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Use hash as fallback
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@ -427,7 +427,12 @@ namespace osu.Game
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// The given ScoreInfo may have missing properties if it was retrieved from online data. Re-retrieve it from the database
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// to ensure all the required data for presenting a replay are present.
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// Todo: This should use the OnlineScoreID if available, however lazer scores are imported without an OnlineScoreID for the time being (see Player.ImportScore()).
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var databasedScoreInfo = ScoreManager.Query(s => s.Hash == score.Hash);
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ScoreInfo databasedScoreInfo = null;
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if (score.OnlineScoreID != null)
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databasedScoreInfo = ScoreManager.Query(s => s.OnlineScoreID == score.OnlineScoreID);
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databasedScoreInfo ??= ScoreManager.Query(s => s.Hash == score.Hash);
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if (databasedScoreInfo == null)
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{
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