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Merge pull request #13546 from peppy/mods-can-specify-self-in-incompatible-list
Allow mods to specify incompatibility types which they implement themselves
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e0f4c792b8
12
osu.Game.Rulesets.Osu/Mods/IMutateApproachCircles.cs
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12
osu.Game.Rulesets.Osu/Mods/IMutateApproachCircles.cs
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@ -0,0 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Rulesets.Osu.Mods
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{
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/// <summary>
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/// Any mod which affects the animation or visibility of approach circles. Should be used for incompatibility purposes.
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/// </summary>
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public interface IMutateApproachCircles
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{
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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@ -11,7 +12,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModApproachDifferent : Mod, IApplicableToDrawableHitObject
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public class OsuModApproachDifferent : Mod, IApplicableToDrawableHitObject, IMutateApproachCircles
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{
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public override string Name => "Approach Different";
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public override string Acronym => "AD";
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@ -19,6 +20,8 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override double ScoreMultiplier => 1;
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public override IconUsage? Icon { get; } = FontAwesome.Regular.Circle;
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public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
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[SettingSource("Initial size", "Change the initial size of the approach circle, relative to hit circles.", 0)]
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public BindableFloat Scale { get; } = new BindableFloat(4)
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{
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@ -14,12 +14,12 @@ using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModHidden : ModHidden
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public class OsuModHidden : ModHidden, IMutateApproachCircles
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{
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public override string Description => @"Play with no approach circles and fading circles/sliders.";
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public override double ScoreMultiplier => 1.06;
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public override Type[] IncompatibleMods => new[] { typeof(OsuModTraceable), typeof(OsuModSpinIn) };
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public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
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private const double fade_in_duration_multiplier = 0.4;
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private const double fade_out_duration_multiplier = 0.3;
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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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/// <summary>
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/// Adjusts the size of hit objects during their fade in animation.
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/// </summary>
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public abstract class OsuModObjectScaleTween : ModWithVisibilityAdjustment
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public abstract class OsuModObjectScaleTween : ModWithVisibilityAdjustment, IMutateApproachCircles
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{
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public override ModType Type => ModType.Fun;
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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protected virtual float EndScale => 1;
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public override Type[] IncompatibleMods => new[] { typeof(OsuModSpinIn), typeof(OsuModTraceable) };
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public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
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protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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@ -12,7 +12,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModSpinIn : ModWithVisibilityAdjustment
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public class OsuModSpinIn : ModWithVisibilityAdjustment, IMutateApproachCircles
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{
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public override string Name => "Spin In";
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public override string Acronym => "SI";
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override double ScoreMultiplier => 1;
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// todo: this mod should be able to be compatible with hidden with a bit of further implementation.
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public override Type[] IncompatibleMods => new[] { typeof(OsuModObjectScaleTween), typeof(OsuModHidden), typeof(OsuModTraceable) };
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public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
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private const int rotate_offset = 360;
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private const float rotate_starting_width = 2;
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@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu.Skinning.Default;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModTraceable : ModWithVisibilityAdjustment
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public class OsuModTraceable : ModWithVisibilityAdjustment, IMutateApproachCircles
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{
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public override string Name => "Traceable";
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public override string Acronym => "TC";
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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override string Description => "Put your faith in the approach circles...";
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(OsuModHidden), typeof(OsuModSpinIn), typeof(OsuModObjectScaleTween) };
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public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
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protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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@ -21,6 +21,14 @@ namespace osu.Game.Tests.Mods
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Assert.That(ModUtils.CheckCompatibleSet(new[] { mod.Object }));
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}
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[Test]
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public void TestModIsCompatibleByItselfWithIncompatibleInterface()
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{
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var mod = new Mock<CustomMod1>();
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mod.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(IModCompatibilitySpecification) });
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Assert.That(ModUtils.CheckCompatibleSet(new[] { mod.Object }));
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}
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[Test]
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public void TestIncompatibleThroughTopLevel()
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{
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@ -34,6 +42,20 @@ namespace osu.Game.Tests.Mods
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Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.False);
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}
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[Test]
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public void TestIncompatibleThroughInterface()
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{
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var mod1 = new Mock<CustomMod1>();
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var mod2 = new Mock<CustomMod2>();
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mod1.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(IModCompatibilitySpecification) });
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mod2.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(IModCompatibilitySpecification) });
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// Test both orderings.
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Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, mod2.Object }), Is.False);
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Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.False);
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}
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[Test]
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public void TestMultiModIncompatibleWithTopLevel()
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{
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@ -149,11 +171,15 @@ namespace osu.Game.Tests.Mods
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Assert.That(invalid.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid));
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}
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public abstract class CustomMod1 : Mod
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public abstract class CustomMod1 : Mod, IModCompatibilitySpecification
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{
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}
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public abstract class CustomMod2 : Mod
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public abstract class CustomMod2 : Mod, IModCompatibilitySpecification
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{
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}
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public interface IModCompatibilitySpecification
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{
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}
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}
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@ -12,7 +12,7 @@ namespace osu.Game.Overlays.Mods
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base.OnModSelected(mod);
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foreach (var section in ModSectionsContainer.Children)
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section.DeselectTypes(mod.IncompatibleMods, true);
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section.DeselectTypes(mod.IncompatibleMods, true, mod);
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}
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}
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}
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@ -159,12 +159,16 @@ namespace osu.Game.Overlays.Mods
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/// </summary>
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/// <param name="modTypes">The types of <see cref="Mod"/>s which should be deselected.</param>
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/// <param name="immediate">Whether the deselection should happen immediately. Should only be used when required to ensure correct selection flow.</param>
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public void DeselectTypes(IEnumerable<Type> modTypes, bool immediate = false)
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/// <param name="newSelection">If this deselection is triggered by a user selection, this should contain the newly selected type. This type will never be deselected, even if it matches one provided in <paramref name="modTypes"/>.</param>
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public void DeselectTypes(IEnumerable<Type> modTypes, bool immediate = false, Mod newSelection = null)
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{
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foreach (var button in Buttons)
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{
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if (button.SelectedMod == null) continue;
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if (button.SelectedMod == newSelection)
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continue;
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foreach (var type in modTypes)
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{
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if (type.IsInstanceOfType(button.SelectedMod))
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@ -60,6 +60,9 @@ namespace osu.Game.Utils
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{
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foreach (var invalid in combination.Where(m => type.IsInstanceOfType(m)))
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{
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if (invalid == mod)
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continue;
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invalidMods ??= new List<Mod>();
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invalidMods.Add(invalid);
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}
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