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Remove unnecessary skin lookup logic
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parent
8fda04c2d9
commit
330bb7cb45
@ -8,11 +8,11 @@ using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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@ -110,20 +110,18 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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private Container<RankBadge> badges;
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private RankText rankText;
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private DrawableSample scoreTickSound;
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private DrawableSample badgeTickSound;
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private DrawableSample badgeMaxSound;
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private DrawableSample swooshUpSound;
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private DrawableSample rankImpactSound;
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private DrawableSample rankApplauseSound;
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private DrawableSample legacySkinApplauseSound;
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private PoolableSkinnableSample scoreTickSound;
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private PoolableSkinnableSample badgeTickSound;
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private PoolableSkinnableSample badgeMaxSound;
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private PoolableSkinnableSample swooshUpSound;
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private PoolableSkinnableSample rankImpactSound;
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private PoolableSkinnableSample rankApplauseSound;
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private Bindable<double> tickPlaybackRate = new Bindable<double>();
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private double lastTickPlaybackTime;
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private bool isTicking;
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private readonly bool sfxEnabled;
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private bool legacySkin => legacySkinApplauseSound != null;
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public AccuracyCircle(ScoreInfo score, bool sfxEnabled = false)
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{
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@ -254,62 +252,52 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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if (sfxEnabled)
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{
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Drawable legacySkinApplause = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.Applause));
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tickPlaybackRate = new Bindable<double>(sfx_score_tick_debounce_rate_start);
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if (legacySkinApplause != null)
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switch (score.Rank)
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{
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AddInternal(legacySkinApplause);
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legacySkinApplauseSound = legacySkinApplause as DrawableSample;
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case ScoreRank.D:
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rankImpactSound = new PoolableSkinnableSample(new SampleInfo(@"Results/rank-impact-fail-d"));
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rankApplauseSound = new PoolableSkinnableSample(new SampleInfo(@"applause", @"Results/applause-d"));
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break;
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case ScoreRank.C:
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rankImpactSound = new PoolableSkinnableSample(new SampleInfo(@"Results/rank-impact-fail"));
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rankApplauseSound = new PoolableSkinnableSample(new SampleInfo(@"applause", @"Results/applause-c"));
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break;
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case ScoreRank.B:
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rankImpactSound = new PoolableSkinnableSample(new SampleInfo(@"Results/rank-impact-fail"));
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rankApplauseSound = new PoolableSkinnableSample(new SampleInfo(@"applause", @"Results/applause-b"));
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break;
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case ScoreRank.A:
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rankImpactSound = new PoolableSkinnableSample(new SampleInfo(@"Results/rank-impact-pass"));
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rankApplauseSound = new PoolableSkinnableSample(new SampleInfo(@"applause", @"Results/applause-a"));
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break;
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case ScoreRank.S:
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case ScoreRank.SH:
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rankImpactSound = new PoolableSkinnableSample(new SampleInfo(@"Results/rank-impact-pass"));
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rankApplauseSound = new PoolableSkinnableSample(new SampleInfo(@"applause", @"Results/applause-s"));
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break;
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case ScoreRank.X:
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case ScoreRank.XH:
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rankImpactSound = new PoolableSkinnableSample(new SampleInfo(@"Results/rank-impact-pass-ss"));
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rankApplauseSound = new PoolableSkinnableSample(new SampleInfo(@"applause", @"Results/applause-s"));
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break;
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}
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else
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AddRangeInternal(new Drawable[]
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{
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tickPlaybackRate = new Bindable<double>(sfx_score_tick_debounce_rate_start);
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switch (score.Rank)
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{
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case ScoreRank.D:
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rankImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_D)) as DrawableSample;
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rankApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_D)) as DrawableSample;
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break;
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case ScoreRank.C:
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rankImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_C)) as DrawableSample;
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rankApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_C)) as DrawableSample;
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break;
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case ScoreRank.B:
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rankImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_B)) as DrawableSample;
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rankApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_B)) as DrawableSample;
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break;
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case ScoreRank.A:
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rankImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_A)) as DrawableSample;
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rankApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_A)) as DrawableSample;
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break;
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case ScoreRank.S:
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case ScoreRank.SH:
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rankImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_S)) as DrawableSample;
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rankApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_S)) as DrawableSample;
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break;
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case ScoreRank.X:
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case ScoreRank.XH:
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rankImpactSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultRank_SS)) as DrawableSample;
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rankApplauseSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultApplause_SS)) as DrawableSample;
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break;
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}
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AddRangeInternal(new Drawable[]
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{
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rankImpactSound,
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rankApplauseSound,
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scoreTickSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultScoreTick)) as DrawableSample,
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badgeTickSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultBadgeTick)) as DrawableSample,
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badgeMaxSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultBadgeTickMax)) as DrawableSample,
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swooshUpSound = skin.GetDrawableComponent(new GameplaySkinComponent<GameplaySkinSamples>(GameplaySkinSamples.ResultSwooshUp)) as DrawableSample
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});
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}
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rankImpactSound,
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rankApplauseSound,
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scoreTickSound = new PoolableSkinnableSample(new SampleInfo(@"Results/score-tick")),
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badgeTickSound = new PoolableSkinnableSample(new SampleInfo(@"Results/badge-dink")),
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badgeMaxSound = new PoolableSkinnableSample(new SampleInfo(@"Results/badge-dink-max")),
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swooshUpSound = new PoolableSkinnableSample(new SampleInfo(@"Results/swoosh-up")),
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});
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}
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}
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@ -341,7 +329,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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this.ScaleTo(0).Then().ScaleTo(1, APPEAR_DURATION, Easing.OutQuint);
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if (sfxEnabled && !legacySkin)
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if (sfxEnabled)
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{
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this.Delay(sfx_swoosh_pre_delay).Schedule(() =>
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{
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@ -359,7 +347,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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accuracyCircle.FillTo(targetAccuracy, ACCURACY_TRANSFORM_DURATION, ACCURACY_TRANSFORM_EASING);
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if (sfxEnabled && !legacySkin)
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if (sfxEnabled)
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{
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Schedule(() =>
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{
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@ -382,11 +370,12 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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{
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badge.Appear();
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if (sfxEnabled && !legacySkin)
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if (sfxEnabled)
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{
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Schedule(() =>
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{
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DrawableSample dink = badgeNum < badges.Count - 1 ? badgeTickSound : badgeMaxSound;
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var dink = badgeNum < badges.Count - 1 ? badgeTickSound : badgeMaxSound;
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dink.FrequencyTo(1 + badgeNum++ * 0.05);
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dink.VolumeTo(sfx_badge_dink_volume);
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dink.Play();
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@ -401,10 +390,6 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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if (!sfxEnabled) return;
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legacySkinApplauseSound?.Play();
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if (legacySkin) return;
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Schedule(() =>
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{
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isTicking = false;
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@ -7,7 +7,6 @@ using JetBrains.Annotations;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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@ -25,27 +24,6 @@ namespace osu.Game.Skinning
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{
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private readonly IStorageResourceProvider resources;
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private static readonly IReadOnlyDictionary<GameplaySkinSamples, string> sample_mapping
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= new Dictionary<GameplaySkinSamples, string>
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{
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{ GameplaySkinSamples.ResultScoreTick, @"Results/score-tick" },
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{ GameplaySkinSamples.ResultBadgeTick, @"Results/badge-dink" },
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{ GameplaySkinSamples.ResultBadgeTickMax, @"Results/badge-dink-max" },
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{ GameplaySkinSamples.ResultSwooshUp, @"Results/swoosh-up" },
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{ GameplaySkinSamples.ResultRank_D, @"Results/rank-impact-fail-d" },
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{ GameplaySkinSamples.ResultRank_B, @"Results/rank-impact-fail" },
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{ GameplaySkinSamples.ResultRank_C, @"Results/rank-impact-fail" },
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{ GameplaySkinSamples.ResultRank_A, @"Results/rank-impact-pass" },
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{ GameplaySkinSamples.ResultRank_S, @"Results/rank-impact-pass" },
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{ GameplaySkinSamples.ResultRank_SS, @"Results/rank-impact-pass-ss" },
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{ GameplaySkinSamples.ResultApplause_D, @"Results/applause-d" },
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{ GameplaySkinSamples.ResultApplause_B, @"Results/applause-b" },
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{ GameplaySkinSamples.ResultApplause_C, @"Results/applause-c" },
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{ GameplaySkinSamples.ResultApplause_A, @"Results/applause-a" },
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{ GameplaySkinSamples.ResultApplause_S, @"Results/applause-s" },
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{ GameplaySkinSamples.ResultApplause_SS, @"Results/applause-s" }
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};
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public DefaultSkin(IStorageResourceProvider resources)
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: this(SkinInfo.Default, resources)
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{
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@ -80,12 +58,6 @@ namespace osu.Game.Skinning
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switch (component)
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{
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case GameplaySkinComponent<GameplaySkinSamples> sample:
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if (sample_mapping.ContainsKey(sample.Component))
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return new DrawableSample(GetSample(new SampleInfo(sample_mapping[sample.Component])));
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break;
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case SkinnableTargetComponent target:
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switch (target.Target)
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{
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@ -1,29 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Skinning
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{
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public enum GameplaySkinSamples
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{
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// legacy
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Applause,
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// results screen
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ResultScoreTick,
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ResultBadgeTick,
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ResultBadgeTickMax,
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ResultSwooshUp,
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ResultRank_D,
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ResultRank_B,
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ResultRank_C,
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ResultRank_A,
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ResultRank_S,
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ResultRank_SS,
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ResultApplause_D,
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ResultApplause_B,
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ResultApplause_C,
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ResultApplause_A,
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ResultApplause_S,
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ResultApplause_SS
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}
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}
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@ -10,7 +10,6 @@ using JetBrains.Annotations;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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@ -397,43 +396,6 @@ namespace osu.Game.Skinning
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return null;
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case GameplaySkinComponent<GameplaySkinSamples> sampleComponent:
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var applause = GetSample(new SampleInfo("applause"));
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switch (sampleComponent.Component)
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{
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case GameplaySkinSamples.Applause:
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if (applause != null)
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return new DrawableSample(applause);
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break;
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case GameplaySkinSamples.ResultScoreTick:
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case GameplaySkinSamples.ResultBadgeTick:
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case GameplaySkinSamples.ResultBadgeTickMax:
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case GameplaySkinSamples.ResultSwooshUp:
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case GameplaySkinSamples.ResultRank_D:
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case GameplaySkinSamples.ResultRank_B:
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case GameplaySkinSamples.ResultRank_C:
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case GameplaySkinSamples.ResultRank_A:
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case GameplaySkinSamples.ResultRank_S:
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case GameplaySkinSamples.ResultRank_SS:
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case GameplaySkinSamples.ResultApplause_D:
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case GameplaySkinSamples.ResultApplause_B:
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case GameplaySkinSamples.ResultApplause_C:
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case GameplaySkinSamples.ResultApplause_A:
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case GameplaySkinSamples.ResultApplause_S:
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case GameplaySkinSamples.ResultApplause_SS:
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if (applause != null)
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// Legacy skins don't have sounds for the result screen, but may instead have an 'applause' sound.
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// This lets a legacy skin's applause sound play instead of result screen sounds (as to not play over each other)
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return Drawable.Empty();
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break;
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}
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break;
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case GameplaySkinComponent<HitResult> resultComponent:
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// TODO: this should be inside the judgement pieces.
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Func<Drawable> createDrawable = () => getJudgementAnimation(resultComponent.Component);
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