mirror of
https://github.com/ppy/osu.git
synced 2026-05-20 09:20:15 +08:00
Compare commits
522 Commits
@@ -2,12 +2,6 @@
|
||||
"version": 1,
|
||||
"isRoot": true,
|
||||
"tools": {
|
||||
"cake.tool": {
|
||||
"version": "0.35.0",
|
||||
"commands": [
|
||||
"dotnet-cake"
|
||||
]
|
||||
},
|
||||
"dotnet-format": {
|
||||
"version": "3.1.37601",
|
||||
"commands": [
|
||||
@@ -20,20 +14,20 @@
|
||||
"jb"
|
||||
]
|
||||
},
|
||||
"nvika": {
|
||||
"version": "2.0.0",
|
||||
"smoogipoo.nvika": {
|
||||
"version": "1.0.1",
|
||||
"commands": [
|
||||
"nvika"
|
||||
]
|
||||
},
|
||||
"codefilesanity": {
|
||||
"version": "15.0.0",
|
||||
"version": "0.0.36",
|
||||
"commands": [
|
||||
"CodeFileSanity"
|
||||
]
|
||||
},
|
||||
"ppy.localisationanalyser.tools": {
|
||||
"version": "2021.524.0",
|
||||
"version": "2021.608.0",
|
||||
"commands": [
|
||||
"localisation"
|
||||
]
|
||||
|
||||
@@ -0,0 +1,93 @@
|
||||
on: [push, pull_request]
|
||||
name: Continuous Integration
|
||||
|
||||
jobs:
|
||||
test:
|
||||
name: Test
|
||||
runs-on: ${{matrix.os.fullname}}
|
||||
env:
|
||||
OSU_EXECUTION_MODE: ${{matrix.threadingMode}}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
os:
|
||||
- { prettyname: Windows, fullname: windows-latest }
|
||||
- { prettyname: macOS, fullname: macos-latest }
|
||||
- { prettyname: Linux, fullname: ubuntu-latest }
|
||||
threadingMode: ['SingleThread', 'MultiThreaded']
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
|
||||
- name: Install .NET 5.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "5.0.x"
|
||||
|
||||
# FIXME: libavformat is not included in Ubuntu. Let's fix that.
|
||||
# https://github.com/ppy/osu-framework/issues/4349
|
||||
# Remove this once https://github.com/actions/virtual-environments/issues/3306 has been resolved.
|
||||
- name: Install libavformat-dev
|
||||
if: ${{matrix.os.fullname == 'ubuntu-latest'}}
|
||||
run: |
|
||||
sudo apt-get update && \
|
||||
sudo apt-get -y install libavformat-dev
|
||||
|
||||
- name: Compile
|
||||
run: dotnet build -c Debug -warnaserror osu.Desktop.slnf
|
||||
|
||||
- name: Test
|
||||
run: dotnet test $pwd/*.Tests/bin/Debug/*/*.Tests.dll --logger "trx;LogFileName=TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx"
|
||||
shell: pwsh
|
||||
|
||||
# Attempt to upload results even if test fails.
|
||||
# https://docs.github.com/en/actions/reference/context-and-expression-syntax-for-github-actions#always
|
||||
- name: Upload Test Results
|
||||
uses: actions/upload-artifact@v2
|
||||
if: ${{ always() }}
|
||||
with:
|
||||
name: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}}
|
||||
path: ${{github.workspace}}/TestResults/TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx
|
||||
|
||||
inspect-code:
|
||||
name: Code Quality
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
|
||||
# FIXME: Tools won't run in .NET 5.0 unless you install 3.1.x LTS side by side.
|
||||
# https://itnext.io/how-to-support-multiple-net-sdks-in-github-actions-workflows-b988daa884e
|
||||
- name: Install .NET 3.1.x LTS
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "3.1.x"
|
||||
|
||||
- name: Install .NET 5.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "5.0.x"
|
||||
|
||||
- name: Restore Tools
|
||||
run: dotnet tool restore
|
||||
|
||||
- name: Restore Packages
|
||||
run: dotnet restore
|
||||
|
||||
- name: CodeFileSanity
|
||||
run: |
|
||||
# TODO: Add ignore filters and GitHub Workflow Command Reporting in CFS. That way we don't have to do this workaround.
|
||||
# FIXME: Suppress warnings from templates project
|
||||
dotnet codefilesanity | while read -r line; do
|
||||
echo "::warning::$line"
|
||||
done
|
||||
|
||||
# Temporarily disabled due to test failures, but it won't work anyway until the tool is upgraded.
|
||||
# - name: .NET Format (Dry Run)
|
||||
# run: dotnet format --dry-run --check
|
||||
|
||||
- name: InspectCode
|
||||
run: dotnet jb inspectcode $(pwd)/osu.Desktop.slnf --output=$(pwd)/inspectcodereport.xml --cachesDir=$(pwd)/inspectcode --verbosity=WARN
|
||||
|
||||
- name: NVika
|
||||
run: dotnet nvika parsereport "${{github.workspace}}/inspectcodereport.xml" --treatwarningsaserrors
|
||||
@@ -0,0 +1,31 @@
|
||||
# This is a workaround to allow PRs to report their coverage. This will run inside the base repository.
|
||||
# See:
|
||||
# * https://github.com/dorny/test-reporter#recommended-setup-for-public-repositories
|
||||
# * https://docs.github.com/en/actions/reference/authentication-in-a-workflow#permissions-for-the-github_token
|
||||
name: Annotate CI run with test results
|
||||
on:
|
||||
workflow_run:
|
||||
workflows: ["Continuous Integration"]
|
||||
types:
|
||||
- completed
|
||||
jobs:
|
||||
annotate:
|
||||
name: Annotate CI run with test results
|
||||
runs-on: ubuntu-latest
|
||||
if: ${{ github.event.workflow_run.conclusion != 'cancelled' }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
os:
|
||||
- { prettyname: Windows }
|
||||
- { prettyname: macOS }
|
||||
- { prettyname: Linux }
|
||||
threadingMode: ['SingleThread', 'MultiThreaded']
|
||||
steps:
|
||||
- name: Annotate CI run with test results
|
||||
uses: dorny/test-reporter@v1.4.2
|
||||
with:
|
||||
artifact: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}}
|
||||
name: Test Results (${{matrix.os.prettyname}}, ${{matrix.threadingMode}})
|
||||
path: "*.trx"
|
||||
reporter: dotnet-trx
|
||||
Vendored
-14
@@ -113,20 +113,6 @@
|
||||
"cwd": "${workspaceRoot}",
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||||
"preLaunchTask": "Build benchmarks",
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "Cake: Debug Script",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/build/tools/Cake.CoreCLR/0.30.0/Cake.dll",
|
||||
"args": [
|
||||
"${workspaceRoot}/build/build.cake",
|
||||
"--debug",
|
||||
"--verbosity=diagnostic"
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||||
],
|
||||
"cwd": "${workspaceRoot}/build",
|
||||
"stopAtEntry": true,
|
||||
"externalConsole": false
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
+10
-26
@@ -1,27 +1,11 @@
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||||
[CmdletBinding()]
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||||
Param(
|
||||
[string]$Target,
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||||
[string]$Configuration,
|
||||
[ValidateSet("Quiet", "Minimal", "Normal", "Verbose", "Diagnostic")]
|
||||
[string]$Verbosity,
|
||||
[switch]$ShowDescription,
|
||||
[Alias("WhatIf", "Noop")]
|
||||
[switch]$DryRun,
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||||
[Parameter(Position = 0, Mandatory = $false, ValueFromRemainingArguments = $true)]
|
||||
[string[]]$ScriptArgs
|
||||
)
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||||
|
||||
# Build Cake arguments
|
||||
$cakeArguments = "";
|
||||
if ($Target) { $cakeArguments += "-target=$Target" }
|
||||
if ($Configuration) { $cakeArguments += "-configuration=$Configuration" }
|
||||
if ($Verbosity) { $cakeArguments += "-verbosity=$Verbosity" }
|
||||
if ($ShowDescription) { $cakeArguments += "-showdescription" }
|
||||
if ($DryRun) { $cakeArguments += "-dryrun" }
|
||||
if ($Experimental) { $cakeArguments += "-experimental" }
|
||||
$cakeArguments += $ScriptArgs
|
||||
|
||||
dotnet tool restore
|
||||
dotnet cake ./build/InspectCode.cake --bootstrap
|
||||
dotnet cake ./build/InspectCode.cake $cakeArguments
|
||||
exit $LASTEXITCODE
|
||||
|
||||
# Temporarily disabled until the tool is upgraded to 5.0.
|
||||
# The version specified in .config/dotnet-tools.json (3.1.37601) won't run on .NET hosts >=5.0.7.
|
||||
# - cmd: dotnet format --dry-run --check
|
||||
|
||||
dotnet CodeFileSanity
|
||||
dotnet jb inspectcode "osu.Desktop.slnf" --output="inspectcodereport.xml" --caches-home="inspectcode" --verbosity=WARN
|
||||
dotnet nvika parsereport "inspectcodereport.xml" --treatwarningsaserrors
|
||||
|
||||
exit $LASTEXITCODE
|
||||
|
||||
Executable
+6
@@ -0,0 +1,6 @@
|
||||
#!/bin/bash
|
||||
|
||||
dotnet tool restore
|
||||
dotnet CodeFileSanity
|
||||
dotnet jb inspectcode "osu.Desktop.slnf" --output="inspectcodereport.xml" --caches-home="inspectcode" --verbosity=WARN
|
||||
dotnet nvika parsereport "inspectcodereport.xml" --treatwarningsaserrors
|
||||
+9
-6
@@ -1,24 +1,27 @@
|
||||
clone_depth: 1
|
||||
version: '{branch}-{build}'
|
||||
image: Visual Studio 2019
|
||||
cache:
|
||||
- '%LOCALAPPDATA%\NuGet\v3-cache -> appveyor.yml'
|
||||
|
||||
dotnet_csproj:
|
||||
patch: true
|
||||
file: 'osu.Game\osu.Game.csproj' # Use wildcard when it's able to exclude Xamarin projects
|
||||
version: '0.0.{build}'
|
||||
cache:
|
||||
- '%LOCALAPPDATA%\NuGet\v3-cache -> appveyor.yml'
|
||||
|
||||
before_build:
|
||||
- ps: dotnet --info # Useful when version mismatch between CI and local
|
||||
- ps: nuget restore -verbosity quiet # Only nuget.exe knows both new (.NET Core) and old (Xamarin) projects
|
||||
- cmd: dotnet --info # Useful when version mismatch between CI and local
|
||||
- cmd: nuget restore -verbosity quiet # Only nuget.exe knows both new (.NET Core) and old (Xamarin) projects
|
||||
|
||||
build:
|
||||
project: osu.sln
|
||||
parallel: true
|
||||
verbosity: minimal
|
||||
publish_nuget: true
|
||||
|
||||
after_build:
|
||||
- ps: dotnet tool restore
|
||||
- ps: dotnet format --dry-run --check
|
||||
- ps: .\InspectCode.ps1
|
||||
|
||||
test:
|
||||
assemblies:
|
||||
except:
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
<Project Sdk="Microsoft.Build.Traversal">
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu.Desktop\osu.Desktop.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Catch.Tests\osu.Game.Rulesets.Catch.Tests.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Mania.Tests\osu.Game.Rulesets.Mania.Tests.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Osu.Tests\osu.Game.Rulesets.Osu.Tests.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko.Tests\osu.Game.Rulesets.Taiko.Tests.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Tests\osu.Game.Tests.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Tournament.Tests\osu.Game.Tournament.Tests.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Tournament\osu.Game.Tournament.csproj" />
|
||||
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,41 +0,0 @@
|
||||
#addin "nuget:?package=CodeFileSanity&version=0.0.36"
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// ARGUMENTS
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
var target = Argument("target", "CodeAnalysis");
|
||||
var configuration = Argument("configuration", "Release");
|
||||
|
||||
var rootDirectory = new DirectoryPath("..");
|
||||
var sln = rootDirectory.CombineWithFilePath("osu.sln");
|
||||
var desktopSlnf = rootDirectory.CombineWithFilePath("osu.Desktop.slnf");
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// TASKS
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
Task("InspectCode")
|
||||
.Does(() => {
|
||||
var inspectcodereport = "inspectcodereport.xml";
|
||||
var cacheDir = "inspectcode";
|
||||
var verbosity = AppVeyor.IsRunningOnAppVeyor ? "WARN" : "INFO"; // Don't flood CI output
|
||||
|
||||
DotNetCoreTool(rootDirectory.FullPath,
|
||||
"jb", $@"inspectcode ""{desktopSlnf}"" --output=""{inspectcodereport}"" --caches-home=""{cacheDir}"" --verbosity={verbosity}");
|
||||
DotNetCoreTool(rootDirectory.FullPath, "nvika", $@"parsereport ""{inspectcodereport}"" --treatwarningsaserrors");
|
||||
});
|
||||
|
||||
Task("CodeFileSanity")
|
||||
.Does(() => {
|
||||
ValidateCodeSanity(new ValidateCodeSanitySettings {
|
||||
RootDirectory = rootDirectory.FullPath,
|
||||
IsAppveyorBuild = AppVeyor.IsRunningOnAppVeyor
|
||||
});
|
||||
});
|
||||
|
||||
Task("CodeAnalysis")
|
||||
.IsDependentOn("CodeFileSanity")
|
||||
.IsDependentOn("InspectCode");
|
||||
|
||||
RunTarget(target);
|
||||
@@ -1,5 +0,0 @@
|
||||
|
||||
[Nuget]
|
||||
Source=https://api.nuget.org/v3/index.json
|
||||
UseInProcessClient=true
|
||||
LoadDependencies=true
|
||||
+2
-2
@@ -51,7 +51,7 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.525.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.608.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.618.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.616.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
[General]
|
||||
// no version specified means v1
|
||||
@@ -174,8 +174,8 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
private void addToPlayfield(DrawableCatchHitObject drawable)
|
||||
{
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
|
||||
mod.ApplyToDrawableHitObject(drawable);
|
||||
|
||||
drawableRuleset.Playfield.Add(drawable);
|
||||
}
|
||||
|
||||
@@ -8,9 +8,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
Fruit,
|
||||
Banana,
|
||||
Droplet,
|
||||
CatcherIdle,
|
||||
CatcherFail,
|
||||
CatcherKiai,
|
||||
Catcher,
|
||||
CatchComboCounter
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
public class CatchDifficultyAttributes : DifficultyAttributes
|
||||
{
|
||||
public double ApproachRate;
|
||||
public double ApproachRate { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,10 +39,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
tinyTicksMissed = Score.Statistics.GetOrDefault(HitResult.SmallTickMiss);
|
||||
misses = Score.Statistics.GetOrDefault(HitResult.Miss);
|
||||
|
||||
// Don't count scores made with supposedly unranked mods
|
||||
if (mods.Any(m => !m.Ranked))
|
||||
return 0;
|
||||
|
||||
// We are heavily relying on aim in catch the beat
|
||||
double value = Math.Pow(5.0 * Math.Max(1.0, Attributes.StarRating / 0.0049) - 4.0, 2.0) / 100000.0;
|
||||
|
||||
|
||||
@@ -10,7 +10,6 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
public class CatchModHardRock : ModHardRock, IApplicableToBeatmap
|
||||
{
|
||||
public override double ScoreMultiplier => 1.12;
|
||||
public override bool Ranked => true;
|
||||
|
||||
public void ApplyToBeatmap(IBeatmap beatmap) => CatchBeatmapProcessor.ApplyPositionOffsets(beatmap, this);
|
||||
}
|
||||
|
||||
@@ -33,13 +33,13 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
|
||||
private class MouseInputHelper : Drawable, IKeyBindingHandler<CatchAction>, IRequireHighFrequencyMousePosition
|
||||
{
|
||||
private readonly Catcher catcher;
|
||||
private readonly CatcherArea catcherArea;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
public MouseInputHelper(CatchPlayfield playfield)
|
||||
{
|
||||
catcher = playfield.CatcherArea.MovableCatcher;
|
||||
catcherArea = playfield.CatcherArea;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
@@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
catcher.UpdatePosition(e.MousePosition.X / DrawSize.X * CatchPlayfield.WIDTH);
|
||||
catcherArea.SetCatcherPosition(e.MousePosition.X / DrawSize.X * CatchPlayfield.WIDTH);
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Skinning.Default
|
||||
{
|
||||
public class DefaultCatcher : CompositeDrawable
|
||||
{
|
||||
public Bindable<CatcherAnimationState> CurrentState { get; } = new Bindable<CatcherAnimationState>();
|
||||
|
||||
private readonly Sprite sprite;
|
||||
|
||||
private readonly Dictionary<CatcherAnimationState, Texture> textures = new Dictionary<CatcherAnimationState, Texture>();
|
||||
|
||||
public DefaultCatcher()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
InternalChild = sprite = new Sprite
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore store, Bindable<CatcherAnimationState> currentState)
|
||||
{
|
||||
CurrentState.BindTo(currentState);
|
||||
|
||||
textures[CatcherAnimationState.Idle] = store.Get(@"Gameplay/catch/fruit-catcher-idle");
|
||||
textures[CatcherAnimationState.Fail] = store.Get(@"Gameplay/catch/fruit-catcher-fail");
|
||||
textures[CatcherAnimationState.Kiai] = store.Get(@"Gameplay/catch/fruit-catcher-kiai");
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
CurrentState.BindValueChanged(state => sprite.Texture = textures[state.NewValue], true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -65,17 +65,21 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
|
||||
return null;
|
||||
|
||||
case CatchSkinComponents.CatcherIdle:
|
||||
return this.GetAnimation("fruit-catcher-idle", true, true, true) ??
|
||||
this.GetAnimation("fruit-ryuuta", true, true, true);
|
||||
case CatchSkinComponents.Catcher:
|
||||
var version = Source.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value ?? 1;
|
||||
|
||||
case CatchSkinComponents.CatcherFail:
|
||||
return this.GetAnimation("fruit-catcher-fail", true, true, true) ??
|
||||
this.GetAnimation("fruit-ryuuta", true, true, true);
|
||||
if (version < 2.3m)
|
||||
{
|
||||
if (GetTexture(@"fruit-ryuuta") != null ||
|
||||
GetTexture(@"fruit-ryuuta-0") != null)
|
||||
return new LegacyCatcherOld();
|
||||
}
|
||||
|
||||
case CatchSkinComponents.CatcherKiai:
|
||||
return this.GetAnimation("fruit-catcher-kiai", true, true, true) ??
|
||||
this.GetAnimation("fruit-ryuuta", true, true, true);
|
||||
if (GetTexture(@"fruit-catcher-idle") != null ||
|
||||
GetTexture(@"fruit-catcher-idle-0") != null)
|
||||
return new LegacyCatcherNew();
|
||||
|
||||
return null;
|
||||
|
||||
case CatchSkinComponents.CatchComboCounter:
|
||||
if (providesComboCounter)
|
||||
|
||||
@@ -0,0 +1,69 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
{
|
||||
public class LegacyCatcherNew : CompositeDrawable
|
||||
{
|
||||
[Resolved]
|
||||
private Bindable<CatcherAnimationState> currentState { get; set; }
|
||||
|
||||
private readonly Dictionary<CatcherAnimationState, Drawable> drawables = new Dictionary<CatcherAnimationState, Drawable>();
|
||||
|
||||
private Drawable currentDrawable;
|
||||
|
||||
public LegacyCatcherNew()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
foreach (var state in Enum.GetValues(typeof(CatcherAnimationState)).Cast<CatcherAnimationState>())
|
||||
{
|
||||
AddInternal(drawables[state] = getDrawableFor(state).With(d =>
|
||||
{
|
||||
d.Anchor = Anchor.TopCentre;
|
||||
d.Origin = Anchor.TopCentre;
|
||||
d.RelativeSizeAxes = Axes.Both;
|
||||
d.Size = Vector2.One;
|
||||
d.FillMode = FillMode.Fit;
|
||||
d.Alpha = 0;
|
||||
}));
|
||||
}
|
||||
|
||||
currentDrawable = drawables[CatcherAnimationState.Idle];
|
||||
|
||||
Drawable getDrawableFor(CatcherAnimationState state) =>
|
||||
skin.GetAnimation(@$"fruit-catcher-{state.ToString().ToLowerInvariant()}", true, true, true) ??
|
||||
skin.GetAnimation(@"fruit-catcher-idle", true, true, true);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
currentState.BindValueChanged(state =>
|
||||
{
|
||||
currentDrawable.Alpha = 0;
|
||||
currentDrawable = drawables[state.NewValue];
|
||||
currentDrawable.Alpha = 1;
|
||||
|
||||
(currentDrawable as IFramedAnimation)?.GotoFrame(0);
|
||||
}, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
{
|
||||
public class LegacyCatcherOld : CompositeDrawable
|
||||
{
|
||||
public LegacyCatcherOld()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
InternalChild = skin.GetAnimation(@"fruit-ryuuta", true, true, true).With(d =>
|
||||
{
|
||||
d.Anchor = Anchor.TopCentre;
|
||||
d.Origin = Anchor.TopCentre;
|
||||
d.RelativeSizeAxes = Axes.Both;
|
||||
d.Size = Vector2.One;
|
||||
d.FillMode = FillMode.Fit;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,10 +7,8 @@ using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
@@ -25,7 +23,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class Catcher : SkinReloadableDrawable, IKeyBindingHandler<CatchAction>
|
||||
public class Catcher : SkinReloadableDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The default colour used to tint hyper-dash fruit, along with the moving catcher, its trail
|
||||
@@ -53,6 +51,11 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// </summary>
|
||||
public const double BASE_SPEED = 1.0;
|
||||
|
||||
/// <summary>
|
||||
/// The current speed of the catcher.
|
||||
/// </summary>
|
||||
public double Speed => (Dashing ? 1 : 0.5) * BASE_SPEED * hyperDashModifier;
|
||||
|
||||
/// <summary>
|
||||
/// The amount by which caught fruit should be offset from the plate surface to make them look visually "caught".
|
||||
/// </summary>
|
||||
@@ -78,24 +81,23 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// </summary>
|
||||
private readonly Container<CaughtObject> droppedObjectTarget;
|
||||
|
||||
public CatcherAnimationState CurrentState { get; private set; }
|
||||
public CatcherAnimationState CurrentState
|
||||
{
|
||||
get => body.AnimationState.Value;
|
||||
private set => body.AnimationState.Value = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The width of the catcher which can receive fruit. Equivalent to "catchMargin" in osu-stable.
|
||||
/// </summary>
|
||||
public const float ALLOWED_CATCH_RANGE = 0.8f;
|
||||
|
||||
/// <summary>
|
||||
/// The drawable catcher for <see cref="CurrentState"/>.
|
||||
/// </summary>
|
||||
internal Drawable CurrentDrawableCatcher => currentCatcher.Drawable;
|
||||
|
||||
private bool dashing;
|
||||
|
||||
public bool Dashing
|
||||
{
|
||||
get => dashing;
|
||||
protected set
|
||||
set
|
||||
{
|
||||
if (value == dashing) return;
|
||||
|
||||
@@ -105,22 +107,22 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
}
|
||||
}
|
||||
|
||||
public Direction VisualDirection
|
||||
{
|
||||
get => Scale.X > 0 ? Direction.Right : Direction.Left;
|
||||
set => Scale = new Vector2((value == Direction.Right ? 1 : -1) * Math.Abs(Scale.X), Scale.Y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Width of the area that can be used to attempt catches during gameplay.
|
||||
/// </summary>
|
||||
private readonly float catchWidth;
|
||||
|
||||
private readonly CatcherSprite catcherIdle;
|
||||
private readonly CatcherSprite catcherKiai;
|
||||
private readonly CatcherSprite catcherFail;
|
||||
|
||||
private CatcherSprite currentCatcher;
|
||||
private readonly SkinnableCatcher body;
|
||||
|
||||
private Color4 hyperDashColour = DEFAULT_HYPER_DASH_COLOUR;
|
||||
private Color4 hyperDashEndGlowColour = DEFAULT_HYPER_DASH_COLOUR;
|
||||
|
||||
private int currentDirection;
|
||||
|
||||
private double hyperDashModifier = 1;
|
||||
private int hyperDashDirection;
|
||||
private float hyperDashTargetPosition;
|
||||
@@ -156,21 +158,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
},
|
||||
catcherIdle = new CatcherSprite(CatcherAnimationState.Idle)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Alpha = 0,
|
||||
},
|
||||
catcherKiai = new CatcherSprite(CatcherAnimationState.Kiai)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Alpha = 0,
|
||||
},
|
||||
catcherFail = new CatcherSprite(CatcherAnimationState.Fail)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Alpha = 0,
|
||||
},
|
||||
body = new SkinnableCatcher(),
|
||||
hitExplosionContainer = new HitExplosionContainer
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
@@ -184,8 +172,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
hitLighting = config.GetBindable<bool>(OsuSetting.HitLighting);
|
||||
trails = new CatcherTrailDisplay(this);
|
||||
|
||||
updateCatcher();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@@ -273,17 +259,16 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
SetHyperDashState();
|
||||
|
||||
if (result.IsHit)
|
||||
updateState(hitObject.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle);
|
||||
CurrentState = hitObject.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle;
|
||||
else if (!(hitObject is Banana))
|
||||
updateState(CatcherAnimationState.Fail);
|
||||
CurrentState = CatcherAnimationState.Fail;
|
||||
}
|
||||
|
||||
public void OnRevertResult(DrawableCatchHitObject drawableObject, JudgementResult result)
|
||||
{
|
||||
var catchResult = (CatchJudgementResult)result;
|
||||
|
||||
if (CurrentState != catchResult.CatcherAnimationState)
|
||||
updateState(catchResult.CatcherAnimationState);
|
||||
CurrentState = catchResult.CatcherAnimationState;
|
||||
|
||||
if (HyperDashing != catchResult.CatcherHyperDash)
|
||||
{
|
||||
@@ -328,55 +313,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdatePosition(float position)
|
||||
{
|
||||
position = Math.Clamp(position, 0, CatchPlayfield.WIDTH);
|
||||
|
||||
if (position == X)
|
||||
return;
|
||||
|
||||
Scale = new Vector2(Math.Abs(Scale.X) * (position > X ? 1 : -1), Scale.Y);
|
||||
X = position;
|
||||
}
|
||||
|
||||
public bool OnPressed(CatchAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case CatchAction.MoveLeft:
|
||||
currentDirection--;
|
||||
return true;
|
||||
|
||||
case CatchAction.MoveRight:
|
||||
currentDirection++;
|
||||
return true;
|
||||
|
||||
case CatchAction.Dash:
|
||||
Dashing = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(CatchAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case CatchAction.MoveLeft:
|
||||
currentDirection++;
|
||||
break;
|
||||
|
||||
case CatchAction.MoveRight:
|
||||
currentDirection--;
|
||||
break;
|
||||
|
||||
case CatchAction.Dash:
|
||||
Dashing = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Drop any fruit off the plate.
|
||||
/// </summary>
|
||||
@@ -418,15 +354,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (currentDirection == 0) return;
|
||||
|
||||
var direction = Math.Sign(currentDirection);
|
||||
|
||||
var dashModifier = Dashing ? 1 : 0.5;
|
||||
var speed = BASE_SPEED * dashModifier * hyperDashModifier;
|
||||
|
||||
UpdatePosition((float)(X + direction * Clock.ElapsedFrameTime * speed));
|
||||
|
||||
// Correct overshooting.
|
||||
if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
|
||||
(hyperDashDirection < 0 && hyperDashTargetPosition > X))
|
||||
@@ -436,38 +363,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
}
|
||||
}
|
||||
|
||||
private void updateCatcher()
|
||||
{
|
||||
currentCatcher?.Hide();
|
||||
|
||||
switch (CurrentState)
|
||||
{
|
||||
default:
|
||||
currentCatcher = catcherIdle;
|
||||
break;
|
||||
|
||||
case CatcherAnimationState.Fail:
|
||||
currentCatcher = catcherFail;
|
||||
break;
|
||||
|
||||
case CatcherAnimationState.Kiai:
|
||||
currentCatcher = catcherKiai;
|
||||
break;
|
||||
}
|
||||
|
||||
currentCatcher.Show();
|
||||
(currentCatcher.Drawable as IFramedAnimation)?.GotoFrame(0);
|
||||
}
|
||||
|
||||
private void updateState(CatcherAnimationState state)
|
||||
{
|
||||
if (CurrentState == state)
|
||||
return;
|
||||
|
||||
CurrentState = state;
|
||||
updateCatcher();
|
||||
}
|
||||
|
||||
private void placeCaughtObject(DrawablePalpableCatchHitObject drawableObject, Vector2 position)
|
||||
{
|
||||
var caughtObject = getCaughtObject(drawableObject.HitObject);
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
@@ -14,13 +16,20 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class CatcherArea : Container
|
||||
public class CatcherArea : Container, IKeyBindingHandler<CatchAction>
|
||||
{
|
||||
public const float CATCHER_SIZE = 106.75f;
|
||||
|
||||
public readonly Catcher MovableCatcher;
|
||||
private readonly CatchComboDisplay comboDisplay;
|
||||
|
||||
/// <summary>
|
||||
/// <c>-1</c> when only left button is pressed.
|
||||
/// <c>1</c> when only right button is pressed.
|
||||
/// <c>0</c> when none or both left and right buttons are pressed.
|
||||
/// </summary>
|
||||
private int currentDirection;
|
||||
|
||||
public CatcherArea(Container<CaughtObject> droppedObjectContainer, BeatmapDifficulty difficulty = null)
|
||||
{
|
||||
Size = new Vector2(CatchPlayfield.WIDTH, CATCHER_SIZE);
|
||||
@@ -63,16 +72,73 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
MovableCatcher.OnRevertResult(hitObject, result);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
var replayState = (GetContainingInputManager().CurrentState as RulesetInputManagerInputState<CatchAction>)?.LastReplayState as CatchFramedReplayInputHandler.CatchReplayState;
|
||||
|
||||
SetCatcherPosition(
|
||||
replayState?.CatcherX ??
|
||||
(float)(MovableCatcher.X + MovableCatcher.Speed * currentDirection * Clock.ElapsedFrameTime));
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
var state = (GetContainingInputManager().CurrentState as RulesetInputManagerInputState<CatchAction>)?.LastReplayState as CatchFramedReplayInputHandler.CatchReplayState;
|
||||
|
||||
if (state?.CatcherX != null)
|
||||
MovableCatcher.X = state.CatcherX.Value;
|
||||
|
||||
comboDisplay.X = MovableCatcher.X;
|
||||
}
|
||||
|
||||
public void SetCatcherPosition(float X)
|
||||
{
|
||||
float lastPosition = MovableCatcher.X;
|
||||
float newPosition = Math.Clamp(X, 0, CatchPlayfield.WIDTH);
|
||||
|
||||
MovableCatcher.X = newPosition;
|
||||
|
||||
if (lastPosition < newPosition)
|
||||
MovableCatcher.VisualDirection = Direction.Right;
|
||||
else if (lastPosition > newPosition)
|
||||
MovableCatcher.VisualDirection = Direction.Left;
|
||||
}
|
||||
|
||||
public bool OnPressed(CatchAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case CatchAction.MoveLeft:
|
||||
currentDirection--;
|
||||
return true;
|
||||
|
||||
case CatchAction.MoveRight:
|
||||
currentDirection++;
|
||||
return true;
|
||||
|
||||
case CatchAction.Dash:
|
||||
MovableCatcher.Dashing = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(CatchAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case CatchAction.MoveLeft:
|
||||
currentDirection++;
|
||||
break;
|
||||
|
||||
case CatchAction.MoveRight:
|
||||
currentDirection--;
|
||||
break;
|
||||
|
||||
case CatchAction.Dash:
|
||||
MovableCatcher.Dashing = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,59 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class CatcherSprite : SkinnableDrawable
|
||||
{
|
||||
protected override bool ApplySizeRestrictionsToDefault => true;
|
||||
|
||||
public CatcherSprite(CatcherAnimationState state)
|
||||
: base(new CatchSkinComponent(componentFromState(state)), _ =>
|
||||
new DefaultCatcherSprite(state), confineMode: ConfineMode.ScaleToFit)
|
||||
{
|
||||
RelativeSizeAxes = Axes.None;
|
||||
Size = new Vector2(CatcherArea.CATCHER_SIZE);
|
||||
|
||||
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
|
||||
OriginPosition = new Vector2(0.5f, 0.06f) * CatcherArea.CATCHER_SIZE;
|
||||
}
|
||||
|
||||
private static CatchSkinComponents componentFromState(CatcherAnimationState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case CatcherAnimationState.Fail:
|
||||
return CatchSkinComponents.CatcherFail;
|
||||
|
||||
case CatcherAnimationState.Kiai:
|
||||
return CatchSkinComponents.CatcherKiai;
|
||||
|
||||
default:
|
||||
return CatchSkinComponents.CatcherIdle;
|
||||
}
|
||||
}
|
||||
|
||||
private class DefaultCatcherSprite : Sprite
|
||||
{
|
||||
private readonly CatcherAnimationState state;
|
||||
|
||||
public DefaultCatcherSprite(CatcherAnimationState state)
|
||||
{
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
Texture = textures.Get($"Gameplay/catch/fruit-catcher-{state.ToString().ToLower()}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Framework.Timing;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// A trail of the catcher.
|
||||
/// It also represents a hyper dash afterimage.
|
||||
/// </summary>
|
||||
public class CatcherTrail : PoolableDrawable
|
||||
{
|
||||
public CatcherAnimationState AnimationState
|
||||
{
|
||||
set => body.AnimationState.Value = value;
|
||||
}
|
||||
|
||||
private readonly SkinnableCatcher body;
|
||||
|
||||
public CatcherTrail()
|
||||
{
|
||||
Size = new Vector2(CatcherArea.CATCHER_SIZE);
|
||||
Origin = Anchor.TopCentre;
|
||||
Blending = BlendingParameters.Additive;
|
||||
InternalChild = body = new SkinnableCatcher
|
||||
{
|
||||
// Using a frozen clock because trails should not be animated when the skin has an animated catcher.
|
||||
// TODO: The animation should be frozen at the animation frame at the time of the trail generation.
|
||||
Clock = new FramedClock(new ManualClock()),
|
||||
};
|
||||
}
|
||||
|
||||
protected override void FreeAfterUse()
|
||||
{
|
||||
ClearTransforms();
|
||||
base.FreeAfterUse();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,10 +4,8 @@
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@@ -21,11 +19,11 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
private readonly Catcher catcher;
|
||||
|
||||
private readonly DrawablePool<CatcherTrailSprite> trailPool;
|
||||
private readonly DrawablePool<CatcherTrail> trailPool;
|
||||
|
||||
private readonly Container<CatcherTrailSprite> dashTrails;
|
||||
private readonly Container<CatcherTrailSprite> hyperDashTrails;
|
||||
private readonly Container<CatcherTrailSprite> endGlowSprites;
|
||||
private readonly Container<CatcherTrail> dashTrails;
|
||||
private readonly Container<CatcherTrail> hyperDashTrails;
|
||||
private readonly Container<CatcherTrail> endGlowSprites;
|
||||
|
||||
private Color4 hyperDashTrailsColour = Catcher.DEFAULT_HYPER_DASH_COLOUR;
|
||||
|
||||
@@ -85,10 +83,10 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
trailPool = new DrawablePool<CatcherTrailSprite>(30),
|
||||
dashTrails = new Container<CatcherTrailSprite> { RelativeSizeAxes = Axes.Both },
|
||||
hyperDashTrails = new Container<CatcherTrailSprite> { RelativeSizeAxes = Axes.Both, Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR },
|
||||
endGlowSprites = new Container<CatcherTrailSprite> { RelativeSizeAxes = Axes.Both, Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR },
|
||||
trailPool = new DrawablePool<CatcherTrail>(30),
|
||||
dashTrails = new Container<CatcherTrail> { RelativeSizeAxes = Axes.Both },
|
||||
hyperDashTrails = new Container<CatcherTrail> { RelativeSizeAxes = Axes.Both, Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR },
|
||||
endGlowSprites = new Container<CatcherTrail> { RelativeSizeAxes = Axes.Both, Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR },
|
||||
};
|
||||
}
|
||||
|
||||
@@ -118,17 +116,12 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
Scheduler.AddDelayed(displayTrail, catcher.HyperDashing ? 25 : 50);
|
||||
}
|
||||
|
||||
private CatcherTrailSprite createTrailSprite(Container<CatcherTrailSprite> target)
|
||||
private CatcherTrail createTrailSprite(Container<CatcherTrail> target)
|
||||
{
|
||||
var texture = (catcher.CurrentDrawableCatcher as TextureAnimation)?.CurrentFrame ?? ((Sprite)catcher.CurrentDrawableCatcher).Texture;
|
||||
CatcherTrail sprite = trailPool.Get();
|
||||
|
||||
CatcherTrailSprite sprite = trailPool.Get();
|
||||
|
||||
sprite.Texture = texture;
|
||||
sprite.Anchor = catcher.Anchor;
|
||||
sprite.AnimationState = catcher.CurrentState;
|
||||
sprite.Scale = catcher.Scale;
|
||||
sprite.Blending = BlendingParameters.Additive;
|
||||
sprite.RelativePositionAxes = catcher.RelativePositionAxes;
|
||||
sprite.Position = catcher.Position;
|
||||
|
||||
target.Add(sprite);
|
||||
|
||||
@@ -1,40 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class CatcherTrailSprite : PoolableDrawable
|
||||
{
|
||||
public Texture Texture
|
||||
{
|
||||
set => sprite.Texture = value;
|
||||
}
|
||||
|
||||
private readonly Sprite sprite;
|
||||
|
||||
public CatcherTrailSprite()
|
||||
{
|
||||
InternalChild = sprite = new Sprite
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
|
||||
Size = new Vector2(CatcherArea.CATCHER_SIZE);
|
||||
|
||||
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
|
||||
OriginPosition = new Vector2(0.5f, 0.06f) * CatcherArea.CATCHER_SIZE;
|
||||
}
|
||||
|
||||
protected override void FreeAfterUse()
|
||||
{
|
||||
ClearTransforms();
|
||||
base.FreeAfterUse();
|
||||
}
|
||||
}
|
||||
}
|
||||
+4
-4
@@ -1,11 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public enum HoldNotePosition
|
||||
public enum Direction
|
||||
{
|
||||
Start,
|
||||
End
|
||||
Right = 1,
|
||||
Left = -1
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Skinning.Default;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// The visual representation of the <see cref="Catcher"/>.
|
||||
/// It includes the body part of the catcher and the catcher plate.
|
||||
/// </summary>
|
||||
public class SkinnableCatcher : SkinnableDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// This is used by skin elements to determine which texture of the catcher is used.
|
||||
/// </summary>
|
||||
[Cached]
|
||||
public readonly Bindable<CatcherAnimationState> AnimationState = new Bindable<CatcherAnimationState>();
|
||||
|
||||
public SkinnableCatcher()
|
||||
: base(new CatchSkinComponent(CatchSkinComponents.Catcher), _ => new DefaultCatcher())
|
||||
{
|
||||
Anchor = Anchor.TopCentre;
|
||||
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
|
||||
OriginPosition = new Vector2(0.5f, 0.06f) * CatcherArea.CATCHER_SIZE;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,31 +1,54 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene
|
||||
{
|
||||
[Cached(Type = typeof(IAdjustableClock))]
|
||||
private readonly IAdjustableClock clock = new StopwatchClock();
|
||||
protected override Container<Drawable> Content => blueprints ?? base.Content;
|
||||
|
||||
protected ManiaSelectionBlueprintTestScene()
|
||||
private readonly Container blueprints;
|
||||
|
||||
[Cached(typeof(Playfield))]
|
||||
public Playfield Playfield { get; }
|
||||
|
||||
private readonly ScrollingTestContainer scrollingTestContainer;
|
||||
|
||||
protected ScrollingDirection Direction
|
||||
{
|
||||
Add(new Column(0)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AccentColour = Color4.OrangeRed,
|
||||
Clock = new FramedClock(new StopwatchClock()), // No scroll
|
||||
});
|
||||
set => scrollingTestContainer.Direction = value;
|
||||
}
|
||||
|
||||
public ManiaPlayfield Playfield => null;
|
||||
protected ManiaSelectionBlueprintTestScene(int columns)
|
||||
{
|
||||
var stageDefinitions = new List<StageDefinition> { new StageDefinition { Columns = columns } };
|
||||
base.Content.Child = scrollingTestContainer = new ScrollingTestContainer(ScrollingDirection.Up)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Playfield = new ManiaPlayfield(stageDefinitions)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
blueprints = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
AddToggleStep("Downward scroll", b => Direction = b ? ScrollingDirection.Down : ScrollingDirection.Up);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,55 +1,32 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public class TestSceneHoldNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
|
||||
{
|
||||
private readonly DrawableHoldNote drawableObject;
|
||||
|
||||
protected override Container<Drawable> Content => content ?? base.Content;
|
||||
private readonly Container content;
|
||||
|
||||
public TestSceneHoldNoteSelectionBlueprint()
|
||||
: base(4)
|
||||
{
|
||||
var holdNote = new HoldNote { Column = 0, Duration = 1000 };
|
||||
holdNote.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
base.Content.Child = content = new ScrollingTestContainer(ScrollingDirection.Down)
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Width = 50,
|
||||
Child = drawableObject = new DrawableHoldNote(holdNote)
|
||||
var holdNote = new HoldNote
|
||||
{
|
||||
Height = 300,
|
||||
AccentColour = { Value = OsuColour.Gray(0.3f) }
|
||||
}
|
||||
};
|
||||
Column = i,
|
||||
StartTime = i * 100,
|
||||
Duration = 500
|
||||
};
|
||||
holdNote.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
AddBlueprint(new HoldNoteSelectionBlueprint(holdNote), drawableObject);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
foreach (var nested in drawableObject.NestedHitObjects)
|
||||
{
|
||||
double finalPosition = (nested.HitObject.StartTime - drawableObject.HitObject.StartTime) / drawableObject.HitObject.Duration;
|
||||
nested.Y = (float)(-finalPosition * content.DrawHeight);
|
||||
var drawableHitObject = new DrawableHoldNote(holdNote);
|
||||
Playfield.Add(drawableHitObject);
|
||||
AddBlueprint(new HoldNoteSelectionBlueprint(holdNote), drawableHitObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@ using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Default;
|
||||
@@ -184,8 +184,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
AddAssert("head note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.BottomLeft, holdNote.Head.ScreenSpaceDrawQuad.BottomLeft));
|
||||
AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.TopLeft, holdNote.Tail.ScreenSpaceDrawQuad.BottomLeft));
|
||||
|
||||
AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteOverlay>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
|
||||
AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteOverlay>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
|
||||
AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<EditNotePiece>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
|
||||
AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<EditNotePiece>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
|
||||
}
|
||||
|
||||
private void setScrollStep(ScrollingDirection direction)
|
||||
|
||||
@@ -1,40 +1,32 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public class TestSceneNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
|
||||
{
|
||||
protected override Container<Drawable> Content => content ?? base.Content;
|
||||
private readonly Container content;
|
||||
|
||||
public TestSceneNoteSelectionBlueprint()
|
||||
: base(4)
|
||||
{
|
||||
var note = new Note { Column = 0 };
|
||||
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
DrawableNote drawableObject;
|
||||
|
||||
base.Content.Child = content = new ScrollingTestContainer(ScrollingDirection.Down)
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(50, 20),
|
||||
Child = drawableObject = new DrawableNote(note)
|
||||
};
|
||||
var note = new Note
|
||||
{
|
||||
Column = i,
|
||||
StartTime = i * 200,
|
||||
};
|
||||
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
AddBlueprint(new NoteSelectionBlueprint(note), drawableObject);
|
||||
var drawableHitObject = new DrawableNote(note);
|
||||
Playfield.Add(drawableHitObject);
|
||||
AddBlueprint(new NoteSelectionBlueprint(note), drawableHitObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
{
|
||||
public class ManiaDifficultyAttributes : DifficultyAttributes
|
||||
{
|
||||
public double GreatHitWindow;
|
||||
public double ScoreMultiplier;
|
||||
public double GreatHitWindow { get; set; }
|
||||
public double ScoreMultiplier { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,9 +44,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
|
||||
countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
|
||||
|
||||
if (mods.Any(m => !m.Ranked))
|
||||
return 0;
|
||||
|
||||
IEnumerable<Mod> scoreIncreaseMods = Ruleset.GetModsFor(ModType.DifficultyIncrease);
|
||||
|
||||
double scoreMultiplier = 1.0;
|
||||
|
||||
@@ -1,43 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public class HoldNoteNoteOverlay : CompositeDrawable
|
||||
{
|
||||
private readonly HoldNoteSelectionBlueprint holdNoteBlueprint;
|
||||
private readonly HoldNotePosition position;
|
||||
|
||||
public HoldNoteNoteOverlay(HoldNoteSelectionBlueprint holdNoteBlueprint, HoldNotePosition position)
|
||||
{
|
||||
this.holdNoteBlueprint = holdNoteBlueprint;
|
||||
this.position = position;
|
||||
|
||||
InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
var drawableObject = holdNoteBlueprint.DrawableObject;
|
||||
|
||||
// Todo: This shouldn't exist, mania should not reference the drawable hitobject directly.
|
||||
if (drawableObject.IsLoaded)
|
||||
{
|
||||
DrawableNote note = position == HoldNotePosition.Start ? (DrawableNote)drawableObject.Head : drawableObject.Tail;
|
||||
|
||||
Anchor = note.Anchor;
|
||||
Origin = note.Origin;
|
||||
|
||||
Size = note.DrawSize;
|
||||
Position = note.DrawPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,14 +2,13 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
@@ -17,13 +16,12 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint<HoldNote>
|
||||
{
|
||||
public new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
private EditNotePiece head;
|
||||
private EditNotePiece tail;
|
||||
|
||||
public HoldNoteSelectionBlueprint(HoldNote hold)
|
||||
: base(hold)
|
||||
{
|
||||
@@ -32,12 +30,10 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new HoldNoteNoteOverlay(this, HoldNotePosition.Start),
|
||||
new HoldNoteNoteOverlay(this, HoldNotePosition.End),
|
||||
head = new EditNotePiece { RelativeSizeAxes = Axes.X },
|
||||
tail = new EditNotePiece { RelativeSizeAxes = Axes.X },
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@@ -58,21 +54,13 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Todo: This shouldn't exist, mania should not reference the drawable hitobject directly.
|
||||
if (DrawableObject.IsLoaded)
|
||||
{
|
||||
Size = DrawableObject.DrawSize + new Vector2(0, DrawableObject.Tail.DrawHeight);
|
||||
|
||||
// This is a side-effect of not matching the hitobject's anchors/origins, which is kinda hard to do
|
||||
// When scrolling upwards our origin is already at the top of the head note (which is the intended location),
|
||||
// but when scrolling downwards our origin is at the _bottom_ of the tail note (where we need to be at the _top_ of the tail note)
|
||||
if (direction.Value == ScrollingDirection.Down)
|
||||
Y -= DrawableObject.Tail.DrawHeight;
|
||||
}
|
||||
head.Y = HitObjectContainer.PositionAtTime(HitObject.Head.StartTime, HitObject.StartTime);
|
||||
tail.Y = HitObjectContainer.PositionAtTime(HitObject.Tail.StartTime, HitObject.StartTime);
|
||||
Height = HitObjectContainer.LengthAtTime(HitObject.StartTime, HitObject.EndTime) + tail.DrawHeight;
|
||||
}
|
||||
|
||||
public override Quad SelectionQuad => ScreenSpaceDrawQuad;
|
||||
|
||||
public override Vector2 ScreenSpaceSelectionPoint => DrawableObject.Head.ScreenSpaceDrawQuad.Centre;
|
||||
public override Vector2 ScreenSpaceSelectionPoint => head.ScreenSpaceDrawQuad.Centre;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,20 +5,23 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public abstract class ManiaSelectionBlueprint<T> : HitObjectSelectionBlueprint<T>
|
||||
where T : ManiaHitObject
|
||||
{
|
||||
public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject;
|
||||
[Resolved]
|
||||
private Playfield playfield { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; }
|
||||
|
||||
protected ScrollingHitObjectContainer HitObjectContainer => ((ManiaPlayfield)playfield).GetColumn(HitObject.Column).HitObjectContainer;
|
||||
|
||||
protected ManiaSelectionBlueprint(T hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
@@ -29,19 +32,13 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Position = Parent.ToLocalSpace(DrawableObject.ToScreenSpace(Vector2.Zero));
|
||||
}
|
||||
var anchor = scrollingInfo.Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||
Anchor = Origin = anchor;
|
||||
foreach (var child in InternalChildren)
|
||||
child.Anchor = child.Origin = anchor;
|
||||
|
||||
public override void Show()
|
||||
{
|
||||
DrawableObject.AlwaysAlive = true;
|
||||
base.Show();
|
||||
}
|
||||
|
||||
public override void Hide()
|
||||
{
|
||||
DrawableObject.AlwaysAlive = false;
|
||||
base.Hide();
|
||||
Position = Parent.ToLocalSpace(HitObjectContainer.ScreenSpacePositionAtTime(HitObject.StartTime)) - AnchorPosition;
|
||||
Width = HitObjectContainer.DrawWidth;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,14 +14,5 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
AddInternal(new EditNotePiece { RelativeSizeAxes = Axes.X });
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Todo: This shouldn't exist, mania should not reference the drawable hitobject directly.
|
||||
if (DrawableObject.IsLoaded)
|
||||
Size = DrawableObject.DrawSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,6 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public abstract int KeyCount { get; }
|
||||
public override ModType Type => ModType.Conversion;
|
||||
public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier
|
||||
public override bool Ranked => true;
|
||||
|
||||
public void ApplyToBeatmapConverter(IBeatmapConverter beatmapConverter)
|
||||
{
|
||||
|
||||
@@ -24,8 +24,6 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
|
||||
public override ModType Type => ModType.Conversion;
|
||||
|
||||
public override bool Ranked => false;
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<ManiaHitObject> drawableRuleset)
|
||||
{
|
||||
var maniaRuleset = (DrawableManiaRuleset)drawableRuleset;
|
||||
|
||||
@@ -17,7 +17,6 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override ModType Type => ModType.Conversion;
|
||||
public override string Description => "Notes are flipped horizontally.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override bool Ranked => true;
|
||||
|
||||
public void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
|
||||
@@ -85,63 +85,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
AccentColour.UnbindFrom(ParentHitObject.AccentColour);
|
||||
}
|
||||
|
||||
private double computedLifetimeStart;
|
||||
|
||||
public override double LifetimeStart
|
||||
{
|
||||
get => base.LifetimeStart;
|
||||
set
|
||||
{
|
||||
computedLifetimeStart = value;
|
||||
|
||||
if (!AlwaysAlive)
|
||||
base.LifetimeStart = value;
|
||||
}
|
||||
}
|
||||
|
||||
private double computedLifetimeEnd;
|
||||
|
||||
public override double LifetimeEnd
|
||||
{
|
||||
get => base.LifetimeEnd;
|
||||
set
|
||||
{
|
||||
computedLifetimeEnd = value;
|
||||
|
||||
if (!AlwaysAlive)
|
||||
base.LifetimeEnd = value;
|
||||
}
|
||||
}
|
||||
|
||||
private bool alwaysAlive;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableManiaHitObject"/> should always remain alive.
|
||||
/// </summary>
|
||||
internal bool AlwaysAlive
|
||||
{
|
||||
get => alwaysAlive;
|
||||
set
|
||||
{
|
||||
if (alwaysAlive == value)
|
||||
return;
|
||||
|
||||
alwaysAlive = value;
|
||||
|
||||
if (value)
|
||||
{
|
||||
// Set the base lifetimes directly, to avoid mangling the computed lifetimes
|
||||
base.LifetimeStart = double.MinValue;
|
||||
base.LifetimeEnd = double.MaxValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
LifetimeStart = computedLifetimeStart;
|
||||
LifetimeEnd = computedLifetimeEnd;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
|
||||
{
|
||||
Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||
|
||||
@@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
{
|
||||
isLegacySkin = new Lazy<bool>(() => FindProvider(s => s.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null) != null);
|
||||
hasKeyTexture = new Lazy<bool>(() => FindProvider(s => s.GetAnimation(
|
||||
this.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.KeyImage, 0)?.Value
|
||||
s.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.KeyImage, 0)?.Value
|
||||
?? "mania-key1", true, true) != null) != null);
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,114 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneOsuEditorHitAnimations : TestSceneOsuEditor
|
||||
{
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
[Test]
|
||||
public void TestHitCircleAnimationDisable()
|
||||
{
|
||||
HitCircle hitCircle = null;
|
||||
DrawableHitCircle drawableHitCircle = null;
|
||||
|
||||
AddStep("retrieve first hit circle", () => hitCircle = getHitCircle(0));
|
||||
toggleAnimations(true);
|
||||
seekSmoothlyTo(() => hitCircle.StartTime + 10);
|
||||
|
||||
AddStep("retrieve drawable", () => drawableHitCircle = (DrawableHitCircle)getDrawableObjectFor(hitCircle));
|
||||
assertFutureTransforms(() => drawableHitCircle.CirclePiece, true);
|
||||
|
||||
AddStep("retrieve second hit circle", () => hitCircle = getHitCircle(1));
|
||||
toggleAnimations(false);
|
||||
seekSmoothlyTo(() => hitCircle.StartTime + 10);
|
||||
|
||||
AddStep("retrieve drawable", () => drawableHitCircle = (DrawableHitCircle)getDrawableObjectFor(hitCircle));
|
||||
assertFutureTransforms(() => drawableHitCircle.CirclePiece, false);
|
||||
AddAssert("hit circle has longer fade-out applied", () =>
|
||||
{
|
||||
var alphaTransform = drawableHitCircle.Transforms.Last(t => t.TargetMember == nameof(Alpha));
|
||||
return alphaTransform.EndTime - alphaTransform.StartTime == DrawableOsuEditorRuleset.EDITOR_HIT_OBJECT_FADE_OUT_EXTENSION;
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSliderAnimationDisable()
|
||||
{
|
||||
Slider slider = null;
|
||||
DrawableSlider drawableSlider = null;
|
||||
DrawableSliderRepeat sliderRepeat = null;
|
||||
|
||||
AddStep("retrieve first slider with repeats", () => slider = getSliderWithRepeats(0));
|
||||
toggleAnimations(true);
|
||||
seekSmoothlyTo(() => slider.StartTime + slider.SpanDuration + 10);
|
||||
|
||||
retrieveDrawables();
|
||||
assertFutureTransforms(() => sliderRepeat, true);
|
||||
|
||||
AddStep("retrieve second slider with repeats", () => slider = getSliderWithRepeats(1));
|
||||
toggleAnimations(false);
|
||||
seekSmoothlyTo(() => slider.StartTime + slider.SpanDuration + 10);
|
||||
|
||||
retrieveDrawables();
|
||||
assertFutureTransforms(() => sliderRepeat.Arrow, false);
|
||||
seekSmoothlyTo(() => slider.GetEndTime());
|
||||
AddAssert("slider has longer fade-out applied", () =>
|
||||
{
|
||||
var alphaTransform = drawableSlider.Transforms.Last(t => t.TargetMember == nameof(Alpha));
|
||||
return alphaTransform.EndTime - alphaTransform.StartTime == DrawableOsuEditorRuleset.EDITOR_HIT_OBJECT_FADE_OUT_EXTENSION;
|
||||
});
|
||||
|
||||
void retrieveDrawables() =>
|
||||
AddStep("retrieve drawables", () =>
|
||||
{
|
||||
drawableSlider = (DrawableSlider)getDrawableObjectFor(slider);
|
||||
sliderRepeat = (DrawableSliderRepeat)getDrawableObjectFor(slider.NestedHitObjects.OfType<SliderRepeat>().First());
|
||||
});
|
||||
}
|
||||
|
||||
private HitCircle getHitCircle(int index)
|
||||
=> EditorBeatmap.HitObjects.OfType<HitCircle>().ElementAt(index);
|
||||
|
||||
private Slider getSliderWithRepeats(int index)
|
||||
=> EditorBeatmap.HitObjects.OfType<Slider>().Where(s => s.RepeatCount >= 1).ElementAt(index);
|
||||
|
||||
private DrawableHitObject getDrawableObjectFor(HitObject hitObject)
|
||||
=> this.ChildrenOfType<DrawableHitObject>().Single(ho => ho.HitObject == hitObject);
|
||||
|
||||
private IEnumerable<Transform> getTransformsRecursively(Drawable drawable)
|
||||
=> drawable.ChildrenOfType<Drawable>().SelectMany(d => d.Transforms);
|
||||
|
||||
private void toggleAnimations(bool enabled)
|
||||
=> AddStep($"toggle animations {(enabled ? "on" : "off")}", () => config.SetValue(OsuSetting.EditorHitAnimations, enabled));
|
||||
|
||||
private void seekSmoothlyTo(Func<double> targetTime)
|
||||
{
|
||||
AddStep("seek smoothly", () => EditorClock.SeekSmoothlyTo(targetTime.Invoke()));
|
||||
AddUntilStep("wait for seek", () => Precision.AlmostEquals(targetTime.Invoke(), EditorClock.CurrentTime));
|
||||
}
|
||||
|
||||
private void assertFutureTransforms(Func<Drawable> getDrawable, bool hasFutureTransforms)
|
||||
=> AddAssert($"object {(hasFutureTransforms ? "has" : "has no")} future transforms",
|
||||
() => getTransformsRecursively(getDrawable()).Any(t => t.EndTime >= EditorClock.CurrentTime) == hasFutureTransforms);
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
[General]
|
||||
Version: 1.0
|
||||
// no version specified means v1
|
||||
|
||||
[Fonts]
|
||||
HitCircleOverlap: 3
|
||||
ScoreOverlap: 3
|
||||
ScoreOverlap: 3
|
||||
|
||||
@@ -21,20 +21,37 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
private int depthIndex;
|
||||
|
||||
[Test]
|
||||
public void TestVariousHitCircles()
|
||||
public void TestHits()
|
||||
{
|
||||
AddStep("Hit Big Single", () => SetContents(_ => testSingle(2, true)));
|
||||
AddStep("Hit Medium Single", () => SetContents(_ => testSingle(5, true)));
|
||||
AddStep("Hit Small Single", () => SetContents(_ => testSingle(7, true)));
|
||||
AddStep("Hit Big Stream", () => SetContents(_ => testStream(2, true)));
|
||||
AddStep("Hit Medium Stream", () => SetContents(_ => testStream(5, true)));
|
||||
AddStep("Hit Small Stream", () => SetContents(_ => testStream(7, true)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHittingEarly()
|
||||
{
|
||||
AddStep("Hit stream early", () => SetContents(_ => testStream(5, true, -150)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMisses()
|
||||
{
|
||||
AddStep("Miss Big Single", () => SetContents(_ => testSingle(2)));
|
||||
AddStep("Miss Medium Single", () => SetContents(_ => testSingle(5)));
|
||||
AddStep("Miss Small Single", () => SetContents(_ => testSingle(7)));
|
||||
AddStep("Hit Big Single", () => SetContents(_ => testSingle(2, true)));
|
||||
AddStep("Hit Medium Single", () => SetContents(_ => testSingle(5, true)));
|
||||
AddStep("Hit Small Single", () => SetContents(_ => testSingle(7, true)));
|
||||
AddStep("Miss Big Stream", () => SetContents(_ => testStream(2)));
|
||||
AddStep("Miss Medium Stream", () => SetContents(_ => testStream(5)));
|
||||
AddStep("Miss Small Stream", () => SetContents(_ => testStream(7)));
|
||||
AddStep("Hit Big Stream", () => SetContents(_ => testStream(2, true)));
|
||||
AddStep("Hit Medium Stream", () => SetContents(_ => testStream(5, true)));
|
||||
AddStep("Hit Small Stream", () => SetContents(_ => testStream(7, true)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHittingLate()
|
||||
{
|
||||
AddStep("Hit stream late", () => SetContents(_ => testStream(5, true, 150)));
|
||||
}
|
||||
|
||||
private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
|
||||
@@ -46,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
return playfield;
|
||||
}
|
||||
|
||||
private Drawable testStream(float circleSize, bool auto = false)
|
||||
private Drawable testStream(float circleSize, bool auto = false, double hitOffset = 0)
|
||||
{
|
||||
var playfield = new TestOsuPlayfield();
|
||||
|
||||
@@ -54,14 +71,14 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
for (int i = 0; i <= 1000; i += 100)
|
||||
{
|
||||
playfield.Add(createSingle(circleSize, auto, i, pos));
|
||||
playfield.Add(createSingle(circleSize, auto, i, pos, hitOffset));
|
||||
pos.X += 50;
|
||||
}
|
||||
|
||||
return playfield;
|
||||
}
|
||||
|
||||
private TestDrawableHitCircle createSingle(float circleSize, bool auto, double timeOffset, Vector2? positionOffset)
|
||||
private TestDrawableHitCircle createSingle(float circleSize, bool auto, double timeOffset, Vector2? positionOffset, double hitOffset = 0)
|
||||
{
|
||||
positionOffset ??= Vector2.Zero;
|
||||
|
||||
@@ -73,14 +90,14 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
|
||||
|
||||
var drawable = CreateDrawableHitCircle(circle, auto);
|
||||
var drawable = CreateDrawableHitCircle(circle, auto, hitOffset);
|
||||
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
|
||||
mod.ApplyToDrawableHitObject(drawable);
|
||||
return drawable;
|
||||
}
|
||||
|
||||
protected virtual TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto) => new TestDrawableHitCircle(circle, auto)
|
||||
protected virtual TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto, double hitOffset = 0) => new TestDrawableHitCircle(circle, auto, hitOffset)
|
||||
{
|
||||
Depth = depthIndex++
|
||||
};
|
||||
@@ -88,18 +105,20 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
protected class TestDrawableHitCircle : DrawableHitCircle
|
||||
{
|
||||
private readonly bool auto;
|
||||
private readonly double hitOffset;
|
||||
|
||||
public TestDrawableHitCircle(HitCircle h, bool auto)
|
||||
public TestDrawableHitCircle(HitCircle h, bool auto, double hitOffset)
|
||||
: base(h)
|
||||
{
|
||||
this.auto = auto;
|
||||
this.hitOffset = hitOffset;
|
||||
}
|
||||
|
||||
public void TriggerJudgement() => UpdateResult(true);
|
||||
public void TriggerJudgement() => Schedule(() => UpdateResult(true));
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (auto && !userTriggered && timeOffset > 0)
|
||||
if (auto && !userTriggered && timeOffset > hitOffset && CheckHittable?.Invoke(this, Time.Current) != false)
|
||||
{
|
||||
// force success
|
||||
ApplyResult(r => r.Type = HitResult.Great);
|
||||
|
||||
@@ -16,11 +16,11 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
Scheduler.AddDelayed(() => comboIndex.Value++, 250, true);
|
||||
}
|
||||
|
||||
protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto)
|
||||
protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto, double hitOffset = 0)
|
||||
{
|
||||
circle.ComboIndexBindable.BindTo(comboIndex);
|
||||
circle.IndexInCurrentComboBindable.BindTo(comboIndex);
|
||||
return base.CreateDrawableHitCircle(circle, auto);
|
||||
return base.CreateDrawableHitCircle(circle, auto, hitOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,9 +26,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
return base.CreateBeatmapForSkinProvider();
|
||||
}
|
||||
|
||||
protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto)
|
||||
protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto, double hitOffset = 0)
|
||||
{
|
||||
var drawableHitObject = base.CreateDrawableHitCircle(circle, auto);
|
||||
var drawableHitObject = base.CreateDrawableHitCircle(circle, auto, hitOffset);
|
||||
|
||||
Debug.Assert(drawableHitObject.HitObject.HitWindows != null);
|
||||
|
||||
|
||||
@@ -335,8 +335,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
var drawable = CreateDrawableSlider(slider);
|
||||
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
|
||||
mod.ApplyToDrawableHitObject(drawable);
|
||||
|
||||
drawable.OnNewResult += onNewResult;
|
||||
|
||||
|
||||
@@ -85,8 +85,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
Scale = new Vector2(0.75f)
|
||||
};
|
||||
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawableSpinner });
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
|
||||
mod.ApplyToDrawableHitObject(drawableSpinner);
|
||||
|
||||
return drawableSpinner;
|
||||
}
|
||||
|
||||
@@ -7,11 +7,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
{
|
||||
public class OsuDifficultyAttributes : DifficultyAttributes
|
||||
{
|
||||
public double AimStrain;
|
||||
public double SpeedStrain;
|
||||
public double ApproachRate;
|
||||
public double OverallDifficulty;
|
||||
public int HitCircleCount;
|
||||
public int SpinnerCount;
|
||||
public double AimStrain { get; set; }
|
||||
public double SpeedStrain { get; set; }
|
||||
public double ApproachRate { get; set; }
|
||||
public double OverallDifficulty { get; set; }
|
||||
public int HitCircleCount { get; set; }
|
||||
public int SpinnerCount { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,10 +41,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
|
||||
countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
|
||||
|
||||
// Don't count scores made with supposedly unranked mods
|
||||
if (mods.Any(m => !m.Ranked))
|
||||
return 0;
|
||||
|
||||
// Custom multipliers for NoFail and SpunOut.
|
||||
double multiplier = 1.12; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
|
||||
|
||||
|
||||
@@ -20,6 +20,12 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class DrawableOsuEditorRuleset : DrawableOsuRuleset
|
||||
{
|
||||
/// <summary>
|
||||
/// Hit objects are intentionally made to fade out at a constant slower rate than in gameplay.
|
||||
/// This allows a mapper to gain better historical context and use recent hitobjects as reference / snap points.
|
||||
/// </summary>
|
||||
public const double EDITOR_HIT_OBJECT_FADE_OUT_EXTENSION = 700;
|
||||
|
||||
public DrawableOsuEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
@@ -46,12 +52,6 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
d.ApplyCustomUpdateState += updateState;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hit objects are intentionally made to fade out at a constant slower rate than in gameplay.
|
||||
/// This allows a mapper to gain better historical context and use recent hitobjects as reference / snap points.
|
||||
/// </summary>
|
||||
private const double editor_hit_object_fade_out_extension = 700;
|
||||
|
||||
private void updateState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
if (state == ArmedState.Idle || hitAnimations.Value)
|
||||
@@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
if (hitObject is DrawableHitCircle circle)
|
||||
{
|
||||
circle.ApproachCircle
|
||||
.FadeOutFromOne(editor_hit_object_fade_out_extension * 4)
|
||||
.FadeOutFromOne(EDITOR_HIT_OBJECT_FADE_OUT_EXTENSION * 4)
|
||||
.Expire();
|
||||
|
||||
circle.ApproachCircle.ScaleTo(1.1f, 300, Easing.OutQuint);
|
||||
@@ -69,14 +69,20 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
if (hitObject is IHasMainCirclePiece mainPieceContainer)
|
||||
{
|
||||
// clear any explode animation logic.
|
||||
mainPieceContainer.CirclePiece.ApplyTransformsAt(hitObject.HitStateUpdateTime, true);
|
||||
mainPieceContainer.CirclePiece.ClearTransformsAfter(hitObject.HitStateUpdateTime, true);
|
||||
// this is scheduled after children to ensure that the clear happens after invocations of ApplyCustomUpdateState on the circle piece's nested skinnables.
|
||||
ScheduleAfterChildren(() =>
|
||||
{
|
||||
if (hitObject.HitObject == null) return;
|
||||
|
||||
mainPieceContainer.CirclePiece.ApplyTransformsAt(hitObject.StateUpdateTime, true);
|
||||
mainPieceContainer.CirclePiece.ClearTransformsAfter(hitObject.StateUpdateTime, true);
|
||||
});
|
||||
}
|
||||
|
||||
if (hitObject is DrawableSliderRepeat repeat)
|
||||
{
|
||||
repeat.Arrow.ApplyTransformsAt(hitObject.HitStateUpdateTime, true);
|
||||
repeat.Arrow.ClearTransformsAfter(hitObject.HitStateUpdateTime, true);
|
||||
repeat.Arrow.ApplyTransformsAt(hitObject.StateUpdateTime, true);
|
||||
repeat.Arrow.ClearTransformsAfter(hitObject.StateUpdateTime, true);
|
||||
}
|
||||
|
||||
// adjust the visuals of top-level object types to make them stay on screen for longer than usual.
|
||||
@@ -93,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
hitObject.RemoveTransform(existing);
|
||||
|
||||
using (hitObject.BeginAbsoluteSequence(hitObject.HitStateUpdateTime))
|
||||
hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire();
|
||||
hitObject.FadeOut(EDITOR_HIT_OBJECT_FADE_OUT_EXTENSION).Expire();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// Any mod which affects the animation or visibility of approach circles. Should be used for incompatibility purposes.
|
||||
/// </summary>
|
||||
public interface IMutateApproachCircles
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModApproachDifferent : Mod, IApplicableToDrawableHitObject, IMutateApproachCircles
|
||||
{
|
||||
public override string Name => "Approach Different";
|
||||
public override string Acronym => "AD";
|
||||
public override string Description => "Never trust the approach circles...";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override IconUsage? Icon { get; } = FontAwesome.Regular.Circle;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
|
||||
|
||||
[SettingSource("Initial size", "Change the initial size of the approach circle, relative to hit circles.", 0)]
|
||||
public BindableFloat Scale { get; } = new BindableFloat(4)
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 2,
|
||||
MaxValue = 10,
|
||||
};
|
||||
|
||||
[SettingSource("Style", "Change the animation style of the approach circles.", 1)]
|
||||
public Bindable<AnimationStyle> Style { get; } = new Bindable<AnimationStyle>();
|
||||
|
||||
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
|
||||
{
|
||||
drawable.ApplyCustomUpdateState += (drawableObject, state) =>
|
||||
{
|
||||
if (!(drawableObject is DrawableHitCircle drawableHitCircle)) return;
|
||||
|
||||
var hitCircle = drawableHitCircle.HitObject;
|
||||
|
||||
drawableHitCircle.ApproachCircle.ClearTransforms(targetMember: nameof(Scale));
|
||||
|
||||
using (drawableHitCircle.BeginAbsoluteSequence(hitCircle.StartTime - hitCircle.TimePreempt))
|
||||
drawableHitCircle.ApproachCircle.ScaleTo(Scale.Value).ScaleTo(1f, hitCircle.TimePreempt, getEasing(Style.Value));
|
||||
};
|
||||
}
|
||||
|
||||
private Easing getEasing(AnimationStyle style)
|
||||
{
|
||||
switch (style)
|
||||
{
|
||||
default:
|
||||
return Easing.None;
|
||||
|
||||
case AnimationStyle.Accelerate1:
|
||||
return Easing.In;
|
||||
|
||||
case AnimationStyle.Accelerate2:
|
||||
return Easing.InCubic;
|
||||
|
||||
case AnimationStyle.Accelerate3:
|
||||
return Easing.InQuint;
|
||||
|
||||
case AnimationStyle.Gravity:
|
||||
return Easing.InBack;
|
||||
|
||||
case AnimationStyle.Decelerate1:
|
||||
return Easing.Out;
|
||||
|
||||
case AnimationStyle.Decelerate2:
|
||||
return Easing.OutCubic;
|
||||
|
||||
case AnimationStyle.Decelerate3:
|
||||
return Easing.OutQuint;
|
||||
|
||||
case AnimationStyle.InOut1:
|
||||
return Easing.InOutCubic;
|
||||
|
||||
case AnimationStyle.InOut2:
|
||||
return Easing.InOutQuint;
|
||||
}
|
||||
}
|
||||
|
||||
public enum AnimationStyle
|
||||
{
|
||||
Gravity,
|
||||
InOut1,
|
||||
InOut2,
|
||||
Accelerate1,
|
||||
Accelerate2,
|
||||
Accelerate3,
|
||||
Decelerate1,
|
||||
Decelerate2,
|
||||
Decelerate3,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@@ -9,22 +8,19 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModBarrelRoll : ModBarrelRoll<OsuHitObject>, IApplicableToDrawableHitObjects
|
||||
public class OsuModBarrelRoll : ModBarrelRoll<OsuHitObject>, IApplicableToDrawableHitObject
|
||||
{
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
public void ApplyToDrawableHitObject(DrawableHitObject d)
|
||||
{
|
||||
foreach (var d in drawables)
|
||||
d.OnUpdate += _ =>
|
||||
{
|
||||
d.OnUpdate += _ =>
|
||||
switch (d)
|
||||
{
|
||||
switch (d)
|
||||
{
|
||||
case DrawableHitCircle circle:
|
||||
circle.CirclePiece.Rotation = -CurrentRotation;
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
case DrawableHitCircle circle:
|
||||
circle.CirclePiece.Rotation = -CurrentRotation;
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,8 +27,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override IconUsage? Icon => FontAwesome.Solid.Adjust;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
|
||||
public override bool Ranked => false;
|
||||
|
||||
public override double ScoreMultiplier => 1.12;
|
||||
private DrawableOsuBlinds blinds;
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Configuration;
|
||||
@@ -15,7 +14,7 @@ using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModClassic : ModClassic, IApplicableToHitObject, IApplicableToDrawableHitObjects, IApplicableToDrawableRuleset<OsuHitObject>
|
||||
public class OsuModClassic : ModClassic, IApplicableToHitObject, IApplicableToDrawableHitObject, IApplicableToDrawableRuleset<OsuHitObject>
|
||||
{
|
||||
[SettingSource("No slider head accuracy requirement", "Scores sliders proportionally to the number of ticks hit.")]
|
||||
public Bindable<bool> NoSliderHeadAccuracy { get; } = new BindableBool(true);
|
||||
@@ -54,24 +53,21 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
osuRuleset.Playfield.HitPolicy = new ObjectOrderedHitPolicy();
|
||||
}
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
public void ApplyToDrawableHitObject(DrawableHitObject obj)
|
||||
{
|
||||
foreach (var obj in drawables)
|
||||
switch (obj)
|
||||
{
|
||||
switch (obj)
|
||||
{
|
||||
case DrawableSlider slider:
|
||||
slider.Ball.InputTracksVisualSize = !FixedFollowCircleHitArea.Value;
|
||||
break;
|
||||
case DrawableSlider slider:
|
||||
slider.Ball.InputTracksVisualSize = !FixedFollowCircleHitArea.Value;
|
||||
break;
|
||||
|
||||
case DrawableSliderHead head:
|
||||
head.TrackFollowCircle = !NoSliderHeadMovement.Value;
|
||||
break;
|
||||
case DrawableSliderHead head:
|
||||
head.TrackFollowCircle = !NoSliderHeadMovement.Value;
|
||||
break;
|
||||
|
||||
case DrawableSliderTail tail:
|
||||
tail.SamplePlaysOnlyOnHit = !AlwaysPlayTailSample.Value;
|
||||
break;
|
||||
}
|
||||
case DrawableSliderTail tail:
|
||||
tail.SamplePlaysOnlyOnHit = !AlwaysPlayTailSample.Value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,8 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
@@ -19,7 +17,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModFlashlight : ModFlashlight<OsuHitObject>, IApplicableToDrawableHitObjects
|
||||
public class OsuModFlashlight : ModFlashlight<OsuHitObject>, IApplicableToDrawableHitObject
|
||||
{
|
||||
public override double ScoreMultiplier => 1.12;
|
||||
|
||||
@@ -31,12 +29,10 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight();
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
|
||||
{
|
||||
foreach (var s in drawables.OfType<DrawableSlider>())
|
||||
{
|
||||
if (drawable is DrawableSlider s)
|
||||
s.Tracking.ValueChanged += flashlight.OnSliderTrackingChange;
|
||||
}
|
||||
}
|
||||
|
||||
public override void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
|
||||
@@ -14,7 +14,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public class OsuModHardRock : ModHardRock, IApplicableToHitObject
|
||||
{
|
||||
public override double ScoreMultiplier => 1.06;
|
||||
public override bool Ranked => true;
|
||||
|
||||
public void ApplyToHitObject(HitObject hitObject)
|
||||
{
|
||||
|
||||
@@ -14,12 +14,12 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModHidden : ModHidden
|
||||
public class OsuModHidden : ModHidden, IMutateApproachCircles
|
||||
{
|
||||
public override string Description => @"Play with no approach circles and fading circles/sliders.";
|
||||
public override double ScoreMultiplier => 1.06;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModTraceable), typeof(OsuModSpinIn) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
|
||||
|
||||
private const double fade_in_duration_multiplier = 0.4;
|
||||
private const double fade_out_duration_multiplier = 0.3;
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
/// <summary>
|
||||
/// Adjusts the size of hit objects during their fade in animation.
|
||||
/// </summary>
|
||||
public abstract class OsuModObjectScaleTween : ModWithVisibilityAdjustment
|
||||
public abstract class OsuModObjectScaleTween : ModWithVisibilityAdjustment, IMutateApproachCircles
|
||||
{
|
||||
public override ModType Type => ModType.Fun;
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
protected virtual float EndScale => 1;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpinIn), typeof(OsuModTraceable) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
|
||||
|
||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
|
||||
@@ -22,7 +22,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public class OsuModRandom : ModRandom, IApplicableToBeatmap
|
||||
{
|
||||
public override string Description => "It never gets boring!";
|
||||
public override bool Ranked => false;
|
||||
|
||||
// The relative distance to the edge of the playfield before objects' positions should start to "turn around" and curve towards the middle.
|
||||
// The closer the hit objects draw to the border, the sharper the turn
|
||||
|
||||
@@ -12,7 +12,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModSpinIn : ModWithVisibilityAdjustment
|
||||
public class OsuModSpinIn : ModWithVisibilityAdjustment, IMutateApproachCircles
|
||||
{
|
||||
public override string Name => "Spin In";
|
||||
public override string Acronym => "SI";
|
||||
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
// todo: this mod should be able to be compatible with hidden with a bit of further implementation.
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModObjectScaleTween), typeof(OsuModHidden), typeof(OsuModTraceable) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
|
||||
|
||||
private const int rotate_offset = 360;
|
||||
private const float rotate_starting_width = 2;
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Utils;
|
||||
@@ -13,7 +12,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModSpunOut : Mod, IApplicableToDrawableHitObjects
|
||||
public class OsuModSpunOut : Mod, IApplicableToDrawableHitObject
|
||||
{
|
||||
public override string Name => "Spun Out";
|
||||
public override string Acronym => "SO";
|
||||
@@ -21,18 +20,14 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override ModType Type => ModType.Automation;
|
||||
public override string Description => @"Spinners will be automatically completed.";
|
||||
public override double ScoreMultiplier => 0.9;
|
||||
public override bool Ranked => true;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot) };
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
public void ApplyToDrawableHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
foreach (var hitObject in drawables)
|
||||
if (hitObject is DrawableSpinner spinner)
|
||||
{
|
||||
if (hitObject is DrawableSpinner spinner)
|
||||
{
|
||||
spinner.HandleUserInput = false;
|
||||
spinner.OnUpdate += onSpinnerUpdate;
|
||||
}
|
||||
spinner.HandleUserInput = false;
|
||||
spinner.OnUpdate += onSpinnerUpdate;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -13,7 +13,5 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override ModType Type => ModType.System;
|
||||
|
||||
public override bool Ranked => true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModTraceable : ModWithVisibilityAdjustment
|
||||
public class OsuModTraceable : ModWithVisibilityAdjustment, IMutateApproachCircles
|
||||
{
|
||||
public override string Name => "Traceable";
|
||||
public override string Acronym => "TC";
|
||||
@@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override string Description => "Put your faith in the approach circles...";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModHidden), typeof(OsuModSpinIn), typeof(OsuModObjectScaleTween) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
|
||||
|
||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
|
||||
@@ -172,6 +172,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
base.UpdateStartTimeStateTransforms();
|
||||
|
||||
// always fade out at the circle's start time (to match user expectations).
|
||||
ApproachCircle.FadeOut(50);
|
||||
}
|
||||
|
||||
@@ -182,6 +183,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
// todo: temporary / arbitrary, used for lifetime optimisation.
|
||||
this.Delay(800).FadeOut();
|
||||
|
||||
// in the case of an early state change, the fade should be expedited to the current point in time.
|
||||
if (HitStateUpdateTime < HitObject.StartTime)
|
||||
ApproachCircle.FadeOut(50);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
|
||||
@@ -187,6 +187,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
new MultiMod(new ModWindUp(), new ModWindDown()),
|
||||
new OsuModTraceable(),
|
||||
new OsuModBarrelRoll(),
|
||||
new OsuModApproachDifferent(),
|
||||
};
|
||||
|
||||
case ModType.System:
|
||||
|
||||
@@ -128,5 +128,13 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
spmContainer.FadeIn(drawableSpinner.HitObject.TimeFadeIn);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (drawableSpinner != null)
|
||||
drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,7 +42,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
|
||||
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
||||
private readonly IBindable<ArmedState> armedState = new Bindable<ArmedState>();
|
||||
|
||||
[Resolved]
|
||||
private DrawableHitObject drawableObject { get; set; }
|
||||
@@ -54,7 +53,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
|
||||
accentColour.BindTo(drawableObject.AccentColour);
|
||||
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
||||
armedState.BindTo(drawableObject.State);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@@ -70,19 +68,18 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
|
||||
indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
|
||||
|
||||
armedState.BindValueChanged(animate, true);
|
||||
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
|
||||
updateStateTransforms(drawableObject, drawableObject.State.Value);
|
||||
}
|
||||
|
||||
private void animate(ValueChangedEvent<ArmedState> state)
|
||||
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
||||
{
|
||||
ClearTransforms(true);
|
||||
|
||||
using (BeginAbsoluteSequence(drawableObject.StateUpdateTime))
|
||||
glow.FadeOut(400);
|
||||
|
||||
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
|
||||
{
|
||||
switch (state.NewValue)
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
const double flash_in = 40;
|
||||
@@ -109,5 +106,13 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (drawableObject != null)
|
||||
drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,6 +20,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
{
|
||||
public class LegacyMainCirclePiece : CompositeDrawable
|
||||
{
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
|
||||
private readonly string priorityLookup;
|
||||
private readonly bool hasNumber;
|
||||
|
||||
@@ -39,7 +41,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
|
||||
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
|
||||
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
||||
private readonly IBindable<ArmedState> armedState = new Bindable<ArmedState>();
|
||||
|
||||
[Resolved]
|
||||
private DrawableHitObject drawableObject { get; set; }
|
||||
@@ -114,7 +115,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
|
||||
accentColour.BindTo(drawableObject.AccentColour);
|
||||
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
||||
armedState.BindTo(drawableObject.State);
|
||||
|
||||
Texture getTextureWithFallback(string name)
|
||||
{
|
||||
@@ -140,18 +140,17 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
if (hasNumber)
|
||||
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
|
||||
|
||||
armedState.BindValueChanged(animate, true);
|
||||
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
|
||||
updateStateTransforms(drawableObject, drawableObject.State.Value);
|
||||
}
|
||||
|
||||
private void animate(ValueChangedEvent<ArmedState> state)
|
||||
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
||||
{
|
||||
const double legacy_fade_duration = 240;
|
||||
|
||||
ClearTransforms(true);
|
||||
|
||||
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
|
||||
{
|
||||
switch (state.NewValue)
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
circleSprites.FadeOut(legacy_fade_duration, Easing.Out);
|
||||
@@ -176,5 +175,13 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (drawableObject != null)
|
||||
drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
{
|
||||
@@ -40,6 +41,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
Texture = source.GetTexture("spinner-background"),
|
||||
Colour = source.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SpinnerBackground)?.Value ?? new Color4(100, 100, 100, 255),
|
||||
Scale = new Vector2(SPRITE_SCALE),
|
||||
Y = SPINNER_Y_CENTRE,
|
||||
},
|
||||
|
||||
@@ -7,6 +7,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
{
|
||||
SliderTrackOverride,
|
||||
SliderBorder,
|
||||
SliderBall
|
||||
SliderBall,
|
||||
SpinnerBackground,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.Mods
|
||||
{
|
||||
public abstract class TaikoModTestScene : ModTestScene
|
||||
{
|
||||
protected sealed override Ruleset CreatePlayerRuleset() => new TaikoRuleset();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Taiko.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.Mods
|
||||
{
|
||||
public class TestSceneTaikoModHidden : TaikoModTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestDefaultBeatmapTest() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new TaikoModHidden(),
|
||||
Autoplay = true,
|
||||
PassCondition = checkSomeAutoplayHits
|
||||
});
|
||||
|
||||
private bool checkSomeAutoplayHits()
|
||||
=> Player.ScoreProcessor.JudgedHits >= 4
|
||||
&& Player.Results.All(result => result.Type == result.Judgement.MaxResult);
|
||||
}
|
||||
}
|
||||
@@ -7,10 +7,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
{
|
||||
public class TaikoDifficultyAttributes : DifficultyAttributes
|
||||
{
|
||||
public double StaminaStrain;
|
||||
public double RhythmStrain;
|
||||
public double ColourStrain;
|
||||
public double ApproachRate;
|
||||
public double GreatHitWindow;
|
||||
public double StaminaStrain { get; set; }
|
||||
public double RhythmStrain { get; set; }
|
||||
public double ColourStrain { get; set; }
|
||||
public double ApproachRate { get; set; }
|
||||
public double GreatHitWindow { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -36,10 +36,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
|
||||
countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
|
||||
|
||||
// Don't count scores made with supposedly unranked mods
|
||||
if (mods.Any(m => !m.Ranked))
|
||||
return 0;
|
||||
|
||||
// Custom multipliers for NoFail and SpunOut.
|
||||
double multiplier = 1.1; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
|
||||
|
||||
|
||||
@@ -9,7 +9,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
public class TaikoModHardRock : ModHardRock
|
||||
{
|
||||
public override double ScoreMultiplier => 1.06;
|
||||
public override bool Ranked => true;
|
||||
|
||||
/// <summary>
|
||||
/// Multiplier factor added to the scrolling speed.
|
||||
|
||||
@@ -1,23 +1,93 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModHidden : ModHidden
|
||||
public class TaikoModHidden : ModHidden, IApplicableToDifficulty
|
||||
{
|
||||
public override string Description => @"Beats fade out before you hit them!";
|
||||
public override double ScoreMultiplier => 1.06;
|
||||
public override bool HasImplementation => false;
|
||||
|
||||
/// <summary>
|
||||
/// In osu-stable, the hit position is 160, so the active playfield is essentially 160 pixels shorter
|
||||
/// than the actual screen width. The normalized playfield height is 480, so on a 4:3 screen the
|
||||
/// playfield ratio of the active area up to the hit position will actually be (640 - 160) / 480 = 1.
|
||||
/// For custom resolutions/aspect ratios (x:y), the screen width given the normalized height becomes 480 * x / y instead,
|
||||
/// and the playfield ratio becomes (480 * x / y - 160) / 480 = x / y - 1/3.
|
||||
/// This constant is equal to the playfield ratio on 4:3 screens divided by the playfield ratio on 16:9 screens.
|
||||
/// </summary>
|
||||
private const double hd_sv_scale = (4.0 / 3.0 - 1.0 / 3.0) / (16.0 / 9.0 - 1.0 / 3.0);
|
||||
|
||||
private double originalSliderMultiplier;
|
||||
|
||||
private ControlPointInfo controlPointInfo;
|
||||
|
||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
ApplyNormalVisibilityState(hitObject, state);
|
||||
}
|
||||
|
||||
protected double MultiplierAt(double position)
|
||||
{
|
||||
double beatLength = controlPointInfo.TimingPointAt(position).BeatLength;
|
||||
double speedMultiplier = controlPointInfo.DifficultyPointAt(position).SpeedMultiplier;
|
||||
|
||||
return originalSliderMultiplier * speedMultiplier * TimingControlPoint.DEFAULT_BEAT_LENGTH / beatLength;
|
||||
}
|
||||
|
||||
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case DrawableDrumRollTick _:
|
||||
case DrawableHit _:
|
||||
double preempt = 10000 / MultiplierAt(hitObject.HitObject.StartTime);
|
||||
double start = hitObject.HitObject.StartTime - preempt * 0.6;
|
||||
double duration = preempt * 0.3;
|
||||
|
||||
using (hitObject.BeginAbsoluteSequence(start))
|
||||
{
|
||||
hitObject.FadeOut(duration);
|
||||
|
||||
// DrawableHitObject sets LifetimeEnd to LatestTransformEndTime if it isn't manually changed.
|
||||
// in order for the object to not be killed before its actual end time (as the latest transform ends earlier), set lifetime end explicitly.
|
||||
hitObject.LifetimeEnd = state == ArmedState.Idle || !hitObject.AllJudged
|
||||
? hitObject.HitObject.GetEndTime() + hitObject.HitObject.HitWindows.WindowFor(HitResult.Miss)
|
||||
: hitObject.HitStateUpdateTime;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void ReadFromDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
}
|
||||
|
||||
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
// needs to be read after all processing has been run (TaikoBeatmapConverter applies an adjustment which would otherwise be omitted).
|
||||
originalSliderMultiplier = difficulty.SliderMultiplier;
|
||||
|
||||
// osu-stable has an added playfield cover that essentially forces a 4:3 playfield ratio, by cutting off all objects past that size.
|
||||
// This is not yet implemented; instead a playfield adjustment container is present which maintains a 16:9 ratio.
|
||||
// For now, increase the slider multiplier proportionally so that the notes stay on the screen for the same amount of time as on stable.
|
||||
// Note that this means that the notes will scroll faster as they have a longer distance to travel on the screen in that same amount of time.
|
||||
difficulty.SliderMultiplier /= hd_sv_scale;
|
||||
}
|
||||
|
||||
public override void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
controlPointInfo = beatmap.ControlPointInfo;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,14 +3,19 @@
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
{
|
||||
public class Hit : TaikoStrongableHitObject
|
||||
public class Hit : TaikoStrongableHitObject, IHasDisplayColour
|
||||
{
|
||||
public readonly Bindable<HitType> TypeBindable = new Bindable<HitType>();
|
||||
|
||||
public Bindable<Color4> DisplayColour { get; } = new Bindable<Color4>(COLOUR_CENTRE);
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="HitType"/> that actuates this <see cref="Hit"/>.
|
||||
/// </summary>
|
||||
@@ -20,9 +25,17 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
set => TypeBindable.Value = value;
|
||||
}
|
||||
|
||||
public static readonly Color4 COLOUR_CENTRE = Color4Extensions.FromHex(@"bb1177");
|
||||
public static readonly Color4 COLOUR_RIM = Color4Extensions.FromHex(@"2299bb");
|
||||
|
||||
public Hit()
|
||||
{
|
||||
TypeBindable.BindValueChanged(_ => updateSamplesFromType());
|
||||
TypeBindable.BindValueChanged(_ =>
|
||||
{
|
||||
updateSamplesFromType();
|
||||
DisplayColour.Value = Type == HitType.Centre ? COLOUR_CENTRE : COLOUR_RIM;
|
||||
});
|
||||
|
||||
SamplesBindable.BindCollectionChanged((_, __) => updateTypeFromSamples());
|
||||
}
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning.Default
|
||||
@@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = colours.PinkDarker;
|
||||
AccentColour = Hit.COLOUR_CENTRE;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -6,6 +6,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@@ -21,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = colours.BlueDarker;
|
||||
AccentColour = Hit.COLOUR_RIM;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -113,7 +113,6 @@ namespace osu.Game.Tests.Collections.IO
|
||||
await importCollectionsFromStream(osu, ms);
|
||||
}
|
||||
|
||||
Assert.That(host.UpdateThread.Running, Is.True);
|
||||
Assert.That(exceptionThrown, Is.False);
|
||||
Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
@@ -44,11 +44,9 @@ namespace osu.Game.Tests.Gameplay
|
||||
{
|
||||
TestDrawableHitObject dho = null;
|
||||
TestLifetimeEntry entry = null;
|
||||
AddStep("Create DHO", () =>
|
||||
AddStep("Create DHO", () => Child = dho = new TestDrawableHitObject
|
||||
{
|
||||
dho = new TestDrawableHitObject(null);
|
||||
dho.Apply(entry = new TestLifetimeEntry(new HitObject()));
|
||||
Child = dho;
|
||||
Entry = entry = new TestLifetimeEntry(new HitObject())
|
||||
});
|
||||
|
||||
AddStep("KeepAlive = true", () =>
|
||||
@@ -81,12 +79,10 @@ namespace osu.Game.Tests.Gameplay
|
||||
AddAssert("Lifetime is updated", () => entry.LifetimeStart == -TestLifetimeEntry.INITIAL_LIFETIME_OFFSET);
|
||||
|
||||
TestDrawableHitObject dho = null;
|
||||
AddStep("Create DHO", () =>
|
||||
AddStep("Create DHO", () => Child = dho = new TestDrawableHitObject
|
||||
{
|
||||
dho = new TestDrawableHitObject(null);
|
||||
dho.Apply(entry);
|
||||
Child = dho;
|
||||
dho.SetLifetimeStartOnApply = true;
|
||||
Entry = entry,
|
||||
SetLifetimeStartOnApply = true
|
||||
});
|
||||
AddStep("ApplyDefaults", () => entry.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()));
|
||||
AddAssert("Lifetime is correct", () => dho.LifetimeStart == TestDrawableHitObject.LIFETIME_ON_APPLY && entry.LifetimeStart == TestDrawableHitObject.LIFETIME_ON_APPLY);
|
||||
@@ -97,11 +93,9 @@ namespace osu.Game.Tests.Gameplay
|
||||
{
|
||||
TestDrawableHitObject dho = null;
|
||||
TestLifetimeEntry entry = null;
|
||||
AddStep("Create DHO", () =>
|
||||
AddStep("Create DHO", () => Child = dho = new TestDrawableHitObject
|
||||
{
|
||||
dho = new TestDrawableHitObject(null);
|
||||
dho.Apply(entry = new TestLifetimeEntry(new HitObject()));
|
||||
Child = dho;
|
||||
Entry = entry = new TestLifetimeEntry(new HitObject())
|
||||
});
|
||||
|
||||
AddStep("Set entry lifetime", () =>
|
||||
@@ -135,7 +129,7 @@ namespace osu.Game.Tests.Gameplay
|
||||
|
||||
public bool SetLifetimeStartOnApply;
|
||||
|
||||
public TestDrawableHitObject(HitObject hitObject)
|
||||
public TestDrawableHitObject(HitObject hitObject = null)
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -21,6 +21,14 @@ namespace osu.Game.Tests.Mods
|
||||
Assert.That(ModUtils.CheckCompatibleSet(new[] { mod.Object }));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestModIsCompatibleByItselfWithIncompatibleInterface()
|
||||
{
|
||||
var mod = new Mock<CustomMod1>();
|
||||
mod.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(IModCompatibilitySpecification) });
|
||||
Assert.That(ModUtils.CheckCompatibleSet(new[] { mod.Object }));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestIncompatibleThroughTopLevel()
|
||||
{
|
||||
@@ -34,6 +42,20 @@ namespace osu.Game.Tests.Mods
|
||||
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestIncompatibleThroughInterface()
|
||||
{
|
||||
var mod1 = new Mock<CustomMod1>();
|
||||
var mod2 = new Mock<CustomMod2>();
|
||||
|
||||
mod1.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(IModCompatibilitySpecification) });
|
||||
mod2.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(IModCompatibilitySpecification) });
|
||||
|
||||
// Test both orderings.
|
||||
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, mod2.Object }), Is.False);
|
||||
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultiModIncompatibleWithTopLevel()
|
||||
{
|
||||
@@ -149,11 +171,15 @@ namespace osu.Game.Tests.Mods
|
||||
Assert.That(invalid.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid));
|
||||
}
|
||||
|
||||
public abstract class CustomMod1 : Mod
|
||||
public abstract class CustomMod1 : Mod, IModCompatibilitySpecification
|
||||
{
|
||||
}
|
||||
|
||||
public abstract class CustomMod2 : Mod
|
||||
public abstract class CustomMod2 : Mod, IModCompatibilitySpecification
|
||||
{
|
||||
}
|
||||
|
||||
public interface IModCompatibilitySpecification
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,10 +33,11 @@ namespace osu.Game.Tests.NonVisual.Filtering
|
||||
* outside of the range.
|
||||
*/
|
||||
|
||||
[Test]
|
||||
public void TestApplyStarQueries()
|
||||
[TestCase("star")]
|
||||
[TestCase("stars")]
|
||||
public void TestApplyStarQueries(string variant)
|
||||
{
|
||||
const string query = "stars<4 easy";
|
||||
string query = $"{variant}<4 easy";
|
||||
var filterCriteria = new FilterCriteria();
|
||||
FilterQueryParser.ApplyQueries(filterCriteria, query);
|
||||
Assert.AreEqual("easy", filterCriteria.SearchText.Trim());
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
[General]
|
||||
Version: 1.0
|
||||
// no version specified means v1
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 250 B |
Binary file not shown.
|
After Width: | Height: | Size: 1.3 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 1.3 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 1.3 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 1.3 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 126 B |
@@ -0,0 +1,116 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Tests.Skins
|
||||
{
|
||||
[TestFixture]
|
||||
[HeadlessTest]
|
||||
public class TestSceneBeatmapSkinLookupDisables : OsuTestScene
|
||||
{
|
||||
private UserSkinSource userSource;
|
||||
private BeatmapSkinSource beatmapSource;
|
||||
private SkinRequester requester;
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
Add(new SkinProvidingContainer(userSource = new UserSkinSource())
|
||||
.WithChild(new BeatmapSkinProvidingContainer(beatmapSource = new BeatmapSkinSource())
|
||||
.WithChild(requester = new SkinRequester())));
|
||||
});
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestDrawableLookup(bool allowBeatmapLookups)
|
||||
{
|
||||
AddStep($"Set beatmap skin enabled to {allowBeatmapLookups}", () => config.SetValue(OsuSetting.BeatmapSkins, allowBeatmapLookups));
|
||||
|
||||
string expected = allowBeatmapLookups ? "beatmap" : "user";
|
||||
|
||||
AddAssert($"Check lookup is from {expected}", () => requester.GetDrawableComponent(new TestSkinComponent())?.Name == expected);
|
||||
}
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestProviderLookup(bool allowBeatmapLookups)
|
||||
{
|
||||
AddStep($"Set beatmap skin enabled to {allowBeatmapLookups}", () => config.SetValue(OsuSetting.BeatmapSkins, allowBeatmapLookups));
|
||||
|
||||
ISkin expected() => allowBeatmapLookups ? (ISkin)beatmapSource : userSource;
|
||||
|
||||
AddAssert("Check lookup is from correct source", () => requester.FindProvider(s => s.GetDrawableComponent(new TestSkinComponent()) != null) == expected());
|
||||
}
|
||||
|
||||
public class UserSkinSource : LegacySkin
|
||||
{
|
||||
public UserSkinSource()
|
||||
: base(new SkinInfo(), null, null, string.Empty)
|
||||
{
|
||||
}
|
||||
|
||||
public override Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
return new Container { Name = "user" };
|
||||
}
|
||||
}
|
||||
|
||||
public class BeatmapSkinSource : LegacyBeatmapSkin
|
||||
{
|
||||
public BeatmapSkinSource()
|
||||
: base(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo, null, null)
|
||||
{
|
||||
}
|
||||
|
||||
public override Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
return new Container { Name = "beatmap" };
|
||||
}
|
||||
}
|
||||
|
||||
public class SkinRequester : Drawable, ISkin
|
||||
{
|
||||
private ISkinSource skin;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
this.skin = skin;
|
||||
}
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => skin.GetDrawableComponent(component);
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => skin.GetTexture(componentName, wrapModeS, wrapModeT);
|
||||
|
||||
public ISample GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => skin.GetConfig<TLookup, TValue>(lookup);
|
||||
|
||||
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => skin.FindProvider(lookupFunction);
|
||||
}
|
||||
|
||||
private class TestSkinComponent : ISkinComponent
|
||||
{
|
||||
public string LookupName => string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
@@ -11,6 +12,7 @@ using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Background
|
||||
@@ -23,6 +25,9 @@ namespace osu.Game.Tests.Visual.Background
|
||||
|
||||
private Graphics.Backgrounds.Background getCurrentBackground() => screen.ChildrenOfType<Graphics.Backgrounds.Background>().FirstOrDefault();
|
||||
|
||||
[Resolved]
|
||||
private SkinManager skins { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
@@ -35,7 +40,7 @@ namespace osu.Game.Tests.Visual.Background
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTogglingStoryboardSwitchesBackgroundType()
|
||||
public void TestBackgroundTypeSwitch()
|
||||
{
|
||||
setSupporter(true);
|
||||
|
||||
@@ -44,6 +49,12 @@ namespace osu.Game.Tests.Visual.Background
|
||||
|
||||
setSourceMode(BackgroundSource.BeatmapWithStoryboard);
|
||||
AddUntilStep("is storyboard background", () => getCurrentBackground() is BeatmapBackgroundWithStoryboard);
|
||||
|
||||
setSourceMode(BackgroundSource.Skin);
|
||||
AddUntilStep("is default background", () => getCurrentBackground().GetType() == typeof(Graphics.Backgrounds.Background));
|
||||
|
||||
setCustomSkin();
|
||||
AddUntilStep("is skin background", () => getCurrentBackground() is SkinBackground);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -61,15 +72,19 @@ namespace osu.Game.Tests.Visual.Background
|
||||
AddUntilStep("is beatmap background", () => getCurrentBackground() is BeatmapBackground);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBeatmapDoesntReloadOnNoChange()
|
||||
[TestCase(BackgroundSource.Beatmap, typeof(BeatmapBackground))]
|
||||
[TestCase(BackgroundSource.BeatmapWithStoryboard, typeof(BeatmapBackgroundWithStoryboard))]
|
||||
[TestCase(BackgroundSource.Skin, typeof(SkinBackground))]
|
||||
public void TestBackgroundDoesntReloadOnNoChange(BackgroundSource source, Type backgroundType)
|
||||
{
|
||||
BeatmapBackground last = null;
|
||||
Graphics.Backgrounds.Background last = null;
|
||||
|
||||
setSourceMode(BackgroundSource.Beatmap);
|
||||
setSourceMode(source);
|
||||
setSupporter(true);
|
||||
if (source == BackgroundSource.Skin)
|
||||
setCustomSkin();
|
||||
|
||||
AddUntilStep("wait for beatmap background to be loaded", () => (last = getCurrentBackground() as BeatmapBackground) != null);
|
||||
AddUntilStep("wait for beatmap background to be loaded", () => (last = getCurrentBackground())?.GetType() == backgroundType);
|
||||
AddAssert("next doesn't load new background", () => screen.Next() == false);
|
||||
|
||||
// doesn't really need to be checked but might as well.
|
||||
@@ -77,8 +92,25 @@ namespace osu.Game.Tests.Visual.Background
|
||||
AddUntilStep("ensure same background instance", () => last == getCurrentBackground());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBackgroundCyclingOnDefaultSkin([Values] bool supporter)
|
||||
{
|
||||
Graphics.Backgrounds.Background last = null;
|
||||
|
||||
setSourceMode(BackgroundSource.Skin);
|
||||
setSupporter(supporter);
|
||||
setDefaultSkin();
|
||||
|
||||
AddUntilStep("wait for beatmap background to be loaded", () => (last = getCurrentBackground())?.GetType() == typeof(Graphics.Backgrounds.Background));
|
||||
AddAssert("next cycles background", () => screen.Next());
|
||||
|
||||
// doesn't really need to be checked but might as well.
|
||||
AddWaitStep("wait a bit", 5);
|
||||
AddUntilStep("ensure different background instance", () => last != getCurrentBackground());
|
||||
}
|
||||
|
||||
private void setSourceMode(BackgroundSource source) =>
|
||||
AddStep("set background mode to beatmap", () => config.SetValue(OsuSetting.MenuBackgroundSource, source));
|
||||
AddStep($"set background mode to {source}", () => config.SetValue(OsuSetting.MenuBackgroundSource, source));
|
||||
|
||||
private void setSupporter(bool isSupporter) =>
|
||||
AddStep($"set supporter {isSupporter}", () => ((DummyAPIAccess)API).LocalUser.Value = new User
|
||||
@@ -86,5 +118,16 @@ namespace osu.Game.Tests.Visual.Background
|
||||
IsSupporter = isSupporter,
|
||||
Id = API.LocalUser.Value.Id + 1,
|
||||
});
|
||||
|
||||
private void setCustomSkin()
|
||||
{
|
||||
// feign a skin switch. this doesn't do anything except force CurrentSkin to become a LegacySkin.
|
||||
AddStep("set custom skin", () => skins.CurrentSkinInfo.Value = new SkinInfo { ID = 5 });
|
||||
}
|
||||
|
||||
private void setDefaultSkin() => AddStep("set default skin", () => skins.CurrentSkinInfo.SetDefault());
|
||||
|
||||
[TearDownSteps]
|
||||
public void TearDown() => setDefaultSkin();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -161,15 +161,18 @@ namespace osu.Game.Tests.Visual.Background
|
||||
|
||||
private void loadNextBackground()
|
||||
{
|
||||
SeasonalBackground previousBackground = null;
|
||||
SeasonalBackground background = null;
|
||||
|
||||
AddStep("create next background", () =>
|
||||
{
|
||||
previousBackground = (SeasonalBackground)backgroundContainer.SingleOrDefault();
|
||||
background = backgroundLoader.LoadNextBackground();
|
||||
LoadComponentAsync(background, bg => backgroundContainer.Child = bg);
|
||||
});
|
||||
|
||||
AddUntilStep("background loaded", () => background.IsLoaded);
|
||||
AddAssert("background is different", () => !background.Equals(previousBackground));
|
||||
}
|
||||
|
||||
private void assertAnyBackground()
|
||||
|
||||
@@ -0,0 +1,144 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public class TestSceneMetadataSection : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
private EditorBeatmap editorBeatmap = new EditorBeatmap(new Beatmap());
|
||||
|
||||
private TestMetadataSection metadataSection;
|
||||
|
||||
[Test]
|
||||
public void TestMinimalMetadata()
|
||||
{
|
||||
AddStep("set metadata", () =>
|
||||
{
|
||||
editorBeatmap.Metadata.Artist = "Example Artist";
|
||||
editorBeatmap.Metadata.ArtistUnicode = null;
|
||||
|
||||
editorBeatmap.Metadata.Title = "Example Title";
|
||||
editorBeatmap.Metadata.TitleUnicode = null;
|
||||
});
|
||||
|
||||
createSection();
|
||||
|
||||
assertArtist("Example Artist");
|
||||
assertRomanisedArtist("Example Artist", false);
|
||||
|
||||
assertTitle("Example Title");
|
||||
assertRomanisedTitle("Example Title", false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestInitialisationFromNonRomanisedVariant()
|
||||
{
|
||||
AddStep("set metadata", () =>
|
||||
{
|
||||
editorBeatmap.Metadata.ArtistUnicode = "*なみりん";
|
||||
editorBeatmap.Metadata.Artist = null;
|
||||
|
||||
editorBeatmap.Metadata.TitleUnicode = "コイシテイク・プラネット";
|
||||
editorBeatmap.Metadata.Title = null;
|
||||
});
|
||||
|
||||
createSection();
|
||||
|
||||
assertArtist("*なみりん");
|
||||
assertRomanisedArtist(string.Empty, true);
|
||||
|
||||
assertTitle("コイシテイク・プラネット");
|
||||
assertRomanisedTitle(string.Empty, true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestInitialisationPreservesOriginalValues()
|
||||
{
|
||||
AddStep("set metadata", () =>
|
||||
{
|
||||
editorBeatmap.Metadata.ArtistUnicode = "*なみりん";
|
||||
editorBeatmap.Metadata.Artist = "*namirin";
|
||||
|
||||
editorBeatmap.Metadata.TitleUnicode = "コイシテイク・プラネット";
|
||||
editorBeatmap.Metadata.Title = "Koishiteiku Planet";
|
||||
});
|
||||
|
||||
createSection();
|
||||
|
||||
assertArtist("*なみりん");
|
||||
assertRomanisedArtist("*namirin", true);
|
||||
|
||||
assertTitle("コイシテイク・プラネット");
|
||||
assertRomanisedTitle("Koishiteiku Planet", true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestValueTransfer()
|
||||
{
|
||||
AddStep("set metadata", () =>
|
||||
{
|
||||
editorBeatmap.Metadata.ArtistUnicode = "*なみりん";
|
||||
editorBeatmap.Metadata.Artist = null;
|
||||
|
||||
editorBeatmap.Metadata.TitleUnicode = "コイシテイク・プラネット";
|
||||
editorBeatmap.Metadata.Title = null;
|
||||
});
|
||||
|
||||
createSection();
|
||||
|
||||
AddStep("set romanised artist name", () => metadataSection.ArtistTextBox.Current.Value = "*namirin");
|
||||
assertArtist("*namirin");
|
||||
assertRomanisedArtist("*namirin", false);
|
||||
|
||||
AddStep("set native artist name", () => metadataSection.ArtistTextBox.Current.Value = "*なみりん");
|
||||
assertArtist("*なみりん");
|
||||
assertRomanisedArtist("*namirin", true);
|
||||
|
||||
AddStep("set romanised title", () => metadataSection.TitleTextBox.Current.Value = "Hitokoto no kyori");
|
||||
assertTitle("Hitokoto no kyori");
|
||||
assertRomanisedTitle("Hitokoto no kyori", false);
|
||||
|
||||
AddStep("set native title", () => metadataSection.TitleTextBox.Current.Value = "ヒトコトの距離");
|
||||
assertTitle("ヒトコトの距離");
|
||||
assertRomanisedTitle("Hitokoto no kyori", true);
|
||||
}
|
||||
|
||||
private void createSection()
|
||||
=> AddStep("create metadata section", () => Child = metadataSection = new TestMetadataSection());
|
||||
|
||||
private void assertArtist(string expected)
|
||||
=> AddAssert($"artist is {expected}", () => metadataSection.ArtistTextBox.Current.Value == expected);
|
||||
|
||||
private void assertRomanisedArtist(string expected, bool editable)
|
||||
{
|
||||
AddAssert($"romanised artist is {expected}", () => metadataSection.RomanisedArtistTextBox.Current.Value == expected);
|
||||
AddAssert($"romanised artist is {(editable ? "" : "not ")}editable", () => metadataSection.RomanisedArtistTextBox.ReadOnly == !editable);
|
||||
}
|
||||
|
||||
private void assertTitle(string expected)
|
||||
=> AddAssert($"title is {expected}", () => metadataSection.TitleTextBox.Current.Value == expected);
|
||||
|
||||
private void assertRomanisedTitle(string expected, bool editable)
|
||||
{
|
||||
AddAssert($"romanised title is {expected}", () => metadataSection.RomanisedTitleTextBox.Current.Value == expected);
|
||||
AddAssert($"romanised title is {(editable ? "" : "not ")}editable", () => metadataSection.RomanisedTitleTextBox.ReadOnly == !editable);
|
||||
}
|
||||
|
||||
private class TestMetadataSection : MetadataSection
|
||||
{
|
||||
public new LabelledTextBox ArtistTextBox => base.ArtistTextBox;
|
||||
public new LabelledTextBox RomanisedArtistTextBox => base.RomanisedArtistTextBox;
|
||||
|
||||
public new LabelledTextBox TitleTextBox => base.TitleTextBox;
|
||||
public new LabelledTextBox RomanisedTitleTextBox => base.RomanisedTitleTextBox;
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user