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Merge pull request #13520 from bdach/add-more-language-enum-values
Add more languages to settings dropdown
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commit
537cbd1214
33
osu.Game/Extensions/LanguageExtensions.cs
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33
osu.Game/Extensions/LanguageExtensions.cs
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@ -0,0 +1,33 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Globalization;
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using osu.Game.Localisation;
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namespace osu.Game.Extensions
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{
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/// <summary>
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/// Conversion utilities for the <see cref="Language"/> enum.
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/// </summary>
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public static class LanguageExtensions
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{
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/// <summary>
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/// Returns the culture code of the <see cref="CultureInfo"/> that corresponds to the supplied <paramref name="language"/>.
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/// </summary>
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/// <remarks>
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/// This is required as enum member names are not allowed to contain hyphens.
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/// </remarks>
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public static string ToCultureCode(this Language language)
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=> language.ToString().Replace("_", "-");
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/// <summary>
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/// Attempts to parse the supplied <paramref name="cultureCode"/> to a <see cref="Language"/> value.
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/// </summary>
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/// <param name="cultureCode">The code of the culture to parse.</param>
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/// <param name="language">The parsed <see cref="Language"/>. Valid only if the return value of the method is <see langword="true" />.</param>
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/// <returns>Whether the parsing succeeded.</returns>
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public static bool TryParseCultureCode(string cultureCode, out Language language)
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=> Enum.TryParse(cultureCode.Replace("-", "_"), out language);
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}
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}
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@ -10,7 +10,104 @@ namespace osu.Game.Localisation
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[Description(@"English")]
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en,
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// TODO: Requires Arabic glyphs to be added to resources (and possibly also RTL support).
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// [Description(@"اَلْعَرَبِيَّةُ")]
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// ar,
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// TODO: Some accented glyphs are missing. Revisit when adding Inter.
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// [Description(@"Беларуская мова")]
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// be,
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[Description(@"Български")]
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bg,
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[Description(@"Česky")]
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cs,
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[Description(@"Dansk")]
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da,
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[Description(@"Deutsch")]
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de,
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// TODO: Some accented glyphs are missing. Revisit when adding Inter.
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// [Description(@"Ελληνικά")]
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// el,
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[Description(@"español")]
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es,
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[Description(@"Suomi")]
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fi,
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[Description(@"français")]
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fr,
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[Description(@"Magyar")]
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hu,
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[Description(@"Bahasa Indonesia")]
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id,
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[Description(@"Italiano")]
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it,
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[Description(@"日本語")]
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ja
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ja,
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[Description(@"한국어")]
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ko,
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[Description(@"Nederlands")]
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nl,
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[Description(@"Norsk")]
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no,
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[Description(@"polski")]
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pl,
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[Description(@"Português")]
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pt,
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[Description(@"Português (Brasil)")]
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pt_br,
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[Description(@"Română")]
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ro,
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[Description(@"Русский")]
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ru,
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[Description(@"Slovenčina")]
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sk,
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[Description(@"Svenska")]
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se,
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[Description(@"ไทย")]
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th,
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[Description(@"Tagalog")]
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tl,
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[Description(@"Türkçe")]
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tr,
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// TODO: Some accented glyphs are missing. Revisit when adding Inter.
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// [Description(@"Українська мова")]
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// uk,
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[Description(@"Tiếng Việt")]
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vn,
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[Description(@"简体中文")]
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zh,
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[Description(@"繁體中文(香港)")]
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zh_hk,
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[Description(@"繁體中文(台灣)")]
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zh_tw
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}
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}
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@ -50,6 +50,7 @@ using osu.Game.Updater;
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using osu.Game.Utils;
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using LogLevel = osu.Framework.Logging.LogLevel;
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using osu.Game.Database;
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using osu.Game.Extensions;
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using osu.Game.IO;
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using osu.Game.Localisation;
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using osu.Game.Skinning.Editor;
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@ -580,7 +581,7 @@ namespace osu.Game
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foreach (var language in Enum.GetValues(typeof(Language)).OfType<Language>())
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{
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var cultureCode = language.ToString();
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var cultureCode = language.ToCultureCode();
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Localisation.AddLanguage(cultureCode, new ResourceManagerLocalisationStore(cultureCode));
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}
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@ -1,11 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Extensions;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.General
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@ -35,11 +35,11 @@ namespace osu.Game.Overlays.Settings.Sections.General
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},
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};
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if (!Enum.TryParse<Language>(frameworkLocale.Value, out var locale))
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if (!LanguageExtensions.TryParseCultureCode(frameworkLocale.Value, out var locale))
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locale = Language.en;
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languageSelection.Current.Value = locale;
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languageSelection.Current.BindValueChanged(val => frameworkLocale.Value = val.NewValue.ToString());
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languageSelection.Current.BindValueChanged(val => frameworkLocale.Value = val.NewValue.ToCultureCode());
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}
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}
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}
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@ -19,6 +19,8 @@ namespace osu.Game.Overlays.Settings
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Margin = new MarginPadding { Top = 5 };
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RelativeSizeAxes = Axes.X;
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}
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protected override DropdownMenu CreateMenu() => base.CreateMenu().With(m => m.MaxHeight = 200);
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}
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}
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}
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