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Merge pull request #13525 from smoogipoo/high-performance-session
Add HighPerformanceSession and use LowLatency GC in gameplay
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commit
0eb0c66140
@ -53,6 +53,7 @@ using osu.Game.Database;
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using osu.Game.Extensions;
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using osu.Game.IO;
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using osu.Game.Localisation;
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using osu.Game.Performance;
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using osu.Game.Skinning.Editor;
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namespace osu.Game
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@ -488,6 +489,8 @@ namespace osu.Game
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protected virtual UpdateManager CreateUpdateManager() => new UpdateManager();
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protected virtual HighPerformanceSession CreateHighPerformanceSession() => new HighPerformanceSession();
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protected override Container CreateScalingContainer() => new ScalingContainer(ScalingMode.Everything);
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#region Beatmap progression
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@ -756,6 +759,8 @@ namespace osu.Game
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loadComponentSingleFile(new AccountCreationOverlay(), topMostOverlayContent.Add, true);
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loadComponentSingleFile(new DialogOverlay(), topMostOverlayContent.Add, true);
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loadComponentSingleFile(CreateHighPerformanceSession(), Add);
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chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible;
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Add(difficultyRecommender);
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47
osu.Game/Performance/HighPerformanceSession.cs
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47
osu.Game/Performance/HighPerformanceSession.cs
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@ -0,0 +1,47 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Runtime;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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namespace osu.Game.Performance
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{
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public class HighPerformanceSession : Component
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{
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private readonly IBindable<bool> localUserPlaying = new Bindable<bool>();
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private GCLatencyMode originalGCMode;
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[BackgroundDependencyLoader]
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private void load(OsuGame game)
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{
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localUserPlaying.BindTo(game.LocalUserPlaying);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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localUserPlaying.BindValueChanged(playing =>
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{
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if (playing.NewValue)
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EnableHighPerformanceSession();
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else
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DisableHighPerformanceSession();
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}, true);
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}
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protected virtual void EnableHighPerformanceSession()
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{
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originalGCMode = GCSettings.LatencyMode;
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GCSettings.LatencyMode = GCLatencyMode.LowLatency;
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}
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protected virtual void DisableHighPerformanceSession()
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{
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if (GCSettings.LatencyMode == GCLatencyMode.LowLatency)
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GCSettings.LatencyMode = originalGCMode;
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}
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}
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}
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