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Add failing test case for hit circle animations disable
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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[TestFixture]
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public class TestSceneOsuEditorHitAnimations : TestSceneOsuEditor
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{
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[Resolved]
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private OsuConfigManager config { get; set; }
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[Test]
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public void TestHitCircleAnimationDisable()
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{
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HitCircle hitCircle = null;
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AddStep("retrieve first hit circle", () => hitCircle = getHitCircle(0));
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toggleAnimations(true);
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seekSmoothlyTo(() => hitCircle.StartTime + 10);
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AddAssert("hit circle piece has transforms", () =>
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{
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var drawableHitCircle = (DrawableHitCircle)getDrawableObjectFor(hitCircle);
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return getTransformsRecursively(drawableHitCircle.CirclePiece).Any(t => t.EndTime > EditorClock.CurrentTime);
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});
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AddStep("retrieve second hit circle", () => hitCircle = getHitCircle(1));
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toggleAnimations(false);
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seekSmoothlyTo(() => hitCircle.StartTime + 10);
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AddAssert("hit circle piece has no transforms", () =>
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{
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var drawableHitCircle = (DrawableHitCircle)getDrawableObjectFor(hitCircle);
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return getTransformsRecursively(drawableHitCircle.CirclePiece).All(t => t.EndTime <= EditorClock.CurrentTime);
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});
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}
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private HitCircle getHitCircle(int index)
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=> EditorBeatmap.HitObjects.OfType<HitCircle>().ElementAt(index);
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private DrawableHitObject getDrawableObjectFor(HitObject hitObject)
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=> this.ChildrenOfType<DrawableHitObject>().Single(ho => ho.HitObject == hitObject);
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private IEnumerable<Transform> getTransformsRecursively(Drawable drawable)
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=> drawable.ChildrenOfType<Drawable>().SelectMany(d => d.Transforms);
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private void toggleAnimations(bool enabled)
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=> AddStep($"toggle animations {(enabled ? "on" : "off")}", () => config.SetValue(OsuSetting.EditorHitAnimations, enabled));
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private void seekSmoothlyTo(Func<double> targetTime)
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{
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AddStep("seek smoothly", () => EditorClock.SeekSmoothlyTo(targetTime.Invoke()));
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AddUntilStep("wait for seek", () => Precision.AlmostEquals(targetTime.Invoke(), EditorClock.CurrentTime));
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}
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}
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}
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