1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 10:07:52 +08:00

Fix languages with a sub-language part not working properly

This commit is contained in:
Bartłomiej Dach 2021-06-16 11:10:03 +02:00
parent d298e95df7
commit cc5145a131
3 changed files with 38 additions and 4 deletions

View File

@ -0,0 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Globalization;
using osu.Game.Localisation;
namespace osu.Game.Extensions
{
/// <summary>
/// Conversion utilities for the <see cref="Language"/> enum.
/// </summary>
public static class LanguageExtensions
{
/// <summary>
/// Returns the culture code of the <see cref="CultureInfo"/> that corresponds to the supplied <paramref name="language"/>.
/// </summary>
/// <remarks>
/// This is required as enum member names are not allowed to contain hyphens.
/// </remarks>
public static string ToCultureCode(this Language language)
=> language.ToString().Replace("_", "-");
/// <summary>
/// Attempts to parse the supplied <paramref name="cultureCode"/> to a <see cref="Language"/> value.
/// </summary>
/// <param name="cultureCode">The code of the culture to parse.</param>
/// <param name="language">The parsed <see cref="Language"/>. Valid only if the return value of the method is <see langword="true" />.</param>
/// <returns>Whether the parsing succeeded.</returns>
public static bool TryParseCultureCode(string cultureCode, out Language language)
=> Enum.TryParse(cultureCode.Replace("-", "_"), out language);
}
}

View File

@ -50,6 +50,7 @@ using osu.Game.Updater;
using osu.Game.Utils;
using LogLevel = osu.Framework.Logging.LogLevel;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.IO;
using osu.Game.Localisation;
using osu.Game.Skinning.Editor;
@ -580,7 +581,7 @@ namespace osu.Game
foreach (var language in Enum.GetValues(typeof(Language)).OfType<Language>())
{
var cultureCode = language.ToString();
var cultureCode = language.ToCultureCode();
Localisation.AddLanguage(cultureCode, new ResourceManagerLocalisationStore(cultureCode));
}

View File

@ -1,11 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Extensions;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.General
@ -35,11 +35,11 @@ namespace osu.Game.Overlays.Settings.Sections.General
},
};
if (!Enum.TryParse<Language>(frameworkLocale.Value, out var locale))
if (!LanguageExtensions.TryParseCultureCode(frameworkLocale.Value, out var locale))
locale = Language.en;
languageSelection.Current.Value = locale;
languageSelection.Current.BindValueChanged(val => frameworkLocale.Value = val.NewValue.ToString());
languageSelection.Current.BindValueChanged(val => frameworkLocale.Value = val.NewValue.ToCultureCode());
}
}
}