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Reword comments slightly
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@ -522,11 +522,11 @@ namespace osu.Game.Screens.Play
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/// </remarks>
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/// <param name="showDialogFirst">
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/// Whether the pause or fail dialog should be shown before performing an exit.
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/// If <see langword="true"/> and a dialog is not yet displayed, the exit will be blocked the relevant dialog will display instead.
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/// If <see langword="true"/> and a dialog is not yet displayed, the exit will be blocked and the relevant dialog will display instead.
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/// </param>
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protected void PerformExit(bool showDialogFirst)
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{
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// if an exit has been requested, cancel any pending completion (the user has showing intention to exit).
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// if an exit has been requested, cancel any pending completion (the user has shown intention to exit).
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completionProgressDelegate?.Cancel();
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// there is a chance that an exit request occurs after the transition to results has already started.
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