tail.AllJudged)
@@ -274,7 +264,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Body.TriggerResult(Tail.IsHit);
// Important that this is always called when a result is applied.
endHold();
Result.ReportHoldState(Time.Current, false);
}
}
@@ -283,7 +273,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
base.MissForcefully();
// Important that this is always called when a result is applied.
endHold();
Result.ReportHoldState(Time.Current, false);
}
public bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
@@ -317,8 +307,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (timeOffset < -Head.HitObject.HitWindows.WindowFor(HitResult.Miss))
return;
HoldStartTime = Time.Current;
isHitting.Value = true;
Result.ReportHoldState(Time.Current, true);
}
public void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
@@ -337,22 +326,15 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
// the user has released too early (before the tail).
//
// In such a case, we want to record this against the DrawableHoldNoteBody.
if (HoldStartTime != null)
if (isHolding.Value)
{
Tail.UpdateResult();
Body.TriggerResult(Tail.IsHit);
endHold();
releaseTime = Time.Current;
Result.ReportHoldState(Time.Current, false);
}
}
private void endHold()
{
HoldStartTime = null;
isHitting.Value = false;
}
protected override void LoadSamples()
{
// Note: base.LoadSamples() isn't called since the slider plays the tail's hitsounds for the time being.
@@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
AccentColour.BindTo(holdNote.AccentColour);
hittingLayer.AccentColour.BindTo(holdNote.AccentColour);
((IBindable<bool>)hittingLayer.IsHitting).BindTo(holdNote.IsHitting);
((IBindable<bool>)hittingLayer.IsHitting).BindTo(holdNote.IsHolding);
}
AccentColour.BindValueChanged(colour =>
@@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
hittingLayer.AccentColour.BindTo(holdNoteTail.HoldNote.AccentColour);
hittingLayer.IsHitting.UnbindBindings();
((IBindable<bool>)hittingLayer.IsHitting).BindTo(holdNoteTail.HoldNote.IsHitting);
((IBindable<bool>)hittingLayer.IsHitting).BindTo(holdNoteTail.HoldNote.IsHolding);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
@@ -40,9 +40,13 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
case GlobalSkinnableContainers.MainHUDComponents:
return new DefaultSkinComponentsContainer(container =>
{
var leaderboard = container.OfType<DrawableGameplayLeaderboard>().FirstOrDefault();
var combo = container.ChildrenOfType<ArgonManiaComboCounter>().FirstOrDefault();
var spectatorList = container.OfType<SpectatorList>().FirstOrDefault();
if (leaderboard != null)
leaderboard.Position = new Vector2(36, 115);
if (combo != null)
{
combo.ShowLabel.Value = false;
@@ -55,6 +59,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
spectatorList.Position = new Vector2(36, -66);
})
{
new DrawableGameplayLeaderboard(),
new ArgonManiaComboCounter(),
new SpectatorList
{
@@ -131,8 +136,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
switch (maniaLookup.Lookup)
{
case LegacyManiaSkinConfigurationLookups.ColumnSpacing:
return SkinUtils.As<TValue>(new Bindable<float>(2));
case LegacyManiaSkinConfigurationLookups.LeftColumnSpacing:
case LegacyManiaSkinConfigurationLookups.RightColumnSpacing:
return SkinUtils.As<TValue>(new Bindable<float>(1));
case LegacyManiaSkinConfigurationLookups.StagePaddingBottom:
case LegacyManiaSkinConfigurationLookups.StagePaddingTop:
@@ -146,7 +152,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
return SkinUtils.As<TValue>(new Bindable<float>(width));
case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
var colour = getColourForLayout(columnIndex, stage);
return SkinUtils.As<TValue>(new Bindable<Color4>(colour));
@@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Default
var holdNote = (DrawableHoldNote)drawableObject;
AccentColour.BindTo(drawableObject.AccentColour);
IsHitting.BindTo(holdNote.IsHitting);
IsHitting.BindTo(holdNote.IsHolding);
}
AccentColour.BindValueChanged(onAccentChanged, true);
@@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
var wrapMode = bodyStyle == LegacyNoteBodyStyle.Stretch ? WrapMode.ClampToEdge : WrapMode.Repeat;
direction.BindTo(scrollingInfo.Direction);
isHitting.BindTo(holdNote.IsHitting);
isHitting.BindTo(holdNote.IsHolding);
bodySprite = skin.GetAnimation(imageName, wrapMode, wrapMode, true, true, frameLength: 30)?.With(d =>
{
@@ -98,6 +98,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
var combo = container.ChildrenOfType<LegacyManiaComboCounter>().FirstOrDefault();
var spectatorList = container.OfType<SpectatorList>().FirstOrDefault();
var leaderboard = container.OfType<DrawableGameplayLeaderboard>().FirstOrDefault();
if (combo != null)
{
@@ -112,10 +113,18 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
spectatorList.Origin = Anchor.BottomLeft;
spectatorList.Position = new Vector2(10, -10);
}
if (leaderboard != null)
{
leaderboard.Anchor = Anchor.CentreLeft;
leaderboard.Origin = Anchor.CentreLeft;
leaderboard.X = 10;
}
})
{
new LegacyManiaComboCounter(),
new SpectatorList(),
new DrawableGameplayLeaderboard(),
};
}
+16 -2
View File
@@ -60,6 +60,9 @@ namespace osu.Game.Rulesets.Mania.UI
private IBindable<ManiaMobileLayout> mobilePlayStyle = null!;
private float leftColumnSpacing;
private float rightColumnSpacing;
public Column(int index, bool isSpecial)
{
Index = index;
@@ -126,6 +129,14 @@ namespace osu.Game.Rulesets.Mania.UI
private void onSourceChanged()
{
AccentColour.Value = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour, Index)?.Value ?? Color4.Black;
leftColumnSpacing = skin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.LeftColumnSpacing, Index))
?.Value ?? Stage.COLUMN_SPACING;
rightColumnSpacing = skin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.RightColumnSpacing, Index))
?.Value ?? Stage.COLUMN_SPACING;
}
protected override void LoadComplete()
@@ -187,8 +198,11 @@ namespace osu.Game.Rulesets.Mania.UI
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
=> DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
{
// Extend input coverage to the gaps close to this column.
var spacingInflation = new MarginPadding { Left = leftColumnSpacing, Right = rightColumnSpacing };
return DrawRectangle.Inflate(spacingInflation).Contains(ToLocalSpace(screenSpacePos));
}
#region Touch Input
+7 -6
View File
@@ -124,14 +124,15 @@ namespace osu.Game.Rulesets.Mania.UI
for (int i = 0; i < stageDefinition.Columns; i++)
{
if (i > 0)
{
float spacing = skin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnSpacing, i - 1))
float leftSpacing = skin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.LeftColumnSpacing, i))
?.Value ?? Stage.COLUMN_SPACING;
columns[i].Margin = new MarginPadding { Left = spacing };
}
float rightSpacing = skin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.RightColumnSpacing, i))
?.Value ?? Stage.COLUMN_SPACING;
columns[i].Margin = new MarginPadding { Left = leftSpacing, Right = rightSpacing };
float? width = skin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnWidth, i))
@@ -74,6 +74,7 @@ namespace osu.Game.Rulesets.Mania.UI
receptorGridContent.Add(new ColumnInputReceptor
{
Action = { BindTarget = column.Action },
Spacing = { BindTarget = Spacing },
});
receptorGridDimensions.Add(new Dimension());
@@ -122,6 +123,7 @@ namespace osu.Game.Rulesets.Mania.UI
public partial class ColumnInputReceptor : CompositeDrawable
{
public readonly IBindable<ManiaAction> Action = new Bindable<ManiaAction>();
public readonly IBindable<float> Spacing = new BindableFloat();
private readonly Box highlightOverlay;
@@ -159,6 +161,10 @@ namespace osu.Game.Rulesets.Mania.UI
};
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
// Extend input coverage to the gaps close to this receptor.
=> DrawRectangle.Inflate(new Vector2(Spacing.Value / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
protected override bool OnTouchDown(TouchDownEvent e)
{
updateButton(true);
@@ -49,5 +49,59 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 2
});
[Test]
public void TestRewind()
{
bool seekedBack = false;
bool missRecorded = false;
CreateModTest(new ModTestData
{
Mod = new OsuModStrictTracking(),
Autoplay = false,
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 1000,
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(0, 100))
}
}
}
}
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(0, new Vector2(100, 0)),
new OsuReplayFrame(1000, new Vector2(100, 0)),
new OsuReplayFrame(1050, new Vector2()),
new OsuReplayFrame(1100, new Vector2(), OsuAction.LeftButton),
new OsuReplayFrame(1750, new Vector2(0, 100), OsuAction.LeftButton),
new OsuReplayFrame(1751, new Vector2(0, 100)),
},
PassCondition = () => seekedBack && !missRecorded,
});
AddStep("subscribe to new judgements", () => Player.ScoreProcessor.NewJudgement += j =>
{
if (!j.IsHit)
missRecorded = true;
});
AddUntilStep("wait for gameplay completion", () => Player.GameplayState.HasCompleted);
AddAssert("no misses", () => missRecorded, () => Is.False);
AddStep("seek back", () =>
{
Player.GameplayClockContainer.Stop();
Player.Seek(1040);
seekedBack = true;
});
}
}
}
@@ -6,6 +6,7 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.UI;
@@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Tests
protected override string? ExportLocation => null;
private static readonly object[][] test_cases =
private static readonly object[][] no_mod_test_cases =
{
// With respect to notation,
// square brackets `[]` represent *closed* or *inclusive* bounds,
@@ -65,30 +66,73 @@ namespace osu.Game.Rulesets.Osu.Tests
new object[] { 5.7f, 144d, HitResult.Miss },
};
[TestCaseSource(nameof(test_cases))]
private static readonly object[][] hard_rock_test_cases =
{
// OD = 5 test cases.
// This leads to "effective" OD of 7.
// GREAT hit window is ( -38ms, 38ms)
// OK hit window is ( -84ms, 84ms)
// MEH hit window is (-130ms, 130ms)
new object[] { 5f, 36d, HitResult.Great },
new object[] { 5f, 37d, HitResult.Great },
new object[] { 5f, 38d, HitResult.Ok },
new object[] { 5f, 39d, HitResult.Ok },
new object[] { 5f, 82d, HitResult.Ok },
new object[] { 5f, 83d, HitResult.Ok },
new object[] { 5f, 84d, HitResult.Meh },
new object[] { 5f, 85d, HitResult.Meh },
new object[] { 5f, 128d, HitResult.Meh },
new object[] { 5f, 129d, HitResult.Meh },
new object[] { 5f, 130d, HitResult.Miss },
new object[] { 5f, 131d, HitResult.Miss },
// OD = 8 test cases.
// This would lead to "effective" OD of 11.2,
// but the effects are capped to OD 10.
// GREAT hit window is ( -20ms, 20ms)
// OK hit window is ( -60ms, 60ms)
// MEH hit window is (-100ms, 100ms)
new object[] { 8f, 18d, HitResult.Great },
new object[] { 8f, 19d, HitResult.Great },
new object[] { 8f, 20d, HitResult.Ok },
new object[] { 8f, 21d, HitResult.Ok },
new object[] { 8f, 58d, HitResult.Ok },
new object[] { 8f, 59d, HitResult.Ok },
new object[] { 8f, 60d, HitResult.Meh },
new object[] { 8f, 61d, HitResult.Meh },
new object[] { 8f, 98d, HitResult.Meh },
new object[] { 8f, 99d, HitResult.Meh },
new object[] { 8f, 100d, HitResult.Miss },
new object[] { 8f, 101d, HitResult.Miss },
};
private static readonly object[][] easy_test_cases =
{
// OD = 5 test cases.
// This leads to "effective" OD of 2.5.
// GREAT hit window is ( -65ms, 65ms)
// OK hit window is (-120ms, 120ms)
// MEH hit window is (-175ms, 175ms)
new object[] { 5f, 63d, HitResult.Great },
new object[] { 5f, 64d, HitResult.Great },
new object[] { 5f, 65d, HitResult.Ok },
new object[] { 5f, 66d, HitResult.Ok },
new object[] { 5f, 118d, HitResult.Ok },
new object[] { 5f, 119d, HitResult.Ok },
new object[] { 5f, 120d, HitResult.Meh },
new object[] { 5f, 121d, HitResult.Meh },
new object[] { 5f, 173d, HitResult.Meh },
new object[] { 5f, 174d, HitResult.Meh },
new object[] { 5f, 175d, HitResult.Miss },
new object[] { 5f, 176d, HitResult.Miss },
};
private const double hit_circle_time = 100;
[TestCaseSource(nameof(no_mod_test_cases))]
public void TestHitWindowTreatment(float overallDifficulty, double hitOffset, HitResult expectedResult)
{
const double hit_circle_time = 100;
var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
var beatmap = new OsuBeatmap
{
HitObjects =
{
new HitCircle
{
StartTime = hit_circle_time,
Position = OsuPlayfield.BASE_SIZE / 2
}
},
Difficulty = new BeatmapDifficulty { OverallDifficulty = overallDifficulty },
BeatmapInfo =
{
Ruleset = new OsuRuleset().RulesetInfo,
},
ControlPointInfo = cpi,
};
var beatmap = createBeatmap(overallDifficulty);
var replay = new Replay
{
@@ -114,5 +158,91 @@ namespace osu.Game.Rulesets.Osu.Tests
RunTest($@"single circle @ OD{overallDifficulty}", beatmap, $@"{hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
}
[TestCaseSource(nameof(hard_rock_test_cases))]
public void TestHitWindowTreatmentWithHardRock(float overallDifficulty, double hitOffset, HitResult expectedResult)
{
var beatmap = createBeatmap(overallDifficulty);
var replay = new Replay
{
Frames =
{
// required for correct playback in stable
new OsuReplayFrame(0, new Vector2(256, -500)),
new OsuReplayFrame(0, new Vector2(256, -500)),
new OsuReplayFrame(0, OsuPlayfield.BASE_SIZE / 2),
new OsuReplayFrame(hit_circle_time + hitOffset, OsuPlayfield.BASE_SIZE / 2, OsuAction.LeftButton),
new OsuReplayFrame(hit_circle_time + hitOffset + 20, OsuPlayfield.BASE_SIZE / 2),
}
};
var score = new Score
{
Replay = replay,
ScoreInfo = new ScoreInfo
{
Ruleset = CreateRuleset().RulesetInfo,
Mods = [new OsuModHardRock()]
}
};
RunTest($@"HR single circle @ OD{overallDifficulty}", beatmap, $@"HR {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
}
[TestCaseSource(nameof(easy_test_cases))]
public void TestHitWindowTreatmentWithEasy(float overallDifficulty, double hitOffset, HitResult expectedResult)
{
var beatmap = createBeatmap(overallDifficulty);
var replay = new Replay
{
Frames =
{
// required for correct playback in stable
new OsuReplayFrame(0, new Vector2(256, -500)),
new OsuReplayFrame(0, new Vector2(256, -500)),
new OsuReplayFrame(0, OsuPlayfield.BASE_SIZE / 2),
new OsuReplayFrame(hit_circle_time + hitOffset, OsuPlayfield.BASE_SIZE / 2, OsuAction.LeftButton),
new OsuReplayFrame(hit_circle_time + hitOffset + 20, OsuPlayfield.BASE_SIZE / 2),
}
};
var score = new Score
{
Replay = replay,
ScoreInfo = new ScoreInfo
{
Ruleset = CreateRuleset().RulesetInfo,
Mods = [new OsuModEasy()]
}
};
RunTest($@"EZ single circle @ OD{overallDifficulty}", beatmap, $@"EZ {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
}
private static OsuBeatmap createBeatmap(float overallDifficulty)
{
var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
var beatmap = new OsuBeatmap
{
HitObjects =
{
new HitCircle
{
StartTime = hit_circle_time,
Position = OsuPlayfield.BASE_SIZE / 2
}
},
Difficulty = new BeatmapDifficulty { OverallDifficulty = overallDifficulty },
BeatmapInfo =
{
Ruleset = new OsuRuleset().RulesetInfo,
},
ControlPointInfo = cpi,
};
return beatmap;
}
}
}
@@ -8,6 +8,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Replays;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Replays;
@@ -26,6 +27,8 @@ namespace osu.Game.Rulesets.Osu.Tests
[Cached]
private OsuRulesetConfigManager config = new OsuRulesetConfigManager(null, new OsuRuleset().RulesetInfo);
private readonly StopwatchClock clock = new StopwatchClock();
[SetUpSteps]
public void SetUpSteps()
{
@@ -35,7 +38,10 @@ namespace osu.Game.Rulesets.Osu.Tests
{
new OsuPlayfieldAdjustmentContainer
{
Child = analysisContainer = new TestReplayAnalysisOverlay(fabricateReplay()),
Child = analysisContainer = new TestReplayAnalysisOverlay(fabricateReplay())
{
Clock = new FramedClock(clock)
},
},
settings = new ReplayAnalysisSettings(config),
};
@@ -55,11 +61,23 @@ namespace osu.Game.Rulesets.Osu.Tests
settings.ShowAimMarkers.Value = true;
settings.ShowCursorPath.Value = true;
});
AddToggleStep("toggle pause", running =>
{
if (running)
clock.Stop();
else
clock.Start();
});
}
[Test]
public void TestHitMarkers()
{
AddStep("stop at 2000", () =>
{
clock.Stop();
clock.Seek(2000);
});
AddStep("enable hit markers", () => settings.ShowClickMarkers.Value = true);
AddUntilStep("hit markers visible", () => analysisContainer.HitMarkersVisible);
AddStep("disable hit markers", () => settings.ShowClickMarkers.Value = false);
@@ -69,6 +87,11 @@ namespace osu.Game.Rulesets.Osu.Tests
[Test]
public void TestAimMarker()
{
AddStep("stop at 2000", () =>
{
clock.Stop();
clock.Seek(2000);
});
AddStep("enable aim markers", () => settings.ShowAimMarkers.Value = true);
AddUntilStep("aim markers visible", () => analysisContainer.AimMarkersVisible);
AddStep("disable aim markers", () => settings.ShowAimMarkers.Value = false);
@@ -78,6 +101,11 @@ namespace osu.Game.Rulesets.Osu.Tests
[Test]
public void TestAimLines()
{
AddStep("stop at 2000", () =>
{
clock.Stop();
clock.Seek(2000);
});
AddStep("enable aim lines", () => settings.ShowCursorPath.Value = true);
AddUntilStep("aim lines visible", () => analysisContainer.AimLinesVisible);
AddStep("disable aim lines", () => settings.ShowCursorPath.Value = false);
@@ -87,7 +115,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private Replay fabricateReplay()
{
var frames = new List<ReplayFrame>();
var random = new Random();
var random = new Random(20250522);
int posX = 250;
int posY = 250;
@@ -109,7 +137,7 @@ namespace osu.Game.Rulesets.Osu.Tests
frames.Add(new OsuReplayFrame
{
Time = Time.Current + i * 15,
Time = i * 15,
Position = new Vector2(posX, posY),
Actions = actions.ToList(),
});
@@ -0,0 +1,87 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Storyboards;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests
{
public partial class TestSceneReplayRecording : PlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
[Resolved]
private AudioManager audioManager { get; set; } = null!;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
{
HitObjects =
{
new HitCircle
{
Position = OsuPlayfield.BASE_SIZE / 2,
StartTime = 0,
},
new HitCircle
{
Position = OsuPlayfield.BASE_SIZE / 2,
StartTime = 5000,
},
new HitCircle
{
Position = OsuPlayfield.BASE_SIZE / 2,
StartTime = 10000,
},
new HitCircle
{
Position = OsuPlayfield.BASE_SIZE / 2,
StartTime = 15000,
}
}
};
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) =>
new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
[Test]
public void TestRecording()
{
seekTo(0);
AddStep("move cursor to circle", () => InputManager.MoveMouseTo(Player.DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.Single()));
AddStep("press X", () => InputManager.PressKey(Key.X));
seekTo(15);
AddStep("release X", () => InputManager.ReleaseKey(Key.X));
AddAssert("right button press recorded to replay", () => Player.Score.Replay.Frames.OfType<OsuReplayFrame>().Any(f => f.Actions.SequenceEqual([OsuAction.RightButton])));
seekTo(5000);
AddStep("move cursor to circle", () => InputManager.MoveMouseTo(Player.DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.Single()));
AddStep("press Z", () => InputManager.PressKey(Key.Z));
seekTo(5015);
AddStep("release Z", () => InputManager.ReleaseKey(Key.Z));
AddAssert("left button press recorded to replay", () => Player.Score.Replay.Frames.OfType<OsuReplayFrame>().Any(f => f.Actions.SequenceEqual([OsuAction.LeftButton])));
seekTo(10000);
AddStep("move cursor to circle", () => InputManager.MoveMouseTo(Player.DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.Single()));
AddStep("press C", () => InputManager.PressKey(Key.C));
seekTo(10015);
AddStep("release C", () => InputManager.ReleaseKey(Key.C));
AddAssert("smoke button press recorded to replay", () => Player.Score.Replay.Frames.OfType<OsuReplayFrame>().Any(f => f.Actions.SequenceEqual([OsuAction.Smoke])));
}
private void seekTo(double time)
{
AddStep($"seek to {time}ms", () => Player.GameplayClockContainer.Seek(time));
AddUntilStep("wait for seek to finish", () => Player.DrawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(time).Within(500));
}
}
}
@@ -22,6 +22,7 @@ using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Storyboards;
using osu.Game.Tests;
using osu.Game.Tests.Visual;
using osuTK;
@@ -107,6 +108,7 @@ namespace osu.Game.Rulesets.Osu.Tests
}
[Test]
[FlakyTest]
public void TestVibrateWithoutSpinningOnCentreWithDoubleTime()
{
List<ReplayFrame> frames = new List<ReplayFrame>();
@@ -15,7 +15,11 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{
public class OsuBeatmapProcessor : BeatmapProcessor
{
private const int stack_distance = 3;
/// <summary>
/// The maximum distance between the end of one object and the start of another
/// which allows the objects to be stacked on top of another.
/// </summary>
public const int STACK_DISTANCE = 3;
public OsuBeatmapProcessor(IBeatmap beatmap)
: base(beatmap)
@@ -93,8 +97,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
// We are no longer within stacking range of the next object.
break;
if (Vector2Extensions.Distance(stackBaseObject.Position, objectN.Position) < stack_distance
|| (stackBaseObject is Slider && Vector2Extensions.Distance(stackBaseObject.EndPosition, objectN.Position) < stack_distance))
if (Vector2Extensions.Distance(stackBaseObject.Position, objectN.Position) < STACK_DISTANCE
|| (stackBaseObject is Slider && Vector2Extensions.Distance(stackBaseObject.EndPosition, objectN.Position) < STACK_DISTANCE))
{
stackBaseIndex = n;
@@ -163,7 +167,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
* o <- hitCircle has stack of -1
* o <- hitCircle has stack of -2
*/
if (objectN is Slider && Vector2Extensions.Distance(objectN.EndPosition, objectI.Position) < stack_distance)
if (objectN is Slider && Vector2Extensions.Distance(objectN.EndPosition, objectI.Position) < STACK_DISTANCE)
{
int offset = objectI.StackHeight - objectN.StackHeight + 1;
@@ -171,7 +175,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{
// For each object which was declared under this slider, we will offset it to appear *below* the slider end (rather than above).
OsuHitObject objectJ = hitObjects[j];
if (Vector2Extensions.Distance(objectN.EndPosition, objectJ.Position) < stack_distance)
if (Vector2Extensions.Distance(objectN.EndPosition, objectJ.Position) < STACK_DISTANCE)
objectJ.StackHeight -= offset;
}
@@ -180,7 +184,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
break;
}
if (Vector2Extensions.Distance(objectN.Position, objectI.Position) < stack_distance)
if (Vector2Extensions.Distance(objectN.Position, objectI.Position) < STACK_DISTANCE)
{
// Keep processing as if there are no sliders. If we come across a slider, this gets cancelled out.
//NOTE: Sliders with start positions stacking are a special case that is also handled here.
@@ -204,7 +208,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
// We are no longer within stacking range of the previous object.
break;
if (Vector2Extensions.Distance(objectN.EndPosition, objectI.Position) < stack_distance)
if (Vector2Extensions.Distance(objectN.EndPosition, objectI.Position) < STACK_DISTANCE)
{
objectN.StackHeight = objectI.StackHeight + 1;
objectI = objectN;
@@ -245,12 +249,12 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
// Effects of this can be seen on https://osu.ppy.sh/beatmapsets/243#osu/1146 at sliders around 86647 ms, where
// if we use `EndTime` here it would result in unexpected stacking.
if (Vector2Extensions.Distance(hitObjects[j].Position, currHitObject.Position) < stack_distance)
if (Vector2Extensions.Distance(hitObjects[j].Position, currHitObject.Position) < STACK_DISTANCE)
{
currHitObject.StackHeight++;
startTime = hitObjects[j].StartTime;
}
else if (Vector2Extensions.Distance(hitObjects[j].Position, position2) < stack_distance)
else if (Vector2Extensions.Distance(hitObjects[j].Position, position2) < STACK_DISTANCE)
{
// Case for sliders - bump notes down and right, rather than up and left.
sliderStack++;
@@ -275,6 +275,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
else
{
double minDistance = distanceSnapProvider?.GetBeatSnapDistance() * oldVelocityMultiplier ?? 1;
// do not allow the slider to extend beyond the path's calculated distance.
// this can happen in two specific circumstances:
// - floating point issues (`minDistance` is just ever so slightly larger than the calculated distance)
// - the slider was placed with a higher beat snap active than the current one,
// therefore snapping it to the current beat snap distance would mean extrapolating it beyond its actual shape as defined by its control points
minDistance = Math.Min(minDistance, HitObject.Path.CalculatedDistance);
// Add a small amount to the proposed distance to make it easier to snap to the full length of the slider.
proposedDistance = distanceSnapProvider?.FindSnappedDistance((float)proposedDistance + 1, HitObject.StartTime, HitObject) ?? proposedDistance;
proposedDistance = Math.Clamp(proposedDistance, minDistance, HitObject.Path.CalculatedDistance);
@@ -4,6 +4,7 @@
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Edit.Checks.Components;
using osu.Game.Rulesets.Osu.Edit.Checks;
@@ -16,6 +17,7 @@ namespace osu.Game.Rulesets.Osu.Edit
// Compose
new CheckOffscreenObjects(),
new CheckTooShortSpinners(),
new CheckConcurrentObjects(),
// Spread
new CheckTimeDistanceEquality(),
@@ -7,6 +7,7 @@ using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
@@ -16,10 +17,15 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
{
// If the pair of hit objects in question here could feasibly be on the same stack, do not provide a distance snap value -
// they're likely too close to one another for the distance snap value to be useful anyway even if they somehow are not.
if (Vector2.Distance(((OsuHitObject)before).EndPosition, ((OsuHitObject)after).Position) < OsuBeatmapProcessor.STACK_DISTANCE)
return 0;
var lastObjectWithVelocity = EditorBeatmap.HitObjects.TakeWhile(ho => ho != after).OfType<IHasSliderVelocity>().LastOrDefault();
float expectedDistance = DurationToDistance(after.StartTime - before.GetEndTime(), before.StartTime, lastObjectWithVelocity);
float actualDistance = Vector2.Distance(((OsuHitObject)before).EndPosition, ((OsuHitObject)after).Position);
float actualDistance = Vector2.Distance(((OsuHitObject)before).StackedEndPosition, ((OsuHitObject)after).StackedPosition);
return actualDistance / expectedDistance;
}
@@ -254,11 +254,15 @@ namespace osu.Game.Rulesets.Osu.Edit
[CanBeNull]
public SnapResult TrySnapToDistanceGrid(Vector2 screenSpacePosition, double? fixedTime = null)
{
if (DistanceSnapProvider.DistanceSnapToggle.Value != TernaryState.True || distanceSnapGrid == null)
if (DistanceSnapProvider.DistanceSnapToggle.Value != TernaryState.True || distanceSnapGrid?.IsLoaded != true)
return null;
var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
(Vector2 pos, double time) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(screenSpacePosition), fixedTime);
if (pos.X < 0 || pos.X > OsuPlayfield.BASE_SIZE.X || pos.Y < 0 || pos.Y > OsuPlayfield.BASE_SIZE.Y)
return null;
return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time, playfield);
}
@@ -7,6 +7,7 @@ using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
@@ -36,6 +37,24 @@ namespace osu.Game.Rulesets.Osu.Mods
ReadCurrentFromDifficulty = diff => diff.ApproachRate,
};
public override string ExtendedIconInformation
{
get
{
if (UserAdjustedSettingsCount != 1)
return string.Empty;
if (!CircleSize.IsDefault) return format("CS", CircleSize);
if (!ApproachRate.IsDefault) return format("AR", ApproachRate);
if (!OverallDifficulty.IsDefault) return format("OD", OverallDifficulty);
if (!DrainRate.IsDefault) return format("HP", DrainRate);
return string.Empty;
string format(string acronym, DifficultyBindable bindable) => $"{acronym}{bindable.Value!.Value.ToStandardFormattedString(1)}";
}
}
public override IEnumerable<(LocalisableString setting, LocalisableString value)> SettingDescription
{
get
+1 -1
View File
@@ -8,6 +8,6 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModEasy : ModEasyWithExtraLives
{
public override LocalisableString Description => @"Larger circles, more forgiving HP drain, less accuracy required, and three lives!";
public override LocalisableString Description => @"Larger circles, more forgiving HP drain, less accuracy required, and extra lives!";
}
}
@@ -43,7 +43,10 @@ namespace osu.Game.Rulesets.Osu.Mods
foreach (var obj in beatmap.HitObjects.OfType<OsuHitObject>())
{
if (obj.NewCombo) { lastNewComboTime = obj.StartTime; }
if (obj.NewCombo)
{
lastNewComboTime = obj.StartTime;
}
applyFadeInAdjustment(obj);
}
@@ -16,6 +16,7 @@ using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.Osu.Mods
{
@@ -39,6 +40,9 @@ namespace osu.Game.Rulesets.Osu.Mods
if (slider.Time.Current < slider.HitObject.StartTime)
return;
if ((slider.Clock as IGameplayClock)?.IsRewinding == true)
return;
var tail = slider.NestedHitObjects.OfType<StrictTrackingDrawableSliderTail>().First();
if (!tail.Judged)
@@ -176,10 +176,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// More or less matches stable (see https://github.com/peppy/osu-stable-reference/blob/bb57924c1552adbed11ee3d96cdcde47cf96f2b6/osu!/GameplayElements/HitObjects/Osu/HitCircleOsu.cs#L336-L338)
AccentColour.Value = Color4.White;
Alpha = Interpolation.ValueAt(Time.Current, 1f, 0f, HitStateUpdateTime, HitStateUpdateTime + 700);
Arrow.Alpha = 0;
}
Arrow.Alpha = hit ? 0 : 1;
LifetimeEnd = HitStateUpdateTime + 700;
}
@@ -3,12 +3,16 @@
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public partial class ArgonSliderBody : PlaySliderBody
{
// Eventually this would be a user setting.
public float BodyAlpha { get; init; } = 1;
protected override void LoadComplete()
{
const float path_radius = ArgonMainCirclePiece.OUTER_GRADIENT_SIZE / 2;
@@ -26,6 +30,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
protected override Default.DrawableSliderPath CreateSliderPath() => new DrawableSliderPath();
protected override Color4 GetBodyAccentColour(ISkinSource skin, Color4 hitObjectAccentColour)
{
return base.GetBodyAccentColour(skin, hitObjectAccentColour).Opacity(BodyAlpha);
}
private partial class DrawableSliderPath : Default.DrawableSliderPath
{
protected override Color4 ColourAt(float position)
@@ -16,13 +16,15 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
{
bool isPro = Skin is ArgonProSkin;
switch (lookup)
{
case SkinComponentLookup<HitResult> resultComponent:
HitResult result = resultComponent.Component;
// This should eventually be moved to a skin setting, when supported.
if (Skin is ArgonProSkin && (result == HitResult.Great || result == HitResult.Perfect))
if (isPro && (result == HitResult.Great || result == HitResult.Perfect))
return Drawable.Empty();
switch (result)
@@ -46,7 +48,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
return new ArgonMainCirclePiece(false);
case OsuSkinComponents.SliderBody:
return new ArgonSliderBody();
return new ArgonSliderBody
{
BodyAlpha = isPro ? 0.92f : 0.98f
};
case OsuSkinComponents.SliderBall:
return new ArgonSliderBall();
@@ -44,10 +44,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
SnakingOut.BindTo(configSnakingOut);
BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
BorderColour = GetBorderColour(skin);
}
protected virtual Color4 GetBodyAccentColour(ISkinSource skin, Color4 hitObjectAccentColour) =>
skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderTrackOverride)?.Value ?? hitObjectAccentColour;
protected virtual Color4 GetBorderColour(ISkinSource skin) => Color4.White;
protected virtual Color4 GetBodyAccentColour(ISkinSource skin, Color4 hitObjectAccentColour) => hitObjectAccentColour;
}
}
@@ -15,11 +15,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
protected override DrawableSliderPath CreateSliderPath() => new LegacyDrawableSliderPath();
protected override Color4 GetBorderColour(ISkinSource skin)
=> skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
protected override Color4 GetBodyAccentColour(ISkinSource skin, Color4 hitObjectAccentColour)
{
// legacy skins use a constant value for slider track alpha, regardless of the source colour.
return base.GetBodyAccentColour(skin, hitObjectAccentColour).Opacity(0.7f);
}
=> (skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderTrackOverride)?.Value ?? hitObjectAccentColour).Opacity(0.7f);
private partial class LegacyDrawableSliderPath : DrawableSliderPath
{
@@ -72,6 +72,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
var combo = container.OfType<LegacyDefaultComboCounter>().FirstOrDefault();
var spectatorList = container.OfType<SpectatorList>().FirstOrDefault();
var leaderboard = container.OfType<DrawableGameplayLeaderboard>().FirstOrDefault();
Vector2 pos = new Vector2();
@@ -89,6 +90,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
spectatorList.Anchor = Anchor.BottomLeft;
spectatorList.Origin = Anchor.BottomLeft;
spectatorList.Position = pos;
// maximum height of the spectator list is around ~172 units
pos += new Vector2(0, -185);
}
if (leaderboard != null)
{
leaderboard.Anchor = Anchor.BottomLeft;
leaderboard.Origin = Anchor.BottomLeft;
leaderboard.Position = pos;
}
})
{
@@ -97,6 +108,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
new LegacyDefaultComboCounter(),
new LegacyKeyCounterDisplay(),
new SpectatorList(),
new DrawableGameplayLeaderboard(),
}
};
}
@@ -0,0 +1,152 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Replays;
namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
public partial class TestSceneTaikoModSimplifiedRhythm : TaikoModTestScene
{
[Test]
public void TestOneThirdConversion()
{
CreateModTest(new ModTestData
{
Mod = new TaikoModSimplifiedRhythm
{
OneThirdConversion = { Value = true },
},
Autoplay = false,
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
new Hit { StartTime = 1000, Type = HitType.Centre },
new Hit { StartTime = 1500, Type = HitType.Centre },
new Hit { StartTime = 2000, Type = HitType.Centre },
new Hit { StartTime = 2333, Type = HitType.Rim }, // mod removes this
new Hit { StartTime = 2666, Type = HitType.Centre }, // mod moves this to 2500
new Hit { StartTime = 3000, Type = HitType.Centre },
new Hit { StartTime = 3500, Type = HitType.Centre },
},
},
ReplayFrames = new List<ReplayFrame>
{
new TaikoReplayFrame(1000, TaikoAction.LeftCentre),
new TaikoReplayFrame(1200),
new TaikoReplayFrame(1500, TaikoAction.LeftCentre),
new TaikoReplayFrame(1700),
new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
new TaikoReplayFrame(2200),
new TaikoReplayFrame(2500, TaikoAction.LeftCentre),
new TaikoReplayFrame(2700),
new TaikoReplayFrame(3000, TaikoAction.LeftCentre),
new TaikoReplayFrame(3200),
new TaikoReplayFrame(3500, TaikoAction.LeftCentre),
new TaikoReplayFrame(3700),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 6 && Player.ScoreProcessor.Accuracy.Value == 1
});
}
[Test]
public void TestOneSixthConversion() => CreateModTest(new ModTestData
{
Mod = new TaikoModSimplifiedRhythm
{
OneSixthConversion = { Value = true }
},
Autoplay = false,
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
new Hit { StartTime = 1000, Type = HitType.Centre },
new Hit { StartTime = 1250, Type = HitType.Centre },
new Hit { StartTime = 1500, Type = HitType.Centre },
new Hit { StartTime = 1666, Type = HitType.Rim }, // mod removes this
new Hit { StartTime = 1833, Type = HitType.Centre }, // mod moves this to 1750
new Hit { StartTime = 2000, Type = HitType.Centre },
new Hit { StartTime = 2250, Type = HitType.Centre },
},
},
ReplayFrames = new List<ReplayFrame>
{
new TaikoReplayFrame(1000, TaikoAction.LeftCentre),
new TaikoReplayFrame(1200),
new TaikoReplayFrame(1250, TaikoAction.LeftCentre),
new TaikoReplayFrame(1450),
new TaikoReplayFrame(1500, TaikoAction.LeftCentre),
new TaikoReplayFrame(1600),
new TaikoReplayFrame(1750, TaikoAction.LeftCentre),
new TaikoReplayFrame(1800),
new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
new TaikoReplayFrame(2200),
new TaikoReplayFrame(2250, TaikoAction.LeftCentre),
new TaikoReplayFrame(2450),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 6 && Player.ScoreProcessor.Accuracy.Value == 1
});
[Test]
public void TestOneEighthConversion() => CreateModTest(new ModTestData
{
Mod = new TaikoModSimplifiedRhythm
{
OneEighthConversion = { Value = true }
},
Autoplay = false,
CreateBeatmap = () =>
{
const double one_eighth_timing = 125;
return new Beatmap
{
HitObjects = new List<HitObject>
{
new Hit { StartTime = 1000, Type = HitType.Centre },
new Hit { StartTime = 1250, Type = HitType.Centre },
new Hit { StartTime = 1500, Type = HitType.Centre },
new Hit { StartTime = 1500 + one_eighth_timing * 1, Type = HitType.Rim }, // mod removes this
new Hit { StartTime = 1500 + one_eighth_timing * 2 },
new Hit { StartTime = 2000, Type = HitType.Centre },
new Hit { StartTime = 2000 + one_eighth_timing * 1, Type = HitType.Centre }, // mod removes this
new Hit { StartTime = 2000 + one_eighth_timing * 2, Type = HitType.Centre },
new Hit { StartTime = 2000 + one_eighth_timing * 3, Type = HitType.Centre }, // mod removes this
new Hit { StartTime = 2000 + one_eighth_timing * 4, Type = HitType.Centre },
new Hit { StartTime = 2000 + one_eighth_timing * 5, Type = HitType.Centre }, // mod removes this
new Hit { StartTime = 2000 + one_eighth_timing * 6, Type = HitType.Centre },
new Hit { StartTime = 2000 + one_eighth_timing * 7, Type = HitType.Centre }, // mod removes this
},
};
},
ReplayFrames = new List<ReplayFrame>
{
new TaikoReplayFrame(1000, TaikoAction.LeftCentre),
new TaikoReplayFrame(1000),
new TaikoReplayFrame(1250, TaikoAction.LeftCentre),
new TaikoReplayFrame(1250),
new TaikoReplayFrame(1500, TaikoAction.LeftCentre),
new TaikoReplayFrame(1500),
new TaikoReplayFrame(1750, TaikoAction.LeftCentre),
new TaikoReplayFrame(1750),
new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
new TaikoReplayFrame(2000),
new TaikoReplayFrame(2250, TaikoAction.LeftCentre),
new TaikoReplayFrame(2250),
new TaikoReplayFrame(2500, TaikoAction.LeftCentre),
new TaikoReplayFrame(2500),
new TaikoReplayFrame(2750, TaikoAction.LeftCentre),
new TaikoReplayFrame(2750),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 8 && Player.ScoreProcessor.Accuracy.Value == 1
});
}
}
@@ -7,6 +7,7 @@ using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Replays;
using osu.Game.Scoring;
@@ -21,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
protected override Ruleset CreateRuleset() => new TaikoRuleset();
private static readonly object[][] test_cases =
private static readonly object[][] no_mod_test_cases =
{
// With respect to notation,
// square brackets `[]` represent *closed* or *inclusive* bounds,
@@ -52,30 +53,58 @@ namespace osu.Game.Rulesets.Taiko.Tests
new object[] { 7.8f, -64d, HitResult.Miss },
};
[TestCaseSource(nameof(test_cases))]
private static readonly object[][] hard_rock_test_cases =
{
// OD = 5 test cases.
// This leads to "effective" OD of 7.
// GREAT hit window is (-29ms, 29ms)
// OK hit window is (-68ms, 68ms)
new object[] { 5f, -27d, HitResult.Great },
new object[] { 5f, -28d, HitResult.Great },
new object[] { 5f, -29d, HitResult.Ok },
new object[] { 5f, -30d, HitResult.Ok },
new object[] { 5f, -66d, HitResult.Ok },
new object[] { 5f, -67d, HitResult.Ok },
new object[] { 5f, -68d, HitResult.Miss },
new object[] { 5f, -69d, HitResult.Miss },
// OD = 7.8 test cases.
// This would lead to "effective" OD of 10.92,
// but the effects are capped to OD 10.
// GREAT hit window is (-20ms, 20ms)
// OK hit window is (-50ms, 50ms)
new object[] { 7.8f, -18d, HitResult.Great },
new object[] { 7.8f, -19d, HitResult.Great },
new object[] { 7.8f, -20d, HitResult.Ok },
new object[] { 7.8f, -21d, HitResult.Ok },
new object[] { 7.8f, -48d, HitResult.Ok },
new object[] { 7.8f, -49d, HitResult.Ok },
new object[] { 7.8f, -50d, HitResult.Miss },
new object[] { 7.8f, -51d, HitResult.Miss },
};
private static readonly object[][] easy_test_cases =
{
// OD = 5 test cases.
// This leads to "effective" OD of 2.5.
// GREAT hit window is ( -42ms, 42ms)
// OK hit window is (-100ms, 100ms)
new object[] { 5f, -40d, HitResult.Great },
new object[] { 5f, -41d, HitResult.Great },
new object[] { 5f, -42d, HitResult.Ok },
new object[] { 5f, -43d, HitResult.Ok },
new object[] { 5f, -98d, HitResult.Ok },
new object[] { 5f, -99d, HitResult.Ok },
new object[] { 5f, -100d, HitResult.Miss },
new object[] { 5f, -101d, HitResult.Miss },
};
private const double hit_time = 100;
[TestCaseSource(nameof(no_mod_test_cases))]
public void TestHitWindowTreatment(float overallDifficulty, double hitOffset, HitResult expectedResult)
{
const double hit_time = 100;
var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
var beatmap = new TaikoBeatmap
{
HitObjects =
{
new Hit
{
StartTime = hit_time,
Type = HitType.Centre,
}
},
Difficulty = new BeatmapDifficulty { OverallDifficulty = overallDifficulty },
BeatmapInfo =
{
Ruleset = new TaikoRuleset().RulesetInfo,
},
ControlPointInfo = cpi,
};
var beatmap = createBeatmap(overallDifficulty);
var replay = new Replay
{
@@ -98,5 +127,85 @@ namespace osu.Game.Rulesets.Taiko.Tests
RunTest($@"single hit @ OD{overallDifficulty}", beatmap, $@"{hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
}
[TestCaseSource(nameof(hard_rock_test_cases))]
public void TestHitWindowTreatmentWithHardRock(float overallDifficulty, double hitOffset, HitResult expectedResult)
{
var beatmap = createBeatmap(overallDifficulty);
var replay = new Replay
{
Frames =
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(hit_time + hitOffset, TaikoAction.LeftCentre),
new TaikoReplayFrame(hit_time + hitOffset + 20),
}
};
var score = new Score
{
Replay = replay,
ScoreInfo = new ScoreInfo
{
Ruleset = CreateRuleset().RulesetInfo,
Mods = [new TaikoModHardRock()]
}
};
RunTest($@"HR single hit @ OD{overallDifficulty}", beatmap, $@"HR {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
}
[TestCaseSource(nameof(easy_test_cases))]
public void TestHitWindowTreatmentWithEasy(float overallDifficulty, double hitOffset, HitResult expectedResult)
{
var beatmap = createBeatmap(overallDifficulty);
var replay = new Replay
{
Frames =
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(hit_time + hitOffset, TaikoAction.LeftCentre),
new TaikoReplayFrame(hit_time + hitOffset + 20),
}
};
var score = new Score
{
Replay = replay,
ScoreInfo = new ScoreInfo
{
Ruleset = CreateRuleset().RulesetInfo,
Mods = [new TaikoModHardRock()]
}
};
RunTest($@"EZ single hit @ OD{overallDifficulty}", beatmap, $@"EZ {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
}
private static TaikoBeatmap createBeatmap(float overallDifficulty)
{
var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
var beatmap = new TaikoBeatmap
{
HitObjects =
{
new Hit
{
StartTime = hit_time,
Type = HitType.Centre,
}
},
Difficulty = new BeatmapDifficulty { OverallDifficulty = overallDifficulty },
BeatmapInfo =
{
Ruleset = new TaikoRuleset().RulesetInfo,
},
ControlPointInfo = cpi,
};
return beatmap;
}
}
}
@@ -0,0 +1,73 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Replays;
using osu.Game.Storyboards;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace osu.Game.Rulesets.Taiko.Tests
{
public partial class TestSceneReplayRecording : PlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset();
[Resolved]
private AudioManager audioManager { get; set; } = null!;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
{
HitObjects =
{
new Hit { StartTime = 0, },
new Hit { StartTime = 5000, },
new Hit { StartTime = 10000, },
new Hit { StartTime = 15000, }
}
};
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) =>
new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
[Test]
public void TestRecording()
{
seekTo(0);
AddStep("press D", () => InputManager.PressKey(Key.D));
seekTo(15);
AddStep("release D", () => InputManager.ReleaseKey(Key.D));
AddAssert("left rim press recorded to replay", () => Player.Score.Replay.Frames.OfType<TaikoReplayFrame>().Any(f => f.Actions.SequenceEqual([TaikoAction.LeftRim])));
seekTo(5000);
AddStep("press F", () => InputManager.PressKey(Key.F));
seekTo(5015);
AddStep("release F", () => InputManager.ReleaseKey(Key.F));
AddAssert("left centre press recorded to replay", () => Player.Score.Replay.Frames.OfType<TaikoReplayFrame>().Any(f => f.Actions.SequenceEqual([TaikoAction.LeftCentre])));
seekTo(10000);
AddStep("press J", () => InputManager.PressKey(Key.J));
seekTo(10015);
AddStep("release J", () => InputManager.ReleaseKey(Key.J));
AddAssert("right centre press recorded to replay", () => Player.Score.Replay.Frames.OfType<TaikoReplayFrame>().Any(f => f.Actions.SequenceEqual([TaikoAction.RightCentre])));
seekTo(15000);
AddStep("press K", () => InputManager.PressKey(Key.K));
seekTo(15015);
AddStep("release K", () => InputManager.ReleaseKey(Key.K));
AddAssert("right rim press recorded to replay", () => Player.Score.Replay.Frames.OfType<TaikoReplayFrame>().Any(f => f.Actions.SequenceEqual([TaikoAction.RightRim])));
}
private void seekTo(double time)
{
AddStep($"seek to {time}ms", () => Player.GameplayClockContainer.Seek(time));
AddUntilStep("wait for seek to finish", () => Player.DrawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(time).Within(500));
}
}
}
@@ -4,6 +4,7 @@
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Edit.Checks.Components;
using osu.Game.Rulesets.Taiko.Edit.Checks;
@@ -13,6 +14,10 @@ namespace osu.Game.Rulesets.Taiko.Edit
{
private readonly List<ICheck> checks = new List<ICheck>
{
// Compose
new CheckConcurrentObjects(),
// Settings
new CheckTaikoAbnormalDifficultySettings(),
};
@@ -5,6 +5,7 @@ using System.Collections.Generic;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Taiko.Mods
@@ -20,6 +21,23 @@ namespace osu.Game.Rulesets.Taiko.Mods
ReadCurrentFromDifficulty = _ => 1,
};
public override string ExtendedIconInformation
{
get
{
if (UserAdjustedSettingsCount != 1)
return string.Empty;
if (!ScrollSpeed.IsDefault) return format("SC", ScrollSpeed);
if (!OverallDifficulty.IsDefault) return format("OD", OverallDifficulty);
if (!DrainRate.IsDefault) return format("HP", DrainRate);
return string.Empty;
string format(string acronym, DifficultyBindable bindable) => $"{acronym}{bindable.Value!.Value.ToStandardFormattedString(1)}";
}
}
public override IEnumerable<(LocalisableString setting, LocalisableString value)> SettingDescription
{
get
@@ -0,0 +1,130 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModSimplifiedRhythm : Mod, IApplicableToBeatmap
{
public override string Name => "Simplified Rhythm";
public override string Acronym => "SR";
public override double ScoreMultiplier => 0.6;
public override LocalisableString Description => "Simplify tricky rhythms!";
public override ModType Type => ModType.DifficultyReduction;
[SettingSource("1/3 to 1/2 conversion", "Converts 1/3 patterns to 1/2 rhythm.")]
public Bindable<bool> OneThirdConversion { get; } = new BindableBool();
[SettingSource("1/6 to 1/4 conversion", "Converts 1/6 patterns to 1/4 rhythm.")]
public Bindable<bool> OneSixthConversion { get; } = new BindableBool(true);
[SettingSource("1/8 to 1/4 conversion", "Converts 1/8 patterns to 1/4 rhythm.")]
public Bindable<bool> OneEighthConversion { get; } = new BindableBool();
public void ApplyToBeatmap(IBeatmap beatmap)
{
var taikoBeatmap = (TaikoBeatmap)beatmap;
var controlPointInfo = taikoBeatmap.ControlPointInfo;
Hit[] hits = taikoBeatmap.HitObjects.Where(obj => obj is Hit).Cast<Hit>().ToArray();
if (hits.Length == 0)
return;
var conversions = new List<(int, int)>();
if (OneEighthConversion.Value) conversions.Add((8, 4));
if (OneSixthConversion.Value) conversions.Add((6, 4));
if (OneThirdConversion.Value) conversions.Add((3, 2));
bool inPattern = false;
foreach ((int baseRhythm, int adjustedRhythm) in conversions)
{
int patternStartIndex = 0;
for (int i = 1; i < hits.Length; i++)
{
double snapValue = getSnapBetweenNotes(controlPointInfo, hits[i - 1], hits[i]);
if (inPattern)
{
// pattern continues
if (snapValue == baseRhythm) continue;
inPattern = false;
processPattern(i);
}
else
{
if (snapValue == baseRhythm)
{
patternStartIndex = i - 1;
inPattern = true;
}
}
}
// Process the last pattern if we reached the end of the beatmap and are still in a pattern.
if (inPattern)
processPattern(hits.Length);
void processPattern(int patternEndIndex)
{
// Iterate through the pattern
for (int j = patternStartIndex; j < patternEndIndex; j++)
{
int indexInPattern = j - patternStartIndex;
switch (baseRhythm)
{
// 1/8: Remove every second note
case 8:
{
if (indexInPattern % 2 == 1)
{
taikoBeatmap.HitObjects.Remove(hits[j]);
}
break;
}
// 1/6 and 1/3: Remove every second note and adjust time of every third
case 6:
case 3:
{
if (indexInPattern % 3 == 1)
taikoBeatmap.HitObjects.Remove(hits[j]);
else if (indexInPattern % 3 == 2)
hits[j].StartTime = hits[j + 1].StartTime - controlPointInfo.TimingPointAt(hits[j].StartTime).BeatLength / adjustedRhythm;
break;
}
default:
throw new ArgumentOutOfRangeException(nameof(baseRhythm));
}
}
}
}
}
private int getSnapBetweenNotes(ControlPointInfo controlPointInfo, Hit currentNote, Hit nextNote)
{
var currentTimingPoint = controlPointInfo.TimingPointAt(currentNote.StartTime);
return controlPointInfo.GetClosestBeatDivisor(currentTimingPoint.Time + (nextNote.StartTime - currentNote.StartTime));
}
}
}
@@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
foreach (BreakPeriod b in drawableRuleset.Beatmap.Breaks)
periods.Add(new Period(b.StartTime, getValidJudgementTime(ruleset.Objects.First(h => h.StartTime >= b.EndTime)) - 1));
static double getValidJudgementTime(HitObject hitObject) => hitObject.StartTime - hitObject.HitWindows.WindowFor(HitResult.Meh);
static double getValidJudgementTime(HitObject hitObject) => hitObject.StartTime - hitObject.HitWindows.WindowFor(HitResult.Ok);
}
nonGameplayPeriods = new PeriodTracker(periods);
@@ -1,9 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning.Argon
{
@@ -18,6 +21,59 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
{
switch (lookup)
{
case GlobalSkinnableContainerLookup containerLookup:
// Only handle per ruleset defaults here.
if (containerLookup.Ruleset == null)
return base.GetDrawableComponent(lookup);
switch (containerLookup.Lookup)
{
case GlobalSkinnableContainers.MainHUDComponents:
return new DefaultSkinComponentsContainer(container =>
{
var leaderboard = container.OfType<DrawableGameplayLeaderboard>().FirstOrDefault();
var comboCounter = container.OfType<ArgonComboCounter>().FirstOrDefault();
var spectatorList = container.OfType<SpectatorList>().FirstOrDefault();
if (leaderboard != null)
{
leaderboard.Anchor = leaderboard.Origin = Anchor.BottomLeft;
leaderboard.Position = new Vector2(36, -140);
leaderboard.Height = 140;
}
if (comboCounter != null)
comboCounter.Position = new Vector2(36, -66);
if (spectatorList != null)
{
spectatorList.Position = new Vector2(320, -280);
spectatorList.Anchor = Anchor.BottomLeft;
spectatorList.Origin = Anchor.TopLeft;
}
})
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new DrawableGameplayLeaderboard(),
new ArgonComboCounter
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Scale = new Vector2(1.3f),
},
new SpectatorList
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
}
},
};
}
return null;
case SkinComponentLookup<HitResult> resultComponent:
// This should eventually be moved to a skin setting, when supported.
if (Skin is ArgonProSkin && resultComponent.Component >= HitResult.Great)
@@ -0,0 +1,76 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning.Default
{
public class TaikoTrianglesSkinTransformer : SkinTransformer
{
public TaikoTrianglesSkinTransformer(ISkin skin)
: base(skin)
{
}
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
{
switch (lookup)
{
case GlobalSkinnableContainerLookup containerLookup:
{
// Only handle per ruleset defaults here.
if (containerLookup.Ruleset == null)
return base.GetDrawableComponent(lookup);
switch (containerLookup.Lookup)
{
case GlobalSkinnableContainers.MainHUDComponents:
return new DefaultSkinComponentsContainer(container =>
{
var leaderboard = container.OfType<DrawableGameplayLeaderboard>().FirstOrDefault();
var spectatorList = container.OfType<SpectatorList>().FirstOrDefault();
if (leaderboard != null)
{
leaderboard.Position = new Vector2(40, -100);
leaderboard.Height = 180;
leaderboard.Anchor = Anchor.BottomLeft;
leaderboard.Origin = Anchor.BottomLeft;
}
if (spectatorList != null)
{
spectatorList.HeaderFont.Value = Typeface.Venera;
spectatorList.HeaderColour.Value = new OsuColour().BlueLighter;
spectatorList.Anchor = Anchor.BottomLeft;
spectatorList.Origin = Anchor.TopLeft;
spectatorList.Position = new Vector2(320, -280);
}
})
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new DrawableGameplayLeaderboard(),
new SpectatorList
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
}
},
};
}
return null;
}
}
return base.GetDrawableComponent(lookup);
}
}
}
@@ -3,12 +3,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Game.Audio;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
@@ -29,119 +32,180 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
{
if (lookup is SkinComponentLookup<HitResult>)
switch (lookup)
{
// if a taiko skin is providing explosion sprites, hide the judgements completely
if (hasExplosion.Value)
return Drawable.Empty().With(d => d.Expire());
}
if (lookup is TaikoSkinComponentLookup taikoComponent)
{
switch (taikoComponent.Component)
case GlobalSkinnableContainerLookup containerLookup:
{
case TaikoSkinComponents.DrumRollBody:
if (GetTexture("taiko-roll-middle") != null)
return new LegacyDrumRoll();
// Modifications for global components.
if (containerLookup.Ruleset == null)
return base.GetDrawableComponent(lookup);
// we don't have enough assets to display these components (this is especially the case on a "beatmap" skin).
if (!IsProvidingLegacyResources)
return null;
case TaikoSkinComponents.InputDrum:
if (hasBarLeft)
return new LegacyInputDrum();
switch (containerLookup.Lookup)
{
case GlobalSkinnableContainers.MainHUDComponents:
return new DefaultSkinComponentsContainer(container =>
{
var combo = container.OfType<LegacyDefaultComboCounter>().FirstOrDefault();
var spectatorList = container.OfType<SpectatorList>().FirstOrDefault();
var leaderboard = container.OfType<DrawableGameplayLeaderboard>().FirstOrDefault();
return null;
Vector2 pos = new Vector2();
case TaikoSkinComponents.DrumSamplePlayer:
return null;
if (combo != null)
{
combo.Anchor = Anchor.BottomLeft;
combo.Origin = Anchor.BottomLeft;
combo.Scale = new Vector2(1.28f);
case TaikoSkinComponents.CentreHit:
case TaikoSkinComponents.RimHit:
if (hasHitCircle)
return new LegacyHit(taikoComponent.Component);
pos += new Vector2(10, -(combo.DrawHeight * 1.56f + 20) * combo.Scale.X);
}
return null;
if (leaderboard != null)
{
leaderboard.Anchor = Anchor.BottomLeft;
leaderboard.Origin = Anchor.BottomLeft;
leaderboard.Position = pos;
leaderboard.Height = 170;
pos += new Vector2(10 + leaderboard.Width, -leaderboard.Height);
}
case TaikoSkinComponents.DrumRollTick:
return this.GetAnimation("sliderscorepoint", false, false);
if (spectatorList != null)
{
spectatorList.Anchor = Anchor.BottomLeft;
spectatorList.Origin = Anchor.TopLeft;
spectatorList.Position = pos;
}
})
{
new LegacyDefaultComboCounter(),
new SpectatorList(),
new DrawableGameplayLeaderboard(),
};
}
case TaikoSkinComponents.Swell:
if (GetTexture("spinner-circle") != null)
return new LegacySwell();
return null;
}
return null;
case SkinComponentLookup<HitResult>:
{
// if a taiko skin is providing explosion sprites, hide the judgements completely
if (hasExplosion.Value)
return Drawable.Empty().With(d => d.Expire());
case TaikoSkinComponents.HitTarget:
if (GetTexture("taikobigcircle") != null)
return new TaikoLegacyHitTarget();
break;
}
return null;
case TaikoSkinComponentLookup taikoComponent:
{
switch (taikoComponent.Component)
{
case TaikoSkinComponents.DrumRollBody:
if (GetTexture("taiko-roll-middle") != null)
return new LegacyDrumRoll();
case TaikoSkinComponents.PlayfieldBackgroundRight:
if (GetTexture("taiko-bar-right") != null)
return new TaikoLegacyPlayfieldBackgroundRight();
return null;
return null;
case TaikoSkinComponents.InputDrum:
if (hasBarLeft)
return new LegacyInputDrum();
case TaikoSkinComponents.PlayfieldBackgroundLeft:
// This is displayed inside LegacyInputDrum. It is required to be there for layout purposes (can be seen on legacy skins).
if (GetTexture("taiko-bar-right") != null)
return Drawable.Empty();
return null;
return null;
case TaikoSkinComponents.DrumSamplePlayer:
return null;
case TaikoSkinComponents.BarLine:
if (GetTexture("taiko-barline") != null)
return new LegacyBarLine();
case TaikoSkinComponents.CentreHit:
case TaikoSkinComponents.RimHit:
if (hasHitCircle)
return new LegacyHit(taikoComponent.Component);
return null;
return null;
case TaikoSkinComponents.TaikoExplosionMiss:
var missSprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
if (missSprite != null)
return new LegacyHitExplosion(missSprite);
case TaikoSkinComponents.DrumRollTick:
return this.GetAnimation("sliderscorepoint", false, false);
return null;
case TaikoSkinComponents.Swell:
if (GetTexture("spinner-circle") != null)
return new LegacySwell();
case TaikoSkinComponents.TaikoExplosionOk:
case TaikoSkinComponents.TaikoExplosionGreat:
string hitName = getHitName(taikoComponent.Component);
var hitSprite = this.GetAnimation(hitName, true, false);
return null;
if (hitSprite != null)
{
var strongHitSprite = this.GetAnimation($"{hitName}k", true, false);
case TaikoSkinComponents.HitTarget:
if (GetTexture("taikobigcircle") != null)
return new TaikoLegacyHitTarget();
return new LegacyHitExplosion(hitSprite, strongHitSprite);
}
return null;
return null;
case TaikoSkinComponents.PlayfieldBackgroundRight:
if (GetTexture("taiko-bar-right") != null)
return new TaikoLegacyPlayfieldBackgroundRight();
case TaikoSkinComponents.TaikoExplosionKiai:
// suppress the default kiai explosion if the skin brings its own sprites.
// the drawable needs to expire as soon as possible to avoid accumulating empty drawables on the playfield.
if (hasExplosion.Value)
return Drawable.Empty().With(d => d.Expire());
return null;
return null;
case TaikoSkinComponents.PlayfieldBackgroundLeft:
// This is displayed inside LegacyInputDrum. It is required to be there for layout purposes (can be seen on legacy skins).
if (GetTexture("taiko-bar-right") != null)
return Drawable.Empty();
case TaikoSkinComponents.Scroller:
if (GetTexture("taiko-slider") != null)
return new LegacyTaikoScroller();
return null;
return null;
case TaikoSkinComponents.BarLine:
if (GetTexture("taiko-barline") != null)
return new LegacyBarLine();
case TaikoSkinComponents.Mascot:
return new DrawableTaikoMascot();
return null;
case TaikoSkinComponents.KiaiGlow:
if (GetTexture("taiko-glow") != null)
return new LegacyKiaiGlow();
case TaikoSkinComponents.TaikoExplosionMiss:
var missSprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
if (missSprite != null)
return new LegacyHitExplosion(missSprite);
return null;
return null;
default:
throw new UnsupportedSkinComponentException(lookup);
case TaikoSkinComponents.TaikoExplosionOk:
case TaikoSkinComponents.TaikoExplosionGreat:
string hitName = getHitName(taikoComponent.Component);
var hitSprite = this.GetAnimation(hitName, true, false);
if (hitSprite != null)
{
var strongHitSprite = this.GetAnimation($"{hitName}k", true, false);
return new LegacyHitExplosion(hitSprite, strongHitSprite);
}
return null;
case TaikoSkinComponents.TaikoExplosionKiai:
// suppress the default kiai explosion if the skin brings its own sprites.
// the drawable needs to expire as soon as possible to avoid accumulating empty drawables on the playfield.
if (hasExplosion.Value)
return Drawable.Empty().With(d => d.Expire());
return null;
case TaikoSkinComponents.Scroller:
if (GetTexture("taiko-slider") != null)
return new LegacyTaikoScroller();
return null;
case TaikoSkinComponents.Mascot:
return new DrawableTaikoMascot();
case TaikoSkinComponents.KiaiGlow:
if (GetTexture("taiko-glow") != null)
return new LegacyKiaiGlow();
return null;
default:
throw new UnsupportedSkinComponentException(lookup);
}
}
}
+5
View File
@@ -36,6 +36,7 @@ using osu.Game.Configuration;
using osu.Game.Rulesets.Scoring.Legacy;
using osu.Game.Rulesets.Taiko.Configuration;
using osu.Game.Rulesets.Taiko.Edit.Setup;
using osu.Game.Rulesets.Taiko.Skinning.Default;
using osu.Game.Screens.Edit.Setup;
namespace osu.Game.Rulesets.Taiko
@@ -57,6 +58,9 @@ namespace osu.Game.Rulesets.Taiko
case ArgonSkin:
return new TaikoArgonSkinTransformer(skin);
case TrianglesSkin:
return new TaikoTrianglesSkinTransformer(skin);
case LegacySkin:
return new TaikoLegacySkinTransformer(skin);
}
@@ -130,6 +134,7 @@ namespace osu.Game.Rulesets.Taiko
new TaikoModEasy(),
new TaikoModNoFail(),
new MultiMod(new TaikoModHalfTime(), new TaikoModDaycore()),
new TaikoModSimplifiedRhythm(),
};
case ModType.DifficultyIncrease:
@@ -32,7 +32,7 @@ namespace osu.Game.Tests.Beatmaps
private TestBeatmapDifficultyCache difficultyCache;
private IBindable<StarDifficulty?> starDifficultyBindable;
private IBindable<StarDifficulty> starDifficultyBindable;
[BackgroundDependencyLoader]
private void load(OsuGameBase osu)
@@ -52,7 +52,7 @@ namespace osu.Game.Tests.Beatmaps
starDifficultyBindable = difficultyCache.GetBindableDifficulty(importedSet.Beatmaps.First());
});
AddUntilStep($"star difficulty -> {BASE_STARS}", () => starDifficultyBindable.Value?.Stars == BASE_STARS);
AddUntilStep($"star difficulty -> {BASE_STARS}", () => starDifficultyBindable.Value.Stars == BASE_STARS);
}
[Test]
@@ -67,13 +67,13 @@ namespace osu.Game.Tests.Beatmaps
});
AddStep("change selected mod to DT", () => SelectedMods.Value = new[] { dt = new OsuModDoubleTime { SpeedChange = { Value = 1.5 } } });
AddUntilStep($"star difficulty -> {BASE_STARS + 1.5}", () => starDifficultyBindable.Value?.Stars == BASE_STARS + 1.5);
AddUntilStep($"star difficulty -> {BASE_STARS + 1.5}", () => starDifficultyBindable.Value.Stars == BASE_STARS + 1.5);
AddStep("change DT speed to 1.25", () => dt.SpeedChange.Value = 1.25);
AddUntilStep($"star difficulty -> {BASE_STARS + 1.25}", () => starDifficultyBindable.Value?.Stars == BASE_STARS + 1.25);
AddUntilStep($"star difficulty -> {BASE_STARS + 1.25}", () => starDifficultyBindable.Value.Stars == BASE_STARS + 1.25);
AddStep("change selected mod to NC", () => SelectedMods.Value = new[] { new OsuModNightcore { SpeedChange = { Value = 1.75 } } });
AddUntilStep($"star difficulty -> {BASE_STARS + 1.75}", () => starDifficultyBindable.Value?.Stars == BASE_STARS + 1.75);
AddUntilStep($"star difficulty -> {BASE_STARS + 1.75}", () => starDifficultyBindable.Value.Stars == BASE_STARS + 1.75);
}
[Test]
@@ -88,15 +88,15 @@ namespace osu.Game.Tests.Beatmaps
});
AddStep("change selected mod to DA", () => SelectedMods.Value = new[] { difficultyAdjust = new OsuModDifficultyAdjust() });
AddUntilStep($"star difficulty -> {BASE_STARS}", () => starDifficultyBindable.Value?.Stars == BASE_STARS);
AddUntilStep($"star difficulty -> {BASE_STARS}", () => starDifficultyBindable.Value.Stars == BASE_STARS);
AddStep("change DA difficulty to 0.5", () => difficultyAdjust.OverallDifficulty.Value = 0.5f);
AddUntilStep($"star difficulty -> {BASE_STARS * 0.5f}", () => starDifficultyBindable.Value?.Stars == BASE_STARS / 2);
AddUntilStep($"star difficulty -> {BASE_STARS * 0.5f}", () => starDifficultyBindable.Value.Stars == BASE_STARS / 2);
// hash code of 0 (the value) conflicts with the hash code of null (the initial/default value).
// it's important that the mod reference and its underlying bindable references stay the same to demonstrate this failure.
AddStep("change DA difficulty to 0", () => difficultyAdjust.OverallDifficulty.Value = 0);
AddUntilStep("star difficulty -> 0", () => starDifficultyBindable.Value?.Stars == 0);
AddUntilStep("star difficulty -> 0", () => starDifficultyBindable.Value.Stars == 0);
}
[Test]
@@ -114,36 +114,6 @@ namespace osu.Game.Tests.Editing.Checks
Assert.That(issues.Any(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentSame));
}
[Test]
public void TestHoldNotesSeparateOnSameColumn()
{
assertOk(new List<HitObject>
{
getHoldNoteMock(startTime: 100, endTime: 400.75d, column: 1).Object,
getHoldNoteMock(startTime: 500, endTime: 900.75d, column: 1).Object
});
}
[Test]
public void TestHoldNotesConcurrentOnDifferentColumns()
{
assertOk(new List<HitObject>
{
getHoldNoteMock(startTime: 100, endTime: 400.75d, column: 1).Object,
getHoldNoteMock(startTime: 300, endTime: 700.75d, column: 2).Object
});
}
[Test]
public void TestHoldNotesConcurrentOnSameColumn()
{
assertConcurrentSame(new List<HitObject>
{
getHoldNoteMock(startTime: 100, endTime: 400.75d, column: 1).Object,
getHoldNoteMock(startTime: 300, endTime: 700.75d, column: 1).Object
});
}
private Mock<Slider> getSliderMock(double startTime, double endTime, int repeats = 0)
{
var mock = new Mock<Slider>();
@@ -3,9 +3,7 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Testing;
using osu.Framework.Utils;
@@ -27,33 +25,34 @@ namespace osu.Game.Tests.Editing
public partial class TestSceneHitObjectComposerDistanceSnapping : EditorClockTestScene
{
private TestHitObjectComposer composer = null!;
[Cached(typeof(EditorBeatmap))]
[Cached(typeof(IBeatSnapProvider))]
private readonly EditorBeatmap editorBeatmap;
protected override Container<Drawable> Content { get; } = new PopoverContainer { RelativeSizeAxes = Axes.Both };
public TestSceneHitObjectComposerDistanceSnapping()
{
base.Content.Add(new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
editorBeatmap = new EditorBeatmap(new OsuBeatmap
{
BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
}),
Content
},
});
}
private EditorBeatmap editorBeatmap = null!;
[SetUp]
public void Setup() => Schedule(() =>
{
Child = composer = new TestHitObjectComposer();
editorBeatmap = new EditorBeatmap(new OsuBeatmap
{
BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
});
Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies =
[
(typeof(EditorBeatmap), editorBeatmap),
(typeof(IBeatSnapProvider), editorBeatmap)
],
Children = new Drawable[]
{
editorBeatmap,
new PopoverContainer
{
RelativeSizeAxes = Axes.Both,
Child = composer = new TestHitObjectComposer()
}
}
};
BeatDivisor.Value = 1;
@@ -247,16 +246,23 @@ namespace osu.Game.Tests.Editing
}
private void assertSnapDistance(float expectedDistance, IHasSliderVelocity? hasSliderVelocity = null)
=> AddAssert($"distance is {expectedDistance}", () => composer.DistanceSnapProvider.GetBeatSnapDistance(hasSliderVelocity), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
=> AddAssert($"distance is {expectedDistance}", () => composer.DistanceSnapProvider.GetBeatSnapDistance(hasSliderVelocity),
() => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
private void assertDurationToDistance(double duration, float expectedDistance, HitObject? referenceObject = null)
=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DistanceSnapProvider.DurationToDistance(duration, referenceObject?.StartTime ?? 0, referenceObject as IHasSliderVelocity), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
=> AddAssert($"duration = {duration} -> distance = {expectedDistance}",
() => composer.DistanceSnapProvider.DurationToDistance(duration, referenceObject?.StartTime ?? 0, referenceObject as IHasSliderVelocity),
() => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
private void assertDistanceToDuration(float distance, double expectedDuration, HitObject? referenceObject = null)
=> AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceSnapProvider.DistanceToDuration(distance, referenceObject?.StartTime ?? 0, referenceObject as IHasSliderVelocity), () => Is.EqualTo(expectedDuration).Within(Precision.FLOAT_EPSILON));
=> AddAssert($"distance = {distance} -> duration = {expectedDuration}",
() => composer.DistanceSnapProvider.DistanceToDuration(distance, referenceObject?.StartTime ?? 0, referenceObject as IHasSliderVelocity),
() => Is.EqualTo(expectedDuration).Within(Precision.FLOAT_EPSILON));
private void assertSnappedDistance(float distance, float expectedDistance, HitObject? referenceObject = null)
=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.DistanceSnapProvider.FindSnappedDistance(distance, referenceObject?.GetEndTime() ?? 0, referenceObject as IHasSliderVelocity), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)",
() => composer.DistanceSnapProvider.FindSnappedDistance(distance, referenceObject?.GetEndTime() ?? 0, referenceObject as IHasSliderVelocity),
() => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
private partial class TestHitObjectComposer : OsuHitObjectComposer
{
@@ -43,5 +43,12 @@ namespace osu.Game.Tests.Extensions
{
return input.ToStandardFormattedString(decimalDigits, percent);
}
[Test]
[SetCulture("fr-FR")]
public void TestCultureInsensitivity()
{
Assert.That(0.4.ToStandardFormattedString(maxDecimalDigits: 2, asPercentage: true), Is.EqualTo("40%"));
}
}
}
+163 -149
View File
@@ -2,14 +2,20 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using Moq;
using NUnit.Framework;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Localisation;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Taiko;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Utils;
@@ -182,98 +188,6 @@ namespace osu.Game.Tests.Mods
},
};
private static readonly object[] invalid_multiplayer_mod_test_scenarios =
{
// incompatible pair.
new object[]
{
new Mod[] { new OsuModHidden(), new OsuModApproachDifferent() },
new[] { typeof(OsuModHidden), typeof(OsuModApproachDifferent) }
},
// incompatible pair with derived class.
new object[]
{
new Mod[] { new OsuModDeflate(), new OsuModApproachDifferent() },
new[] { typeof(OsuModDeflate), typeof(OsuModApproachDifferent) }
},
// system mod.
new object[]
{
new Mod[] { new OsuModHidden(), new OsuModTouchDevice() },
new[] { typeof(OsuModTouchDevice) }
},
// multi mod.
new object[]
{
new Mod[] { new MultiMod(new OsuModSuddenDeath(), new OsuModPerfect()) },
new[] { typeof(MultiMod) }
},
// invalid multiplayer mod.
new object[]
{
new Mod[] { new OsuModHidden(), new InvalidMultiplayerMod() },
new[] { typeof(InvalidMultiplayerMod) }
},
// invalid free mod is valid for multiplayer global.
new object[]
{
new Mod[] { new OsuModHidden(), new InvalidMultiplayerFreeMod() },
Array.Empty<Type>()
},
// valid pair.
new object[]
{
new Mod[] { new OsuModHidden(), new OsuModHardRock() },
Array.Empty<Type>()
},
};
private static readonly object[] invalid_free_mod_test_scenarios =
{
// system mod.
new object[]
{
new Mod[] { new OsuModHidden(), new OsuModTouchDevice() },
new[] { typeof(OsuModTouchDevice) }
},
// multi mod.
new object[]
{
new Mod[] { new MultiMod(new OsuModSuddenDeath(), new OsuModPerfect()) },
new[] { typeof(MultiMod) }
},
// invalid multiplayer mod.
new object[]
{
new Mod[] { new OsuModHidden(), new InvalidMultiplayerMod() },
new[] { typeof(InvalidMultiplayerMod) }
},
// invalid free mod.
new object[]
{
new Mod[] { new OsuModHidden(), new InvalidMultiplayerFreeMod() },
new[] { typeof(InvalidMultiplayerFreeMod) }
},
// incompatible pair is valid for free mods.
new object[]
{
new Mod[] { new OsuModHidden(), new OsuModApproachDifferent() },
Array.Empty<Type>(),
},
// incompatible pair with derived class is valid for free mods.
new object[]
{
new Mod[] { new OsuModDeflate(), new OsuModSpinIn() },
Array.Empty<Type>(),
},
// valid pair.
new object[]
{
new Mod[] { new OsuModHidden(), new OsuModHardRock() },
Array.Empty<Type>()
},
};
[TestCaseSource(nameof(invalid_mod_test_scenarios))]
public void TestInvalidModScenarios(Mod[] inputMods, Type[] expectedInvalid)
{
@@ -287,32 +201,6 @@ namespace osu.Game.Tests.Mods
Assert.That(invalid?.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid));
}
[TestCaseSource(nameof(invalid_multiplayer_mod_test_scenarios))]
public void TestInvalidMultiplayerModScenarios(Mod[] inputMods, Type[] expectedInvalid)
{
bool isValid = ModUtils.CheckValidRequiredModsForMultiplayer(inputMods, out var invalid);
Assert.That(isValid, Is.EqualTo(expectedInvalid.Length == 0));
if (isValid)
Assert.IsNull(invalid);
else
Assert.That(invalid?.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid));
}
[TestCaseSource(nameof(invalid_free_mod_test_scenarios))]
public void TestInvalidFreeModScenarios(Mod[] inputMods, Type[] expectedInvalid)
{
bool isValid = ModUtils.CheckValidFreeModsForMultiplayer(inputMods, out var invalid);
Assert.That(isValid, Is.EqualTo(expectedInvalid.Length == 0));
if (isValid)
Assert.IsNull(invalid);
else
Assert.That(invalid?.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid));
}
[Test]
public void TestModBelongsToRuleset()
{
@@ -343,38 +231,160 @@ namespace osu.Game.Tests.Mods
Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.055).ToString(), "1.06x");
}
[Test]
public void TestRoomModValidity()
private static readonly object[] multiplayer_mod_test_scenarios =
{
Assert.IsTrue(ModUtils.IsValidModForMatchType(new OsuModHardRock(), MatchType.Playlists));
Assert.IsTrue(ModUtils.IsValidModForMatchType(new OsuModDoubleTime(), MatchType.Playlists));
Assert.IsTrue(ModUtils.IsValidModForMatchType(new ModAdaptiveSpeed(), MatchType.Playlists));
Assert.IsFalse(ModUtils.IsValidModForMatchType(new OsuModAutoplay(), MatchType.Playlists));
Assert.IsFalse(ModUtils.IsValidModForMatchType(new OsuModTouchDevice(), MatchType.Playlists));
// valid - as allowed mod.
new MultiplayerTestScenario(false, false, [new OsuModBarrelRoll()], []),
new MultiplayerTestScenario(false, true, [new OsuModBarrelRoll()], []),
// valid - as allowed mod (incompatible pair).
new MultiplayerTestScenario(false, false, [new OsuModHardRock(), new OsuModEasy()], []),
new MultiplayerTestScenario(false, true, [new OsuModHardRock(), new OsuModEasy()], []),
// valid - as allowed mod (incompatible pair with derived classes).
new MultiplayerTestScenario(false, false, [new OsuModDeflate(), new OsuModApproachDifferent()], []),
new MultiplayerTestScenario(false, true, [new OsuModDeflate(), new OsuModApproachDifferent()], []),
// valid - as allowed mod (not implemented in all rulesets).
new MultiplayerTestScenario(false, false, [new OsuModBarrelRoll()], []),
new MultiplayerTestScenario(false, true, [new OsuModBarrelRoll()], []),
// valid - as required mod.
new MultiplayerTestScenario(true, false, [new OsuModStrictTracking()], []),
// valid - as required mod when not freestyle.
new MultiplayerTestScenario(true, false, [new InvalidFreestyleRequiredMod()], []),
// valid - as required mod when freestyle (implemented in all rulesets).
new MultiplayerTestScenario(true, true, [new OsuModEasy()], []),
new MultiplayerTestScenario(true, true, [new OsuModNoFail()], []),
new MultiplayerTestScenario(true, true, [new OsuModHalfTime()], []),
new MultiplayerTestScenario(true, true, [new OsuModDaycore()], []),
new MultiplayerTestScenario(true, true, [new OsuModHardRock()], []),
new MultiplayerTestScenario(true, true, [new OsuModSuddenDeath()], []),
new MultiplayerTestScenario(true, true, [new OsuModPerfect()], []),
new MultiplayerTestScenario(true, true, [new OsuModDoubleTime()], []),
new MultiplayerTestScenario(true, true, [new OsuModNightcore()], []),
new MultiplayerTestScenario(true, true, [new OsuModDifficultyAdjust()], []),
new MultiplayerTestScenario(true, true, [new ModWindUp()], []),
new MultiplayerTestScenario(true, true, [new ModWindDown()], []),
new MultiplayerTestScenario(true, true, [new OsuModMuted()], []),
Assert.IsTrue(ModUtils.IsValidModForMatchType(new OsuModHardRock(), MatchType.HeadToHead));
Assert.IsTrue(ModUtils.IsValidModForMatchType(new OsuModDoubleTime(), MatchType.HeadToHead));
// For now, adaptive speed isn't allowed in multiplayer because it's a per-user rate adjustment.
Assert.IsFalse(ModUtils.IsValidModForMatchType(new ModAdaptiveSpeed(), MatchType.HeadToHead));
Assert.IsFalse(ModUtils.IsValidModForMatchType(new OsuModAutoplay(), MatchType.HeadToHead));
Assert.IsFalse(ModUtils.IsValidModForMatchType(new OsuModTouchDevice(), MatchType.HeadToHead));
// invalid - always (system mod)
new MultiplayerTestScenario(false, false, [new OsuModTouchDevice()], [typeof(OsuModTouchDevice)]),
new MultiplayerTestScenario(true, false, [new OsuModTouchDevice()], [typeof(OsuModTouchDevice)]),
// invalid - always (multi mod).
new MultiplayerTestScenario(false, false, [new MultiMod()], [typeof(MultiMod)]),
new MultiplayerTestScenario(true, false, [new MultiMod()], [typeof(MultiMod)]),
// invalid - always (disallowed by mod)
new MultiplayerTestScenario(false, false, [new InvalidMultiplayerMod()], [typeof(InvalidMultiplayerMod)]),
new MultiplayerTestScenario(true, false, [new InvalidMultiplayerMod()], [typeof(InvalidMultiplayerMod)]),
new MultiplayerTestScenario(false, false, [new OsuModAutoplay()], [typeof(OsuModAutoplay)]),
new MultiplayerTestScenario(true, false, [new OsuModAutoplay()], [typeof(OsuModAutoplay)]),
// invalid - always (changes play length - for now not allowed in multiplayer).
new MultiplayerTestScenario(false, false, [new ModAdaptiveSpeed()], [typeof(ModAdaptiveSpeed)]),
new MultiplayerTestScenario(true, false, [new ModAdaptiveSpeed()], [typeof(ModAdaptiveSpeed)]),
// invalid - as allowed mod (disallowed by mod).
new MultiplayerTestScenario(false, false, [new InvalidMultiplayerFreeMod()], [typeof(InvalidMultiplayerFreeMod)]),
new MultiplayerTestScenario(false, true, [new InvalidMultiplayerFreeMod()], [typeof(InvalidMultiplayerFreeMod)]),
// invalid - as allowed mod (changes play length - for now not allowed in multiplayer).
new MultiplayerTestScenario(false, false, [new OsuModHalfTime()], [typeof(OsuModHalfTime)]),
new MultiplayerTestScenario(false, false, [new OsuModDaycore()], [typeof(OsuModDaycore)]),
new MultiplayerTestScenario(false, false, [new OsuModDoubleTime()], [typeof(OsuModDoubleTime)]),
new MultiplayerTestScenario(false, false, [new OsuModNightcore()], [typeof(OsuModNightcore)]),
// invalid - as required mod (incompatible pair)
new MultiplayerTestScenario(true, false, [new OsuModHidden(), new OsuModApproachDifferent()], [typeof(OsuModHidden), typeof(OsuModApproachDifferent)]),
new MultiplayerTestScenario(true, true, [new OsuModHidden(), new OsuModApproachDifferent()], [typeof(OsuModHidden), typeof(OsuModApproachDifferent)]),
new MultiplayerTestScenario(true, false, [new OsuModDeflate(), new OsuModApproachDifferent()], [typeof(OsuModDeflate), typeof(OsuModApproachDifferent)]),
new MultiplayerTestScenario(true, true, [new OsuModDeflate(), new OsuModApproachDifferent()], [typeof(OsuModDeflate), typeof(OsuModApproachDifferent)]),
// invalid - as required mod when freestyle (disallowed by mod).
new MultiplayerTestScenario(true, true, [new InvalidFreestyleRequiredMod()], [typeof(InvalidFreestyleRequiredMod)]),
// invalid - as required mod when freestyle (not implemented in all rulesets).
new MultiplayerTestScenario(true, true, [new OsuModStrictTracking()], [typeof(OsuModStrictTracking)]),
new MultiplayerTestScenario(true, true, [new OsuModBarrelRoll()], [typeof(OsuModBarrelRoll)]),
};
[TestCaseSource(nameof(multiplayer_mod_test_scenarios))]
public void TestMultiplayerModScenarios(MultiplayerTestScenario scenario)
{
List<Mod>? invalidMods;
bool isValid = scenario.IsRequired
? ModUtils.CheckValidRequiredModsForMultiplayer(scenario.Mods, scenario.IsFreestyle, out invalidMods)
: ModUtils.CheckValidAllowedModsForMultiplayer(scenario.Mods, scenario.IsFreestyle, out invalidMods);
Assert.That(isValid, Is.EqualTo(scenario.InvalidTypes.Length == 0));
if (isValid)
Assert.IsNull(invalidMods);
else
Assert.That(invalidMods?.Select(t => t.GetType()), Is.EquivalentTo(scenario.InvalidTypes));
}
[Test]
public void TestRoomFreeModValidity()
public void TestPlaylistsModScenarios()
{
Assert.IsTrue(ModUtils.IsValidFreeModForMatchType(new OsuModHardRock(), MatchType.Playlists));
Assert.IsTrue(ModUtils.IsValidFreeModForMatchType(new OsuModDoubleTime(), MatchType.Playlists));
Assert.IsTrue(ModUtils.IsValidFreeModForMatchType(new ModAdaptiveSpeed(), MatchType.Playlists));
Assert.IsFalse(ModUtils.IsValidFreeModForMatchType(new OsuModAutoplay(), MatchType.Playlists));
Assert.IsFalse(ModUtils.IsValidFreeModForMatchType(new OsuModTouchDevice(), MatchType.Playlists));
// The rest are tested by TestMultiplayerModScenarios.
Assert.IsTrue(ModUtils.IsValidModForMatch(new OsuModHardRock(), false, MatchType.Playlists, false));
Assert.IsTrue(ModUtils.IsValidModForMatch(new OsuModHardRock(), true, MatchType.Playlists, false));
Assert.IsTrue(ModUtils.IsValidModForMatch(new OsuModDoubleTime(), false, MatchType.Playlists, false));
Assert.IsTrue(ModUtils.IsValidModForMatch(new OsuModDoubleTime(), true, MatchType.Playlists, false));
Assert.IsTrue(ModUtils.IsValidModForMatch(new ModAdaptiveSpeed(), false, MatchType.Playlists, false));
Assert.IsTrue(ModUtils.IsValidModForMatch(new ModAdaptiveSpeed(), true, MatchType.Playlists, false));
}
Assert.IsTrue(ModUtils.IsValidFreeModForMatchType(new OsuModHardRock(), MatchType.HeadToHead));
// For now, all rate adjustment mods aren't allowed as free mods in multiplayer.
Assert.IsFalse(ModUtils.IsValidFreeModForMatchType(new OsuModDoubleTime(), MatchType.HeadToHead));
Assert.IsFalse(ModUtils.IsValidFreeModForMatchType(new ModAdaptiveSpeed(), MatchType.HeadToHead));
Assert.IsFalse(ModUtils.IsValidFreeModForMatchType(new OsuModAutoplay(), MatchType.HeadToHead));
Assert.IsFalse(ModUtils.IsValidFreeModForMatchType(new OsuModTouchDevice(), MatchType.HeadToHead));
[Test]
public void TestFreestyleRulesetCompatibility()
{
HashSet<string> commonAcronyms = new HashSet<string>();
commonAcronyms.UnionWith(new OsuRuleset().CreateAllMods().Select(m => m.Acronym));
commonAcronyms.IntersectWith(new TaikoRuleset().CreateAllMods().Select(m => m.Acronym));
commonAcronyms.IntersectWith(new CatchRuleset().CreateAllMods().Select(m => m.Acronym));
commonAcronyms.IntersectWith(new ManiaRuleset().CreateAllMods().Select(m => m.Acronym));
Assert.Multiple(() =>
{
foreach (var ruleset in new Ruleset[] { new OsuRuleset(), new TaikoRuleset(), new CatchRuleset(), new ManiaRuleset() })
{
foreach (var mod in ruleset.CreateAllMods())
{
if (mod.ValidForFreestyleAsRequiredMod && mod.UserPlayable && !commonAcronyms.Contains(mod.Acronym))
Assert.Fail($"{mod.GetType().ReadableName()} declares {nameof(Mod.ValidForFreestyleAsRequiredMod)} but does not exist in all four basic rulesets!");
// downgraded to warning, because there are valid reasons why they may still not be specified to be valid for freestyle as required
// (see `TestModsValidForRequiredFreestyleAreConsistentlyCompatibleAcrossRulesets()` test case below).
if (!mod.ValidForFreestyleAsRequiredMod && mod.UserPlayable && commonAcronyms.Contains(mod.Acronym))
Assert.Warn($"{mod.GetType().ReadableName()} does not declare {nameof(Mod.ValidForFreestyleAsRequiredMod)} but exists in all four basic rulesets.");
}
}
});
}
[Test]
public void TestModsValidForRequiredFreestyleAreConsistentlyCompatibleAcrossRulesets()
{
Dictionary<(string firstMod, string secondMod), bool> compatibilityMap = new Dictionary<(string, string), bool>();
Assert.Multiple(() =>
{
for (int rulesetId = 0; rulesetId < 4; ++rulesetId)
{
var rulesetStore = new AssemblyRulesetStore();
var ruleset = rulesetStore.GetRuleset(rulesetId)!.CreateInstance();
var modsValidForFreestyleAsRequired = ruleset.CreateAllMods().Where(m => m.ValidForFreestyleAsRequiredMod).OrderBy(m => m.Acronym).ToList();
for (int i = 0; i < modsValidForFreestyleAsRequired.Count; i++)
{
for (int j = i; j < modsValidForFreestyleAsRequired.Count; ++j)
{
var first = modsValidForFreestyleAsRequired[i];
var second = modsValidForFreestyleAsRequired[j];
bool compatible = ModUtils.CheckCompatibleSet([first, second]);
if (!compatibilityMap.TryGetValue((first.Acronym, second.Acronym), out bool previousCompatible))
compatibilityMap[(first.Acronym, second.Acronym)] = compatible;
else if (previousCompatible != compatible)
Assert.Fail($"{first.Acronym} and {second.Acronym} declare {nameof(Mod.ValidForFreestyleAsRequiredMod)} while not being consistently compatible in all four rulesets!");
}
}
}
});
}
public abstract class CustomMod1 : Mod, IModCompatibilitySpecification
@@ -385,7 +395,7 @@ namespace osu.Game.Tests.Mods
{
}
public class InvalidMultiplayerMod : Mod
private class InvalidMultiplayerMod : Mod
{
public override string Name => string.Empty;
public override LocalisableString Description => string.Empty;
@@ -406,18 +416,22 @@ namespace osu.Game.Tests.Mods
public override bool ValidForMultiplayerAsFreeMod => false;
}
public class EditableMod : Mod
public class InvalidFreestyleRequiredMod : Mod
{
public override string Name => string.Empty;
public override LocalisableString Description => string.Empty;
public override double ScoreMultiplier => 1;
public override string Acronym => string.Empty;
public override double ScoreMultiplier => Multiplier;
public double Multiplier = 1;
public override bool HasImplementation => true;
public override bool ValidForFreestyleAsRequiredMod => false;
}
public interface IModCompatibilitySpecification
public interface IModCompatibilitySpecification;
public readonly record struct MultiplayerTestScenario(bool IsRequired, bool IsFreestyle, Mod[] Mods, Type[] InvalidTypes)
{
public override string ToString()
=> $"{IsRequired}, {IsFreestyle}, [{string.Join(',', Mods.Select(m => m.GetType().ReadableName()))}], [{string.Join(',', InvalidTypes.Select(t => t.ReadableName()))}]";
}
}
}
+6 -1
View File
@@ -29,6 +29,11 @@ namespace osu.Game.Tests.Resources
{
public const double QUICK_BEATMAP_LENGTH = 10000;
public const string COVER_IMAGE_1 = "https://assets.ppy.sh/user-cover-presets/1/df28696b58541a9e67f6755918951d542d93bdf1da41720fcca2fd2c1ea8cf51.jpeg";
public const string COVER_IMAGE_2 = "https://assets.ppy.sh/user-cover-presets/7/4a0ccb7b7fdd5c4238b11f0e7c686760fe2c99c6472b19400e82d1a8ff503e31.jpeg";
public const string COVER_IMAGE_3 = "https://assets.ppy.sh/user-cover-presets/12/6e8d3402c8080c2d9549a98321e1bff111dd9c94603ccdb237597479cab6e8a7.jpeg";
public const string COVER_IMAGE_4 = "https://assets.ppy.sh/user-cover-presets/17/80f82e4c2b27d8d6eed3ce89708ec27343e5ac63389cba6b5fb4550776562d08.jpeg";
private static readonly TemporaryNativeStorage temp_storage = new TemporaryNativeStorage("TestResources");
public static DllResourceStore GetStore() => new DllResourceStore(typeof(TestResources).Assembly);
@@ -178,7 +183,7 @@ namespace osu.Game.Tests.Resources
{
Id = 2,
Username = "peppy",
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
CoverUrl = COVER_IMAGE_3,
},
BeatmapInfo = beatmap,
BeatmapHash = beatmap.Hash,
@@ -421,6 +421,65 @@ namespace osu.Game.Tests.Rulesets.Scoring
Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.SH));
}
[Test]
public void TestComboAccounting([Values] bool shuffleResults)
{
var testBeatmap = new Beatmap
{
HitObjects = Enumerable.Range(1, 40).Select(i => new TestHitObject(HitResult.Perfect, HitResult.Miss)).ToList<HitObject>(),
};
scoreProcessor.ApplyBeatmap(testBeatmap);
var results = new List<JudgementResult>();
JudgementResult judgementResult;
for (int i = 0; i < 25; ++i)
{
judgementResult = new JudgementResult(testBeatmap.HitObjects[i], new TestJudgement(HitResult.Perfect, HitResult.Miss))
{
Type = HitResult.Perfect
};
results.Add(judgementResult);
scoreProcessor.ApplyResult(judgementResult);
Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(i + 1));
}
judgementResult = new JudgementResult(testBeatmap.HitObjects[25], new TestJudgement(HitResult.Perfect, HitResult.Miss))
{
Type = HitResult.Miss
};
results.Add(judgementResult);
scoreProcessor.ApplyResult(judgementResult);
Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(0));
for (int i = 26; i < 40; ++i)
{
judgementResult = new JudgementResult(testBeatmap.HitObjects[i], new TestJudgement(HitResult.Perfect, HitResult.Miss))
{
Type = HitResult.Perfect
};
results.Add(judgementResult);
scoreProcessor.ApplyResult(judgementResult);
Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(i - 25));
}
Assert.That(scoreProcessor.MaximumStatistics[HitResult.Perfect], Is.EqualTo(40));
Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(14));
Assert.That(scoreProcessor.HighestCombo.Value, Is.EqualTo(25));
// random shuffle is VERY extreme and overkill.
// it might not work correctly for any other `ScoreProcessor` property, and the intermediate results likely make no sense.
// the goal is only to demonstrate idempotency to zero when reverting all results.
var random = new Random(20250519);
var toRevert = shuffleResults ? results.OrderBy(_ => random.Next()).ToList() : Enumerable.Reverse(results);
foreach (var result in toRevert)
scoreProcessor.RevertResult(result);
Assert.That(scoreProcessor.Combo.Value, Is.Zero);
Assert.That(scoreProcessor.HighestCombo.Value, Is.Zero);
}
private class TestJudgement : Judgement
{
public override HitResult MaxResult { get; }
@@ -75,6 +75,8 @@ namespace osu.Game.Tests.Skins
"Archives/modified-argon-20250116.osk",
// Covers player team flag
"Archives/modified-argon-20250214.osk",
// Covers skinnable leaderboard
"Archives/modified-argon-20250424.osk",
};
/// <summary>
@@ -16,6 +16,7 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Beatmaps.Drawables.Cards;
using osu.Game.Beatmaps.Drawables.Cards.Buttons;
using osu.Game.Beatmaps.Drawables.Cards.Statistics;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
@@ -63,7 +64,11 @@ namespace osu.Game.Tests.Visual.Beatmaps
withStatistics.NominationStatus = new BeatmapSetNominationStatus
{
Current = 1,
Required = 2
RequiredMeta =
{
MainRuleset = 2,
NonMainRuleset = 1,
}
};
var undownloadable = getUndownloadableBeatmapSet();
@@ -78,7 +83,11 @@ namespace osu.Game.Tests.Visual.Beatmaps
someDifficulties.NominationStatus = new BeatmapSetNominationStatus
{
Current = 2,
Required = 2
RequiredMeta =
{
MainRuleset = 2,
NonMainRuleset = 1,
}
};
var manyDifficulties = getManyDifficultiesBeatmapSet(100);
@@ -220,6 +229,9 @@ namespace osu.Game.Tests.Visual.Beatmaps
}
private Drawable createContent(OverlayColourScheme colourScheme, Func<APIBeatmapSet, Drawable> creationFunc)
=> createContent(colourScheme, testCases.Select(creationFunc).ToArray());
private Drawable createContent(OverlayColourScheme colourScheme, Drawable[] cards)
{
var colourProvider = new OverlayColourProvider(colourScheme);
@@ -247,7 +259,7 @@ namespace osu.Game.Tests.Visual.Beatmaps
Direction = FillDirection.Full,
Padding = new MarginPadding(10),
Spacing = new Vector2(10),
ChildrenEnumerable = testCases.Select(creationFunc)
ChildrenEnumerable = cards
}
}
}
@@ -320,5 +332,54 @@ namespace osu.Game.Tests.Visual.Beatmaps
BeatmapCardNormal firstCard() => this.ChildrenOfType<BeatmapCardNormal>().First();
}
[Test]
public void TestNominations()
{
AddStep("create cards", () =>
{
var singleRuleset = CreateAPIBeatmapSet(Ruleset.Value);
singleRuleset.HypeStatus = new BeatmapSetHypeStatus();
singleRuleset.NominationStatus = new BeatmapSetNominationStatus
{
Current = 4,
RequiredMeta =
{
MainRuleset = 5,
NonMainRuleset = 1,
}
};
var multipleRulesets = getManyDifficultiesBeatmapSet(3);
multipleRulesets.HypeStatus = new BeatmapSetHypeStatus();
multipleRulesets.NominationStatus = new BeatmapSetNominationStatus
{
Current = 4,
RequiredMeta =
{
MainRuleset = 5,
NonMainRuleset = 1,
}
};
Child = createContent(OverlayColourScheme.Blue, new Drawable[]
{
new BeatmapCardNormal(singleRuleset),
new BeatmapCardNormal(multipleRulesets),
});
});
// first card: only has main ruleset, required nominations = main_ruleset = 5
AddAssert("first card has single ruleset", () => firstCard().BeatmapSet.Beatmaps.GroupBy(b => b.Ruleset).Count(), () => Is.EqualTo(1));
AddAssert("first card nominations = 4/5", () => firstCard().ChildrenOfType<NominationsStatistic>().Single().TooltipText.ToString(), () => Is.EqualTo("Nominations: 4/5"));
// second card: has non-main rulesets, required nominations = main_ruleset + non_main_ruleset * (count of non-main rulesets) = 5 + 1 * 2 = 7
AddAssert("second card has three rulesets", () => secondCard().BeatmapSet.Beatmaps.GroupBy(b => b.Ruleset).Count(), () => Is.EqualTo(3));
AddAssert("second card nominations = 4/7", () => secondCard().ChildrenOfType<NominationsStatistic>().Single().TooltipText.ToString(), () => Is.EqualTo("Nominations: 4/7"));
// order is reversed due to the cards being inside a reverse child-id fill flow.
BeatmapCardNormal firstCard() => this.ChildrenOfType<BeatmapCardNormal>().ElementAt(1);
BeatmapCardNormal secondCard() => this.ChildrenOfType<BeatmapCardNormal>().ElementAt(0);
}
}
}
@@ -20,6 +20,7 @@ namespace osu.Game.Tests.Visual.Beatmaps
public partial class TestSceneBeatmapSetOnlineStatusPill : ThemeComparisonTestScene
{
private bool showUnknownStatus;
private bool animated = true;
protected override Drawable CreateContent() => new FillFlowContainer
{
@@ -37,10 +38,11 @@ namespace osu.Game.Tests.Visual.Beatmaps
new BeatmapSetOnlineStatusPill
{
ShowUnknownStatus = showUnknownStatus,
Animated = animated,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Status = status
}
},
}
})
};
@@ -64,6 +66,12 @@ namespace osu.Game.Tests.Visual.Beatmaps
CreateThemedContent(OverlayColourScheme.Red);
});
AddStep("toggle animate", () =>
{
animated = !animated;
CreateThemedContent(OverlayColourScheme.Red);
});
AddStep("unset fixed width", () => statusPills.ForEach(pill => pill.AutoSizeAxes = Axes.Both));
}
@@ -16,6 +16,7 @@ using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Screens.OnlinePlay.DailyChallenge;
using osu.Game.Screens.OnlinePlay.DailyChallenge.Events;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.DailyChallenge
{
@@ -129,7 +130,7 @@ namespace osu.Game.Tests.Visual.DailyChallenge
{
Id = 2,
Username = "peppy",
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
CoverUrl = TestResources.COVER_IMAGE_3,
}, RNG.Next(1_000_000), null);
feed.AddNewScore(ev);
@@ -141,7 +142,7 @@ namespace osu.Game.Tests.Visual.DailyChallenge
{
Id = 2,
Username = "peppy",
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
CoverUrl = TestResources.COVER_IMAGE_3,
}, RNG.Next(1_000_000), RNG.Next(1, 1000));
feed.AddNewScore(ev);
@@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.DailyChallenge
{
Id = 2,
Username = "peppy",
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
CoverUrl = TestResources.COVER_IMAGE_3,
}, RNG.Next(1_000_000), null);
feed.AddNewScore(ev);
@@ -75,7 +75,7 @@ namespace osu.Game.Tests.Visual.DailyChallenge
{
Id = 2,
Username = "peppy",
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
CoverUrl = TestResources.COVER_IMAGE_3,
}, RNG.Next(1_000_000), RNG.Next(11, 1000));
var testScore = TestResources.CreateTestScoreInfo();
@@ -90,7 +90,7 @@ namespace osu.Game.Tests.Visual.DailyChallenge
{
Id = 2,
Username = "peppy",
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
CoverUrl = TestResources.COVER_IMAGE_3,
}, RNG.Next(1_000_000), RNG.Next(1, 10));
feed.AddNewScore(ev);
@@ -108,7 +108,7 @@ namespace osu.Game.Tests.Visual.DailyChallenge
{
Id = 2,
Username = "peppy",
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
CoverUrl = TestResources.COVER_IMAGE_3,
}, RNG.Next(1_000_000), null);
feed.AddNewScore(ev);
@@ -13,6 +13,7 @@ using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Screens.OnlinePlay.DailyChallenge;
using osu.Game.Screens.OnlinePlay.DailyChallenge.Events;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.DailyChallenge
{
@@ -65,7 +66,7 @@ namespace osu.Game.Tests.Visual.DailyChallenge
{
Id = 2,
Username = "peppy",
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
CoverUrl = TestResources.COVER_IMAGE_3,
}, RNG.Next(1_000_000), null);
breakdown.AddNewScore(ev);
@@ -85,7 +86,7 @@ namespace osu.Game.Tests.Visual.DailyChallenge
{
Id = 2,
Username = "peppy",
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
CoverUrl = TestResources.COVER_IMAGE_3,
}, RNG.Next(1_000_000), null);
breakdown.AddNewScore(ev);
@@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.DailyChallenge
{
Id = 2,
Username = "peppy",
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
CoverUrl = TestResources.COVER_IMAGE_3,
}, RNG.Next(1_000_000), null);
totals.AddNewScore(ev);
@@ -73,7 +73,7 @@ namespace osu.Game.Tests.Visual.DailyChallenge
{
Id = 2,
Username = "peppy",
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
CoverUrl = TestResources.COVER_IMAGE_3,
}, RNG.Next(1_000_000), RNG.Next(11, 1000));
var testScore = TestResources.CreateTestScoreInfo();
@@ -1,10 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Beatmaps.Drawables.Cards;
using osu.Game.Overlays;
using osu.Game.Screens.Edit.Submission;
using osuTK;
@@ -16,9 +22,16 @@ namespace osu.Game.Tests.Visual.Editing
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
[Resolved]
private AudioManager audio { get; set; } = null!;
private Sample? completeSample;
[Test]
public void TestAppearance()
{
float incrementingProgress = 0;
SubmissionStageProgress progress = null!;
AddStep("create content", () => Child = new Container
@@ -36,12 +49,119 @@ namespace osu.Game.Tests.Visual.Editing
});
AddStep("not started", () => progress.SetNotStarted());
AddStep("indeterminate progress", () => progress.SetInProgress());
AddStep("30% progress", () => progress.SetInProgress(0.3f));
AddStep("70% progress", () => progress.SetInProgress(0.7f));
AddStep("increase progress to 100", () =>
{
incrementingProgress = 0;
ScheduledDelegate? task = null;
task = Scheduler.AddDelayed(() =>
{
if (incrementingProgress >= 1)
{
// ReSharper disable once AccessToModifiedClosure
task?.Cancel();
return;
}
if (RNG.NextDouble() < 0.01)
progress.SetInProgress(incrementingProgress += RNG.NextSingle(0.08f));
}, 0, true);
});
AddUntilStep("wait for completed", () => incrementingProgress >= 1);
AddStep("completed", () => progress.SetCompleted());
AddStep("failed", () => progress.SetFailed("the foobarator has defrobnicated"));
AddStep("failed with long message", () => progress.SetFailed("this is a very very very very VERY VEEEEEEEEEEEEEEEEEEEEEEEEERY long error message like you would never believe"));
AddStep("canceled", () => progress.SetCanceled());
}
[Test]
public void TestAudioSequence()
{
SubmissionStageProgress[] stages = new SubmissionStageProgress[4];
Container? cardContainer = null;
AddStep("prepare", () =>
{
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(1),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.8f),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5),
Children = new Drawable[]
{
stages[0] = new SubmissionStageProgress
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
StageDescription = "Export...",
StageIndex = 0
},
stages[1] = new SubmissionStageProgress
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
StageDescription = "CreateSet...",
StageIndex = 1
},
stages[2] = new SubmissionStageProgress
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
StageDescription = "Upload...",
StageIndex = 2
},
stages[3] = new SubmissionStageProgress
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
StageDescription = "Update...",
StageIndex = 3
},
cardContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
}
}
};
completeSample = audio.Samples.Get(@"UI/bss-complete");
});
for (int i = 0; i < stages.Length; i++)
{
int step = i;
AddStep($"{step}: not started", () => stages[step].SetNotStarted());
AddStep($"{step}: indeterminate progress", () => stages[step].SetInProgress());
AddStep($"{step}: 25% progress", () => stages[step].SetInProgress(0.25f));
AddStep($"{step}: 70% progress", () => stages[step].SetInProgress(0.7f));
AddStep($"{step}: completed", () => stages[step].SetCompleted());
}
AddWaitStep("pause for timing", 2);
AddStep("Sequence Complete", () =>
{
var beatmapSet = CreateAPIBeatmapSet(Ruleset.Value);
beatmapSet.Beatmaps = Enumerable.Repeat(beatmapSet.Beatmaps.First(), 100).ToArray();
LoadComponentAsync(new BeatmapCardExtra(beatmapSet, false), loaded =>
{
cardContainer?.Add(loaded);
completeSample?.Play();
});
});
}
}
}
@@ -108,7 +108,10 @@ namespace osu.Game.Tests.Visual.Gameplay
public bool IsRunning => true;
public double TrueGameplayRate { set => adjustableAudioComponent.Tempo.Value = value; }
public double TrueGameplayRate
{
set => adjustableAudioComponent.Tempo.Value = value;
}
private readonly AudioAdjustments adjustableAudioComponent = new AudioAdjustments();
@@ -1,12 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Extensions.PolygonExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@@ -16,6 +16,7 @@ using osu.Framework.Utils;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Select.Leaderboards;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
@@ -23,7 +24,10 @@ namespace osu.Game.Tests.Visual.Gameplay
[TestFixture]
public partial class TestSceneGameplayLeaderboard : OsuTestScene
{
private TestGameplayLeaderboard leaderboard;
private TestDrawableGameplayLeaderboard leaderboard = null!;
[Cached(typeof(IGameplayLeaderboardProvider))]
private TestGameplayLeaderboardProvider leaderboardProvider = new TestGameplayLeaderboardProvider();
private readonly BindableLong playerScore = new BindableLong();
@@ -31,8 +35,8 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddStep("toggle expanded", () =>
{
if (leaderboard != null)
leaderboard.Expanded.Value = !leaderboard.Expanded.Value;
if (leaderboard.IsNotNull())
leaderboard.ForceExpand.Value = !leaderboard.ForceExpand.Value;
});
AddSliderStep("set player score", 50, 5000000, 1222333, v => playerScore.Value = v);
@@ -46,21 +50,21 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("add many scores in one go", () =>
{
for (int i = 0; i < 32; i++)
createRandomScore(new APIUser { Username = $"Player {i + 1}" });
leaderboardProvider.CreateRandomScore(new APIUser { Username = $"Player {i + 1}" });
// Add player at end to force an animation down the whole list.
playerScore.Value = 0;
createLeaderboardScore(playerScore, new APIUser { Username = "You", Id = 3 }, true);
leaderboardProvider.CreateLeaderboardScore(playerScore, new APIUser { Username = "You", Id = 3 }, true);
});
// Gameplay leaderboard has custom scroll logic, which when coupled with LayoutDuration
// has caused layout to not work in the past.
AddUntilStep("wait for fill flow layout",
() => leaderboard.ChildrenOfType<FillFlowContainer<GameplayLeaderboardScore>>().First().ScreenSpaceDrawQuad.Intersects(leaderboard.ScreenSpaceDrawQuad));
() => leaderboard.ChildrenOfType<FillFlowContainer<DrawableGameplayLeaderboardScore>>().First().ScreenSpaceDrawQuad.Intersects(leaderboard.ScreenSpaceDrawQuad));
AddUntilStep("wait for some scores not masked away",
() => leaderboard.ChildrenOfType<GameplayLeaderboardScore>().Any(s => leaderboard.ScreenSpaceDrawQuad.Contains(s.ScreenSpaceDrawQuad.Centre)));
() => leaderboard.ChildrenOfType<DrawableGameplayLeaderboardScore>().Any(s => leaderboard.ScreenSpaceDrawQuad.Contains(s.ScreenSpaceDrawQuad.Centre)));
AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
@@ -73,33 +77,6 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
}
[Test]
public void TestPlayerScore()
{
createLeaderboard();
addLocalPlayer();
var player2Score = new BindableLong(1234567);
var player3Score = new BindableLong(1111111);
AddStep("add player 2", () => createLeaderboardScore(player2Score, new APIUser { Username = "Player 2" }));
AddStep("add player 3", () => createLeaderboardScore(player3Score, new APIUser { Username = "Player 3" }));
AddUntilStep("is player 2 position #1", () => leaderboard.CheckPositionByUsername("Player 2", 1));
AddUntilStep("is player position #2", () => leaderboard.CheckPositionByUsername("You", 2));
AddUntilStep("is player 3 position #3", () => leaderboard.CheckPositionByUsername("Player 3", 3));
AddStep("set score above player 3", () => player2Score.Value = playerScore.Value - 500);
AddUntilStep("is player position #1", () => leaderboard.CheckPositionByUsername("You", 1));
AddUntilStep("is player 2 position #2", () => leaderboard.CheckPositionByUsername("Player 2", 2));
AddUntilStep("is player 3 position #3", () => leaderboard.CheckPositionByUsername("Player 3", 3));
AddStep("set score below players", () => player2Score.Value = playerScore.Value - 123456);
AddUntilStep("is player position #1", () => leaderboard.CheckPositionByUsername("You", 1));
AddUntilStep("is player 3 position #2", () => leaderboard.CheckPositionByUsername("Player 3", 2));
AddUntilStep("is player 2 position #3", () => leaderboard.CheckPositionByUsername("Player 2", 3));
}
[Test]
public void TestRandomScores()
{
@@ -107,7 +84,7 @@ namespace osu.Game.Tests.Visual.Gameplay
addLocalPlayer();
int playerNumber = 1;
AddRepeatStep("add player with random score", () => createRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 10);
AddRepeatStep("add player with random score", () => leaderboardProvider.CreateRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 10);
}
[Test]
@@ -116,30 +93,10 @@ namespace osu.Game.Tests.Visual.Gameplay
createLeaderboard();
addLocalPlayer();
AddStep("add peppy", () => createRandomScore(new APIUser { Username = "peppy", Id = 2 }));
AddStep("add smoogipoo", () => createRandomScore(new APIUser { Username = "smoogipoo", Id = 1040328 }));
AddStep("add flyte", () => createRandomScore(new APIUser { Username = "flyte", Id = 3103765 }));
AddStep("add frenzibyte", () => createRandomScore(new APIUser { Username = "frenzibyte", Id = 14210502 }));
}
[Test]
public void TestMaxHeight()
{
createLeaderboard();
addLocalPlayer();
int playerNumber = 1;
AddRepeatStep("add 3 other players", () => createRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 3);
checkHeight(4);
AddRepeatStep("add 4 other players", () => createRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 4);
checkHeight(8);
AddRepeatStep("add 4 other players", () => createRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 4);
checkHeight(8);
void checkHeight(int panelCount)
=> AddAssert($"leaderboard height is {panelCount} panels high", () => leaderboard.DrawHeight == (GameplayLeaderboardScore.PANEL_HEIGHT + leaderboard.Spacing) * panelCount);
AddStep("add peppy", () => leaderboardProvider.CreateRandomScore(new APIUser { Username = "peppy", Id = 2 }));
AddStep("add smoogipoo", () => leaderboardProvider.CreateRandomScore(new APIUser { Username = "smoogipoo", Id = 1040328 }));
AddStep("add flyte", () => leaderboardProvider.CreateRandomScore(new APIUser { Username = "flyte", Id = 3103765 }));
AddStep("add frenzibyte", () => leaderboardProvider.CreateRandomScore(new APIUser { Username = "frenzibyte", Id = 14210502 }));
}
[Test]
@@ -166,12 +123,12 @@ namespace osu.Game.Tests.Visual.Gameplay
int playerNumber = 1;
AddRepeatStep("add 3 other players", () => createRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 3);
AddRepeatStep("add 3 other players", () => leaderboardProvider.CreateRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 3);
AddUntilStep("no pink color scores",
() => leaderboard.ChildrenOfType<Box>().Select(b => ((Colour4)b.Colour).ToHex()),
() => Does.Not.Contain("#FF549A"));
AddRepeatStep("add 3 friend score", () => createRandomScore(friend), 3);
AddRepeatStep("add 3 friend score", () => leaderboardProvider.CreateRandomScore(friend), 3);
AddUntilStep("at least one friend score is pink",
() => leaderboard.GetAllScoresForUsername("my friend")
.SelectMany(score => score.ChildrenOfType<Box>())
@@ -184,7 +141,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("add local player", () =>
{
playerScore.Value = 1222333;
createLeaderboardScore(playerScore, new APIUser { Username = "You", Id = 3 }, true);
leaderboardProvider.CreateLeaderboardScore(playerScore, new APIUser { Username = "You", Id = 3 }, true);
});
}
@@ -192,7 +149,8 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddStep("create leaderboard", () =>
{
Child = leaderboard = new TestGameplayLeaderboard
leaderboardProvider.Scores.Clear();
Child = leaderboard = new TestDrawableGameplayLeaderboard
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -201,27 +159,28 @@ namespace osu.Game.Tests.Visual.Gameplay
});
}
private void createRandomScore(APIUser user) => createLeaderboardScore(new BindableLong(RNG.Next(0, 5_000_000)), user);
private void createLeaderboardScore(BindableLong score, APIUser user, bool isTracked = false)
{
var leaderboardScore = leaderboard.Add(user, isTracked);
leaderboardScore.TotalScore.BindTo(score);
}
private partial class TestGameplayLeaderboard : GameplayLeaderboard
private partial class TestDrawableGameplayLeaderboard : DrawableGameplayLeaderboard
{
public float Spacing => Flow.Spacing.Y;
public bool CheckPositionByUsername(string username, int? expectedPosition)
{
var scoreItem = Flow.FirstOrDefault(i => i.User?.Username == username);
public IEnumerable<DrawableGameplayLeaderboardScore> GetAllScoresForUsername(string username)
=> Flow.Where(i => i.User?.Username == username);
}
return scoreItem != null && scoreItem.ScorePosition == expectedPosition;
public class TestGameplayLeaderboardProvider : IGameplayLeaderboardProvider
{
public BindableList<GameplayLeaderboardScore> Scores { get; } = new BindableList<GameplayLeaderboardScore>();
public GameplayLeaderboardScore CreateRandomScore(APIUser user) => CreateLeaderboardScore(new BindableLong(RNG.Next(0, 5_000_000)), user);
public GameplayLeaderboardScore CreateLeaderboardScore(BindableLong totalScore, APIUser user, bool isTracked = false)
{
var score = new GameplayLeaderboardScore(user, isTracked, totalScore);
Scores.Add(score);
return score;
}
public IEnumerable<GameplayLeaderboardScore> GetAllScoresForUsername(string username)
=> Flow.Where(i => i.User?.Username == username);
IBindableList<GameplayLeaderboardScore> IGameplayLeaderboardProvider.Scores => Scores;
}
}
}
@@ -21,6 +21,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private bool seek;
[Test]
[FlakyTest]
public void TestAllSamplesStopDuringSeek()
{
DrawableSlider? slider = null;
@@ -0,0 +1,167 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Spectator;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Skinning;
using osu.Game.Tests.Gameplay;
using osu.Game.Tests.Visual.Spectator;
namespace osu.Game.Tests.Visual.Gameplay
{
[Description(@"Exercises the appearance of the HUD overlay on various skin and ruleset combinations.")]
public partial class TestSceneHUDOverlayRulesetLayouts : OsuTestScene, IStorageResourceProvider
{
private readonly Dictionary<string, ISkin> skins = new Dictionary<string, ISkin>();
[Resolved]
private GameHost host { get; set; } = null!;
[Resolved]
private RulesetStore rulesets { get; set; } = null!;
[Resolved]
private OsuConfigManager configManager { get; set; } = null!;
[BackgroundDependencyLoader]
private void load()
{
skins["argon"] = new ArgonSkin(this);
skins["triangles"] = new TrianglesSkin(this);
skins["legacy"] = new DefaultLegacySkin(this);
}
[SetUpSteps]
public void SetUpSteps()
{
AddToggleStep("toggle leaderboard", b => configManager.SetValue(OsuSetting.GameplayLeaderboard, b));
}
[Test]
public void TestLayout(
[Values("argon", "triangles", "legacy")]
string skinName,
[Values("osu", "taiko", "fruits", "mania")]
string rulesetName)
{
AddStep("create content", () =>
{
var rulesetInfo = rulesets.GetRuleset(rulesetName);
var ruleset = rulesetInfo!.CreateInstance();
var beatmap = ruleset.CreateBeatmapConverter(new Beatmap()).Convert();
var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap);
ISkin provider = ruleset.CreateSkinTransformer(skins[skinName], beatmap)!;
var gameplayState = TestGameplayState.Create(ruleset);
((Bindable<LocalUserPlayingState>)gameplayState.PlayingState).Value = LocalUserPlayingState.Playing;
var spectatorClient = new TestSpectatorClient();
for (int i = 0; i < 15; ++i)
{
((ISpectatorClient)spectatorClient).UserStartedWatching([
new SpectatorUser
{
OnlineID = i,
Username = $"User {i}"
}
]);
}
GameplayClockContainer gameplayClock;
List<(Type, object)> dependencies =
[
(typeof(GameplayState), gameplayState),
(typeof(ScoreProcessor), gameplayState.ScoreProcessor),
(typeof(HealthProcessor), gameplayState.HealthProcessor),
(typeof(IGameplayClock), gameplayClock = new GameplayClockContainer(new TrackVirtual(60000), false, false)),
(typeof(SpectatorClient), spectatorClient),
(typeof(IGameplayLeaderboardProvider), new TestGameplayLeaderboardProvider()),
];
if (drawableRuleset is IDrawableScrollingRuleset scrolling)
dependencies.Add((typeof(IScrollingInfo), scrolling.ScrollingInfo));
Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = dependencies.ToArray(),
Children = new Drawable[]
{
spectatorClient,
new SkinProvidingContainer(provider)
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
drawableRuleset,
new HUDOverlay(drawableRuleset, [])
{
RelativeSizeAxes = Axes.Both,
}
}
}
}
};
gameplayClock.Start();
});
}
private class TestGameplayLeaderboardProvider : IGameplayLeaderboardProvider
{
IBindableList<GameplayLeaderboardScore> IGameplayLeaderboardProvider.Scores => Scores;
public BindableList<GameplayLeaderboardScore> Scores { get; } = new BindableList<GameplayLeaderboardScore>();
public bool IsPartial { get; } = false;
public TestGameplayLeaderboardProvider()
{
for (int i = 0; i < 20; ++i)
{
Scores.Add(new GameplayLeaderboardScore(new ScoreInfo
{
User = new APIUser { Username = $"User {i}" },
TotalScore = (20 - i) * 50_000,
Accuracy = i * 0.05,
Combo = i * 50
}, i == 19));
}
}
}
#region IResourceStorageProvider
public IRenderer Renderer => host.Renderer;
public AudioManager AudioManager => Audio;
public IResourceStore<byte[]> Files => null!;
public new IResourceStore<byte[]> Resources => base.Resources;
public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);
RealmAccess IStorageResourceProvider.RealmAccess => null!;
#endregion
}
}
@@ -204,12 +204,7 @@ namespace osu.Game.Tests.Visual.Gameplay
Origin = Anchor.Centre,
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Both,
Children = new[]
{
new OsuSpriteText { Text = $@"Great: {hitWindows?.WindowFor(HitResult.Great)}" },
new OsuSpriteText { Text = $@"Good: {hitWindows?.WindowFor(HitResult.Ok)}" },
new OsuSpriteText { Text = $@"Meh: {hitWindows?.WindowFor(HitResult.Meh)}" },
}
ChildrenEnumerable = hitWindows?.GetAllAvailableWindows().Select(w => new OsuSpriteText { Text = $@"{w.result}: {w.length}" }) ?? []
});
Add(new BarHitErrorMeter
@@ -69,6 +69,7 @@ namespace osu.Game.Tests.Visual.Gameplay
}
[Test]
[FlakyTest]
public void TestFadeOnIdle()
{
createTest();
@@ -144,7 +145,8 @@ namespace osu.Game.Tests.Visual.Gameplay
}
[Test]
public void TestDoesntFadeOnMouseDown()
[FlakyTest]
public void TestDoesNotFadeOnMouseDown()
{
createTest();
@@ -1,124 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Select;
using osu.Game.Tests.Gameplay;
namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneSoloGameplayLeaderboard : OsuTestScene
{
[Cached(typeof(ScoreProcessor))]
private readonly ScoreProcessor scoreProcessor = TestGameplayState.Create(new OsuRuleset()).ScoreProcessor;
private readonly BindableList<ScoreInfo> scores = new BindableList<ScoreInfo>();
private readonly Bindable<bool> configVisibility = new Bindable<bool>();
private readonly Bindable<PlayBeatmapDetailArea.TabType> beatmapTabType = new Bindable<PlayBeatmapDetailArea.TabType>();
private SoloGameplayLeaderboard leaderboard = null!;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.GameplayLeaderboard, configVisibility);
config.BindWith(OsuSetting.BeatmapDetailTab, beatmapTabType);
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep("clear scores", () => scores.Clear());
AddStep("create component", () =>
{
var trackingUser = new APIUser
{
Username = "local user",
Id = 2,
};
Child = leaderboard = new SoloGameplayLeaderboard(trackingUser)
{
Scores = { BindTarget = scores },
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AlwaysVisible = { Value = false },
Expanded = { Value = true },
};
});
AddStep("add scores", () => scores.AddRange(createSampleScores()));
}
[Test]
public void TestLocalUser()
{
AddSliderStep("score", 0, 1000000, 500000, v => scoreProcessor.TotalScore.Value = v);
AddSliderStep("accuracy", 0f, 1f, 0.5f, v => scoreProcessor.Accuracy.Value = v);
AddSliderStep("combo", 0, 10000, 0, v => scoreProcessor.HighestCombo.Value = v);
AddStep("toggle expanded", () => leaderboard.Expanded.Value = !leaderboard.Expanded.Value);
}
[TestCase(PlayBeatmapDetailArea.TabType.Local, 51)]
[TestCase(PlayBeatmapDetailArea.TabType.Global, null)]
[TestCase(PlayBeatmapDetailArea.TabType.Country, null)]
[TestCase(PlayBeatmapDetailArea.TabType.Friends, null)]
public void TestTrackedScorePosition(PlayBeatmapDetailArea.TabType tabType, int? expectedOverflowIndex)
{
AddStep($"change TabType to {tabType}", () => beatmapTabType.Value = tabType);
AddUntilStep("tracked player is #50", () => leaderboard.TrackedScore?.ScorePosition, () => Is.EqualTo(50));
AddStep("add one more score", () => scores.Add(new ScoreInfo { User = new APIUser { Username = "New player 1" }, TotalScore = RNG.Next(600000, 1000000) }));
AddUntilStep("wait for sort", () => leaderboard.ChildrenOfType<GameplayLeaderboardScore>().First().ScorePosition != null);
if (expectedOverflowIndex == null)
AddUntilStep("tracked player has null position", () => leaderboard.TrackedScore?.ScorePosition, () => Is.Null);
else
AddUntilStep($"tracked player is #{expectedOverflowIndex}", () => leaderboard.TrackedScore?.ScorePosition, () => Is.EqualTo(expectedOverflowIndex));
}
[Test]
public void TestVisibility()
{
AddStep("set config visible true", () => configVisibility.Value = true);
AddUntilStep("leaderboard visible", () => leaderboard.Alpha == 1);
AddStep("set config visible false", () => configVisibility.Value = false);
AddUntilStep("leaderboard not visible", () => leaderboard.Alpha == 0);
AddStep("set always visible", () => leaderboard.AlwaysVisible.Value = true);
AddUntilStep("leaderboard visible", () => leaderboard.Alpha == 1);
AddStep("set config visible true", () => configVisibility.Value = true);
AddAssert("leaderboard still visible", () => leaderboard.Alpha == 1);
}
private static List<ScoreInfo> createSampleScores()
{
return new[]
{
new ScoreInfo { User = new APIUser { Username = @"peppy" }, TotalScore = RNG.Next(500000, 1000000) },
new ScoreInfo { User = new APIUser { Username = @"smoogipoo" }, TotalScore = RNG.Next(500000, 1000000) },
new ScoreInfo { User = new APIUser { Username = @"spaceman_atlas" }, TotalScore = RNG.Next(500000, 1000000) },
new ScoreInfo { User = new APIUser { Username = @"frenzibyte" }, TotalScore = RNG.Next(500000, 1000000) },
new ScoreInfo { User = new APIUser { Username = @"Susko3" }, TotalScore = RNG.Next(500000, 1000000) },
}.Concat(Enumerable.Range(0, 44).Select(i => new ScoreInfo { User = new APIUser { Username = $"User {i + 1}" }, TotalScore = 1000000 - i * 10000 })).ToList();
}
}
}
@@ -0,0 +1,165 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Online.Leaderboards;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Tests.Gameplay;
namespace osu.Game.Tests.Visual.Gameplay
{
[HeadlessTest]
public partial class TestSceneSoloGameplayLeaderboardProvider : OsuTestScene
{
[Test]
public void TestLocalLeaderboardHasPositionsAutofilled()
{
SoloGameplayLeaderboardProvider provider = null!;
var leaderboardManager = new LeaderboardManager();
LoadComponent(leaderboardManager);
var gameplayState = TestGameplayState.Create(new OsuRuleset());
AddStep("fetch local", () => leaderboardManager.FetchWithCriteria(new LeaderboardCriteria(Beatmap.Value.BeatmapInfo, Ruleset.Value, BeatmapLeaderboardScope.Local, null)));
AddStep("set scores", () =>
{
// this is dodgy but anything less dodgy is a lot of work
((Bindable<LeaderboardScores?>)leaderboardManager.Scores).Value = LeaderboardScores.Success(
Enumerable.Range(1, 100).Select(i => new ScoreInfo
{
TotalScore = 10_000 * (100 - i),
Position = i,
}).ToArray(),
1337,
null
);
});
AddStep("create content", () => Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies =
[
(typeof(LeaderboardManager), leaderboardManager),
(typeof(GameplayState), gameplayState)
],
Children = new Drawable[]
{
leaderboardManager,
provider = new SoloGameplayLeaderboardProvider()
}
});
AddUntilStep("tracked score shows #101", () => provider.Scores.Single(s => s.Tracked).Position.Value, () => Is.EqualTo(101));
AddUntilStep("tracked score ordered #101", () => provider.Scores.Single(s => s.Tracked).DisplayOrder.Value, () => Is.EqualTo(101));
AddStep("move score to #20", () => gameplayState.ScoreProcessor.TotalScore.Value = 802_000);
AddUntilStep("tracked score shows #20", () => provider.Scores.Single(s => s.Tracked).Position.Value, () => Is.EqualTo(20));
AddUntilStep("tracked score ordered #20", () => provider.Scores.Single(s => s.Tracked).DisplayOrder.Value, () => Is.EqualTo(20));
AddStep("move score to #1", () => gameplayState.ScoreProcessor.TotalScore.Value = 1_002_000);
AddUntilStep("tracked score shows #1", () => provider.Scores.Single(s => s.Tracked).Position.Value, () => Is.EqualTo(1));
AddUntilStep("tracked score ordered #1", () => provider.Scores.Single(s => s.Tracked).DisplayOrder.Value, () => Is.EqualTo(1));
}
[Test]
public void TestFullGlobalLeaderboard()
{
SoloGameplayLeaderboardProvider provider = null!;
var leaderboardManager = new LeaderboardManager();
LoadComponent(leaderboardManager);
var gameplayState = TestGameplayState.Create(new OsuRuleset());
AddStep("fetch local", () => leaderboardManager.FetchWithCriteria(new LeaderboardCriteria(Beatmap.Value.BeatmapInfo, Ruleset.Value, BeatmapLeaderboardScope.Global, null)));
AddStep("set scores", () =>
{
// this is dodgy but anything less dodgy is a lot of work
((Bindable<LeaderboardScores?>)leaderboardManager.Scores).Value = LeaderboardScores.Success(
Enumerable.Range(1, 40).Select(i => new ScoreInfo
{
TotalScore = 600_000 + 10_000 * (40 - i),
Position = i,
}).ToArray(),
1337,
null
);
});
AddStep("create content", () => Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies =
[
(typeof(LeaderboardManager), leaderboardManager),
(typeof(GameplayState), gameplayState)
],
Children = new Drawable[]
{
leaderboardManager,
provider = new SoloGameplayLeaderboardProvider()
}
});
AddUntilStep("tracked score shows #41", () => provider.Scores.Single(s => s.Tracked).Position.Value, () => Is.EqualTo(41));
AddUntilStep("tracked score ordered #41", () => provider.Scores.Single(s => s.Tracked).DisplayOrder.Value, () => Is.EqualTo(41));
AddStep("move score to #20", () => gameplayState.ScoreProcessor.TotalScore.Value = 802_000);
AddUntilStep("tracked score shows #20", () => provider.Scores.Single(s => s.Tracked).Position.Value, () => Is.EqualTo(20));
AddUntilStep("tracked score ordered #20", () => provider.Scores.Single(s => s.Tracked).DisplayOrder.Value, () => Is.EqualTo(20));
AddStep("move score to #1", () => gameplayState.ScoreProcessor.TotalScore.Value = 1_002_000);
AddUntilStep("tracked score shows #1", () => provider.Scores.Single(s => s.Tracked).Position.Value, () => Is.EqualTo(1));
AddUntilStep("tracked score ordered #1", () => provider.Scores.Single(s => s.Tracked).DisplayOrder.Value, () => Is.EqualTo(1));
}
[Test]
public void TestPartialGlobalLeaderboard()
{
SoloGameplayLeaderboardProvider provider = null!;
var leaderboardManager = new LeaderboardManager();
LoadComponent(leaderboardManager);
var gameplayState = TestGameplayState.Create(new OsuRuleset());
AddStep("fetch local", () => leaderboardManager.FetchWithCriteria(new LeaderboardCriteria(Beatmap.Value.BeatmapInfo, Ruleset.Value, BeatmapLeaderboardScope.Global, null)));
AddStep("set scores", () =>
{
// this is dodgy but anything less dodgy is a lot of work
((Bindable<LeaderboardScores?>)leaderboardManager.Scores).Value = LeaderboardScores.Success(
Enumerable.Range(1, 50).Select(i => new ScoreInfo
{
TotalScore = 500_000 + 10_000 * (50 - i),
Position = i
}).ToArray(),
1337,
new ScoreInfo { TotalScore = 200_000 }
);
});
AddStep("create content", () => Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies =
[
(typeof(LeaderboardManager), leaderboardManager),
(typeof(GameplayState), gameplayState)
],
Children = new Drawable[]
{
leaderboardManager,
provider = new SoloGameplayLeaderboardProvider()
}
});
AddUntilStep("tracked score shows no position", () => provider.Scores.Single(s => s.Tracked).Position.Value, () => Is.Null);
AddUntilStep("tracked score ordered #52", () => provider.Scores.Single(s => s.Tracked).DisplayOrder.Value, () => Is.EqualTo(52));
AddStep("move score above user best", () => gameplayState.ScoreProcessor.TotalScore.Value = 202_000);
AddUntilStep("tracked score shows no position", () => provider.Scores.Single(s => s.Tracked).Position.Value, () => Is.Null);
AddUntilStep("tracked score ordered #51", () => provider.Scores.Single(s => s.Tracked).DisplayOrder.Value, () => Is.EqualTo(51));
AddStep("move score to #20", () => gameplayState.ScoreProcessor.TotalScore.Value = 802_000);
AddUntilStep("tracked score shows #20", () => provider.Scores.Single(s => s.Tracked).Position.Value, () => Is.EqualTo(20));
AddUntilStep("tracked score ordered #20", () => provider.Scores.Single(s => s.Tracked).DisplayOrder.Value, () => Is.EqualTo(20));
AddStep("move score to #1", () => gameplayState.ScoreProcessor.TotalScore.Value = 1_002_000);
AddUntilStep("tracked score shows #1", () => provider.Scores.Single(s => s.Tracked).Position.Value, () => Is.EqualTo(1));
AddUntilStep("tracked score ordered #1", () => provider.Scores.Single(s => s.Tracked).DisplayOrder.Value, () => Is.EqualTo(1));
}
}
}
@@ -2,12 +2,14 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
@@ -48,7 +50,7 @@ namespace osu.Game.Tests.Visual.Gameplay
}
[Test]
public void TestVideoSize()
public void TestVideo()
{
AddStep("load storyboard with only video", () =>
{
@@ -56,6 +58,7 @@ namespace osu.Game.Tests.Visual.Gameplay
loadStoryboard("storyboard_only_video.osu", s => s.Beatmap.WidescreenStoryboard = false);
});
AddAssert("storyboard video present in hierarchy", () => this.ChildrenOfType<DrawableStoryboardVideo>().Any());
AddAssert("storyboard is correct width", () => Precision.AlmostEquals(storyboard?.Width ?? 0f, 480 * 16 / 9f));
}
@@ -10,6 +10,7 @@ using Moq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Configuration;
@@ -20,6 +21,7 @@ using osu.Game.Online.Spectator;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Select.Leaderboards;
namespace osu.Game.Tests.Visual.Multiplayer
{
@@ -29,11 +31,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
protected readonly BindableList<MultiplayerRoomUser> MultiplayerUsers = new BindableList<MultiplayerRoomUser>();
protected MultiplayerGameplayLeaderboard? Leaderboard { get; private set; }
protected MultiplayerLeaderboardProvider? LeaderboardProvider { get; private set; }
protected DrawableGameplayLeaderboard? Leaderboard { get; private set; }
protected virtual MultiplayerRoomUser CreateUser(int userId) => new MultiplayerRoomUser(userId);
protected abstract MultiplayerGameplayLeaderboard CreateLeaderboard();
protected abstract MultiplayerLeaderboardProvider CreateLeaderboardProvider();
private readonly BindableList<int> multiplayerUserIds = new BindableList<int>();
private readonly BindableDictionary<int, SpectatorState> watchedUserStates = new BindableDictionary<int, SpectatorState>();
@@ -124,19 +128,38 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("create leaderboard", () =>
{
Leaderboard?.Expire();
Clear(true);
Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
LoadComponentAsync(Leaderboard = CreateLeaderboard(), Add);
LoadComponentAsync(LeaderboardProvider = CreateLeaderboardProvider(), Add);
Add(new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = [(typeof(IGameplayLeaderboardProvider), LeaderboardProvider)],
Child = Leaderboard = new DrawableGameplayLeaderboard
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
});
});
AddUntilStep("wait for load", () => Leaderboard!.IsLoaded);
AddStep("check watch requests were sent", () =>
AddUntilStep("check watch requests were sent", () =>
{
foreach (var user in MultiplayerUsers)
spectatorClient.Verify(s => s.WatchUser(user.UserID), Times.Once);
try
{
foreach (var user in MultiplayerUsers)
spectatorClient.Verify(s => s.WatchUser(user.UserID), Times.Once);
return true;
}
catch (MockException)
{
return false;
}
});
}
@@ -144,7 +167,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public void TestScoreUpdates()
{
AddRepeatStep("update state", UpdateUserStatesRandomly, 100);
AddToggleStep("switch compact mode", expanded => Leaderboard!.Expanded.Value = expanded);
AddToggleStep("switch compact mode", expanded => Leaderboard!.ForceExpand.Value = expanded);
}
[Test]
@@ -159,10 +182,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
return false;
});
AddStep("check stop watching requests were sent", () =>
AddUntilStep("check stop watching requests were sent", () =>
{
foreach (var user in MultiplayerUsers)
spectatorClient.Verify(s => s.StopWatchingUser(user.UserID), Times.Once);
try
{
foreach (var user in MultiplayerUsers)
spectatorClient.Verify(s => s.StopWatchingUser(user.UserID), Times.Once);
return true;
}
catch (MockException)
{
return false;
}
});
}
@@ -204,12 +235,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
header.Combo++;
header.MaxCombo = Math.Max(header.MaxCombo, header.Combo);
header.Statistics[HitResult.Meh]++;
header.TotalScore += 50;
break;
default:
header.Combo++;
header.MaxCombo = Math.Max(header.MaxCombo, header.Combo);
header.Statistics[HitResult.Great]++;
header.TotalScore += 300;
break;
}
@@ -218,3 +251,4 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
}
}
@@ -9,15 +9,16 @@ using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Select.Leaderboards;
namespace osu.Game.Tests.Visual.Multiplayer
{
public partial class TestSceneMultiSpectatorLeaderboard : MultiplayerTestScene
{
private Dictionary<int, ManualClock> clocks = null!;
private MultiSpectatorLeaderboard? leaderboard;
private MultiSpectatorLeaderboardProvider? leaderboardProvider;
private DrawableGameplayLeaderboard leaderboard = null!;
[SetUpSteps]
public override void SetUpSteps()
@@ -29,7 +30,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("reset", () =>
{
leaderboard?.RemoveAndDisposeImmediately();
Clear(true);
clocks = new Dictionary<int, ManualClock>
{
@@ -48,21 +49,27 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(clocks.Keys.Select(id => new MultiplayerRoomUser(id)).ToArray())
LoadComponentAsync(leaderboardProvider = new MultiSpectatorLeaderboardProvider(clocks.Keys.Select(id => new MultiplayerRoomUser(id)).ToArray()), Add);
Add(new DependencyProvidingContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Expanded = { Value = true }
}, Add);
RelativeSizeAxes = Axes.Both,
CachedDependencies = [(typeof(IGameplayLeaderboardProvider), leaderboardProvider)],
Child = leaderboard = new DrawableGameplayLeaderboard
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
ForceExpand = { Value = true }
}
});
});
AddUntilStep("wait for load", () => leaderboard!.IsLoaded);
AddUntilStep("wait for user population", () => leaderboard.ChildrenOfType<GameplayLeaderboardScore>().Count() == 2);
AddUntilStep("wait for load", () => leaderboard.IsLoaded);
AddUntilStep("wait for user population", () => leaderboard.ChildrenOfType<DrawableGameplayLeaderboardScore>().Count() == 2);
AddStep("add clock sources", () =>
{
foreach ((int userId, var clock) in clocks)
leaderboard!.AddClock(userId, clock);
leaderboardProvider!.AddClock(userId, clock);
});
}
@@ -123,6 +130,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
=> AddStep($"set user {userId} time {time}", () => clocks[userId].CurrentTime = time);
private void assertCombo(int userId, int expectedCombo)
=> AddUntilStep($"player {userId} has {expectedCombo} combo", () => this.ChildrenOfType<GameplayLeaderboardScore>().Single(s => s.User?.OnlineID == userId).Combo.Value == expectedCombo);
=> AddUntilStep($"player {userId} has {expectedCombo} combo", () => this.ChildrenOfType<DrawableGameplayLeaderboardScore>().Single(s => s.User?.OnlineID == userId).Combo.Value == expectedCombo);
}
}
@@ -303,6 +303,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
[Test]
[FlakyTest]
public void TestMostInSyncUserIsAudioSource()
{
start(new[] { PLAYER_1_ID, PLAYER_2_ID });
@@ -560,7 +561,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private PlayerArea getInstance(int userId) => spectatorScreen.ChildrenOfType<PlayerArea>().Single(p => p.UserId == userId);
private GameplayLeaderboardScore getLeaderboardScore(int userId) => spectatorScreen.ChildrenOfType<GameplayLeaderboardScore>().Single(s => s.User?.OnlineID == userId);
private DrawableGameplayLeaderboardScore getLeaderboardScore(int userId) => spectatorScreen.Leaderboard.ChildrenOfType<DrawableGameplayLeaderboardScore>().Single(s => s.User?.OnlineID == userId);
private int[] getPlayerIds(int count) => Enumerable.Range(PLAYER_1_ID, count).ToArray();
}

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